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Surgical add on staging/bandit/Bandit.wiki base: post-patch re-check (2026-07-07) confirms combat level still 18, unchanged; Level History table + new SourceEvidence row noting Bandit as negative data for the "high level monster rebalance"
Adds a "Datamine Coordinate Check" section giving the "bandit camp" region's centroid-derived world position (84.438, 6.683, 60.448, medium confidence) as supporting, non-independent corroboration of the existing gameplay-verified "north of Greentown" report.
 
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A level 999 [[Combat Dummy]] was also noted while documenting this camp; its exact placement, and the caveats around it, are recorded on the [[Combat Dummy]] page.
A level 999 [[Combat Dummy]] was also noted while documenting this camp; its exact placement, and the caveats around it, are recorded on the [[Combat Dummy]] page.
=== Datamine Coordinate Check (2026-07-08) ===
Client-side scene data (game scene registry) includes a region node named "bandit camp" — a direct name match to the camp documented above. The region itself carries no direct top-level transform in the client bundle, so the extraction used the centroid of 11 tightly-clustered immediate children (a tent, rocks, and camp-rock objects) as a medium-confidence stand-in for its world position: approximately (84.4, 6.7, 60.4).
This is consistent with — though not independent confirmation of — the existing "north of Greentown" report above: the same scene data places Greentown's own region node at approximately (374, 6.8, 289.5), and the bandit camp's much lower value on that axis (60.4 vs. 289.5) matches a smaller-value-is-north reading. That reading was itself derived from the "north of Greentown" fact already on this page, so this cross-reference corroborates rather than independently verifies the direction. It does, however, add a specific (if medium-confidence) coordinate where the page previously only had a qualitative description. This is a strong candidate match by name, but only a datamine-candidate one by position — treat it as supporting evidence, not as a replacement for the gameplay-verified description above.


== Drops ==
== Drops ==
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* {{MissingData|field=full drop table — whether Bandits drop anything besides Bones, plus quantities, rarities, and sample sizes|page=Bandit|evidence=drop screenshots or repeated kill counts|template=Drop}}
* {{MissingData|field=full drop table — whether Bandits drop anything besides Bones, plus quantities, rarities, and sample sizes|page=Bandit|evidence=drop screenshots or repeated kill counts|template=Drop}}
* {{MissingData|field=exact in-game capitalization of the name, and a datamine catalog entry (mob id, model path, render)|page=Bandit|evidence=UI screenshot or datamine row|template=Mob}}
* {{MissingData|field=exact in-game capitalization of the name, and a datamine catalog entry (mob id, model path, render)|page=Bandit|evidence=UI screenshot or datamine row|template=Mob}}
* {{MissingData|field=exact in-game coordinates for the bandit camp (a datamine cross-reference gives an approximate, medium-confidence centroid estimate only — not gameplay-confirmed)|page=Bandit|evidence=coordinate overlay or dev map screenshot|template=Spawn}}


=== Spawn Rows ===
=== Spawn Rows ===
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|status=needs-review
|status=needs-review
|notes=Re-checked in-game, 2026-07-07, following the [[2026-07-07 Patch]]'s "High level monster rebalance" note. Bandit remains combat level 18 — unchanged. Contrasts with Skeleton, Plasma Spider, Lil Dragon, and Dragon, all of which changed combat level in the same patch; suggests (but does not confirm) that the rebalance was scoped to higher-level mobs.
|notes=Re-checked in-game, 2026-07-07, following the [[2026-07-07 Patch]]'s "High level monster rebalance" note. Bandit remains combat level 18 — unchanged. Contrasts with Skeleton, Plasma Spider, Lil Dragon, and Dragon, all of which changed combat level in the same patch; suggests (but does not confirm) that the rebalance was scoped to higher-level mobs.
}}
{{SourceEvidence
|evidence_id=bandit-camp-datamine-coords-2026-07-08
|target_page=Bandit
|target_template=Spawn
|target_field=spawn coordinates (approximate camp position, cross-reference only)
|evidence_type=client datamine
|captured_at=2026-07-08
|status=datamine-candidate
|notes=Datamined 2026-07-08 from the client-side game scene registry: a region node named "bandit camp" (direct name match), centroid-estimated at world position (84.438, 6.683, 60.448) from 11 tightly-clustered immediate children (tent, rock, and camp-rock objects), since the region node itself carries no direct transform — medium confidence. Position is consistent with, but not independent confirmation of, the existing "north of Greentown" report: Greentown's own region node sits at approximately (374, 6.773, 289.5) in the same data, and the camp's much lower value on that axis matches a smaller-is-north reading already implied by that report. Not gameplay-verified — datamine-candidate only. Source: Client data (game scene registry), 2026-07-08.
}}
}}



Latest revision as of 05:58, 8 July 2026

Main Page / Bestiary / Bandit
Bandit
Combat level 18


Verified

Related pages Main Page · Items · SankoQuest:How to help

Help verify spawn locations, combat stats, drops, respawn, and strategy Accepted evidence: combat screenshot, drop evidence, or reviewed reader capture. Add it with {{Drop}}.

