Archery: Difference between revisions
Archery skill page — glacial bow needs 25 to use |
Adds Combat Styles and XP section: three styles (Accurate, Rapid, Longrange) cross-validated against the datamined combat-mode enum; Longrange's 2/2 Archery+Defense split stated as confirmed, Accurate/Rapid's presumed pure-Archery XP clearly hedged as inference; always-on Stamina damage×1 noted; Magic explicitly excluded from the formula (fixed during gate — file previously omitted the Magic-exclusion note); a source-evidence naming reference was also neutralized to match house voice. |
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= Archery = | = Archery = | ||
Archery is SankoQuest's ranged-combat skill, one of the game's 15 [[Skills|skills]] (verified in-game, July 2026). The final tutorial NPC gives the player a [[Bow]] and a set of arrows, and a bow works with any arrow tier and still grants Archery XP (both verified in-game, July 2026). Bows and arrows are fletched under the [[Crafting]] skill — see [[Fletching]] for the recipes and [[Equipment]] for gear. The [[Glacial Bow]] requires 25 Archery to use (verified in-game, July 2026) — the first confirmed Archery level gate. The other bow tiers' level requirements are unconfirmed, and whether each is an Archery or Crafting level is also unconfirmed — see [[Fletching#Bow Tiers]]. Archery | Archery is SankoQuest's ranged-combat skill, one of the game's 15 [[Skills|skills]] (verified in-game, July 2026). The final tutorial NPC gives the player a [[Bow]] and a set of arrows, and a bow works with any arrow tier and still grants Archery XP (both verified in-game, July 2026). Bows and arrows are fletched under the [[Crafting]] skill — see [[Fletching]] for the recipes and [[Equipment]] for gear. The [[Glacial Bow]] requires 25 Archery to use (verified in-game, July 2026) — the first confirmed Archery level gate. The other bow tiers' level requirements are unconfirmed, and whether each is an Archery or Crafting level is also unconfirmed — see [[Fletching#Bow Tiers]]. Archery's combat-hit XP formula is now documented (below); level unlocks beyond the Glacial Bow gate remain otherwise undocumented. | ||
{{Skill|skill_id=archery|name=Archery|description=Archery is the game's ranged-combat skill (verified in-game, July 2026), trained with bows and arrows. | == Combat Styles and XP == | ||
{{Mechanic|mechanic_id=archery-combat-styles-xp|name=Archery combat styles and XP allocation|description=Archery has three combat styles — Accurate, Rapid, and Longrange. Longrange is confirmed to split XP evenly between Archery and Defense; Accurate and Rapid are inferred, not directly confirmed, to award pure Archery XP.}} | |||
Ranged combat has three selectable styles: '''Accurate''', '''Rapid''', and '''Longrange''' (verified in-game, July 2026). This matches the game's own ranged combat-mode listing already documented on [[Combat]] (accurate/rapid/longrange), an independent cross-check on the names. | |||
Every combat hit — melee or Archery alike — awards total combat-skill XP equal to damage dealt × 4 (verified in-game, July 2026; see [[Combat#Combat skills|Combat]] for melee's four styles). For Archery, how that total splits between skills depends on the style: | |||
{| class="sanko-table" | |||
! Style !! XP allocation (per point of damage) !! Confirmation | |||
|- | |||
| Accurate || Presumed 4× damage, all to Archery || Not explicitly confirmed — inferred by parallel with melee's pure-category styles; treat as inference until directly tested | |||
|- | |||
| Rapid || Presumed 4× damage, all to Archery || Not explicitly confirmed — same inference caveat as Accurate | |||
|- | |||
| Longrange || 2× damage to Archery '''and''' 2× damage to Defense || Confirmed in-game, July 2026. Example given: 1 damage → 2 Archery XP + 2 Defense XP (4 total) | |||
|} | |||
In addition to the above, every combat hit — regardless of style, and regardless of whether it's melee or Archery — also grants [[Stamina]] XP equal to damage dealt × 1, on top of (not instead of) the combat-skill XP above. This is a general combat rule, not specific to Archery; see [[Combat#Combat skills|Combat]] for the same rule stated for melee. | |||
This XP formula was only reported for melee and Archery. [[Magic]] combat was not covered at all — do '''not''' assume Magic combat grants Archery, Defense, or Stamina XP the same way, or follows the same damage × 4 split. Magic's combat-XP mechanism is a separate open question; see [[Combat#Combat XP Formula]]. | |||
=== Accurate and Rapid: non-XP effects (open questions) === | |||
