Fire Blast: Difference between revisions
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== In-Game Verification == | |||
Fire Blast requires [[Magic]] level 35 and costs 2 [[Fire Shard]]s, 1 [[Air Shard]], and 1 [[Void Shard]] per cast (verified in-game, July 2026). On those fields the datamined recipe row above matches in-game observation exactly. Fire Blast is one of the game's eight combat spells and the highest-level of the four Blast spells. | |||
Max hit: '''12''' (verified in-game, July 2026) — matching the datamined base max hit above. | |||
{{SourceEvidence|evidence_id=fire-blast-spellbook-2026-07-05|target_page=Fire Blast|target_template=Recipe|target_field=level_req, cast cost (shard inputs)|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05 (full spellbook check): Fire Blast is Magic 35, costs 2 Fire Shards + 1 Air Shard + 1 Void Shard per cast, max hit 12 (matches the datamined base max hit).}} | |||
== Remaining Unknowns == | |||
Latest revision as of 20:12, 5 July 2026
Help verify cast timing, accuracy, unlock path, damage formula, and combat use
Accepted evidence: spellbook screenshot or combat test.
Add it with {{Recipe}}.
Shard Cost
| Shard | Quantity | Item ID |
|---|---|---|
| Fire Shard | 2 | 210 |
| Air Shard | 1 | 207 |
| Void Shard | 1 | 212 |
Overview
Fire Blast is a SankoQuest Magic spell. The shard cost, required level, element, and base max hit come from game data.
Verification Needed
Help verify cast timing, accuracy, damage formula, unlock path, and combat use cases Accepted evidence: gameplay screenshot, official data, or reviewed wiki evidence.
In-Game Verification
Fire Blast requires Magic level 35 and costs 2 Fire Shards, 1 Air Shard, and 1 Void Shard per cast (verified in-game, July 2026). On those fields the datamined recipe row above matches in-game observation exactly. Fire Blast is one of the game's eight combat spells and the highest-level of the four Blast spells.
Max hit: 12 (verified in-game, July 2026) — matching the datamined base max hit above.
level_req, cast cost (shard inputs) in-game observation Verified