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Bandit: Difference between revisions

From SankoQuest Wiki
bandit camp north of greentown — level 18, only bones seen so far
 
Surgical add on staging/bandit/Bandit.wiki base: post-patch re-check (2026-07-07) confirms combat level still 18, unchanged; Level History table + new SourceEvidence row noting Bandit as negative data for the "high level monster rebalance"
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|name=Bandit
|name=Bandit
|combat_level=18
|combat_level=18
|source=In-game, 2026-07-05
|source=In-game, 2026-07-05; re-checked 2026-07-07, unchanged (see Level History)
|verification_status=gameplay-verified
|verification_status=gameplay-verified
}}
}}


== Overview ==
== Overview ==
'''Bandit''' is a SankoQuest creature, combat level 18, verified in-game (July 2026). Bandits occupy a camp north of [[Greentown]], in the grass zone on the main landmass.
'''Bandit''' is a SankoQuest creature, combat level 18 (re-checked in-game 2026-07-07 following the [[2026-07-07 Patch]]'s "High level monster rebalance" note; unchanged), verified in-game (July 2026). Bandits occupy a camp north of [[Greentown]], in the grass zone on the main landmass.


Bandit has no datamined catalog entry yet: it does not appear in the seed game data this wiki was built from, so this page has no bot-owned infobox block, model path, or render. Everything here comes from in-game observation.
Bandit has no datamined catalog entry yet: it does not appear in the seed game data this wiki was built from, so this page has no bot-owned infobox block, model path, or render. Everything here comes from in-game observation.
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=== Name ===
=== Name ===
"Bandit" is the name as recorded in firsthand play; the exact in-game spelling and capitalization have not been double-checked against a screenshot. If the in-game spelling turns out to differ, this page should be moved and a redirect left behind.
"Bandit" is the name as recorded in firsthand play; the exact in-game spelling and capitalization have not been double-checked against a screenshot. If the in-game spelling turns out to differ, this page should be moved and a redirect left behind.
=== Level History ===
{| class="wikitable"
! Level !! As of !! Source
|-
| 18 || 2026-07-05 || In-game observation
|-
| 18 (unchanged) || 2026-07-07 || Re-checked in-game after the [[2026-07-07 Patch]] ("High level monster rebalance")
|}
This makes Bandit useful negative data for the patch: the same rebalance raised [[Skeleton]], [[Plasma Spider]], [[Lil Dragon]], and [[Dragon]] to higher combat levels, but left Bandit (level 18) untouched. That suggests the "high level monster rebalance" was scoped to higher-level mobs, though the patch notes themselves do not say so explicitly — treat this as an observation, not a confirmed reason.


== Gameplay Notes ==
== Gameplay Notes ==
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|source=In-game, 2026-07-05
|source=In-game, 2026-07-05
|verification_status=gameplay-verified
|verification_status=gameplay-verified
|notes=Verified in-game, 2026-07-05. A camp of combat-level-18 Bandits north of Greentown; head count not recorded.
|notes=Verified in-game, 2026-07-05. A camp of combat-level-18 Bandits north of Greentown; head count not recorded. Re-checked in-game, 2026-07-07, following the 2026-07-07 Patch's monster rebalance: still combat level 18, unchanged.
}}
}}


