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Defense: Difference between revisions

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Adds XP Formula section: damage×4 total per hit; Defense gains XP only from its own pure style (damage×4) and does not participate in the Attack/Strength shared style; Stamina's damage×1 noted separately; CXP7 mapping flagged unresolved; Magic explicitly excluded.
update: magic xp confirmed separately
 
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Every combat hit also separately grants Stamina XP at a rate of damage × 1, regardless of style — see [[Stamina#XP Formula|Stamina's XP Formula]].
Every combat hit also separately grants Stamina XP at a rate of damage × 1, regardless of style — see [[Stamina#XP Formula|Stamina's XP Formula]].


Which named per-weapon attack style (e.g. a sword's Stab, Lunge, Slash, or Block, already listed on the [[Combat|Combat weapon-style table]]) maps to Defense's pure style vs. the other melee categories is not yet confirmed — an open question, see [[Combat#Combat XP Formula]]. This formula was only reported for melee and Archery; Magic combat's XP allocation was not covered and should not be assumed to match.
Which named per-weapon attack style (e.g. a sword's Stab, Lunge, Slash, or Block, already listed on the [[Combat|Combat weapon-style table]]) maps to Defense's pure style vs. the other melee categories is not yet confirmed — an open question, see [[Combat#Combat XP Formula]]. Magic combat has since been confirmed to follow the same core rule (damage × 4 to Magic, damage × 1 to Stamina, plus a splash exception on a 0-damage cast) — see [[Magic#Combat XP]] and [[Combat#Combat XP Formula]]. Magic hits do not grant Defense XP; they train Magic instead.


== Related ==
== Related ==
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{{SourceEvidence|evidence_id=defense-skill-census-2026-07-05|target_page=Defense|target_template=Skill|target_field=name, verification_status|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05: Defense appears in the 15-skill census (see [[Skills]]). Exact in-game capitalization and spelling need a skill-panel screenshot.}}
{{SourceEvidence|evidence_id=defense-skill-census-2026-07-05|target_page=Defense|target_template=Skill|target_field=name, verification_status|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05: Defense appears in the 15-skill census (see [[Skills]]). Exact in-game capitalization and spelling need a skill-panel screenshot.}}


{{SourceEvidence|evidence_id=defense-combat-xp-formula-2026-07-08|target_page=Defense|target_template=Skill|target_field=XP Formula section (combat-hit XP allocation)|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=Verified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4, confirmed by two examples (1 damage → 4 XP total; 3 damage under Strength's pure style → 12 Strength XP). Defense gains XP only under a Defense-only style (damage × 4) — Defense does not participate in melee's Attack/Strength shared style. Stamina separately gains damage × 1 XP on every hit regardless of style. Mapping from named per-weapon melee styles (Stab/Lunge/Slash/Block etc.) to the four abstract XP categories is unconfirmed. Formula reported for melee and Archery only; Magic combat's XP allocation is a separate open question.}}
{{SourceEvidence|evidence_id=defense-combat-xp-formula-2026-07-08|target_page=Defense|target_template=Skill|target_field=XP Formula section (combat-hit XP allocation)|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=Verified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4, confirmed by two examples (1 damage → 4 XP total; 3 damage under Strength's pure style → 12 Strength XP). Defense gains XP only under a Defense-only style (damage × 4) — Defense does not participate in melee's Attack/Strength shared style. Stamina separately gains damage × 1 XP on every hit regardless of style. Mapping from named per-weapon melee styles (Stab/Lunge/Slash/Block etc.) to the four abstract XP categories is unconfirmed. Magic combat separately confirmed (2026-07-08) to grant Magic XP (damage × 4) and Stamina XP (damage × 1), plus 2 Magic XP on a splash — it does not grant Defense XP.}}


