Jump to content

Goblin: Difference between revisions

From SankoQuest Wiki
m Bot: sync SankoQuest game data
 
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 5: Line 5:
|icon=
|icon=
|render_image=sanko/renders/mob/mob-goblin.png
|render_image=sanko/renders/mob/mob-goblin.png
|hp=
|hp=10/12
|combat_level=
|combat_level=2/13
|attack=
|attack=
|defence=
|defence=
|attack_style=
|attack_style=Melee
|weakness=
|aggression=Yes
|location=
|location=
|model_path=goblin.glb
|model_path=goblin.glb
|built_in_animation=1
|built_in_animation=1
|source=SankoQuest game data
|source=SankoQuest game data; combat stats in-game, 2026-07-22
|verification_status=Needs gameplay verification
|verification_status=gameplay-verified
}}
}}
<!-- SANKO-DATAMINE:END mob -->
<!-- SANKO-DATAMINE:END mob -->
Line 33: Line 33:
[[Category:Needs verification]]
[[Category:Needs verification]]
<!-- SANKO-DATAMINE:END starter -->
<!-- SANKO-DATAMINE:END starter -->
== Gameplay Notes ==
Two goblin variants have been confirmed in play, at combat levels 2 and 13. Because the levels differ by area, the infobox and Combat section above record both values separated by a slash (combat level 2/13, hitpoints 10/12 — desert variant first). Both variants are aggressive melee attackers; no weakness data has been collected for either. An earlier report (2026-07-05) listed the grass-zone variant at combat level 12 and the desert camp at four goblins; a longer session on 2026-07-22 corrected these to level 13 and six goblins.
=== Level 2 goblins (desert) ===
Six aggressive level 2 goblins spawn in the desert at the map edge, north of the duel arena — equivalently, west of the tin and copper ore nodes. They fight with melee and have 10 hitpoints (measured by summing the damage numbers shown on the target across a full kill, checked on three separate goblins). Respawn is about 36 seconds (two measurements of 36 s, timed from the moment the previous goblin's drops became collectable). The desert zone's proper in-game name is unconfirmed; it is referred to here as "the desert zone". The camp is used by players for early combat training and for collecting coins and bones.
Across 101 recorded kills (2026-07-22), every kill dropped 1 [[Bones]], and 52 of the 101 also dropped [[Coins]] (2–10 per drop). No other drops were observed.
=== Level 13 goblins (grass zone) ===
Six aggressive level 13 goblins spawn in the grass zone on the main landmass, north of the church, near the Elemental Altar. They fight with melee and have 12 hitpoints (same damage-sum method, checked on three separate goblins). Respawn is about 36–37 seconds (five measurements: 37/37/36/36/36 s, timed from the moment the previous goblin's drops became collectable).
Across 101 recorded kills (2026-07-22), every kill dropped 1 [[Bones]]; 30 of the 101 also dropped [[Coins]] (1–6 per drop), and 6 of the 101 dropped a [[Crafting Knife]] (always 1). No other drops were observed.
=== Combat XP ===
As with every mob, the skill trained is determined by the player's equipment and selected attack style, not by the goblin — see [[Combat]] for the full XP formula (4 XP per point of damage to the chosen combat skill, plus 1 Stamina XP per point of damage). A full kill therefore awards 4 × the goblin's hitpoints in the chosen combat skill(s) plus 1 × its hitpoints in [[Stamina]]: 40 + 10 XP for the level 2 variant, 48 + 12 XP for the level 13 variant.
=== Still Unverified ===
* Supporting screenshots for the 2026-07-22 session (stats, spawns, and drop tallies) have not yet been uploaded.
* {{MissingData|field=exact spawn points within each zone (only zone-level descriptions are recorded)|page=Goblin|evidence=map or minimap screenshot|template=Spawn}}
* {{MissingData|field=attack and defence stats and weakness, for both variants|page=Goblin|evidence=reviewed gameplay test or official data|template=Mob}}
* Drop figures are observed frequencies over 101-kill samples, not confirmed game-data rates; a drop rarer than roughly 1 in 100 could sit below the samples.
* The bone drop is matched to [[Bones]] (item 27) by name; the [[Small Bones]] variant was not explicitly ruled out.
=== Spawn Rows ===
{{Spawn
|spawn_id=goblin-lvl2-desert-camp
|entity_type=mob
|entity_id=goblin
|entity_name=Goblin
|coordinates=Desert map edge, north of the duel arena / west of the tin and copper ore nodes
|quantity=6 — level 2 variant (desert)
|respawn=~36 s (2 timings of 36 s, from the moment the previous goblin's drops became collectable)
|source=gameplay
|verification_status=gameplay-verified
|notes=Verified in-game, 2026-07-22. Level 2 variant; aggressive; melee. Quantity corrected from the earlier 2026-07-05 report of four goblins. The desert zone's proper in-game name is unconfirmed.
}}
{{Spawn
|spawn_id=goblin-lvl13-grass-church
|entity_type=mob
|entity_id=goblin
|entity_name=Goblin
|coordinates=Grass zone, north of the church, near the Elemental Altar, on the main landmass
|quantity=6 — level 13 variant (grass zone)
|respawn=~36–37 s (5 timings: 37/37/36/36/36 s, from the moment the previous goblin's drops became collectable)
|source=gameplay
|verification_status=gameplay-verified
|notes=Verified in-game, 2026-07-22. Level 13 variant; aggressive; melee. Combat level corrected from the earlier 2026-07-05 report of level 12.
}}
=== Drop Rows ===
Both variants share the same mob page; the rows below are grouped by variant so the origin of each drop is unambiguous (each row's <code>conditions</code> field also records its variant).
==== Level 2 goblins (desert) ====
{{Drop
