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Archery: Difference between revisions

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Adds Combat Styles and XP section: three styles (Accurate, Rapid, Longrange) cross-validated against the datamined combat-mode enum; Longrange's 2/2 Archery+Defense split stated as confirmed, Accurate/Rapid's presumed pure-Archery XP clearly hedged as inference; always-on Stamina damage×1 noted; Magic explicitly excluded from the formula (fixed during gate — file previously omitted the Magic-exclusion note); a source-evidence naming reference was also neutralized to match house voice.
update: magic xp confirmed separately
 
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In addition to the above, every combat hit — regardless of style, and regardless of whether it's melee or Archery — also grants [[Stamina]] XP equal to damage dealt × 1, on top of (not instead of) the combat-skill XP above. This is a general combat rule, not specific to Archery; see [[Combat#Combat skills|Combat]] for the same rule stated for melee.
In addition to the above, every combat hit — regardless of style, and regardless of whether it's melee or Archery — also grants [[Stamina]] XP equal to damage dealt × 1, on top of (not instead of) the combat-skill XP above. This is a general combat rule, not specific to Archery; see [[Combat#Combat skills|Combat]] for the same rule stated for melee.


This XP formula was only reported for melee and Archery. [[Magic]] combat was not covered at all — do '''not''' assume Magic combat grants Archery, Defense, or Stamina XP the same way, or follows the same damage × 4 split. Magic's combat-XP mechanism is a separate open question; see [[Combat#Combat XP Formula]].
[[Magic]] combat has since been confirmed (2026-07-08) to follow the same core damage × 4 / damage × 1 pattern, but it grants '''Magic''' XP and Stamina XP, not Archery XP — Magic hits do not train Archery. See [[Magic#Combat XP]] and [[Combat#Combat XP Formula]] for the full Magic breakdown, including the splash (0-damage) exception.


=== Accurate and Rapid: non-XP effects (open questions) ===
=== Accurate and Rapid: non-XP effects (open questions) ===
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{{SourceEvidence|evidence_id=archery-stamina-xp-2026-07-08|target_page=Archery|target_template=Mechanic|target_field=Stamina XP on every hit|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=Verified in-game, 2026-07-08: every combat hit, regardless of style, additionally grants Stamina XP equal to damage dealt × 1, on top of the combat-skill XP. Stated as a general combat rule (examples given for melee on the Combat page), not observed separately for Archery specifically, but reported in-game as applying "regardless of style."}}
{{SourceEvidence|evidence_id=archery-stamina-xp-2026-07-08|target_page=Archery|target_template=Mechanic|target_field=Stamina XP on every hit|evidence_type=in-game observation|captured_at=2026-07-08|status=gameplay-verified|notes=Verified in-game, 2026-07-08: every combat hit, regardless of style, additionally grants Stamina XP equal to damage dealt × 1, on top of the combat-skill XP. Stated as a general combat rule (examples given for melee on the Combat page), not observed separately for Archery specifically, but reported in-game as applying "regardless of style."}}


{{SourceEvidence|evidence_id=archery-magic-xp-scope-2026-07-08|target_page=Archery|target_template=Mechanic|target_field=Archery combat styles and XP allocation (Magic scope note)|evidence_type=in-game observation|captured_at=2026-07-08|status=needs-review|notes=This combat-XP formula was reported for melee and Archery only, 2026-07-08. Magic combat was not covered at all; do not assume Magic follows the same formula or grants Stamina XP. Magic's combat-XP mechanism remains a separate open question.}}
{{SourceEvidence|evidence_id=archery-magic-xp-scope-2026-07-08|target_page=Archery|target_template=Mechanic|target_field=Archery combat styles and XP allocation (Magic scope note)|evidence_type=in-game observation|captured_at=2026-07-08|status=needs-review|notes=Magic combat separately confirmed (2026-07-08) to follow the same damage×4/damage×1 pattern for its own skill (Magic + Stamina), not Archery. Magic hits do not grant Archery XP.}}


