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New page: 2026-08-27 client capture — method, what changed, what didn't, and what's still server-side
 
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A record of what the live SankoQuest client bundle contained when it was read on '''2026-08-27''', and how it differs from the previous capture on [[SankoQuest:Datamine 2026-07-05|2026-07-05]].
A record of what the live SankoQuest client bundle contained when it was read on '''2026-08-27''', and how it differs from the previous capture on 2026-07-05.


Everything sourced to this page is {{StatusBadge|datamine-candidate}}: it comes from the game client's shipped code, not from playing the game. Client data has been reliable on this wiki before (the July capture's spell levels and the [[Glacial Bow]]'s Archery requirement were later confirmed in-game), but it can describe things that are unfinished, unreachable, or overridden by the server — several equipment gates on this game are known to be server-enforced and absent from the client entirely.
Everything sourced to this page is {{StatusBadge|datamine-candidate}}: it comes from the game client's shipped code, not from playing the game. Client data has been reliable on this wiki before (the July capture's spell levels and the [[Glacial Bow]]'s Archery requirement were later confirmed in-game), but it can describe things that are unfinished, unreachable, or overridden by the server — several equipment gates on this game are known to be server-enforced and absent from the client entirely.
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== See also ==
== See also ==
* [[SankoQuest:Datamine 2026-07-05]] — the previous capture
* [[Equipment]], [[Magic]], [[Shards]], [[Wise Old Man]], [[Locations]] — the pages this capture updated
* [[Equipment]], [[Magic]], [[Shards]], [[Wise Old Man]], [[Locations]] — the pages this capture updated


[[Category:SankoQuest wiki]]
[[Category:SankoQuest wiki]]
[[Category:Needs verification]]
[[Category:Needs verification]]

Revision as of 04:08, 28 August 2026

A record of what the live SankoQuest client bundle contained when it was read on 2026-08-27, and how it differs from the previous capture on 2026-07-05.

Everything sourced to this page is Unverified: it comes from the game client's shipped code, not from playing the game. Client data has been reliable on this wiki before (the July capture's spell levels and the Glacial Bow's Archery requirement were later confirmed in-game), but it can describe things that are unfinished, unreachable, or overridden by the server — several equipment gates on this game are known to be server-enforced and absent from the client entirely.

Method

The bundle's chunk graph was walked from the page source until closed (17 chunks), each was beautified, and the data tables were extracted by slicing exact line ranges and evaluating them — the same method used for the July capture, so values are byte-exact rather than transcribed by hand. The capture, the chunks, and the extraction script are kept in the contribution repo.

Chunk hashes change on every build, so the July chunk names no longer exist. The equivalents used here:

Contents 2026-07-05 chunk 2026-08-27 chunk
Equipment manifest, weapon style table c12a64812e41c536.js f3c8c48488bab41b.js
Spells, shops, quests, combat formulas e5c8f07ca20c8363.js 8897a5150f2afa7b.js
World scene, resource node registry b36ae965fcf7be40.js d660af1e55197c21.js

All three are still module 236847 / the same internal module ids, so these are successors rather than unrelated files.

What changed

New content

  • Three teleport spellsHome Teleport, Apache Teleport, Greentown Teleport. The first non-combat spells on this wiki; the spell registry went from exactly 8 entries to 11. See Magic.
  • 43 new equipment entries — complete Mithril, Adamantite, and Runite tiers, plus Winged Boots and the first three neck-slot amulets (Magician's Amulet, Warrior's Amulet, Power Amulet). See Equipment.
  • A seventh shopwise_old_man_shards, carrying all seven shard prices. See Wise Old Man.
  • Eleven new interactive world objects — see below.
  • An arrow-tier gating system — bows cap the arrow tier they accept; see Equipment.
  • A new scene, "desert adventure basement" — a quest-set module defines a desert-adventure content pack pointing at content/desertAdventure/ (entities, npcs, npcTemplates, scene), and a separate scene module contains roughly 120 placed objects themed as an underground alchemy lab (crystals, arcane pipe stacks, a mana condenser, a rune pipe rack, an alchemical pressure vessel, cave mushrooms). How this relates to the cavern and factory documented in Desert Adventure is unclear — the theme does not match the industrial canning line the node registry describes, so it may be a separate area, an earlier version, or unreleased.