|drop_id=goblin-lvl2-bones
|mob_id=goblin
|item_id=27
|item_name=Bones
|category=bones
|table_section=always
|quantity=1
|drop_rate=100% observed (101/101 kills) — level 2 (desert)
|rarity=Always
|conditions=Level 2 variant (desert)
|sample_size=101
|evidence=101-kill tally, 2026-07-22: 1 dropped on every kill. Drops as "bones"; matched to Bones (item 27) by name — the Small Bones variant was not explicitly ruled out.
|source=gameplay
|verification_status=gameplay-verified
}}
{{Drop
|drop_id=goblin-lvl2-coins
|mob_id=goblin
|item_id=999
|item_name=Coins
|category=currency
|table_section=common
|quantity=2–10
|drop_rate=~51% observed (52/101 kills) — level 2 (desert)
|rarity=Common
|conditions=Level 2 variant (desert)
|sample_size=101
|evidence=101-kill tally, 2026-07-22: dropped on 52 of 101 kills, 2–10 coins per drop. Drops as "gold"; matched to Coins (item 999).
|source=gameplay
|verification_status=gameplay-verified
}}
==== Level 13 goblins (grass zone) ====
{{Drop
|drop_id=goblin-lvl13-bones
|mob_id=goblin
|item_id=27
|item_name=Bones
|category=bones
|table_section=always
|quantity=1
|drop_rate=100% observed (101/101 kills) — level 13 (grass zone)
|rarity=Always
|conditions=Level 13 variant (grass zone)
|sample_size=101
|evidence=101-kill tally, 2026-07-22: 1 dropped on every kill. Drops as "bones"; matched to Bones (item 27) by name — the Small Bones variant was not explicitly ruled out.
|source=gameplay
|verification_status=gameplay-verified
}}
{{Drop
|drop_id=goblin-lvl13-coins
|mob_id=goblin
|item_id=999
|item_name=Coins
|category=currency
|table_section=common
|quantity=1–6
|drop_rate=~30% observed (30/101 kills) — level 13 (grass zone)
|rarity=Common
|conditions=Level 13 variant (grass zone)
|sample_size=101
|evidence=101-kill tally, 2026-07-22: dropped on 30 of 101 kills, 1–6 coins per drop. Drops as "gold"; matched to Coins (item 999).
|source=gameplay
|verification_status=gameplay-verified
}}
{{Drop
|drop_id=goblin-lvl13-crafting-knife
|mob_id=goblin
|item_id=305
|item_name=Crafting Knife
|category=tool
|table_section=uncommon
|quantity=1
|drop_rate=~6% observed (6/101 kills) — level 13 (grass zone)
|rarity=Uncommon
|conditions=Level 13 variant (grass zone)
|sample_size=101
|evidence=101-kill tally, 2026-07-22: dropped on 6 of 101 kills, always 1.
|source=gameplay
|verification_status=gameplay-verified
}}
=== Evidence ===
{{SourceEvidence
|evidence_id=goblin-spawns-player-report-2026-07-05
|target_page=Goblin
|target_template=Spawn
|target_field=variant combat levels and spawn locations
|evidence_type=in-game observation
|captured_at=2026-07-05
|status=needs-review
|notes=Verified in-game, 2026-07-05: combat level 2 (desert camp of four, aggressive) and combat level 12 (grass zone near the church) both confirmed in play. Supporting world-map screenshot "World map overview.png" upload pending. Superseded in part by the 2026-07-22 session below (grass-zone level corrected to 13; desert camp corrected to six goblins).
}}
{{SourceEvidence
|evidence_id=goblin-drops-player-report-2026-07-05
|target_page=Goblin
|target_template=Drop
|target_field=drop rows for both variants
|evidence_type=in-game observation
|captured_at=2026-07-05
|status=needs-review
|notes=Verified in-game, 2026-07-05: level 2 goblins drop coins and bones; level 12 goblins drop coins, bones, and the Crafting Knife. The gold drop is matched to Coins (item 999); bone drops are matched to Bones (item 27) by name, and the Small Bones variant was not explicitly distinguished. Quantities and rates not yet recorded. Superseded in part by the 2026-07-22 session below (grass-zone level corrected to 13; quantities and observed rates now recorded).
}}
{{SourceEvidence
|evidence_id=goblin-stats-player-report-2026-07-22
|target_page=Goblin
|target_template=Spawn
|target_field=variant combat levels, hitpoints, spawn quantities, aggression, and respawn timing
|evidence_type=in-game observation
|captured_at=2026-07-22
|status=gameplay-verified
|notes=Verified in-game, 2026-07-22. Desert variant: combat level 2, 10 hp, melee, aggressive, camp of six, respawn 36 s (2 timings). Grass-zone variant (north of the church, near the Elemental Altar): combat level 13, 12 hp, melee, aggressive, six spawns, respawn 37/37/36/36/36 s (5 timings). Hitpoints measured by summing the damage numbers displayed on the target across a full kill, checked on three goblins per variant; respawn timed from the moment the previous goblin's drops became collectable. Corrects the 2026-07-05 report: grass-zone level 12 → 13, desert camp of four → six. Attack/defence stats and weaknesses not collected.
}}
{{SourceEvidence
|evidence_id=goblin-drops-lvl2-player-report-2026-07-22
|target_page=Goblin
|target_template=Drop
|target_field=level 2 (desert) drop rows: quantities, observed rates, sample size
|evidence_type=in-game observation
|captured_at=2026-07-22
|status=gameplay-verified
|notes=Per-kill drop tally over 101 kills of the level 2 desert variant, 2026-07-22: Bones 101/101 (always 1); Coins 52/101 (2–10 per drop). No other drops observed.
}}
{{SourceEvidence
|evidence_id=goblin-drops-lvl13-player-report-2026-07-22
|target_page=Goblin
|target_template=Drop
|target_field=level 13 (grass zone) drop rows: quantities, observed rates, sample size
|evidence_type=in-game observation
|captured_at=2026-07-22
|status=gameplay-verified
|notes=Per-kill drop tally over 101 kills of the level 13 grass-zone variant, 2026-07-22: Bones 101/101 (always 1); Coins 30/101 (1–6 per drop); Crafting Knife 6/101 (always 1). No other drops observed.
}}

