Tick Manipulation: Difference between revisions
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= Tick Manipulation = | = Tick Manipulation = | ||
'''Tick manipulation''' | '''Tick manipulation''' was a discovered combat technique that reset a weapon's attack animation by clicking to pick up an item on the same game tick as an attack, allowing near-every-tick successful hits instead of waiting out the weapon's normal attack speed. | ||
'''This melee technique has been patched and no longer works, as of 2026-07-12.''' The sections below are kept as a historical record of a technique that previously worked as described, so players don't waste time attempting it and so the discovery remains documented. See [[#Patch Status|Patch Status]] below for details. | |||
== Method == | == Method == | ||
Worked with any melee weapon before being patched (verified in-game, July 2026; no longer functional as of 2026-07-12 — see [[#Patch Status|Patch Status]]): | |||
# Attack an enemy. | # Attack an enemy. | ||
# | # Click to pick up an item after the attack — this resets the attack animation. | ||
# Click the enemy again to attack. | # Click the enemy again to attack. | ||
# Repeat the pickup/attack rhythm at approximately 400ms per click. | # Repeat the pickup/attack rhythm at approximately 400ms per click. | ||
| Line 14: | Line 16: | ||
Alternating pickup-click and attack-click at this rhythm produces a near-every-tick successful hit, bypassing the weapon's normal attack speed. | Alternating pickup-click and attack-click at this rhythm produces a near-every-tick successful hit, bypassing the weapon's normal attack speed. | ||
A full inventory is '''not''' required. Earlier reports described triggering the reset via a failed pickup attempt while carrying a full inventory; this has since been clarified — the reset happens from simply clicking to pick up an item after attacking, whether or not the inventory is full. | |||
== Best Location == | == Best Location == | ||
The [[Bestiary#Documented Mob Areas|multi-combat zone]] with [[Plasma Spider]]s and [[Skeleton]]s | The [[Bestiary#Documented Mob Areas|multi-combat zone]] with [[Plasma Spider]]s and [[Skeleton]]s was well suited to this technique: both mobs guarantee a stacked 2× [[Bones]] drop, which gave a steady supply to drop and re-pick as the reset trigger, without needing to carry filler items or wait for a genuinely full inventory. | ||
== Scope == | == Scope == | ||
Worked with all melee weapon classes (verified in-game, July 2026) — not limited to the 2h sword; the original discovery happened to be with a 2h sword, but the trick was not specific to it. Whether ranged weapons (bows) or Magic casting ever responded to the same trick was never tested via this melee report; see the separate, unconfirmed [[#Reported Magic Variant (unconfirmed)|reported Magic variant]] below for a third-party claim specifically about Magic — that claim's status is independent of the melee patch below. | |||
{{Mechanic|mechanic_id=tick-manipulation-melee|name=Tick manipulation (melee) — PATCHED, no longer works|parameters=Weapon: any melee weapon class; click rhythm: ~400ms per click, alternating pickup/attack; full inventory not required|description=Clicking to pick up an item after an attack reset a melee weapon's attack animation, allowing a pickup/attack click rhythm (~400ms per click) to land hits near every tick instead of waiting out the weapon's normal attack speed. Worked with all melee weapon classes, not just the 2h sword used in the original discovery, and did not require a full inventory. Officially patched as of 2026-07-12 and no longer functions.}} | |||
{{SourceEvidence|evidence_id=tick-manipulation-2h-sword-2026-07-10|target_page=Tick Manipulation|target_template=Mechanic|target_field=tick-manipulation-melee|evidence_type=in-game observation|captured_at=2026-07-10|status=gameplay-verified|notes=Verified in-game, 2026-07-10: with a 2h sword, clicking to pick up an item on the same tick as an attack resets the attack animation; a pickup/attack click rhythm at ~400ms per click lands hits near every tick. Best performed in the Plasma Spider/Skeleton multi-combat zone using their guaranteed 2× Bones drop as the drop-and-repick item. At the time, only confirmed for 2h swords — see the 2026-07-11 update below for the expanded scope. Patched as of 2026-07-12; see the 2026-07-12 evidence row below.}} | |||
{{SourceEvidence|evidence_id=tick-manipulation-melee-scope-2026-07-11|target_page=Tick Manipulation|target_template=Mechanic|target_field=tick-manipulation-melee|evidence_type=in-game observation|captured_at=2026-07-11|status=gameplay-verified|notes=Verified in-game, 2026-07-11: the technique worked with all melee weapons, not just the 2h sword. Also clarified the trigger — a full inventory was not required; simply clicking to pick up an item after an attack, then attacking again, was sufficient. Superseded the earlier full-inventory framing from the original 2026-07-10 report. Patched as of 2026-07-12; see the 2026-07-12 evidence row below.}} | |||
