Textile Workbench Node: Difference between revisions
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== Verified Use and Location == | |||
The workbench is confirmed in use (verified in-game, 2026-07-05): [[Flax]] is woven here into [[Processed Flax]], which is then used to string unstrung bows — see [[Weaving]] and [[Fletching]]. The interaction is a plain station action: no level requirement was observed, and whether any skill or XP tracks it is unknown — the datamined <code>skill=Weaving</code> field above is an internal label, not an observed skill (see [[Skills]]). | |||
A Textile Workbench stands next to the bank in the desert zone (the zone's proper in-game name is unconfirmed). | |||
{{Spawn|spawn_id=textile-workbench-desert-bank|entity_type=resource-node|entity_name=Textile Workbench Node|location=|coordinates=Next to the bank in the desert zone|source=In-game, 2026-07-05|verification_status=gameplay-verified|notes=The desert zone's proper in-game name is unconfirmed. Supporting world-map screenshot: File:World map overview.png.}} | |||
{{SourceEvidence|evidence_id=textile-workbench-location-2026-07-05|target_page=Textile Workbench Node|target_template=Spawn|target_field=textile-workbench-desert-bank|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05: Textile Workbench located next to the bank in the desert zone. World-map screenshot: File:World map overview.png.}} | |||
Latest revision as of 16:18, 5 July 2026
Related pages Main Page · Items · SankoQuest:How to help
Help verify output item, XP, required tool, level, location, depletion, and respawn
Accepted evidence: node interaction screenshot and route note.
Add it with {{ResourceNode}}.
Output
Help verify yielded item, output quantity, XP, and evidence for this node
Accepted evidence: node interaction screenshot or reviewed reader capture.
Add it with {{ResourceNode}}.
Locations
Help verify verified locations for this resource node
Accepted evidence: map screenshot, route note, or reviewed scene evidence.
Add it with {{Spawn}}.
Requirements and Rates
Help verify required tool and level rows for this node
Accepted evidence: node interaction screenshot or reviewed gameplay note.
Add it with {{ToolRequirement}}.
| Tool | Unknown |
|---|---|
| Level | |
| XP | Unknown |
| Respawn | Unknown |
Overview
Textile Workbench Node is a SankoQuest resource or facility object. Yield, XP, requirements, and respawn behavior need gameplay verification.
Verification Needed
- Linked item, output quantity, XP, and requirements need gameplay verification before filling Cargo fields.
Help verify node locations, route screenshots, and respawn behavior Accepted evidence: gameplay screenshot, official data, or reviewed wiki evidence.
Help verify tool, level, output quantity, XP, depletion, and respawn timer Accepted evidence: gameplay screenshot, official data, or reviewed wiki evidence.
Verified Use and Location
The workbench is confirmed in use (verified in-game, 2026-07-05): Flax is woven here into Processed Flax, which is then used to string unstrung bows — see Weaving and Fletching. The interaction is a plain station action: no level requirement was observed, and whether any skill or XP tracks it is unknown — the datamined skill=Weaving field above is an internal label, not an observed skill (see Skills).
A Textile Workbench stands next to the bank in the desert zone (the zone's proper in-game name is unconfirmed).
Textile Workbench Node
Verified
textile-workbench-desert-bank in-game observation Verified