Latest revision as of 20:22, 22 July 2026


Main Page / Bestiary / Goblin
Goblin
Combat level 2/13


Verified

Related pages Main Page · Items · SankoQuest:How to help

Help verify spawn locations, combat stats, drops, respawn, and strategy Accepted evidence: combat screenshot, drop evidence, or reviewed reader capture. Add it with {{Drop}}.

Add this How to verify

Locations

?


Verified

?


Verified

Combat

Hitpoints10/12
Attack styleMelee
WeaknessUnknown
AggressionYes

Drops

Qty 1 100% observed (101/101 kills) — level 2 (desert) Always

Verified

Qty 1 100% observed (101/101 kills) — level 13 (grass zone) Always

Verified

Qty 2–10 ~51% observed (52/101 kills) — level 2 (desert) Common

Verified

Qty 1–6 ~30% observed (30/101 kills) — level 13 (grass zone) Common

Verified

Qty 1 ~6% observed (6/101 kills) — level 13 (grass zone) Uncommon

Verified


Overview

Goblin is a SankoQuest creature. Add verified locations, combat behavior, and drops as the community documents them.

Verification Needed

Help verify verified spawn locations and coordinates Accepted evidence: gameplay screenshot, official data, or reviewed wiki evidence.


Add this How to verify

Help verify combat level, hitpoints, attacks, weaknesses, and strategy Accepted evidence: gameplay screenshot, official data, or reviewed wiki evidence.