{{SourceEvidence|evidence_id=tick-manipulation-melee-patched-2026-07-12|target_page=Tick Manipulation|target_template=Mechanic|target_field=tick-manipulation-melee|evidence_type=in-game observation|captured_at=2026-07-12|status=gameplay-verified|notes=Verified in-game, 2026-07-12: the melee tick-manipulation technique has been officially patched and no longer works. Attempting the pickup/attack click sequence documented above no longer resets the attack animation. Documentation above is retained as a historical record of a technique that worked from at least 2026-07-10 until this patch.}} | |||
== Patch Status == | |||
As of 2026-07-12, this technique '''no longer works'''. Attempting the pickup/attack click sequence described above no longer resets the attack animation. It was confirmed working as recently as 2026-07-11 (see the Scope evidence rows above), so the patch landed sometime in that window. | |||
The [[2026-07-17 Patch]] (five days later) lists "combat and 2h sword rebalancing" among its official notes. This may be the official fix/confirmation for this technique's patch, or may be an unrelated rebalancing pass — the two are not confirmed to be the same change, given the five-day gap between the two dates. Noted here as a plausible but unconfirmed link. | |||
{{MissingData|field= | {{MissingData|field=exact patch date/time for the melee tick-manipulation fix, and whether the 2026-07-17 Patch's "combat and 2h sword rebalancing" note is specifically this fix|page=Tick Manipulation|evidence=official patch notes text or a narrower before/after testing window}} | ||
== Reported Magic Variant (unconfirmed) == | == Reported Magic Variant (unconfirmed) == | ||
'''Community report (unconfirmed, not tested on this wiki):''' a community member ("H | '''Community report (unconfirmed, not tested on this wiki):''' a community member (Telegram display name "H(Caine)", reported in a public Telegram chat, July 2026) describes a similar reset trick working with [[Magic]] casting. By his account, timing a same-tick action lets a player cast roughly two spells in the time a single cast normally takes, close to doubling effective damage output — his own words describe it as "very overpowered" and claim it lets the highest-level spell effectively land around 30 damage per double-cast window. The same source separately reports that when a staff is set to autocast, a player can also manually trigger a spell in between the automatic autocast attacks if timed correctly, implying autocast and manual casting can be interleaved rather than being mutually exclusive. | ||
Neither claim has been tested or confirmed firsthand on this wiki. Both are recorded here only as an attributed, hedged report — not as a confirmed mechanic, and not merged into the | Neither claim has been tested or confirmed firsthand on this wiki. Both are recorded here only as an attributed, hedged report — not as a confirmed mechanic, and not merged into the melee technique documented above. | ||
{{SourceEvidence|evidence_id=tick-manipulation-magic-variant-h-caine-2026-07-11|target_page=Tick Manipulation|target_field=reported Magic variant (unconfirmed)|evidence_type=community claim (third-party, unconfirmed)|captured_at=2026-07-11|status=needs-review|notes=Reported via a public Telegram message from a community member ("H | {{SourceEvidence|evidence_id=tick-manipulation-magic-variant-h-caine-2026-07-11|target_page=Tick Manipulation|target_field=reported Magic variant (unconfirmed)|evidence_type=community claim (third-party, unconfirmed)|captured_at=2026-07-11|status=needs-review|notes=Reported via a public Telegram message from a community member (Telegram display name "H(Caine)"), 2026-07-11: claims a similar same-tick reset trick works with Magic casting, roughly doubling cast rate ("hit 30s with the highest level spell"); also claims manual casting can be interleaved with staff autocast if timed correctly. Not gameplay-verified, not datamine-confirmed, not independently tested by anyone documented on this wiki.}} | ||
{{MissingData|field=whether the reported Magic-casting reset variant is real, its exact mechanism, and whether manual/autocast interleaving on a staff is real|page=Tick Manipulation|evidence=in-game timed-casting test}} | {{MissingData|field=whether the reported Magic-casting reset variant is real, its exact mechanism, and whether manual/autocast interleaving on a staff is real|page=Tick Manipulation|evidence=in-game timed-casting test}} | ||
Latest revision as of 22:46, 17 July 2026
Tick Manipulation
Tick manipulation was a discovered combat technique that reset a weapon's attack animation by clicking to pick up an item on the same game tick as an attack, allowing near-every-tick successful hits instead of waiting out the weapon's normal attack speed.
