Locations
Locations
Location pages organize regions, towns, facilities, NPCs, shops, resource nodes, and mob spawns. Map positions are orientation hints until screenshots and route notes are verified.
Location Index
Services and Facilities
Objects and Points of Interest
Spawns
World Survey (Verified In-Game, 2026-07-05)
The layout below was verified in-game on 2026-07-05, supported by an in-game world-map screenshot (pending upload as World map overview.png). Per the map: a desert island sits in the northwest (with a lake and white snow patches), the main grass landmass covers the center and east, a gray mountain zone lies in the east, and a small island sits in the southwest. The meaning of the map's markers has not been confirmed.
The Desert Zone (Name Unconfirmed)
New players arrive in the southern part of a desert zone on the northwest island. Its proper in-game name has not been confirmed — do not assume it corresponds to Adobe Town or any other datamined location name.
- Spawn area (south) — Foxes and Camels roam here; both drop only Bones. Crawdad fishing spots surround the spawn, south of the desert lake.
- Desert lake — north of the crawdad spots; three trout fishing spots.
- Desert bank (north of the lake) — a bank with a furnace and an anvil (Bank Node, Furnace Node, Anvil Node; see Banking). Buns Remilio's shop here sells the Fishing Rod and the Crafting Knife.
- Copper and tin rocks (west of the bank) — copper and tin ore nodes; aggressive level-14 Scorpions roam this area.
- Goblin camp (further west) — a camp of four aggressive level-2 Goblins that drop gold and Bones.
- Flax (east of the lake) — a flax spawn.
- Payasan area (east side) — a snow-covered area east of the desert lake, where Payasan NPCs and the spirit-shard altar are found, just before the bridge to the grass zone.
- Hidden oasis (location unknown) — the stated objective of the Desert Adventure quest, whose journal entry reads verbatim: "Find the hidden oasis in the desert." (File:Desert Adventure journal entry.png; verified in-game, July 2026). The objective text places it in the desert, but its location remains unknown and no public solution is known.
Help verify the desert zone's proper in-game name
Accepted evidence: map or location-title screenshot.
Add it with {{Location}}.
World fieldwork
Find the hidden oasis The hidden oasis is the stated objective of the Desert Adventure quest — its journal entry reads verbatim "Find the hidden oasis in the desert." (verified in-game, July 2026) — but its location is unknown and no public solution is known Accepted evidence: map or location screenshot showing the oasis.
Target page: Locations. Listed on SankoQuest:Open bounties.
The Grass Zone
A bridge connects the east side of the desert zone to the grass zone (also called the green zone) on the main landmass.
- Church — level-12 Goblins are nearby; the Elemental Altar (see Shards) stands by the church and the goblins, north of the church itself. The church is west of the cow field.
- Cow field — a second flax spawn lies east of it, and priests can be found nearby.
- Cherry trees and the bubba bass fishing spot — Cherry trees stand by the bubba bass fishing spot (see Raw Bubba Bass), which sits slightly north of the Elemental Altar (verified in-game, July 2026).
- Greentown — has a bank (see Banking).
- Bandit camp (north of Greentown) — a camp of level-18 Bandits; only Bones observed as drops so far. A level 999 Combat Dummy was seen in the same context — hits on it sometimes land for 1 damage and grant XP — though whether it stands at the camp itself has not been separately confirmed.
- Lighthouse (north of Greentown) — a lighthouse landmark on the grass zone's northern edge, verified in-game 2026-07-07. Level-38 Shape Wizards hold ground west of it. East of the lighthouse is the already-documented east progression (coal and scorpions, then plasma spiders and skeletons, then the Lil Dragons, then the Dragon at the summit) — see that section rather than repeating it here.
Bandit camp camp
Verified
Lighthouse landmark
Verified
Help verify exact position and purpose of the lighthouse north of Greentown
Accepted evidence: map screenshot or interaction/dialogue capture.
Add it with {{LocationObject}}.
East of the Grass Zone (Higher-Level Progression)
- Coal and spiders — coal rocks northwest of the cow field and west of the Greentown bank, around the Giant Spiders, which are south of the hill giant zone.
