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Textile Workbench Node: Difference between revisions

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m Bot: sync SankoQuest game data
 
Player-verified function (weaves Flax → Processed Flax) + desert-bank location (Spawn + SourceEvidence)
 
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[[Category:Needs verification]]
[[Category:Needs verification]]
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== Verified Use and Location ==
A player report (2026-07-05) confirms the workbench in use: [[Flax]] is woven here into [[Processed Flax]], which is then used to string unstrung bows — see [[Weaving]] and [[Fletching]]. The interaction is a plain station action: no level requirement was observed, and whether any skill or XP tracks it is unknown — the datamined <code>skill=Weaving</code> field above is an internal label, not an observed skill (see [[Skills]]).
A Textile Workbench stands next to the bank in the desert zone (the zone's proper in-game name is unconfirmed).
{{Spawn|spawn_id=textile-workbench-desert-bank|entity_type=resource-node|entity_name=Textile Workbench Node|location=|coordinates=Next to the bank in the desert zone|source=Player report, 2026-07-05|verification_status=player-verified|notes=The desert zone's proper in-game name is unconfirmed. Supporting world-map screenshot: File:World map overview.png.}}
{{SourceEvidence|evidence_id=textile-workbench-location-2026-07-05|target_page=Textile Workbench Node|target_template=Spawn|target_field=textile-workbench-desert-bank|evidence_type=Player report|captured_at=2026-07-05|status=player-verified|notes=Player report, 2026-07-05: Textile Workbench located next to the bank in the desert zone. World-map screenshot: File:World map overview.png.}}

Latest revision as of 07:35, 5 July 2026


Main Page / Resource Nodes / Textile Workbench
Textile Workbench
Skill: Weaving
Action: weave


Unverified

Related pages Main Page · Items · SankoQuest:How to help

Help verify output item, XP, required tool, level, location, depletion, and respawn Accepted evidence: node interaction screenshot and route note. Add it with {{ResourceNode}}.

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Output

Help verify yielded item, output quantity, XP, and evidence for this node Accepted evidence: node interaction screenshot or reviewed reader capture. Add it with {{ResourceNode}}.

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Locations

Help verify verified locations for this resource node Accepted evidence: map screenshot, route note, or reviewed scene evidence. Add it with {{Spawn}}.

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Requirements and Rates

Help verify required tool and level rows for this node Accepted evidence: node interaction screenshot or reviewed gameplay note. Add it with {{ToolRequirement}}.

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ToolUnknown
Level
XPUnknown
RespawnUnknown


Overview

Textile Workbench Node is a SankoQuest resource or facility object. Yield, XP, requirements, and respawn behavior need gameplay verification.

Verification Needed

  • Linked item, output quantity, XP, and requirements need gameplay verification before filling Cargo fields.

Help verify node locations, route screenshots, and respawn behavior Accepted evidence: gameplay screenshot, official data, or reviewed wiki evidence.


Add this How to verify

Help verify tool, level, output quantity, XP, depletion, and respawn timer Accepted evidence: gameplay screenshot, official data, or reviewed wiki evidence.


Add this How to verify

Verified Use and Location

A player report (2026-07-05) confirms the workbench in use: Flax is woven here into Processed Flax, which is then used to string unstrung bows — see Weaving and Fletching. The interaction is a plain station action: no level requirement was observed, and whether any skill or XP tracks it is unknown — the datamined skill=Weaving field above is an internal label, not an observed skill (see Skills).

A Textile Workbench stands next to the bank in the desert zone (the zone's proper in-game name is unconfirmed).

Textile Workbench Node


Verified

textile-workbench-desert-bank Player report Verified