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Headless Arrow

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Revision as of 01:33, 10 July 2026 by GrizzledAlchemistb40f9cb5 (talk | contribs) (still used: headless arrows + arrowheads make arrows, 45xp/15)
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Main Page / Items / Headless Arrow
Headless Arrow
An arrow shaft with feathers attached, missing its head





Item ID310
Categoryresource
Typeresource
FamilyResources
StackableYes
SourceSankoQuest public item API
StatusUnverified


Item record
Headless Arrow

Category: resource Type: resource Resources

Stackable


Unverified

How to Obtain

Shops

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Drops

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Resource Nodes

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Uses

Used In Recipes

ProductSkillLvlQtyStationStatus
Iron Arrow Crafting 15 Verified

Created By Recipes

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Stats

Equipment

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Tool Behavior

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Required By Nodes

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Effects

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Evidence

Field Evidence Status Captured Reviewer
continued use after the recipe change in-game observation gameplay-verified 2026-07-08
former arrow recipe role in-game observation gameplay-verified 2026-07-05

Related pages Items · Resource Nodes · Mining · Smithing · Fishing · Woodcutting

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Overview

Headless Arrow was the intermediate step of the original arrow recipe: an Arrow Shaft with feathers attached, awaiting an arrowhead — see Fletching.

  • Category: resource

Gameplay Notes

At Sigma launch, arrows were fletched in two steps: an Arrow Shaft plus a Feather made a Headless Arrow, and a Headless Arrow plus an arrowhead made one arrow, one at a time. Early in the Sigma period this changed to a batch process (verified in-game).

Headless Arrows are still used (verified in-game, 2026-07-08) — a report on making Iron Arrows describes putting Iron Arrowheads directly on Headless Arrows, batched: 15 Iron Arrows for 45 Crafting XP (3 per arrow). This resolves the earlier open question of whether Headless Arrows remained relevant after the recipe change: they do.

Reconciliation flag: this appears to conflict with an earlier description (2026-07-05, still on Bronze Arrowhead and Arrow Shaft) of the current recipe as "shafts + arrowheads directly → 15 arrows," which implied the headless-arrow step was skipped entirely. The two reports have not been reconciled. The most likely explanation: making a Headless Arrow from a shaft is still a required step, and the "instant 15" improvement is in the arrowhead-application step — batch-converting many Headless Arrows into arrows in one action, rather than one at a time — not in skipping Headless Arrows outright. This is an inference, not confirmed; do not treat it as settled.

former arrow recipe role in-game observation Verified

continued use after the recipe change in-game observation Verified

Help verify reconciling this report with the earlier "shaft + arrowheads directly" description — is fletching a Headless Arrow from a shaft still a separate required step, and is the batch conversion only at the arrowhead stage? Accepted evidence: fletching interface screenshot showing the full current process.


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Sources Needed

Help verify whether Headless Arrows are still fletched via shaft + feather (the launch-day method), and any level requirement or XP for that step Accepted evidence: fletching interface screenshot.


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References

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