- Hill giant zone — home to level-60 Giants (verified in-game, July 2026), reachable from the grass zone by heading south from the church past the Lesser Giants (level 35, verified in-game), which sit south of the church and north of the regular Giants.
- Multi-combat zone (east of the spiders) — contains coal rocks and Scorpions.
- Deeper in — Plasma Spiders and level-21 Skeletons. Plasma spiders appear to drop the Ranger Chestplate, but this is not yet confirmed.
- Lil Dragons — past the plasma spiders and skeletons, two level-35 Lil Dragons stand before a wooden bridge (name as read in-game; exact capitalization unconfirmed).
- Wooden bridge and island-mountain — the wooden bridge leads to a small island-mountain. At the end of the bridge stands a podium with a book on it; what it does is unknown. Two level-21 Skeletons spawn on the island.
- Island summit — at the top of the island-mountain, among pillars, stands one big Dragon, combat level 52.
Podium with a book podium
Verified
Help verify what the podium and book at the end of the wooden bridge do
Accepted evidence: interaction screenshot or dialogue capture.
Add it with {{LocationObject}}.
Help verify whether anything lies beyond the island-mountain across the wooden bridge Accepted evidence: exploration screenshot or map capture.
Help verify world-map marker legend (what the map's colored dots mean) Accepted evidence: confirmed in-game legend or repeated gameplay checks.
Wilderness
A zone referred to as the "Wilderness" lies west of the Church (grass zone) — the same church landmark documented above, near which the attackable Priests mentioned on Combat are also found (by the cow field, east of the church). The Wilderness contains level-24 Jungle Spiders (verified in-game, 2026-07-14). Weak corroborating note: client data ships a default background-music track internally labeled "Wilderness Theme" (used as the fallback BGM when no region-specific track is defined) — this only shows the client has a "Wilderness"-labeled asset somewhere, and is not confirmation of this zone's layout or full contents.
Help verify the Wilderness zone's full extent/boundaries, and any other NPCs, resources, or mobs it contains beyond Jungle Spiders Accepted evidence: map screenshot or route note.
Evidence
world layout survey (desert zone, grass zone, east progression) in-game observation Verified
east progression past the plasma spiders: Lil Dragons, wooden bridge, island-mountain, podium, island skeletons, Dragon at the summit in-game observation Verified
hidden oasis — stated objective of Desert Adventure; location unknown screenshot Verified
lighthouse landmark north of Greentown and the Shape Wizard camp west of it in-game observation Verified
Wilderness zone and its level-24 Jungle Spiders in-game observation Verified
Wiki task
Needs a verified source map screenshots, Adobe Town and Duel Town layouts, the eastern mountain zone, the southwest island, and remaining route links Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.
Target page: Locations. Listed on SankoQuest:Open bounties.
World Regions (client data)
A 2026-07-08 datamine of the game client's scene registry recovered named-region positions in the client's own scene-graph coordinate system — not a confirmed in-game map or compass system. This is client data, not gameplay-verified; every position below is a fieldwork lead, not a confirmed fact. Source: Client data (game scene registry), 2026-07-08.
Flag on the two already-published anchors: Duel Town and Greentown each already carry a bot-set game_position field (8.469, 0.023, -1.563 and -1.692, 0.77, -6). Neither matches this datamine's region-level positions below, and that is not a discrepancy in the new data: both published numbers are reproduced bit-for-bit by an extraction bug — they are the raw, uncomposed local-space position of a single interior prop (a pillar inside Duel Town's "Combat Platform"; a table inside Greentown's bank), not the region's world placement. Per the rule against overwriting bot-owned template fields, this is flagged here rather than edited into those two pages directly. The region-level positions below (Duel Town: centroid of its own children, medium confidence; Greentown: the region's own transform, high confidence) are offered as the more defensible values; see Duel Town's own "World Position (client data)" section for the same breakdown in place on that page (Greentown's page has not yet been updated with an equivalent section).