Two effects of these styles are named in-game but not yet quantified — separate from the XP question above: | |||
* Accurate is reported to increase accuracy; the exact bonus is unstated. | |||
* Rapid is reported to attack slightly faster than the other styles; the exact speed increase is unstated. | |||
{{Skill|skill_id=archery|name=Archery|description=Archery is the game's ranged-combat skill (verified in-game, July 2026), trained with bows and arrows. Combat-hit XP formula documented (Accurate/Rapid/Longrange styles); level unlocks beyond the Glacial Bow gate are unverified.|source=In-game, 2026-07-08|verification_status=gameplay-verified}} | |||
{{SourceEvidence|evidence_id=archery-skill-census-2026-07-05|target_page=Archery|target_template=Skill|target_field=skill existence|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05: Archery is one of the game's 15 skills and is its ranged-combat skill. Exact in-game capitalization needs a skill-panel screenshot.}} | {{SourceEvidence|evidence_id=archery-skill-census-2026-07-05|target_page=Archery|target_template=Skill|target_field=skill existence|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05: Archery is one of the game's 15 skills and is its ranged-combat skill. Exact in-game capitalization needs a skill-panel screenshot.}} | ||
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{{SourceEvidence|evidence_id=archery-glacial-bow-gate-2026-07-05|target_page=Archery|target_field=Glacial Bow use requirement (25 Archery)|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05: equipping/using the Glacial Bow requires Archery 25.}} | {{SourceEvidence|evidence_id=archery-glacial-bow-gate-2026-07-05|target_page=Archery|target_field=Glacial Bow use requirement (25 Archery)|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05: equipping/using the Glacial Bow requires Archery 25.}} | ||
{{SourceEvidence|evidence_id=archery-combat-xp-base-2026-07-08|target_page=Archery|target_template=Mechanic|target_field=Archery combat styles and XP allocation|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=Verified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4 (two examples given: 1 damage → 4 XP total; 3 damage on a melee style → 12 XP, see Combat). Ranged/Archery has three styles — Accurate, Rapid, Longrange — matching the client's own ranged combat-mode enum (already datamined, cross-validated as of 2026-07-08).}} | |||
{{SourceEvidence|evidence_id=archery-longrange-split-2026-07-08|target_page=Archery|target_template=Mechanic|target_field=Longrange XP split|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=Confirmed in-game, 2026-07-08: Longrange splits XP 50/50 between Archery and Defense. Example given: 1 damage → 2 Archery XP + 2 Defense XP.}} | |||
{{SourceEvidence|evidence_id=archery-accurate-rapid-inference-2026-07-08|target_page=Archery|target_template=Mechanic|target_field=Accurate/Rapid XP allocation|evidence_type=in-game observation|captured_at=2026-07-08|status=needs-review|notes=NOT explicitly confirmed, 2026-07-08: Accurate and Rapid are presumed (by pattern with melee's pure-category styles) to award pure Archery XP at 4× damage. This is an inference, not a directly observed result — flagged pending a dedicated test. Accurate's accuracy bonus and Rapid's attack-speed increase are separately unquantified and unrelated to this XP question.}} | |||
{{SourceEvidence|evidence_id=archery-stamina-xp-2026-07-08|target_page=Archery|target_template=Mechanic|target_field=Stamina XP on every hit|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=Verified in-game, 2026-07-08: every combat hit, regardless of style, additionally grants Stamina XP equal to damage dealt × 1, on top of the combat-skill XP. Stated as a general combat rule (examples given for melee on the Combat page), not observed separately for Archery specifically, but reported in-game as applying "regardless of style."}} | |||
{{SourceEvidence|evidence_id=archery-magic-xp-scope-2026-07-08|target_page=Archery|target_template=Mechanic|target_field=Archery combat styles and XP allocation (Magic scope note)|evidence_type=in-game observation|captured_at=2026-07-08|status=needs-review|notes=This combat-XP formula was reported for melee and Archery only, 2026-07-08. Magic combat was not covered at all; do not assume Magic follows the same formula or grants Stamina XP. Magic's combat-XP mechanism remains a separate open question.}} | |||
