Stamina: Difference between revisions
DM3: adds client skill-tile display formula (currentHP/maxHP) as a datamine-candidate technical note explaining the skill-panel X/Y readout; does not assert a level-to-max-health mapping |
Adds XP Formula section: Stamina gains damage×1 XP on every combat hit (melee or Archery), on top of the damage×4 combat-skill split, confirmed by the 1-damage/2-damage worked examples; explicitly notes Magic combat's Stamina XP is unconfirmed and not assumed to match. |
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== Training == | == Training == | ||
Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 [[Goblin]]s west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the [[New Player Guide]]. Which of the four combat skills these spots train is unconfirmed. | Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 [[Goblin]]s west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the [[New Player Guide]]. Which of the four combat skills these spots train is unconfirmed. | ||
== XP Formula == | |||
Stamina gains XP from every combat hit, regardless of combat style — melee or Archery alike — at a rate of damage dealt × 1 (confirmed in-game, July 2026). This is separate from, and in addition to, the damage × 4 total combat-skill XP that same hit sends to Attack, Strength, Defense, or Archery under the base combat XP formula; see [[Combat#Combat XP Formula]] for how that total is split by style. Stamina's damage × 1 always applies on top of that split, never instead of it. | |||
Confirmed worked examples: a hit dealing 1 damage — which separately gave 4 Strength XP under Strength's pure style — also gave 1 Stamina XP; a hit dealing 2 damage (8 Strength XP) also gave 2 Stamina XP. The rate scales linearly with damage dealt. | |||
This damage × 1 rate was confirmed for melee and Archery hits only. Magic combat was not covered by this report at all — whether Magic hits grant Stamina XP, and if so at what rate, is unconfirmed; do not assume it follows the same rule. | |||
== Skill Panel Display (Datamine, 2026-07-08) == | == Skill Panel Display (Datamine, 2026-07-08) == | ||
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{{SourceEvidence|evidence_id=stamina-health-tile-formula-datamine-2026-07-08|target_page=Stamina|target_template=Skill|target_field=skill-panel tile display formula|evidence_type=client data (datamine)|captured_at=2026-07-08|status=datamine-candidate|notes=Client's Stamina skill tile computes currentHP/maxHP for display: denominator = entity.maxHealth (fallback max(10, staminaLevel)), numerator = round(healthRatio × denominator). Explains the X/Y numbers seen in the skill-panel screenshot as a health display, not a level/XP figure. Does not resolve the general level-to-max-health mapping.}} | {{SourceEvidence|evidence_id=stamina-health-tile-formula-datamine-2026-07-08|target_page=Stamina|target_template=Skill|target_field=skill-panel tile display formula|evidence_type=client data (datamine)|captured_at=2026-07-08|status=datamine-candidate|notes=Client's Stamina skill tile computes currentHP/maxHP for display: denominator = entity.maxHealth (fallback max(10, staminaLevel)), numerator = round(healthRatio × denominator). Explains the X/Y numbers seen in the skill-panel screenshot as a health display, not a level/XP figure. Does not resolve the general level-to-max-health mapping.}} | ||
{{MissingData|field=how Stamina relates to health (health per level), its max level, XP curve, and | {{SourceEvidence|evidence_id=stamina-combat-xp-formula-2026-07-08|target_page=Stamina|target_template=Skill|target_field=XP Formula section (damage×1 Stamina XP per combat hit)|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=Verified in-game, 2026-07-08: Stamina gains damage × 1 XP on every combat hit (melee or Archery), in addition to the damage × 4 total combat-skill XP allocated by style under the base formula (see Combat#Combat XP Formula). Confirmed by two examples: 1 damage → 1 Stamina XP (alongside 4 Strength XP under Strength's pure style); 2 damage → 2 Stamina XP (alongside 8 Strength XP). Magic combat was not covered by this report; Stamina's XP from Magic hits is unconfirmed.}} | ||
{{BountyPrompt|field=a skill-panel screenshot confirming the exact "Stamina" name, plus level, health, and XP data|page=Stamina}} | |||
{{MissingData|field=how Stamina relates to health (health per level), its max level, and XP curve; also whether Magic combat hits grant Stamina XP, and at what rate|page=Stamina|evidence=skill interface screenshot, XP capture, or tested combat data|template=Skill}} | |||
{{BountyPrompt|field=a skill-panel screenshot confirming the exact "Stamina" name, plus level, health, and XP curve data, and confirmation of whether Magic combat grants Stamina XP|page=Stamina}} | |||
</div> | </div> | ||
Revision as of 15:09, 8 July 2026
Stamina
Stamina is one of SankoQuest's 15 confirmed skills and one of the four skills that track combat progression, alongside Attack, Strength, and Defense (verified in-game, July 2026). Stamina is the game's health analog. There is no single "Combat" skill in the skill panel; weapons, armor, mobs, drops, and other content shared across the combat skills are collected on the Combat hub. Exact in-game capitalization needs a skill-panel screenshot. How Stamina relates to health, its max level, and its XP curve are not yet documented.
Verified
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Training Methods
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Training
Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 Goblins west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the New Player Guide. Which of the four combat skills these spots train is unconfirmed.
XP Formula
Stamina gains XP from every combat hit, regardless of combat style — melee or Archery alike — at a rate of damage dealt × 1 (confirmed in-game, July 2026). This is separate from, and in addition to, the damage × 4 total combat-skill XP that same hit sends to Attack, Strength, Defense, or Archery under the base combat XP formula; see Combat#Combat XP Formula for how that total is split by style. Stamina's damage × 1 always applies on top of that split, never instead of it.
Confirmed worked examples: a hit dealing 1 damage — which separately gave 4 Strength XP under Strength's pure style — also gave 1 Stamina XP; a hit dealing 2 damage (8 Strength XP) also gave 2 Stamina XP. The rate scales linearly with damage dealt.
This damage × 1 rate was confirmed for melee and Archery hits only. Magic combat was not covered by this report at all — whether Magic hits grant Stamina XP, and if so at what rate, is unconfirmed; do not assume it follows the same rule.
Skill Panel Display (Datamine, 2026-07-08)
Client code shows what the "X/Y" numbers on the Stamina skill tile actually represent: it's a current-HP-over-max-HP health readout, not a raw level or XP figure. The denominator is the entity's max health (entity.maxHealth, falling back to max(10, staminaLevel) if unset); the numerator is round(healthRatio × denominator). This is a datamine-candidate technical detail — it explains what's on screen, it does not resolve how Stamina level maps to max health in general.
Related
- Attack, Strength, Defense — the other combat skills
- Combat — hub for weapons, armor, mobs, and drops shared across the combat skills
- Skills — the full 15-skill census
name, verification_status in-game observation Verified
skill-panel tile display formula client data (datamine) Unverified
XP Formula section (damage×1 Stamina XP per combat hit) in-game observation Verified
Help verify how Stamina relates to health (health per level), its max level, and XP curve; also whether Magic combat hits grant Stamina XP, and at what rate
Accepted evidence: skill interface screenshot, XP capture, or tested combat data.
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Wiki task
Needs a verified source a skill-panel screenshot confirming the exact "Stamina" name, plus level, health, and XP curve data, and confirmation of whether Magic combat grants Stamina XP Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.
Target page: Stamina. Listed on SankoQuest:Open bounties.