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Attack

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Revision as of 15:07, 8 July 2026 by GrizzledAlchemistb40f9cb5 (talk | contribs) (Adds XP Formula section: damage×4 total per hit; Attack gains XP from an Attack-only style (damage×4) and a shared split with Strength (damage×2 each); Stamina's damage×1 noted separately; CXP7 weapon-style mapping flagged unresolved; Magic explicitly excluded.)
Main Page / Skills / Attack

Attack

Attack is one of SankoQuest's 15 confirmed skills and one of the four skills that track combat progression, alongside Strength, Defense, and Stamina (verified in-game, July 2026). There is no single "Combat" skill in the skill panel; weapons, armor, mobs, drops, and other content shared across the combat skills are collected on the Combat hub. Exact in-game capitalization needs a skill-panel screenshot. What the Attack stat governs, its max level, and its XP curve are not yet documented.

Attack
One of the four combat skills, alongside Strength, Defense, and Stamina. What the Attack stat itself governs is not yet documented.

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Training

Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 Goblins west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the New Player Guide. Which of the four combat skills these spots train is unconfirmed.

XP Formula

Every combat hit awards total combat-skill XP equal to damage dealt × 4 (confirmed in-game, July 2026 — for example, a hit dealing 1 damage grants 4 total combat-skill XP). Melee has four abstract combat styles that this total is allocated across; Attack receives XP from two of them:

  • An Attack-only style: the full damage × 4 goes to Attack.
  • A shared style split 50/50 with Strength: damage × 2 goes to Attack and damage × 2 goes to Strength per hit.

The other two melee styles (Strength-only, Defense-only) send none of their XP to Attack. See Combat#Combat XP Formula for the full four-style melee breakdown and the three Archery styles.

Worked example confirmed in-game (from the Strength page, same damage × 4 base rate): 3 damage dealt under Strength's pure style gave 3 × 4 = 12 Strength XP.

Every combat hit also separately grants Stamina XP at a rate of damage × 1, regardless of style — see Stamina's XP Formula.

Which named per-weapon attack style (e.g. a sword's Stab, Lunge, Slash, or Block, already listed on the Combat weapon-style table) maps to Attack's pure-style vs. shared-style category is not yet confirmed — an open question, see Combat#Combat XP Formula. This formula was only reported for melee and Archery; Magic combat's XP allocation was not covered and should not be assumed to match.

Related

  • Strength, Defense, Stamina — the other combat skills
  • Combat — hub for weapons, armor, mobs, and drops shared across the combat skills
  • Skills — the full 15-skill census

name, verification_status in-game observation Verified

XP Formula section (combat-hit XP allocation) in-game observation Verified

Help verify what the Attack stat governs, its max level, and XP curve; also which per-weapon melee style (Stab/Lunge/Slash/Block etc.) maps to Attack's pure-style vs. shared-style XP category, and whether Magic combat grants Attack XP Accepted evidence: skill interface screenshot, XP capture, or tested combat data. Add it with {{Skill}}.

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Wiki task

Needs a verified source a skill-panel screenshot confirming the exact "Attack" name, plus level and XP curve data, and confirmation of which per-weapon melee style grants Attack's pure-style vs. shared-style XP Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.

Target page: Attack. Listed on SankoQuest:Open bounties.