Duel Town: Difference between revisions
SankoSeedBot (talk | contribs) m Bot: sync SankoQuest game data |
Adds a "World Position (client data)" section giving Duel Town's centroid-derived world position (93.211, 9.978, 125.513, medium confidence) and flags that the existing published game_position (8.469, 0.023, -1.563) is actually an uncomposed local-space prop coordinate, not a world location — discrepancy recorded, bot-owned field left untouched. |
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== World Position (client data) == | |||
According to client data (game scene registry), 2026-07-08, Duel Town's region node has no direct world-space transform of its own. As a stand-in, its position is estimated from the centroid of 7 tightly-clustered immediate child objects, each independently placed in world space (xz-spread of about 38.8 units across the group): approximately '''x = 93.211, y = 9.978, z = 125.513'''. Confidence: medium — a derived centroid, not a direct region transform. The region node has 9 immediate children in the scene graph total (a structural count, from the same extraction). | |||
'''Discrepancy with the existing game_position field:''' this estimate does not match the infobox's published <code>game_position</code>, (8.469, 0.023, -1.563) — the two differ by more than 150 units. Per the same 2026-07-08 extraction, the published value is bit-identical (to 3+ decimal places) to the raw, local (uncomposed) position of a single child model node encountered early in a depth-first walk of the region's scene graph — a coordinate relative to its own immediate parent group, never composed with that parent's world-space transform, and not itself a world location. Both figures trace to the same extraction; this discrepancy is recorded here rather than resolved, and the bot-owned game_position field above is left untouched. | |||
=== Evidence === | |||
{{SourceEvidence | |||
|evidence_id=duel-town-world-position-client-data-2026-07-08 | |||
|target_page=Duel Town | |||
|target_template=Location | |||
|target_field=World position (client data) | |||
|evidence_type=client data (datamine) | |||
|captured_at=2026-07-08 | |||
|status=datamine-candidate | |||
|notes=Client data (game scene registry), 2026-07-08: Duel Town's region node has no direct transform; centroid of 7 independently-placed immediate children (xz-spread ~38.8 units) gives an estimated world position of (93.211, 9.978, 125.513) — medium confidence. Does not match the existing game_position field (8.469, 0.023, -1.563): that value is bit-identical (3+ decimals) to the raw, local, uncomposed position of a single child model node from an early depth-first scene-graph walk, not a world-space location — flagged here as a discrepancy, not resolved. Datamine-candidate; distinct from, and does not overwrite, the bot-owned game_position field above. | |||
}} | |||
Latest revision as of 05:55, 8 July 2026
Unverified
Related pages Locations · NPCs · Shops · Resource Nodes
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Overview
Duel Town is a named area in SankoQuest.
Verification Needed
- Map position: 8.469, 0.023, -1.563
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World Position (client data)
According to client data (game scene registry), 2026-07-08, Duel Town's region node has no direct world-space transform of its own. As a stand-in, its position is estimated from the centroid of 7 tightly-clustered immediate child objects, each independently placed in world space (xz-spread of about 38.8 units across the group): approximately x = 93.211, y = 9.978, z = 125.513. Confidence: medium — a derived centroid, not a direct region transform. The region node has 9 immediate children in the scene graph total (a structural count, from the same extraction).
Discrepancy with the existing game_position field: this estimate does not match the infobox's published game_position, (8.469, 0.023, -1.563) — the two differ by more than 150 units. Per the same 2026-07-08 extraction, the published value is bit-identical (to 3+ decimal places) to the raw, local (uncomposed) position of a single child model node encountered early in a depth-first walk of the region's scene graph — a coordinate relative to its own immediate parent group, never composed with that parent's world-space transform, and not itself a world location. Both figures trace to the same extraction; this discrepancy is recorded here rather than resolved, and the bot-owned game_position field above is left untouched.
Evidence
World position (client data) client data (datamine) Unverified