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Strength

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Revision as of 15:08, 8 July 2026 by GrizzledAlchemistb40f9cb5 (talk | contribs) (Adds XP Formula section: damage×4 total per hit; Strength gains XP from a Strength-only style (damage×4, confirmed by the 3-damage→12 XP example) and a shared split with Attack (damage×2 each); Stamina's damage×1 noted separately; CXP7 mapping flagged unresolved; Magic explicitly excluded.)
Main Page / Skills / Strength

Strength

Strength is one of SankoQuest's 15 confirmed skills and one of the four skills that track combat progression, alongside Attack, Defense, and Stamina (verified in-game, July 2026). There is no single "Combat" skill in the skill panel; weapons, armor, mobs, drops, and other content shared across the combat skills are collected on the Combat hub. Exact in-game capitalization needs a skill-panel screenshot. What the Strength stat governs, its max level, and its XP curve are not yet documented.

Strength
One of the four combat skills, alongside Attack, Defense, and Stamina. What the Strength stat itself governs is not yet documented.

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Tools

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Training Methods

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Training

Early combat training spots (verified in-game, July 2026) are the camp of four aggressive level 2 Goblins west of the desert copper and tin rocks and the level 12 goblins near the grass-zone church — see the New Player Guide. Which of the four combat skills these spots train is unconfirmed.

XP Formula

Every combat hit awards total combat-skill XP equal to damage dealt × 4 (confirmed in-game, July 2026). Melee has four abstract combat styles that this total is allocated across; Strength receives XP from two of them:

  • A Strength-only style: the full damage × 4 goes to Strength — confirmed in-game, 3 damage dealt gave 3 × 4 = 12 Strength XP.
  • A shared style split 50/50 with Attack: damage × 2 goes to Strength and damage × 2 goes to Attack per hit.

The other two melee styles (Attack-only, Defense-only) send none of their XP to Strength. See Combat#Combat XP Formula for the full four-style melee breakdown and the three Archery styles.

Every combat hit also separately grants Stamina XP at a rate of damage × 1, regardless of style — see Stamina's XP Formula.

Which named per-weapon attack style (e.g. a sword's Stab, Lunge, Slash, or Block, already listed on the Combat weapon-style table) maps to Strength's pure-style vs. shared-style category is not yet confirmed — an open question, see Combat#Combat XP Formula. This formula was only reported for melee and Archery; Magic combat's XP allocation was not covered and should not be assumed to match.

Related

  • Attack, Defense, Stamina — the other combat skills
  • Combat — hub for weapons, armor, mobs, and drops shared across the combat skills
  • Skills — the full 15-skill census

name, verification_status in-game observation Verified

XP Formula section (combat-hit XP allocation) in-game observation Verified

Help verify what the Strength stat governs, its max level, and XP curve; also which per-weapon melee style (Stab/Lunge/Slash/Block etc.) maps to Strength's pure-style vs. shared-style XP category, and whether Magic combat grants Strength XP Accepted evidence: skill interface screenshot, XP capture, or tested combat data. Add it with {{Skill}}.

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Wiki task

Needs a verified source a skill-panel screenshot confirming the exact "Strength" name, plus level and XP curve data, and confirmation of which per-weapon melee style grants Strength's pure-style vs. shared-style XP Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.

Target page: Strength. Listed on SankoQuest:Open bounties.