{{MissingData|field=Archery level unlocks and XP, and the other bow tiers' level requirements and governing skill|page=Archery|evidence=level-gate or XP screenshot naming the skill|template=Skill}} | {{MissingData|field=Archery level unlocks and XP, and the other bow tiers' level requirements and governing skill|page=Archery|evidence=level-gate or XP screenshot naming the skill|template=Skill}} | ||
{{BountyPrompt|field=Archery levels, XP, and | {{MissingData|field=Accurate's exact accuracy bonus and Rapid's exact attack-speed increase (non-XP effects); direct in-game confirmation of Accurate/Rapid's XP allocation (currently inferred, not tested)|page=Archery|evidence=accuracy/attack-speed comparison test, or an XP-drop screenshot naming Archery specifically for an Accurate or Rapid hit|template=Mechanic}} | ||
{{BountyPrompt|field=Archery levels, XP, unlocks, Accurate/Rapid's exact non-XP effects, and direct confirmation of Accurate/Rapid's XP allocation|page=Archery}} | |||
</div> | </div> | ||
Revision as of 15:10, 8 July 2026
Archery
Archery is SankoQuest's ranged-combat skill, one of the game's 15 skills (verified in-game, July 2026). The final tutorial NPC gives the player a Bow and a set of arrows, and a bow works with any arrow tier and still grants Archery XP (both verified in-game, July 2026). Bows and arrows are fletched under the Crafting skill — see Fletching for the recipes and Equipment for gear. The Glacial Bow requires 25 Archery to use (verified in-game, July 2026) — the first confirmed Archery level gate. The other bow tiers' level requirements are unconfirmed, and whether each is an Archery or Crafting level is also unconfirmed — see Fletching#Bow Tiers. Archery's combat-hit XP formula is now documented (below); level unlocks beyond the Glacial Bow gate remain otherwise undocumented.
Combat Styles and XP
Mechanic
Ranged combat has three selectable styles: Accurate, Rapid, and Longrange (verified in-game, July 2026). This matches the game's own ranged combat-mode listing already documented on Combat (accurate/rapid/longrange), an independent cross-check on the names.
Every combat hit — melee or Archery alike — awards total combat-skill XP equal to damage dealt × 4 (verified in-game, July 2026; see Combat for melee's four styles). For Archery, how that total splits between skills depends on the style:
| Style | XP allocation (per point of damage) | Confirmation |
|---|---|---|
| Accurate | Presumed 4× damage, all to Archery | Not explicitly confirmed — inferred by parallel with melee's pure-category styles; treat as inference until directly tested |
| Rapid | Presumed 4× damage, all to Archery | Not explicitly confirmed — same inference caveat as Accurate |
| Longrange | 2× damage to Archery and 2× damage to Defense | Confirmed in-game, July 2026. Example given: 1 damage → 2 Archery XP + 2 Defense XP (4 total) |
In addition to the above, every combat hit — regardless of style, and regardless of whether it's melee or Archery — also grants Stamina XP equal to damage dealt × 1, on top of (not instead of) the combat-skill XP above. This is a general combat rule, not specific to Archery; see Combat for the same rule stated for melee.
This XP formula was only reported for melee and Archery. Magic combat was not covered at all — do not assume Magic combat grants Archery, Defense, or Stamina XP the same way, or follows the same damage × 4 split. Magic's combat-XP mechanism is a separate open question; see Combat#Combat XP Formula.
Accurate and Rapid: non-XP effects (open questions)
Two effects of these styles are named in-game but not yet quantified — separate from the XP question above:
- Accurate is reported to increase accuracy; the exact bonus is unstated.
- Rapid is reported to attack slightly faster than the other styles; the exact speed increase is unstated.
Verified
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skill existence in-game observation Verified
arrow tier compatibility in-game observation Verified
Glacial Bow use requirement (25 Archery) in-game observation Verified
Archery combat styles and XP allocation in-game observation Verified
Longrange XP split in-game observation Verified
Accurate/Rapid XP allocation in-game observation Unverified
Stamina XP on every hit in-game observation Verified
Archery combat styles and XP allocation (Magic scope note) in-game observation Unverified
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Needs a verified source Archery levels, XP, unlocks, Accurate/Rapid's exact non-XP effects, and direct confirmation of Accurate/Rapid's XP allocation Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.
Target page: Archery. Listed on SankoQuest:Open bounties.