{{MissingData|field=what the Defense stat governs, its max level, and XP curve; also which per-weapon melee style (Stab/Lunge/Slash/Block etc.) maps to Defense's pure style, and whether Magic combat grants Defense XP|page=Defense|evidence=skill interface screenshot, XP capture, or tested combat data|template=Skill}}
{{MissingData|field=what the Defense stat governs, its max level, and XP curve; also which per-weapon melee style (Stab/Lunge/Slash/Block etc.) maps to Defense's pure style, and whether Magic combat grants Defense XP|page=Defense|evidence=skill interface screenshot, XP capture, or tested combat data|template=Skill}}
{{BountyPrompt|field=a skill-panel screenshot confirming the exact "Defense" name and spelling, plus level and XP curve data, and confirmation of which per-weapon melee style grants Defense's pure-style XP|page=Defense}}
{{BountyPrompt|field=a skill-panel screenshot confirming the exact "Defense" name and spelling, plus level and XP curve data, and confirmation of which per-weapon melee style grants Defense's pure-style XP|page=Defense}}
</div>
</div>

Latest revision as of 15:26, 8 July 2026

Main Page / Skills / Defense

Defense

Defense is one of SankoQuest's 15 confirmed skills and one of the four skills that track combat progression, alongside Attack, Strength, and Stamina (verified in-game, July 2026). There is no single "Combat" skill in the skill panel; weapons, armor, mobs, drops, and other content shared across the combat skills are collected on the Combat hub. Exact in-game capitalization and spelling need a skill-panel screenshot. What the Defense stat governs, its max level, and its XP curve are not yet documented.

Defense
One of the four combat skills, alongside Attack, Strength, and Stamina. What the Defense stat itself governs is not yet documented.

Verified

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Training

Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 Goblins west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the New Player Guide. Which of the four combat skills these spots train is unconfirmed.

XP Formula

Every combat hit awards total combat-skill XP equal to damage dealt × 4 (confirmed in-game, July 2026 — for example, a hit dealing 1 damage grants 4 total combat-skill XP). Using Defense's pure melee style, that XP goes entirely to Defense: damage × 4 Defense XP per hit. Unlike Attack and Strength, Defense does not participate in melee's shared/combined style — that style splits its XP only between Attack and Strength, not Defense. See Combat#Combat XP Formula for the full four-style melee breakdown and the three Archery styles.

Worked example confirmed in-game (from the Strength page, same damage × 4 base rate): 3 damage dealt under Strength's pure style gave 3 × 4 = 12 Strength XP — the identical base rate applies to Defense's own pure style.

Every combat hit also separately grants Stamina XP at a rate of damage × 1, regardless of style — see Stamina's XP Formula.

Which named per-weapon attack style (e.g. a sword's Stab, Lunge, Slash, or Block, already listed on the Combat weapon-style table) maps to Defense's pure style vs. the other melee categories is not yet confirmed — an open question, see Combat#Combat XP Formula. Magic combat has since been confirmed to follow the same core rule (damage × 4 to Magic, damage × 1 to Stamina, plus a splash exception on a 0-damage cast) — see Magic#Combat XP and Combat#Combat XP Formula. Magic hits do not grant Defense XP; they train Magic instead.

Related

  • Attack, Strength, Stamina — the other combat skills
  • Combat — hub for weapons, armor, mobs, and drops shared across the combat skills
  • Skills — the full 15-skill census

name, verification_status in-game observation Verified

XP Formula section (combat-hit XP allocation) in-game observation Verified

Help verify what the Defense stat governs, its max level, and XP curve; also which per-weapon melee style (Stab/Lunge/Slash/Block etc.) maps to Defense's pure style, and whether Magic combat grants Defense XP Accepted evidence: skill interface screenshot, XP capture, or tested combat data. Add it with {{Skill}}.

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Wiki task

Needs a verified source a skill-panel screenshot confirming the exact "Defense" name and spelling, plus level and XP curve data, and confirmation of which per-weapon melee style grants Defense's pure-style XP Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.

Target page: Defense. Listed on SankoQuest:Open bounties.