Add this How to verify

Locations

?


Verified

Combat

HitpointsUnknown
Attack styleUnknown
WeaknessUnknown
AggressionUnknown

Drops

Qty Unknown

Unknown — only Bones observed so far

Verified


Overview

Bandit is a SankoQuest creature, combat level 18 (re-checked in-game 2026-07-07 following the 2026-07-07 Patch's "High level monster rebalance" note; unchanged), verified in-game (July 2026). Bandits occupy a camp north of Greentown, in the grass zone on the main landmass.

Bandit has no datamined catalog entry yet: it does not appear in the seed game data this wiki was built from, so this page has no bot-owned infobox block, model path, or render. Everything here comes from in-game observation.

Name

"Bandit" is the name as recorded in firsthand play; the exact in-game spelling and capitalization have not been double-checked against a screenshot. If the in-game spelling turns out to differ, this page should be moved and a redirect left behind.

Level History

Level As of Source
18 2026-07-05 In-game observation
18 (unchanged) 2026-07-07 Re-checked in-game after the 2026-07-07 Patch ("High level monster rebalance")

This makes Bandit useful negative data for the patch: the same rebalance raised Skeleton, Plasma Spider, Lil Dragon, and Dragon to higher combat levels, but left Bandit (level 18) untouched. That suggests the "high level monster rebalance" was scoped to higher-level mobs, though the patch notes themselves do not say so explicitly — treat this as an observation, not a confirmed reason.

Gameplay Notes

The bandit camp lies north of Greentown and holds combat-level-18 Bandits. Across the kills recorded so far they seem to only drop Bones — no other item has been observed yet, but the kill count is small, so the full drop table may hold more. Hitpoints, aggression, and attack style have not been documented.

A level 999 Combat Dummy was also noted while documenting this camp; its exact placement, and the caveats around it, are recorded on the Combat Dummy page.

Datamine Coordinate Check (2026-07-08)

Client-side scene data (game scene registry) includes a region node named "bandit camp" — a direct name match to the camp documented above. The region itself carries no direct top-level transform in the client bundle, so the extraction used the centroid of 11 tightly-clustered immediate children (a tent, rocks, and camp-rock objects) as a medium-confidence stand-in for its world position: approximately (84.4, 6.7, 60.4).

This is consistent with — though not independent confirmation of — the existing "north of Greentown" report above: the same scene data places Greentown's own region node at approximately (374, 6.8, 289.5), and the bandit camp's much lower value on that axis (60.4 vs. 289.5) matches a smaller-value-is-north reading. That reading was itself derived from the "north of Greentown" fact already on this page, so this cross-reference corroborates rather than independently verifies the direction. It does, however, add a specific (if medium-confidence) coordinate where the page previously only had a qualitative description. This is a strong candidate match by name, but only a datamine-candidate one by position — treat it as supporting evidence, not as a replacement for the gameplay-verified description above.

Drops

Only Bones have been observed so far, from a limited number of kills. Treat this table as incomplete rather than exhaustive.

Bones Qty Unknown Unknown — only Bones observed so far

Verified

Verification Needed

Help verify hitpoints Accepted evidence: combat screenshot. Add it with {{Mob}}.

Add this How to verify

Help verify aggression and attack style Accepted evidence: combat screenshot or reviewed gameplay test. Add it with {{Mob}}.

Add this How to verify

Help verify full drop table — whether Bandits drop anything besides Bones, plus quantities, rarities, and sample sizes Accepted evidence: drop screenshots or repeated kill counts. Add it with {{Drop}}.

Add this How to verify

Help verify exact in-game capitalization of the name, and a datamine catalog entry (mob id, model path, render) Accepted evidence: UI screenshot or datamine row. Add it with {{Mob}}.

Add this How to verify

Help verify exact in-game coordinates for the bandit camp (a datamine cross-reference gives an approximate, medium-confidence centroid estimate only — not gameplay-confirmed) Accepted evidence: coordinate overlay or dev map screenshot. Add it with {{Spawn}}.

Add this How to verify

Spawn Rows

Bandit


Verified

Evidence

name, combat level, spawn location, and observed drops in-game observation Unverified

combat level in-game observation Unverified

spawn coordinates (approximate camp position, cross-reference only) client datamine Unverified