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Combat: Revision history

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11 July 2026

8 July 2026

  • curprev 19:2919:29, 8 July 2026 GrizzledAlchemistb40f9cb5 talk contribs 27,361 bytes +2,017 note: unconfirmed community theory on weapon-style xp mapping
  • curprev 15:2215:22, 8 July 2026 GrizzledAlchemistb40f9cb5 talk contribs 25,344 bytes +2,860 Adds Magic to Combat XP Formula: new "Magic combat XP follows the same formula, plus a splash exception" Mechanic block (4x damage to Magic, 1x damage to Stamina, single-skill, no Longrange-style split); adds Magic rows to the style-summary table and worked examples; replaces the old "formula was only described for melee and Archery / Magic is a separate open question" sentence with a confirmation sentence; adds one SourceEvidence row. Surgical diff against live fetch confirmed — old caveat f...
  • curprev 15:0615:06, 8 July 2026 GrizzledAlchemistb40f9cb5 talk contribs 22,484 bytes +9,820 Adds Combat XP Formula section: damage×4 total per hit, melee's four abstract styles (Attack-only/Strength-only/Defense-only/combined Attack+Strength), Archery's three styles (Longrange confirmed 2/2 split, Accurate/Rapid hedged as inferred pure-Archery XP), Stamina's always-on damage×1, worked examples, and the open CXP7 weapon-style-name-to-category mapping question (BountyPrompt); Magic explicitly excluded.

5 July 2026

2 July 2026