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Tick Manipulation

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Revision as of 01:23, 11 July 2026 by GrizzledAlchemistb40f9cb5 (talk | contribs) (new page: 2h sword tick manipulation technique)
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Main Page / Combat / Tick Manipulation

Tick Manipulation

Tick manipulation is a discovered combat technique that resets a weapon's attack animation by clicking to pick up an item on the same game tick as an attack, allowing near-every-tick successful hits instead of waiting out the weapon's normal attack speed.

Method

With a 2h sword equipped (verified in-game, July 2026):

  1. Attack an enemy.
  2. On the same tick, click to pick up an item — this resets the attack animation.
  3. Click the enemy again to attack.
  4. Repeat the pickup/attack rhythm at approximately 400ms per click.

Alternating pickup-click and attack-click at this rhythm produces a near-every-tick successful hit, bypassing the weapon's normal attack speed.

Two ways to trigger the reset have been reported:

  • Attempting to pick up an item while carrying a full inventory (the pickup fails, but the animation still resets).
  • Dropping one item from your own inventory, then immediately clicking to pick it back up.

Which of these is the essential mechanic — a full inventory specifically, or simply any pickup-click on the right tick — is unconfirmed; both are recorded here rather than assuming one supersedes the other.

Best Location

The multi-combat zone with Plasma Spiders and Skeletons is well suited to this technique: both mobs guarantee a stacked 2× Bones drop, giving a steady supply to drop and re-pick as the reset trigger, without needing to carry filler items or wait for a genuinely full inventory.

Scope

Only confirmed for the 2h sword weapon class. Whether other weapon classes (swords, katanas, axes, pickaxes, staves, bows) respond to the same trick is untested — do not assume it generalizes.

Mechanic

tick-manipulation-2h-sword in-game observation Verified

Help verify whether this works with other weapon classes, whether a full inventory is strictly required or incidental, and the exact attack-speed improvement (hits per minute vs. normal) Accepted evidence: timed combat comparison or a test with a different weapon class.


Add this How to verify