Regions with an existing wiki page
| Region | Position (x, y, z) | Confidence | Notes |
|---|---|---|---|
| Adobe Town | 197.5, 6.112, 72.502 | high | Region's own transform. The page currently carries a placeholder game_position=0, 0, 0 (never populated) — not yet reconciled with this value.
|
| Duel Town | 93.211, 9.978, 125.513 | medium | No transform on the region node itself; value is the centroid of 7 tightly-clustered immediate children (4 Combat Platforms, arenawall, 2 slot machines). See the flag above — differs from the page's published game_position by over 150 units.
|
| Greentown | 374, 6.773, 289.5 | high | Region's own top-level transform. See the flag above — differs from the page's published game_position by over 300 units in X and about 295 in Z.
|
Regions matching an already-reported in-game landmark (position-based, hedged)
These four connect a datamined position to something Alex has already reported in-game. None of the matches below are confirmed identities — they are position (and, where noted, asset) based inferences only, not verified facts.
| Region | Position (x, y, z) | Confidence | Likely in-game connection (hedged, not confirmed) |
|---|---|---|---|
| bandit camp | 84.438, 6.683, 60.448 | medium | Centroid of 11 tightly-clustered immediate children (tent, rock, camp-rock props); the region node itself has no transform. Consistent with the already-documented Bandit camp north of Greentown — its Z (60.4) is about 229 units less than Greentown's Z (289.5), matching "north" under a decreasing-Z-is-north reading. That reading was inferred from this same pair, so treat this as confirmatory rather than independent proof. |
| lighthouse | 306.019, 3.67, 64.548 | high | Region's own transform. Likely the lighthouse landmark verified in-game 2026-07-07 north of Greentown (position match, not confirmed) — sits on almost the same Z-band as bandit camp (delta 4.1), reading as "the same northern coastline as bandit camp, well east of it" rather than a literal midpoint between bandit camp and Greentown. |
| shape temple | 303.739, 3.321, 148.205 | high | Region's own transform; its X (303.7) is nearly identical to lighthouse's X (306.0). Its only non-architectural asset is a rigged character model (shapey_rigged.glb). Consistent with the already-documented level-38 Shape Wizard camp near the lighthouse (position- and asset-based match, not confirmed).
|
| payatown | 237, 9.926, 66.5 | high | Region's own transform; sits east and north of the desert lake, consistent with Payasan's documented position east of the desert lake. However, every payatown asset is desert/adobe-themed (cactus, adobe hut, tower) with no snow or frost assets, which does not match Payasan's documented snow-patch look — noted as a mismatch, not resolved as the same zone or a different one. |
Not yet explored (coordinates only, no other documentation)
The regions below have no wiki documentation beyond the coordinate the client data provides. Ordered by increasing X in the client's own coordinate system — a rough west-to-east read, not a confirmed compass direction.
| Region | Position (x, y, z) | Confidence | Notes |
|---|---|---|---|
| starterIslandHouseInterior.glb | 61, 6.751, 252 | high | Region node is the model itself (a house interior). |
| obelisk.glb | 86.204, 8.83, 148.21 | high | Region node is the model itself. |
| sphinx | 99.253, 1.759, 25.94 | high | Region's own transform. |
| hauntedhouse | 104.016, 2, 535.112 | high | Region's own transform; far outside the rest of the cluster (next-highest Z is parthenon at 449.5). |
| desert decor | 140.251, 5.843, 47.62 | high | Region's own transform. |
| woodenhut.glb | 172.593, 0.896, 14.489 | high | Region node is the model itself. |
| swamp battle | 185, 2, 323 | high | Region's own transform. |
| lake | 192.63, 0.852, 137.161 | high | Region's own transform. The extraction's own analysis labels this "the desert lake" internally; not confirmed as the same desert lake documented in the World Survey above. |
| swamp | 226.5, 2, 242 | high | Region's own transform. |
| cemetery | 240, 4.113, 256.5 | high | Region's own transform. |
| bridge | 245.852, 5.286, 167.004 | high | Region's own transform. |
| Arch.glb | 247.672, 2.512, 324.842 | high | Region node is the model itself. |
| green goblin village | 267.704, 5.969, 219.357 | high | Region's own transform. |
