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Air Missile

From SankoQuest Wiki
Revision as of 18:10, 5 July 2026 by GrizzledAlchemistb40f9cb5 (talk | contribs) (air missile: first spell (unlock level not asserted), 1 air + 1 spirit, max hit 2)
SpellSpellbookMagicLevel 1airMax hit 2
Air Missile

Related pages Shards · Magic · Combat

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Shard Cost

Shard Quantity Item ID
Air Shard 1 207
Spirit Shard 1 211

Overview

Air Missile is a SankoQuest Magic spell. The shard cost, required level, element, and base max hit come from game data.

Verification Needed

Help verify cast timing, accuracy, damage formula, unlock path, and combat use cases Accepted evidence: gameplay screenshot, official data, or reviewed wiki evidence.


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In-Game Verification

Air Missile is the first spell in the spellbook — it is available from the start, before any other combat spell. Verified in-game (July 2026): one cast consumes 1 Air Shard and 1 Spirit Shard, and the spell's max hit is 2. Both values match the datamined recipe row above, so the datamine is consistent with in-game observation. The datamined level requirement of 1 is likewise consistent with Air Missile being the first spell, though no explicit numeric level gate has been observed in-game — the verified fact is "first spell", not a specific unlock level.

This observation also settles an earlier discrepancy recorded on Air Blast: the 1 Air Shard + 1 Spirit Shard cast cost reported there for "the basic air spell" belongs to Air Missile, not Air Blast.

unlock (first spell) in-game observation Verified

cast cost (shard inputs) in-game observation Verified

base_max_hit in-game observation Verified

Remaining Unknowns

Of the items flagged in the Verification Needed section above, the unlock path (first spell), cast cost, and max hit are now settled by in-game observation. Cast timing, accuracy, the damage formula, XP per cast, and combat use cases remain unverified.

Help verify XP per cast, cast timing, accuracy, and damage formula for Air Missile Accepted evidence: gameplay screenshot or reviewed capture showing XP drops, cast speed, or combat data. Add it with {{Recipe}}.

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