Stamina
Stamina
Stamina is one of SankoQuest's 15 confirmed skills and one of the four skills that track combat progression, alongside Attack, Strength, and Defense (verified in-game, July 2026). Stamina is the game's health analog. There is no single "Combat" skill in the skill panel; weapons, armor, mobs, drops, and other content shared across the combat skills are collected on the Combat hub. Exact in-game capitalization needs a skill-panel screenshot. How Stamina relates to health, its max level, and its XP curve are not yet documented.
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Tools
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Resource Nodes and Facilities
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Training Methods
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Training
Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 Goblins west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the New Player Guide. Which of the four combat skills these spots train is unconfirmed.
XP Formula
Stamina gains XP from every combat hit, regardless of combat style — melee, Archery, or Magic alike — at a rate of damage dealt × 1 (confirmed in-game, July 2026). This is separate from, and in addition to, the damage × 4 total combat-skill XP that same hit sends to Attack, Strength, Defense, Archery, or Magic under the base combat XP formula; see Combat#Combat XP Formula for how that total is split by style. Stamina's damage × 1 always applies on top of that split, never instead of it.
Confirmed worked examples: a hit dealing 1 damage — which separately gave 4 Strength XP under Strength's pure style — also gave 1 Stamina XP; a hit dealing 2 damage (8 Strength XP) also gave 2 Stamina XP. The rate scales linearly with damage dealt.
Magic combat hits follow this same rule: a 1-damage Magic hit grants 1 Stamina XP (alongside 4 Magic XP), and a 2-damage Magic hit grants 2 Stamina XP (alongside 8 Magic XP), confirmed in-game, July 2026 — see Magic#Combat XP. This resolves an earlier caveat here that Magic combat had not been covered. Magic also has a splash case, unique to that skill: landing a hit for 0 damage ("splashing") still grants a flat 2 Magic XP, but whether it also grants any Stamina XP was not stated. Following the damage × 1 formula literally (0 damage × 1 = 0) suggests none, but this specific case is presumed rather than confirmed — treat splash Stamina XP as an open question, not an established zero.
Skill Panel Display (Datamine, 2026-07-08)
Client code shows what the "X/Y" numbers on the Stamina skill tile actually represent: it's a current-HP-over-max-HP health readout, not a raw level or XP figure. The denominator is the entity's max health (entity.maxHealth, falling back to max(10, staminaLevel) if unset); the numerator is round(healthRatio × denominator). This is a datamine-candidate technical detail — it explains what's on screen, it does not resolve how Stamina level maps to max health in general.
Related
- Attack, Strength, Defense — the other combat skills
- Magic — spell-casting combat skill; its hits also grant Stamina XP under this same formula, with a splash-specific caveat
- Combat — hub for weapons, armor, mobs, and drops shared across the combat skills
- Skills — the full 15-skill census
name, verification_status in-game observation Verified
skill-panel tile display formula client data (datamine) Unverified
XP Formula section (damage×1 Stamina XP per combat hit) in-game observation Verified
XP Formula section (Magic combat added) in-game observation Verified
Help verify how Stamina relates to health (health per level), its max level, and XP curve; also whether a Magic splash (a 0-damage hit) grants any Stamina XP (presumed zero by the damage × 1 formula, not directly confirmed)
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Wiki task
Needs a verified source a skill-panel screenshot confirming the exact "Stamina" name, plus level, health, and XP curve data, and confirmation of whether a Magic splash grants any Stamina XP Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.
Target page: Stamina. Listed on SankoQuest:Open bounties.