Stamina: Difference between revisions
DM3: adds client skill-tile display formula (currentHP/maxHP) as a datamine-candidate technical note explaining the skill-panel X/Y readout; does not assert a level-to-max-health mapping |
Extends XP Formula section to include Magic (1dmg->1 Stamina XP alongside 4 Magic XP; 2dmg->2 Stamina XP alongside 8 Magic XP); replaces the old "Magic combat was not covered by this report" sentence with the confirmation + splash caveat; adds a Magic bullet under Related, a new SourceEvidence row, and updates the existing MissingData/BountyPrompt to narrow the open question to splash-only Stamina XP. Surgical diff against live fetch confirmed — old caveat fully removed, no duplicate sections. |
||
| (One intermediate revision by the same user not shown) | |||
| Line 9: | Line 9: | ||
== Training == | == Training == | ||
Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 [[Goblin]]s west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the [[New Player Guide]]. Which of the four combat skills these spots train is unconfirmed. | Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 [[Goblin]]s west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the [[New Player Guide]]. Which of the four combat skills these spots train is unconfirmed. | ||
== XP Formula == | |||
Stamina gains XP from every combat hit, regardless of combat style — melee, [[Archery]], or [[Magic]] alike — at a rate of damage dealt × 1 (confirmed in-game, July 2026). This is separate from, and in addition to, the damage × 4 total combat-skill XP that same hit sends to Attack, Strength, Defense, Archery, or Magic under the base combat XP formula; see [[Combat#Combat XP Formula]] for how that total is split by style. Stamina's damage × 1 always applies on top of that split, never instead of it. | |||
Confirmed worked examples: a hit dealing 1 damage — which separately gave 4 Strength XP under Strength's pure style — also gave 1 Stamina XP; a hit dealing 2 damage (8 Strength XP) also gave 2 Stamina XP. The rate scales linearly with damage dealt. | |||
Magic combat hits follow this same rule: a 1-damage Magic hit grants 1 Stamina XP (alongside 4 Magic XP), and a 2-damage Magic hit grants 2 Stamina XP (alongside 8 Magic XP), confirmed in-game, July 2026 — see [[Magic#Combat XP]]. This resolves an earlier caveat here that Magic combat had not been covered. Magic also has a splash case, unique to that skill: landing a hit for 0 damage ("splashing") still grants a flat 2 Magic XP, but whether it also grants any Stamina XP was not stated. Following the damage × 1 formula literally (0 damage × 1 = 0) suggests none, but this specific case is presumed rather than confirmed — treat splash Stamina XP as an open question, not an established zero. | |||
== Skill Panel Display (Datamine, 2026-07-08) == | == Skill Panel Display (Datamine, 2026-07-08) == | ||
| Line 15: | Line 22: | ||
== Related == | == Related == | ||
* [[Attack]], [[Strength]], [[Defense]] — the other combat skills | * [[Attack]], [[Strength]], [[Defense]] — the other combat skills | ||
* [[Magic]] — spell-casting combat skill; its hits also grant Stamina XP under this same formula, with a splash-specific caveat | |||
* [[Combat]] — hub for weapons, armor, mobs, and drops shared across the combat skills | * [[Combat]] — hub for weapons, armor, mobs, and drops shared across the combat skills | ||
* [[Skills]] — the full 15-skill census | * [[Skills]] — the full 15-skill census | ||
| Line 21: | Line 29: | ||
{{SourceEvidence|evidence_id=stamina-health-tile-formula-datamine-2026-07-08|target_page=Stamina|target_template=Skill|target_field=skill-panel tile display formula|evidence_type=client data (datamine)|captured_at=2026-07-08|status=datamine-candidate|notes=Client's Stamina skill tile computes currentHP/maxHP for display: denominator = entity.maxHealth (fallback max(10, staminaLevel)), numerator = round(healthRatio × denominator). Explains the X/Y numbers seen in the skill-panel screenshot as a health display, not a level/XP figure. Does not resolve the general level-to-max-health mapping.}} | {{SourceEvidence|evidence_id=stamina-health-tile-formula-datamine-2026-07-08|target_page=Stamina|target_template=Skill|target_field=skill-panel tile display formula|evidence_type=client data (datamine)|captured_at=2026-07-08|status=datamine-candidate|notes=Client's Stamina skill tile computes currentHP/maxHP for display: denominator = entity.maxHealth (fallback max(10, staminaLevel)), numerator = round(healthRatio × denominator). Explains the X/Y numbers seen in the skill-panel screenshot as a health display, not a level/XP figure. Does not resolve the general level-to-max-health mapping.}} | ||
{{MissingData|field=how Stamina relates to health (health per level), its max level, XP curve | {{SourceEvidence|evidence_id=stamina-combat-xp-formula-2026-07-08|target_page=Stamina|target_template=Skill|target_field=XP Formula section (damage×1 Stamina XP per combat hit)|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=Verified in-game, 2026-07-08: Stamina gains damage × 1 XP on every combat hit (melee or Archery), in addition to the damage × 4 total combat-skill XP allocated by style under the base formula (see Combat#Combat XP Formula). Confirmed by two examples: 1 damage → 1 Stamina XP (alongside 4 Strength XP under Strength's pure style); 2 damage → 2 Stamina XP (alongside 8 Strength XP).}} | ||
{{BountyPrompt|field=a skill-panel screenshot confirming the exact "Stamina" name, plus level, health, and XP data|page=Stamina}} | {{SourceEvidence|evidence_id=stamina-magic-combat-xp-2026-07-08|target_page=Stamina|target_template=Skill|target_field=XP Formula section (Magic combat added)|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=UPDATE, 2026-07-08 (later the same day as the entry above): Magic combat hits confirmed to follow the same damage × 1 Stamina XP rule as melee/Archery — 1 damage → 1 Stamina XP (alongside 4 Magic XP); 2 damage → 2 Stamina XP (alongside 8 Magic XP). Resolves the earlier caveat that Magic combat had not been covered by this report. Magic's splash case (a 0-damage miss, which still grants 2 Magic XP) was not stated to grant any Stamina XP; treat 0 Stamina XP on splash as inferred from the formula, not directly confirmed.}} | ||
{{MissingData|field=how Stamina relates to health (health per level), its max level, and XP curve; also whether a Magic splash (a 0-damage hit) grants any Stamina XP (presumed zero by the damage × 1 formula, not directly confirmed)|page=Stamina|evidence=skill interface screenshot, XP capture, or tested combat data|template=Skill}} | |||
{{BountyPrompt|field=a skill-panel screenshot confirming the exact "Stamina" name, plus level, health, and XP curve data, and confirmation of whether a Magic splash grants any Stamina XP|page=Stamina}} | |||
</div> | </div> | ||
Latest revision as of 15:23, 8 July 2026
Stamina
Stamina is one of SankoQuest's 15 confirmed skills and one of the four skills that track combat progression, alongside Attack, Strength, and Defense (verified in-game, July 2026). Stamina is the game's health analog. There is no single "Combat" skill in the skill panel; weapons, armor, mobs, drops, and other content shared across the combat skills are collected on the Combat hub. Exact in-game capitalization needs a skill-panel screenshot. How Stamina relates to health, its max level, and its XP curve are not yet documented.
