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Resource Nodes

From SankoQuest Wiki

Resource Nodes

Resource node pages collect rocks, trees, fishing spots, crafting stations, and other interactable world objects. Yields, level requirements, XP, tools, depletion, and respawn timing need gameplay verification.

Node Index


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Banking bank

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Cooking grate

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Cooking cook

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Fishing catch

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Fishing catch

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Fishing catch

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Foraging pick

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Interact open

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Mining mine

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Mining mine

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Mining mine

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Mining mine

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Mining mine

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Mining mine

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Mining mine

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Mining mine

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Mining mine

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Smelting smelt

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Smithing forge

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Weaving weave

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Woodcutting chop

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Woodcutting chop

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Woodcutting chop

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Woodcutting chop

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Woodcutting chop

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Woodcutting chop

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Woodcutting chop

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Woodcutting chop

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Output and Requirement Queue

Help verify node output, level, XP, tool, route, and respawn data Accepted evidence: node interaction screenshot or timed gameplay test. Add it with {{ResourceNode}}.

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Node ID Registry (Client Data Cross-Check)

A second datamine pass (2026-07-08) read the client's resource-node id-to-verb registry directly — 36 entries covering every interactable node type in the game's own data — and it was cross-checked against this wiki's existing node pages. Most of it is confirmatory: it independently matches content already documented from gameplay, and it settles the tree-node id split (see Woodcutting) as a genuine quirk in the game's own files rather than a wiki cataloging error. A handful of ids are new leads with no matching wiki content yet; those are called out as open questions below, not asserted as confirmed features.

Trees

Node ID Verb Notes
tree chop Tree Node — generic tree id, Woodcutting.
Tree (capitalized) chop Tree Node (Tree) — a separately-cased id, distinct from tree in the registry even though it behaves identically (same verb, same skill). The wiki already carries it as its own, title-disambiguated page. This is a genuine duplicate-id quirk confirmed in the client's own data, not a wiki mistake — it does not resolve which in-game tree(s) either id corresponds to. The depleted counterpart shows the same split: tree_depleted / Tree_depletedTree Depleted Node / Tree Depleted Node (Tree depleted).
tree1 chop Tree1 Node
tree3 chop Tree3 Node
tree4 chop Tree4 Node
tree5 chop Tree5 Node
tree6 chop Tree6 Node — no tree2 id exists anywhere in the registry; the numbering gap is confirmed in the client's own data, matching the fragmentation already noted on Woodcutting. Which numbered node corresponds to which in-game tree tier is still unresolved — this table does not attempt to assign one.
Dracaena chop Dracaena Node
Oak Tree chop No dedicated node page yet. Presumably the source of Oak Log (see the Woodcutting XP table), but not yet tied to a specific node page, location, or screenshot.
Pine Tree chop No node page, and no matching item anywhere in the game's seed catalog (no "Pine Log" or equivalent). Open question, not an asserted feature — may be unused or unplaced dev content, or a real node nobody has located yet. Do not assume it exists in an accessible location or that it yields anything.
Cherry Tree chop No dedicated node page yet. Presumably the source of Cherry Log, not yet tied to a specific node, location, or screenshot.
Glacial Tree chop No dedicated node page yet. Presumably the source of Glacial Log, not yet tied to a specific node, location, or screenshot.

Altars

Node ID Verb Notes
altar offer No dedicated node page. Generic/elemental altar id — likely corresponds to the Elemental Altar described on Mixnometry (Air/Water/Earth/Fire shard crafting), by name match with that page's existing terminology.
altar_spirit offer No dedicated node page. Open question: the id is named for its output (spirit shard), the same internal-id-vs-display pattern already seen with "prayer" → "Psalms" (see Psalms). That naming supports, but does not by itself confirm, that altar_spirit is the in-game Void Altar — see Mixnometry (MX6), which already treats Void Altar = the informal "Payasan altar" as a likely-but-inferred equivalence. This registry entry is an additional supporting data point, not new confirmation; the hedge on that page is unchanged.

Fishing Spots

Node ID Verb Notes
fishingspot_1 catch Fishingspot 1 Node (plus a depleted variant, Fishingspot 1 Depleted Node)
fishingspot_2 catch Fishingspot 2 Node (plus a depleted variant, Fishingspot 2 Depleted Node)
fish catch Fish Node — a generic/third fishing-spot id, distinct from fishingspot_1 and fishingspot_2. Open question: not yet tied to any specific in-game fishing location. May be a third fishing-spot type not yet documented on the wiki (see the Fishing progression, which currently only covers crawdad/trout/bubba bass/catfish spots), or an unused/fallback id — do not assume either way.

Ore

Node ID Verb Notes
rock mine Rock Node (plus Rock Depleted Node)
copper mine Copper Node (plus Copper Depleted Node) — matches the copper/tin nodes west of the desert bank.
tin mine Tin Node (plus Tin Depleted Node) — matches the copper/tin nodes west of the desert bank.
coal mine Coal Node (plus Coal Depleted Node) — matches the coal deposits in the east wilderness progression and the desert bank area.
iron mine Iron Node (plus Iron Depleted Node) — matches Mining-gated iron ore (see Mining).

All five ore ids match content already documented from gameplay; nothing new here beyond the independent datamine confirmation.

Stations and Other Interactables

Node ID Verb Notes
cheese grate Cheese Node
wheat harvest No node page, and no "Wheat" item exists anywhere in the game's seed catalog. Open question, wiki-first lead — flagged alongside Pine Tree above as unconfirmed/unplaced. Do not assume a location or an output for it.
flax pick Flax Node — matches the flax spawns used for Weaving.
fire cook Fire Node — matches the tutorial's lighter-and-log fire.
furnace smelt Furnace Node — matches the desert-bank furnace (see Smelting).
anvil forge Anvil Node — matches the desert-bank anvil (see Smithing).
door open Door Node
bank bank Bank Node — matches the desert bank and the Greentown bank (see Banking).
textile_workbench weave Textile Workbench Node — matches the flax-weaving station by the desert bank (see Weaving).

full node id-to-verb registry (36 entries) client datamine Unverified

Help verify where the generic "fish" node id and the "Pine Tree"/"wheat" ids are actually placed in-game (if at all), and what the "altar"/"altar_spirit" ids look like as world objects Accepted evidence: in-game sighting, node interaction screenshot, or altar screenshot naming the type. Add it with {{ResourceNode}}.

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Wiki task

Needs a verified source resource node yield, level, XP, tool, route, and respawn data Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.

Target page: Resource Nodes. Listed on SankoQuest:Open bounties.