This melee technique has been patched and no longer works, as of 2026-07-12. The sections below are kept as a historical record of a technique that previously worked as described, so players don't waste time attempting it and so the discovery remains documented. See Patch Status below for details.
Method
Worked with any melee weapon before being patched (verified in-game, July 2026; no longer functional as of 2026-07-12 — see Patch Status):
- Attack an enemy.
- Click to pick up an item after the attack — this resets the attack animation.
- Click the enemy again to attack.
- Repeat the pickup/attack rhythm at approximately 400ms per click.
Alternating pickup-click and attack-click at this rhythm produces a near-every-tick successful hit, bypassing the weapon's normal attack speed.
A full inventory is not required. Earlier reports described triggering the reset via a failed pickup attempt while carrying a full inventory; this has since been clarified — the reset happens from simply clicking to pick up an item after attacking, whether or not the inventory is full.
Best Location
The multi-combat zone with Plasma Spiders and Skeletons was well suited to this technique: both mobs guarantee a stacked 2× Bones drop, which gave a steady supply to drop and re-pick as the reset trigger, without needing to carry filler items or wait for a genuinely full inventory.
Scope
Worked with all melee weapon classes (verified in-game, July 2026) — not limited to the 2h sword; the original discovery happened to be with a 2h sword, but the trick was not specific to it. Whether ranged weapons (bows) or Magic casting ever responded to the same trick was never tested via this melee report; see the separate, unconfirmed reported Magic variant below for a third-party claim specifically about Magic — that claim's status is independent of the melee patch below.
Mechanic
tick-manipulation-melee in-game observation Verified
tick-manipulation-melee in-game observation Verified
tick-manipulation-melee in-game observation Verified
Patch Status
As of 2026-07-12, this technique no longer works. Attempting the pickup/attack click sequence described above no longer resets the attack animation. It was confirmed working as recently as 2026-07-11 (see the Scope evidence rows above), so the patch landed sometime in that window.
The 2026-07-17 Patch (five days later) lists "combat and 2h sword rebalancing" among its official notes. This may be the official fix/confirmation for this technique's patch, or may be an unrelated rebalancing pass — the two are not confirmed to be the same change, given the five-day gap between the two dates. Noted here as a plausible but unconfirmed link.
Help verify exact patch date/time for the melee tick-manipulation fix, and whether the 2026-07-17 Patch's "combat and 2h sword rebalancing" note is specifically this fix Accepted evidence: official patch notes text or a narrower before/after testing window.
Reported Magic Variant (unconfirmed)
Community report (unconfirmed, not tested on this wiki): a community member (Telegram display name "H(Caine)", reported in a public Telegram chat, July 2026) describes a similar reset trick working with Magic casting. By his account, timing a same-tick action lets a player cast roughly two spells in the time a single cast normally takes, close to doubling effective damage output — his own words describe it as "very overpowered" and claim it lets the highest-level spell effectively land around 30 damage per double-cast window. The same source separately reports that when a staff is set to autocast, a player can also manually trigger a spell in between the automatic autocast attacks if timed correctly, implying autocast and manual casting can be interleaved rather than being mutually exclusive.
Neither claim has been tested or confirmed firsthand on this wiki. Both are recorded here only as an attributed, hedged report — not as a confirmed mechanic, and not merged into the melee technique documented above.
reported Magic variant (unconfirmed) community claim (third-party, unconfirmed) Unverified
Help verify whether the reported Magic-casting reset variant is real, its exact mechanism, and whether manual/autocast interleaving on a staff is real Accepted evidence: in-game timed-casting test.