| chapel | 278, 4, 237.5 | high | Region's own transform. |
| farms | 318.178, 3.315, 265.969 | high | Region's own transform. |
| goblinwars | 346.5, 5, 102 | high | Region's own transform. |
| parthenon | 360.616, 12.708, 449.485 | high | Region's own transform. |
| castle | 367.5, 8.898, 338 | high | Region's own transform; shares X/Z with castle_upper below, differing only in Y — the two are the same building's floors. |
| castle_upper | 367.5, 10.865, 338 | high | Region's own transform; the upper floor of the castle above. |
| outcast camp | 370, 2, 85.5 | high | Region's own transform. |
| wizardscircle | 471.266, 9.5, 321 | high | Region's own transform. |
| volcano | 471.431, 0, 313.572 | high | Region's own transform. |
Not found in client data
| Region | Position | Notes |
|---|---|---|
| Water | not found in client data | 17 separate water-plane tiles scattered across the whole map (X roughly 2 to 501, Z roughly -21 to 471), with no region-level transform. Diffuse, not a single point location. |
| Roads | not found in client data | No region-level transform; only a lone path segment near local origin plus a scattered "fences" subgroup 60 to 150 units away. Not a coherent point location. |
Field Exploration Checklist
The 22 "not yet explored" regions in the table above are named in the client but have no confirmed in-game presence, appearance, or route yet. Rather than a stub page per name, this is a standing checklist for fieldwork — an entry graduates to its own page once its in-game location and appearance are confirmed by a screenshot or route note (castle and castle_upper are merged into one checklist line below, since they read as two floors of a single building):
- starterIslandHouseInterior — house interior on or near the starter island
- obelisk — standalone obelisk landmark
- sphinx
- hauntedhouse — notably far south of every other named region
- desert decor
- woodenhut
- swamp battle
- lake — possibly the desert lake already documented in the World Survey above; unconfirmed
- swamp
- cemetery
- bridge
- Arch
- green goblin village
- chapel
- farms
- goblinwars
- parthenon
- castle / castle_upper (a two-floor building)
- outcast camp
- wizardscircle
- volcano
World fieldwork
Explore the datamined-only world regions 22 named world regions (castle/castle_upper — two floors of one building, counted as one checklist line — plus swamp, volcano, sphinx, cemetery, chapel, parthenon, goblinwars, outcast camp, hauntedhouse, swamp battle, green goblin village, wizardscircle, farms, lake, bridge, and others — see the "Not yet explored" table above for the full list and datamined coordinates) exist in the game client's scene data but have no confirmed in-game location, appearance, or route yet Accepted evidence: an in-game screenshot or route note confirming any one region's location and appearance.
Target page: Locations. Listed on SankoQuest:Open bounties.
Evidence
World Regions (client data) section — all region positions and the Duel Town/Greentown anchor flag client data (datamine) Unverified
Cherry trees / bubba bass fishing spot resource cluster
Verified
Teased Upcoming Expansion (Unreleased)
This section documents an unreleased, teased feature — nothing below is currently playable, and details may change before (or if) it ships.
The official company Telegram account ("companyphone") teased an upcoming map expansion on 2026-07-14, sharing a screenshot from the development team's internal level/map editor (not an in-game or promotional screenshot) showing a new snow/ice zone to the east of the current map.
As visible in that editor view: the new zone is a large, mountainous, snow/ice-covered landmass sitting directly east of the existing far-east snow area (Payasan, itself east of the desert lake/mining zone), connected by a path across the mountain/rock zone between them. It includes at least one small building cluster/settlement near its eastern edge and what appears to be an internal path network. No mob spawns, items, or other gameplay content are visible or confirmed from the editor view.
teased upcoming map expansion official developer tease (Telegram screenshot of internal level editor; unreleased) Unverified
Help verify release date, in-game name, and gameplay content (mobs, resources, NPCs) of the teased eastern snow-zone expansion Accepted evidence: official release/patch notes once the zone ships.