{{MissingData|field=Archery level unlocks and XP, and the other bow tiers' level requirements and governing skill|page=Archery|evidence=level-gate or XP screenshot naming the skill|template=Skill}}
{{MissingData|field=Archery level unlocks and XP, and the other bow tiers' level requirements and governing skill|page=Archery|evidence=level-gate or XP screenshot naming the skill|template=Skill}}

Latest revision as of 15:26, 8 July 2026

Archery

Archery is SankoQuest's ranged-combat skill, one of the game's 15 skills (verified in-game, July 2026). The final tutorial NPC gives the player a Bow and a set of arrows, and a bow works with any arrow tier and still grants Archery XP (both verified in-game, July 2026). Bows and arrows are fletched under the Crafting skill — see Fletching for the recipes and Equipment for gear. The Glacial Bow requires 25 Archery to use (verified in-game, July 2026) — the first confirmed Archery level gate. The other bow tiers' level requirements are unconfirmed, and whether each is an Archery or Crafting level is also unconfirmed — see Fletching#Bow Tiers. Archery's combat-hit XP formula is now documented (below); level unlocks beyond the Glacial Bow gate remain otherwise undocumented.

Combat Styles and XP

Mechanic

Ranged combat has three selectable styles: Accurate, Rapid, and Longrange (verified in-game, July 2026). This matches the game's own ranged combat-mode listing already documented on Combat (accurate/rapid/longrange), an independent cross-check on the names.

Every combat hit — melee or Archery alike — awards total combat-skill XP equal to damage dealt × 4 (verified in-game, July 2026; see Combat for melee's four styles). For Archery, how that total splits between skills depends on the style:

Style XP allocation (per point of damage) Confirmation
Accurate Presumed 4× damage, all to Archery Not explicitly confirmed — inferred by parallel with melee's pure-category styles; treat as inference until directly tested
Rapid Presumed 4× damage, all to Archery Not explicitly confirmed — same inference caveat as Accurate
Longrange 2× damage to Archery and 2× damage to Defense Confirmed in-game, July 2026. Example given: 1 damage → 2 Archery XP + 2 Defense XP (4 total)

In addition to the above, every combat hit — regardless of style, and regardless of whether it's melee or Archery — also grants Stamina XP equal to damage dealt × 1, on top of (not instead of) the combat-skill XP above. This is a general combat rule, not specific to Archery; see Combat for the same rule stated for melee.

Magic combat has since been confirmed (2026-07-08) to follow the same core damage × 4 / damage × 1 pattern, but it grants Magic XP and Stamina XP, not Archery XP — Magic hits do not train Archery. See Magic#Combat XP and Combat#Combat XP Formula for the full Magic breakdown, including the splash (0-damage) exception.

Accurate and Rapid: non-XP effects (open questions)

Two effects of these styles are named in-game but not yet quantified — separate from the XP question above:

  • Accurate is reported to increase accuracy; the exact bonus is unstated.
  • Rapid is reported to attack slightly faster than the other styles; the exact speed increase is unstated.
Archery
Archery is the game's ranged-combat skill (verified in-game, July 2026), trained with bows and arrows. Combat-hit XP formula documented (Accurate/Rapid/Longrange styles); level unlocks beyond the Glacial Bow gate are unverified.

Verified

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skill existence in-game observation Verified

arrow tier compatibility in-game observation Verified

Glacial Bow use requirement (25 Archery) in-game observation Verified

Archery combat styles and XP allocation in-game observation Verified

Longrange XP split in-game observation Verified

Accurate/Rapid XP allocation in-game observation Unverified

Stamina XP on every hit in-game observation Verified

Archery combat styles and XP allocation (Magic scope note) in-game observation Unverified

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Needs a verified source Archery levels, XP, unlocks, Accurate/Rapid's exact non-XP effects, and direct confirmation of Accurate/Rapid's XP allocation Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.

Target page: Archery. Listed on SankoQuest:Open bounties.