Defense: Difference between revisions
Adds XP Formula section: damage×4 total per hit; Defense gains XP only from its own pure style (damage×4) and does not participate in the Attack/Strength shared style; Stamina's damage×1 noted separately; CXP7 mapping flagged unresolved; Magic explicitly excluded. |
update: magic xp confirmed separately |
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Every combat hit also separately grants Stamina XP at a rate of damage × 1, regardless of style — see [[Stamina#XP Formula|Stamina's XP Formula]]. | Every combat hit also separately grants Stamina XP at a rate of damage × 1, regardless of style — see [[Stamina#XP Formula|Stamina's XP Formula]]. | ||
Which named per-weapon attack style (e.g. a sword's Stab, Lunge, Slash, or Block, already listed on the [[Combat|Combat weapon-style table]]) maps to Defense's pure style vs. the other melee categories is not yet confirmed — an open question, see [[Combat#Combat XP Formula]]. | Which named per-weapon attack style (e.g. a sword's Stab, Lunge, Slash, or Block, already listed on the [[Combat|Combat weapon-style table]]) maps to Defense's pure style vs. the other melee categories is not yet confirmed — an open question, see [[Combat#Combat XP Formula]]. Magic combat has since been confirmed to follow the same core rule (damage × 4 to Magic, damage × 1 to Stamina, plus a splash exception on a 0-damage cast) — see [[Magic#Combat XP]] and [[Combat#Combat XP Formula]]. Magic hits do not grant Defense XP; they train Magic instead. | ||
== Related == | == Related == | ||
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{{SourceEvidence|evidence_id=defense-skill-census-2026-07-05|target_page=Defense|target_template=Skill|target_field=name, verification_status|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05: Defense appears in the 15-skill census (see [[Skills]]). Exact in-game capitalization and spelling need a skill-panel screenshot.}} | {{SourceEvidence|evidence_id=defense-skill-census-2026-07-05|target_page=Defense|target_template=Skill|target_field=name, verification_status|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05: Defense appears in the 15-skill census (see [[Skills]]). Exact in-game capitalization and spelling need a skill-panel screenshot.}} | ||
{{SourceEvidence|evidence_id=defense-combat-xp-formula-2026-07-08|target_page=Defense|target_template=Skill|target_field=XP Formula section (combat-hit XP allocation)|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=Verified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4, confirmed by two examples (1 damage → 4 XP total; 3 damage under Strength's pure style → 12 Strength XP). Defense gains XP only under a Defense-only style (damage × 4) — Defense does not participate in melee's Attack/Strength shared style. Stamina separately gains damage × 1 XP on every hit regardless of style. Mapping from named per-weapon melee styles (Stab/Lunge/Slash/Block etc.) to the four abstract XP categories is unconfirmed. | {{SourceEvidence|evidence_id=defense-combat-xp-formula-2026-07-08|target_page=Defense|target_template=Skill|target_field=XP Formula section (combat-hit XP allocation)|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=Verified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4, confirmed by two examples (1 damage → 4 XP total; 3 damage under Strength's pure style → 12 Strength XP). Defense gains XP only under a Defense-only style (damage × 4) — Defense does not participate in melee's Attack/Strength shared style. Stamina separately gains damage × 1 XP on every hit regardless of style. Mapping from named per-weapon melee styles (Stab/Lunge/Slash/Block etc.) to the four abstract XP categories is unconfirmed. Magic combat separately confirmed (2026-07-08) to grant Magic XP (damage × 4) and Stamina XP (damage × 1), plus 2 Magic XP on a splash — it does not grant Defense XP.}} | ||
{{MissingData|field=what the Defense stat governs, its max level, and XP curve; also which per-weapon melee style (Stab/Lunge/Slash/Block etc.) maps to Defense's pure style, and whether Magic combat grants Defense XP|page=Defense|evidence=skill interface screenshot, XP capture, or tested combat data|template=Skill}} | {{MissingData|field=what the Defense stat governs, its max level, and XP curve; also which per-weapon melee style (Stab/Lunge/Slash/Block etc.) maps to Defense's pure style, and whether Magic combat grants Defense XP|page=Defense|evidence=skill interface screenshot, XP capture, or tested combat data|template=Skill}} | ||
{{BountyPrompt|field=a skill-panel screenshot confirming the exact "Defense" name and spelling, plus level and XP curve data, and confirmation of which per-weapon melee style grants Defense's pure-style XP|page=Defense}} | {{BountyPrompt|field=a skill-panel screenshot confirming the exact "Defense" name and spelling, plus level and XP curve data, and confirmation of which per-weapon melee style grants Defense's pure-style XP|page=Defense}} | ||
</div> | </div> | ||
Latest revision as of 15:26, 8 July 2026
Defense
Defense is one of SankoQuest's 15 confirmed skills and one of the four skills that track combat progression, alongside Attack, Strength, and Stamina (verified in-game, July 2026). There is no single "Combat" skill in the skill panel; weapons, armor, mobs, drops, and other content shared across the combat skills are collected on the Combat hub. Exact in-game capitalization and spelling need a skill-panel screenshot. What the Defense stat governs, its max level, and its XP curve are not yet documented.
Verified
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Training Methods
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Training
Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 Goblins west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the New Player Guide. Which of the four combat skills these spots train is unconfirmed.
XP Formula
Every combat hit awards total combat-skill XP equal to damage dealt × 4 (confirmed in-game, July 2026 — for example, a hit dealing 1 damage grants 4 total combat-skill XP). Using Defense's pure melee style, that XP goes entirely to Defense: damage × 4 Defense XP per hit. Unlike Attack and Strength, Defense does not participate in melee's shared/combined style — that style splits its XP only between Attack and Strength, not Defense. See Combat#Combat XP Formula for the full four-style melee breakdown and the three Archery styles.
Worked example confirmed in-game (from the Strength page, same damage × 4 base rate): 3 damage dealt under Strength's pure style gave 3 × 4 = 12 Strength XP — the identical base rate applies to Defense's own pure style.
Every combat hit also separately grants Stamina XP at a rate of damage × 1, regardless of style — see Stamina's XP Formula.
Which named per-weapon attack style (e.g. a sword's Stab, Lunge, Slash, or Block, already listed on the Combat weapon-style table) maps to Defense's pure style vs. the other melee categories is not yet confirmed — an open question, see Combat#Combat XP Formula. Magic combat has since been confirmed to follow the same core rule (damage × 4 to Magic, damage × 1 to Stamina, plus a splash exception on a 0-damage cast) — see Magic#Combat XP and Combat#Combat XP Formula. Magic hits do not grant Defense XP; they train Magic instead.
Related
- Attack, Strength, Stamina — the other combat skills
- Combat — hub for weapons, armor, mobs, and drops shared across the combat skills
- Skills — the full 15-skill census
name, verification_status in-game observation Verified
XP Formula section (combat-hit XP allocation) in-game observation Verified
Help verify what the Defense stat governs, its max level, and XP curve; also which per-weapon melee style (Stab/Lunge/Slash/Block etc.) maps to Defense's pure style, and whether Magic combat grants Defense XP
Accepted evidence: skill interface screenshot, XP capture, or tested combat data.
Add it with {{Skill}}.
Wiki task
Needs a verified source a skill-panel screenshot confirming the exact "Defense" name and spelling, plus level and XP curve data, and confirmation of which per-weapon melee style grants Defense's pure-style XP Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.
Target page: Defense. Listed on SankoQuest:Open bounties.