Attack: Difference between revisions
Attack — one of the four combat skills |
Adds XP Formula section: damage×4 total per hit; Attack gains XP from an Attack-only style (damage×4) and a shared split with Strength (damage×2 each); Stamina's damage×1 noted separately; CXP7 weapon-style mapping flagged unresolved; Magic explicitly excluded. |
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== Training == | == Training == | ||
Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 [[Goblin]]s west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the [[New Player Guide]]. Which of the four combat skills these spots train is unconfirmed. | Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 [[Goblin]]s west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the [[New Player Guide]]. Which of the four combat skills these spots train is unconfirmed. | ||
== XP Formula == | |||
Every combat hit awards total combat-skill XP equal to damage dealt × 4 (confirmed in-game, July 2026 — for example, a hit dealing 1 damage grants 4 total combat-skill XP). Melee has four abstract combat styles that this total is allocated across; Attack receives XP from two of them: | |||
* An Attack-only style: the full damage × 4 goes to Attack. | |||
* A shared style split 50/50 with [[Strength]]: damage × 2 goes to Attack and damage × 2 goes to Strength per hit. | |||
The other two melee styles (Strength-only, Defense-only) send none of their XP to Attack. See [[Combat#Combat XP Formula]] for the full four-style melee breakdown and the three Archery styles. | |||
Worked example confirmed in-game (from the [[Strength]] page, same damage × 4 base rate): 3 damage dealt under Strength's pure style gave 3 × 4 = 12 Strength XP. | |||
Every combat hit also separately grants Stamina XP at a rate of damage × 1, regardless of style — see [[Stamina#XP Formula|Stamina's XP Formula]]. | |||
Which named per-weapon attack style (e.g. a sword's Stab, Lunge, Slash, or Block, already listed on the [[Combat|Combat weapon-style table]]) maps to Attack's pure-style vs. shared-style category is not yet confirmed — an open question, see [[Combat#Combat XP Formula]]. This formula was only reported for melee and Archery; Magic combat's XP allocation was not covered and should not be assumed to match. | |||
== Related == | == Related == | ||
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{{SourceEvidence|evidence_id=attack-skill-census-2026-07-05|target_page=Attack|target_template=Skill|target_field=name, verification_status|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05: Attack appears in the 15-skill census (see [[Skills]]). Exact in-game capitalization needs a skill-panel screenshot.}} | {{SourceEvidence|evidence_id=attack-skill-census-2026-07-05|target_page=Attack|target_template=Skill|target_field=name, verification_status|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05: Attack appears in the 15-skill census (see [[Skills]]). Exact in-game capitalization needs a skill-panel screenshot.}} | ||
{{MissingData|field=what the Attack stat governs, its max level, XP curve, and combat | {{SourceEvidence|evidence_id=attack-combat-xp-formula-2026-07-08|target_page=Attack|target_template=Skill|target_field=XP Formula section (combat-hit XP allocation)|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=Verified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4, confirmed by two examples (1 damage → 4 XP total; 3 damage under Strength's pure style → 12 Strength XP). Attack gains XP under an Attack-only style (damage × 4) and a shared style split 50/50 with Strength (damage × 2 each). Stamina separately gains damage × 1 XP on every hit regardless of style. Mapping from named per-weapon melee styles (Stab/Lunge/Slash/Block etc.) to the four abstract XP categories is unconfirmed. Formula reported for melee and Archery only; Magic combat's XP allocation is a separate open question.}} | ||
{{BountyPrompt|field=a skill-panel screenshot confirming the exact "Attack" name, plus level and XP data|page=Attack}} | |||
{{MissingData|field=what the Attack stat governs, its max level, and XP curve; also which per-weapon melee style (Stab/Lunge/Slash/Block etc.) maps to Attack's pure-style vs. shared-style XP category, and whether Magic combat grants Attack XP|page=Attack|evidence=skill interface screenshot, XP capture, or tested combat data|template=Skill}} | |||
{{BountyPrompt|field=a skill-panel screenshot confirming the exact "Attack" name, plus level and XP curve data, and confirmation of which per-weapon melee style grants Attack's pure-style vs. shared-style XP|page=Attack}} | |||
</div> | </div> | ||
Revision as of 15:07, 8 July 2026
Attack
Attack is one of SankoQuest's 15 confirmed skills and one of the four skills that track combat progression, alongside Strength, Defense, and Stamina (verified in-game, July 2026). There is no single "Combat" skill in the skill panel; weapons, armor, mobs, drops, and other content shared across the combat skills are collected on the Combat hub. Exact in-game capitalization needs a skill-panel screenshot. What the Attack stat governs, its max level, and its XP curve are not yet documented.
Verified
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Training Methods
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Training
Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 Goblins west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the New Player Guide. Which of the four combat skills these spots train is unconfirmed.
XP Formula
Every combat hit awards total combat-skill XP equal to damage dealt × 4 (confirmed in-game, July 2026 — for example, a hit dealing 1 damage grants 4 total combat-skill XP). Melee has four abstract combat styles that this total is allocated across; Attack receives XP from two of them:
- An Attack-only style: the full damage × 4 goes to Attack.
- A shared style split 50/50 with Strength: damage × 2 goes to Attack and damage × 2 goes to Strength per hit.
The other two melee styles (Strength-only, Defense-only) send none of their XP to Attack. See Combat#Combat XP Formula for the full four-style melee breakdown and the three Archery styles.
Worked example confirmed in-game (from the Strength page, same damage × 4 base rate): 3 damage dealt under Strength's pure style gave 3 × 4 = 12 Strength XP.
Every combat hit also separately grants Stamina XP at a rate of damage × 1, regardless of style — see Stamina's XP Formula.
Which named per-weapon attack style (e.g. a sword's Stab, Lunge, Slash, or Block, already listed on the Combat weapon-style table) maps to Attack's pure-style vs. shared-style category is not yet confirmed — an open question, see Combat#Combat XP Formula. This formula was only reported for melee and Archery; Magic combat's XP allocation was not covered and should not be assumed to match.
Related
- Strength, Defense, Stamina — the other combat skills
- Combat — hub for weapons, armor, mobs, and drops shared across the combat skills
- Skills — the full 15-skill census
name, verification_status in-game observation Verified
XP Formula section (combat-hit XP allocation) in-game observation Verified
Help verify what the Attack stat governs, its max level, and XP curve; also which per-weapon melee style (Stab/Lunge/Slash/Block etc.) maps to Attack's pure-style vs. shared-style XP category, and whether Magic combat grants Attack XP
Accepted evidence: skill interface screenshot, XP capture, or tested combat data.
Add it with {{Skill}}.
Wiki task
Needs a verified source a skill-panel screenshot confirming the exact "Attack" name, plus level and XP curve data, and confirmation of which per-weapon melee style grants Attack's pure-style vs. shared-style XP Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.
Target page: Attack. Listed on SankoQuest:Open bounties.