Add this How to verify

Help verify drop table with item, quantity, rarity, and source evidence Accepted evidence: gameplay screenshot, official data, or reviewed wiki evidence.


Add this How to verify

Gameplay Notes

Two goblin variants have been confirmed in play, at combat levels 2 and 13. Because the levels differ by area, the infobox and Combat section above record both values separated by a slash (combat level 2/13, hitpoints 10/12 — desert variant first). Both variants are aggressive melee attackers; no weakness data has been collected for either. An earlier report (2026-07-05) listed the grass-zone variant at combat level 12 and the desert camp at four goblins; a longer session on 2026-07-22 corrected these to level 13 and six goblins.

Level 2 goblins (desert)

Six aggressive level 2 goblins spawn in the desert at the map edge, north of the duel arena — equivalently, west of the tin and copper ore nodes. They fight with melee and have 10 hitpoints (measured by summing the damage numbers shown on the target across a full kill, checked on three separate goblins). Respawn is about 36 seconds (two measurements of 36 s, timed from the moment the previous goblin's drops became collectable). The desert zone's proper in-game name is unconfirmed; it is referred to here as "the desert zone". The camp is used by players for early combat training and for collecting coins and bones.

Across 101 recorded kills (2026-07-22), every kill dropped 1 Bones, and 52 of the 101 also dropped Coins (2–10 per drop). No other drops were observed.

Level 13 goblins (grass zone)

Six aggressive level 13 goblins spawn in the grass zone on the main landmass, north of the church, near the Elemental Altar. They fight with melee and have 12 hitpoints (same damage-sum method, checked on three separate goblins). Respawn is about 36–37 seconds (five measurements: 37/37/36/36/36 s, timed from the moment the previous goblin's drops became collectable).

Across 101 recorded kills (2026-07-22), every kill dropped 1 Bones; 30 of the 101 also dropped Coins (1–6 per drop), and 6 of the 101 dropped a Crafting Knife (always 1). No other drops were observed.

Combat XP

As with every mob, the skill trained is determined by the player's equipment and selected attack style, not by the goblin — see Combat for the full XP formula (4 XP per point of damage to the chosen combat skill, plus 1 Stamina XP per point of damage). A full kill therefore awards 4 × the goblin's hitpoints in the chosen combat skill(s) plus 1 × its hitpoints in Stamina: 40 + 10 XP for the level 2 variant, 48 + 12 XP for the level 13 variant.

Still Unverified

  • Supporting screenshots for the 2026-07-22 session (stats, spawns, and drop tallies) have not yet been uploaded.

Help verify exact spawn points within each zone (only zone-level descriptions are recorded) Accepted evidence: map or minimap screenshot. Add it with {{Spawn}}.

Add this How to verify

Help verify attack and defence stats and weakness, for both variants Accepted evidence: reviewed gameplay test or official data. Add it with {{Mob}}.

Add this How to verify

  • Drop figures are observed frequencies over 101-kill samples, not confirmed game-data rates; a drop rarer than roughly 1 in 100 could sit below the samples.
  • The bone drop is matched to Bones (item 27) by name; the Small Bones variant was not explicitly ruled out.

Spawn Rows

Goblin

, 6 — level 2 variant (desert) Verified

Goblin

, 6 — level 13 variant (grass zone) Verified

Drop Rows

Both variants share the same mob page; the rows below are grouped by variant so the origin of each drop is unambiguous (each row's conditions field also records its variant).

Level 2 goblins (desert)

Bones Qty 1 Always 100% observed (101/101 kills) — level 2 (desert) Verified

Coins Qty 2–10 Common ~51% observed (52/101 kills) — level 2 (desert) Verified

Level 13 goblins (grass zone)

Bones Qty 1 Always 100% observed (101/101 kills) — level 13 (grass zone) Verified

Coins Qty 1–6 Common ~30% observed (30/101 kills) — level 13 (grass zone) Verified

Crafting Knife Qty 1 Uncommon ~6% observed (6/101 kills) — level 13 (grass zone) Verified

Evidence

variant combat levels and spawn locations in-game observation Unverified

drop rows for both variants in-game observation Unverified

variant combat levels, hitpoints, spawn quantities, aggression, and respawn timing in-game observation Verified

level 2 (desert) drop rows: quantities, observed rates, sample size in-game observation Verified

level 13 (grass zone) drop rows: quantities, observed rates, sample size in-game observation Verified