Changed

  • A broad equipment rebalance — 48 of the 59 previously-documented items have different stats. See Equipment.
  • Tin of Beer's shop price rose from 5 to 25 Coins.
  • The shop previously recorded here as the "Bartender Shop" is now named Remilio's General Store in the client (same id apache_general_store, same npc, same prices) — this confirms the identification made on Bartender Shop back in July, which had been an inference.
  • The Fish Stall dropped its Cooked Brown Trout entry, and Raw Brown Trout fell from 4 to 2 Coins.
  • Shop entries gained restockTicks and buyback fields, matching the 2026-08-26 Patch's shop-restocking note.
  • Apparel Shop gained a Hamburger Hat entry at 50,000 Coins.

Unchanged

Worth recording, because these were checked and did not move:

  • Every combat formula is byte-identical to July — effective level, attack roll, max hit, defense roll, hit chance, damage roll, and all the equipment/style bonus helpers. Despite the 2h-sword rebalancing and the Tick Manipulation patch in between, the shared combat maths did not change; only per-item stats did.
  • All 8 combat spells keep their exact levels, max hits, and shard costs.
  • The quest registry still holds exactly 3 quests (Star's Tutorial, Desert Adventure, Colt 45) — no fourth quest is staged in the client.
  • The 11 equipment slots, NPC aggro radius (8), leash distance (9), and the consumable action-verb mapping are all identical.
  • The main 31-region world scene is byte-for-byte identical, including every coordinate.

Still not in the client

The July capture listed what the client does not ship, because those gaps shape what this wiki can source. They are all still absent: food heal values, consumable effects, drop tables, respawn timers, XP-per-action tables, the XP level curve, the combat level formula, NPC stat blocks, and equipment level requirements. These remain server-authoritative and can only be documented from gameplay.

This is why the open questions on Tin of Beer and Hamburger Hat — what they actually do — are not resolved by this capture. The datamine can only say what they cost.

Resource node registry

The gatherable/interactive node registry grew from 47 entries to 58. Eleven of the new entries are depleted-state models for existing nodes (tree stumps, spent rocks and fishing spots) and are cosmetic rather than new content. The other eleven are new interactive objects:

Node id Verb Model
ladder climb ground_ladder
trapdoor open strange_metal_trapdoor
portal enter portal_rock_ring
desert_clue examine sewage_pipe
conveyor_sorter (none) conveyor_sorter_1x1
conveyor_canning_control activate conveyor_sorter_1x1
conveyor_valve turn (no model)
conveyor_feed_assembly load conveyor_sorter_1x1
conveyor_log_furnace fuel conveyor_furnace_1x2
conveyor_furnace inspect conveyor_furnace_1x2
desert_blue_vat inspect blue_vat_2x2

These line up closely with the Desert Adventure walkthrough, which was documented from gameplay before this capture and makes no reference to client internals — the two agreeing is useful mutual corroboration:

  • desert_clue uses a sewage pipe model and is examinable — the quest opens by interacting with a pipe north of the Desert Lake.
  • trapdoor — the quest's hatch in Apache's south-eastern building.
  • conveyor_log_furnace (fuel) and conveyor_feed_assembly (load) — the quest's Beer Furnace and Feed Assembly, which consume logs and tin.
  • conveyor_furnace (inspect) — the quest's Reagent Furnace.
  • desert_blue_vat — plausibly where Blue Slime is processed, matching the Winged Boots turn-in.

A note on what was not found

A full case-insensitive scan of the world scene for the strings apache, oasis, hidden_oasis, jesse, and factory returned zero matches. The 31 named world regions are unchanged from July and none of them corresponds to Apache, Jesse's Factory, or the Hidden Oasis. Those areas are real — they have been played — so their geometry is presumably in the unembedded content/desertAdventure/ files that the quest-set module only references by path, or in a chunk not loaded on the landing page.

The one place the new areas do surface is the teleport spells, whose destinations give the first hard coordinates: Apache at x 201, z 69 and Greentown at x 373, z 268 (see Locations).

See also