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|status=needs-review
|status=needs-review
|notes=Verified in-game, 2026-07-05: a bandit camp north of Greentown with combat-level-18 Bandits. They seem to only drop Bones — only Bones observed so far, from a small number of kills. Name as recorded in firsthand play; exact spelling and capitalization unconfirmed. No datamine catalog entry exists for this mob yet.
|notes=Verified in-game, 2026-07-05: a bandit camp north of Greentown with combat-level-18 Bandits. They seem to only drop Bones — only Bones observed so far, from a small number of kills. Name as recorded in firsthand play; exact spelling and capitalization unconfirmed. No datamine catalog entry exists for this mob yet.
}}
{{SourceEvidence
|evidence_id=bandit-level-recheck-2026-07-07
|target_page=Bandit
|target_template=Mob
|target_field=combat level
|evidence_type=in-game observation
|captured_at=2026-07-07
|status=needs-review
|notes=Re-checked in-game, 2026-07-07, following the [[2026-07-07 Patch]]'s "High level monster rebalance" note. Bandit remains combat level 18 — unchanged. Contrasts with Skeleton, Plasma Spider, Lil Dragon, and Dragon, all of which changed combat level in the same patch; suggests (but does not confirm) that the rebalance was scoped to higher-level mobs.
}}
}}



Revision as of 01:37, 8 July 2026

Main Page / Bestiary / Bandit
Bandit
Combat level 18


Verified

Related pages Main Page · Items · SankoQuest:How to help

Help verify spawn locations, combat stats, drops, respawn, and strategy Accepted evidence: combat screenshot, drop evidence, or reviewed reader capture. Add it with {{Drop}}.

Add this How to verify

Locations

?


Verified

Combat

HitpointsUnknown
Attack styleUnknown
WeaknessUnknown
AggressionUnknown

Drops

Qty Unknown

Unknown — only Bones observed so far

Verified


Overview

Bandit is a SankoQuest creature, combat level 18 (re-checked in-game 2026-07-07 following the 2026-07-07 Patch's "High level monster rebalance" note; unchanged), verified in-game (July 2026). Bandits occupy a camp north of Greentown, in the grass zone on the main landmass.

Bandit has no datamined catalog entry yet: it does not appear in the seed game data this wiki was built from, so this page has no bot-owned infobox block, model path, or render. Everything here comes from in-game observation.

Name

"Bandit" is the name as recorded in firsthand play; the exact in-game spelling and capitalization have not been double-checked against a screenshot. If the in-game spelling turns out to differ, this page should be moved and a redirect left behind.

Level History

Level As of Source
18 2026-07-05 In-game observation
18 (unchanged) 2026-07-07 Re-checked in-game after the 2026-07-07 Patch ("High level monster rebalance")

This makes Bandit useful negative data for the patch: the same rebalance raised Skeleton, Plasma Spider, Lil Dragon, and Dragon to higher combat levels, but left Bandit (level 18) untouched. That suggests the "high level monster rebalance" was scoped to higher-level mobs, though the patch notes themselves do not say so explicitly — treat this as an observation, not a confirmed reason.

Gameplay Notes

The bandit camp lies north of Greentown and holds combat-level-18 Bandits. Across the kills recorded so far they seem to only drop Bones — no other item has been observed yet, but the kill count is small, so the full drop table may hold more. Hitpoints, aggression, and attack style have not been documented.

A level 999 Combat Dummy was also noted while documenting this camp; its exact placement, and the caveats around it, are recorded on the Combat Dummy page.

Drops

Only Bones have been observed so far, from a limited number of kills. Treat this table as incomplete rather than exhaustive.

Bones Qty Unknown Unknown — only Bones observed so far

Verified

Verification Needed

Help verify hitpoints Accepted evidence: combat screenshot. Add it with {{Mob}}.

Add this How to verify

Help verify aggression and attack style Accepted evidence: combat screenshot or reviewed gameplay test. Add it with {{Mob}}.

Add this How to verify

Help verify full drop table — whether Bandits drop anything besides Bones, plus quantities, rarities, and sample sizes Accepted evidence: drop screenshots or repeated kill counts. Add it with {{Drop}}.

Add this How to verify

Help verify exact in-game capitalization of the name, and a datamine catalog entry (mob id, model path, render) Accepted evidence: UI screenshot or datamine row. Add it with {{Mob}}.

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Spawn Rows

Bandit


Verified

Evidence

name, combat level, spawn location, and observed drops in-game observation Unverified

combat level in-game observation Unverified