Verified
Related pages Main Page · Items · SankoQuest:How to help
Help verify tools, nodes, recipes, training methods, boosts, calculators, and quest unlocks
Accepted evidence: skill screen, recipe screen, or verified training data.
Add it with {{TrainingMethod}}.
Tools
Help verify verified tools for this skill
Accepted evidence: tool use screenshot, equipment screen, or reviewed gameplay note.
Add it with {{ToolStats}}.
Resource Nodes and Facilities
Help verify resource nodes, facilities, or actions tied to this skill
Accepted evidence: node interaction screenshot or reviewed scene data.
Add it with {{ResourceNode}}.
Recipes and Actions
Help verify verified recipes and actions for this skill
Accepted evidence: recipe screen, station screenshot, or official data.
Add it with {{Recipe}}.
Training Methods
Help verify training methods, XP, routes, assumptions, and evidence for this skill
Accepted evidence: repeatable gameplay method with screenshots and freshness date.
Add it with {{TrainingMethod}}.
Training
Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 Goblins west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the New Player Guide. Which of the four combat skills these spots train is unconfirmed.
XP Formula
Stamina gains XP from every combat hit, regardless of combat style — melee, Archery, or Magic alike — at a rate of damage dealt × 1 (confirmed in-game, July 2026). This is separate from, and in addition to, the damage × 4 total combat-skill XP that same hit sends to Attack, Strength, Defense, Archery, or Magic under the base combat XP formula; see Combat#Combat XP Formula for how that total is split by style. Stamina's damage × 1 always applies on top of that split, never instead of it.
Confirmed worked examples: a hit dealing 1 damage — which separately gave 4 Strength XP under Strength's pure style — also gave 1 Stamina XP; a hit dealing 2 damage (8 Strength XP) also gave 2 Stamina XP. The rate scales linearly with damage dealt.
Magic combat hits follow this same rule: a 1-damage Magic hit grants 1 Stamina XP (alongside 4 Magic XP), and a 2-damage Magic hit grants 2 Stamina XP (alongside 8 Magic XP), confirmed in-game, July 2026 — see Magic#Combat XP. This resolves an earlier caveat here that Magic combat had not been covered. Magic also has a splash case, unique to that skill: landing a hit for 0 damage ("splashing") still grants a flat 2 Magic XP, but whether it also grants any Stamina XP was not stated. Following the damage × 1 formula literally (0 damage × 1 = 0) suggests none, but this specific case is presumed rather than confirmed — treat splash Stamina XP as an open question, not an established zero.
Skill Panel Display (Datamine, 2026-07-08)
Client code shows what the "X/Y" numbers on the Stamina skill tile actually represent: it's a current-HP-over-max-HP health readout, not a raw level or XP figure. The denominator is the entity's max health (entity.maxHealth, falling back to max(10, staminaLevel) if unset); the numerator is round(healthRatio × denominator). This is a datamine-candidate technical detail — it explains what's on screen, it does not resolve how Stamina level maps to max health in general.
Related
- Attack, Strength, Defense — the other combat skills
- Magic — spell-casting combat skill; its hits also grant Stamina XP under this same formula, with a splash-specific caveat
- Combat — hub for weapons, armor, mobs, and drops shared across the combat skills
- Skills — the full 15-skill census
name, verification_status in-game observation Verified
skill-panel tile display formula client data (datamine) Unverified
XP Formula section (damage×1 Stamina XP per combat hit) in-game observation Verified
XP Formula section (Magic combat added) in-game observation Verified
Help verify how Stamina relates to health (health per level), its max level, and XP curve; also whether a Magic splash (a 0-damage hit) grants any Stamina XP (presumed zero by the damage × 1 formula, not directly confirmed)
Accepted evidence: skill interface screenshot, XP capture, or tested combat data.
Add it with {{Skill}}.
Wiki task
Needs a verified source a skill-panel screenshot confirming the exact "Stamina" name, plus level, health, and XP curve data, and confirmation of whether a Magic splash grants any Stamina XP Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.
Target page: Stamina. Listed on SankoQuest:Open bounties.