Headless Arrow: Difference between revisions
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still used: headless arrows + arrowheads make arrows, 45xp/15 |
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== Gameplay Notes == | == Gameplay Notes == | ||
At Sigma launch, arrows were fletched in two steps: an [[Arrow Shaft]] plus a [[Feather]] made a Headless Arrow, and a Headless Arrow plus an arrowhead made one arrow. Early in the Sigma period this | At Sigma launch, arrows were fletched in two steps: an [[Arrow Shaft]] plus a [[Feather]] made a Headless Arrow, and a Headless Arrow plus an arrowhead made one arrow, one at a time. Early in the Sigma period this changed to a batch process (verified in-game). | ||
'''Headless Arrows are still used''' (verified in-game, 2026-07-08) — a report on making Iron Arrows describes putting Iron Arrowheads directly on Headless Arrows, batched: 15 Iron Arrows for 45 Crafting XP (3 per arrow). This resolves the earlier open question of whether Headless Arrows remained relevant after the recipe change: they do. | |||
'''Reconciliation flag:''' this appears to conflict with an earlier description (2026-07-05, still on [[Bronze Arrowhead]] and [[Arrow Shaft]]) of the current recipe as "shafts + arrowheads directly → 15 arrows," which implied the headless-arrow step was skipped entirely. The two reports have not been reconciled. The most likely explanation: making a Headless Arrow from a shaft is still a required step, and the "instant 15" improvement is in the arrowhead-application step — batch-converting many Headless Arrows into arrows in one action, rather than one at a time — not in skipping Headless Arrows outright. This is an inference, not confirmed; do not treat it as settled. | |||
{{SourceEvidence|evidence_id=headless-arrow-former-recipe-2026-07-05|target_page=Headless Arrow|target_field=former arrow recipe role|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05: launch-day recipe used shaft + feather to make a headless arrow, then one arrowhead per arrow; replaced early in Sigma by a single-step 15-arrow recipe.}} | {{SourceEvidence|evidence_id=headless-arrow-former-recipe-2026-07-05|target_page=Headless Arrow|target_field=former arrow recipe role|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05: launch-day recipe used shaft + feather to make a headless arrow, then one arrowhead per arrow; replaced early in Sigma by a single-step 15-arrow recipe.}} | ||
{{ | {{SourceEvidence|evidence_id=headless-arrow-still-used-2026-07-08|target_page=Headless Arrow|target_field=continued use after the recipe change|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=Verified in-game, 2026-07-08: Headless Arrows are still used — 15 Iron Arrows made from Headless Arrows + Iron Arrowheads gives 45 Crafting XP. Reconciliation with the earlier "shaft+arrowheads directly" description is not resolved.}} | ||
{{MissingData|field=reconciling this report with the earlier "shaft + arrowheads directly" description — is fletching a Headless Arrow from a shaft still a separate required step, and is the batch conversion only at the arrowhead stage?|page={{PAGENAME}}|evidence=fletching interface screenshot showing the full current process}} | |||
== Sources Needed == | == Sources Needed == | ||
{{MissingData|field= | {{MissingData|field=whether Headless Arrows are still fletched via shaft + feather (the launch-day method), and any level requirement or XP for that step|page={{PAGENAME}}|evidence=fletching interface screenshot}} | ||
== References == | == References == | ||
* Cite gameplay, official data, or on-chain evidence for facts that affect play. | * Cite gameplay, official data, or on-chain evidence for facts that affect play. | ||
<!-- SANKO-BOT:END starter --> | <!-- SANKO-BOT:END starter --> | ||
Latest revision as of 01:33, 10 July 2026
| Item ID | 310 |
|---|---|
| Category | resource |
| Type | resource |
| Family | Resources |
| Stackable | Yes |
| Source | SankoQuest public item API |
| Status | Unverified |
Category: resource Type: resource Resources
Stackable
Unverified
How to Obtain
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Drops
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Resource Nodes
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Uses
Used In Recipes
| Product | Skill | Lvl | Qty | Station | Status |
|---|---|---|---|---|---|
| Iron Arrow | Crafting | 15 | Verified |
Created By Recipes
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Stats
Equipment
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Tool Behavior
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Effects
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Evidence
| Field | Evidence | Status | Captured | Reviewer |
|---|---|---|---|---|
| continued use after the recipe change | in-game observation | gameplay-verified | 2026-07-08 | |
| former arrow recipe role | in-game observation | gameplay-verified | 2026-07-05 |
Related pages Items · Resource Nodes · Mining · Smithing · Fishing · Woodcutting
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Overview
Headless Arrow was the intermediate step of the original arrow recipe: an Arrow Shaft with feathers attached, awaiting an arrowhead — see Fletching.
- Category: resource
Gameplay Notes
At Sigma launch, arrows were fletched in two steps: an Arrow Shaft plus a Feather made a Headless Arrow, and a Headless Arrow plus an arrowhead made one arrow, one at a time. Early in the Sigma period this changed to a batch process (verified in-game).
Headless Arrows are still used (verified in-game, 2026-07-08) — a report on making Iron Arrows describes putting Iron Arrowheads directly on Headless Arrows, batched: 15 Iron Arrows for 45 Crafting XP (3 per arrow). This resolves the earlier open question of whether Headless Arrows remained relevant after the recipe change: they do.
Reconciliation flag: this appears to conflict with an earlier description (2026-07-05, still on Bronze Arrowhead and Arrow Shaft) of the current recipe as "shafts + arrowheads directly → 15 arrows," which implied the headless-arrow step was skipped entirely. The two reports have not been reconciled. The most likely explanation: making a Headless Arrow from a shaft is still a required step, and the "instant 15" improvement is in the arrowhead-application step — batch-converting many Headless Arrows into arrows in one action, rather than one at a time — not in skipping Headless Arrows outright. This is an inference, not confirmed; do not treat it as settled.
former arrow recipe role in-game observation Verified
continued use after the recipe change in-game observation Verified
Help verify reconciling this report with the earlier "shaft + arrowheads directly" description — is fletching a Headless Arrow from a shaft still a separate required step, and is the batch conversion only at the arrowhead stage? Accepted evidence: fletching interface screenshot showing the full current process.
Sources Needed
Help verify whether Headless Arrows are still fletched via shaft + feather (the launch-day method), and any level requirement or XP for that step Accepted evidence: fletching interface screenshot.
References
- Cite gameplay, official data, or on-chain evidence for facts that affect play.