Drilldown: Mechanics
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Mechanics
Use the filters below to narrow your results.
archery-combat-styles-xp (1) ·
bow-accepts-any-arrow-tier (1) ·
combat-progression-four-skills (1) ·
combat-xp-formula (1) ·
combat-xp-magic-formula (1) ·
combat-xp-magic-style (1) ·
combat-xp-melee-style-split (1) ·
combat-xp-ranged-style-split (1) ·
combat-xp-stamina-always (1) ·
combat-xp-total-per-hit (1) ·
magic-combat-xp (1) ·
melee-armour-magic-attack-penalty (1) ·
multi-combat-zones (1) ·
tick-manipulation-melee (1)
Archery combat styles and XP allocation (1) ·
Bows accept any arrow tier (1) ·
Combat progression spans four skills (1) ·
Combat XP formula (melee, Archery, and Magic) (1) ·
Magic combat XP and splashing (1) ·
Magic combat XP follows the same formula, plus a splash exception (1) ·
Magic combat XP formula, plus splash exception (1) ·
Melee armour Magic attack penalty (1) ·
Melee XP splits by combat style (1) ·
Multi-combat zones (1) ·
Ranged (Archery) XP splits by combat style (1) ·
Stamina gains XP on every combat hit (1) ·
Tick manipulation (melee) — PATCHED, no longer works (1) ·
Total combat XP per hit is damage × 4 (1)
Showing below up to 14 results in range #1 to #14.
