Goblin
Verified
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Help verify spawn locations, combat stats, drops, respawn, and strategy
Accepted evidence: combat screenshot, drop evidence, or reviewed reader capture.
Add it with {{Drop}}.
Locations
Combat
| Hitpoints | 10/12 |
|---|---|
| Attack style | Melee |
| Weakness | Unknown |
| Aggression | Yes |
Drops
Overview
Goblin is a SankoQuest creature. Add verified locations, combat behavior, and drops as the community documents them.
Verification Needed
Help verify verified spawn locations and coordinates Accepted evidence: gameplay screenshot, official data, or reviewed wiki evidence.
Help verify combat level, hitpoints, attacks, weaknesses, and strategy Accepted evidence: gameplay screenshot, official data, or reviewed wiki evidence.
Help verify drop table with item, quantity, rarity, and source evidence Accepted evidence: gameplay screenshot, official data, or reviewed wiki evidence.
Gameplay Notes
Two goblin variants have been confirmed in play, at combat levels 2 and 13. Because the levels differ by area, the infobox and Combat section above record both values separated by a slash (combat level 2/13, hitpoints 10/12 — desert variant first). Both variants are aggressive melee attackers; no weakness data has been collected for either. An earlier report (2026-07-05) listed the grass-zone variant at combat level 12 and the desert camp at four goblins; a longer session on 2026-07-22 corrected these to level 13 and six goblins.
Level 2 goblins (desert)
Six aggressive level 2 goblins spawn in the desert at the map edge, north of the duel arena — equivalently, west of the tin and copper ore nodes. They fight with melee and have 10 hitpoints (measured by summing the damage numbers shown on the target across a full kill, checked on three separate goblins). Respawn is about 36 seconds (two measurements of 36 s, timed from the moment the previous goblin's drops became collectable). The desert zone's proper in-game name is unconfirmed; it is referred to here as "the desert zone". The camp is used by players for early combat training and for collecting coins and bones.
Across 101 recorded kills (2026-07-22), every kill dropped 1 Bones, and 52 of the 101 also dropped Coins (2–10 per drop). No other drops were observed.
Level 13 goblins (grass zone)
Six aggressive level 13 goblins spawn in the grass zone on the main landmass, north of the church, near the Elemental Altar. They fight with melee and have 12 hitpoints (same damage-sum method, checked on three separate goblins). Respawn is about 36–37 seconds (five measurements: 37/37/36/36/36 s, timed from the moment the previous goblin's drops became collectable).
Across 101 recorded kills (2026-07-22), every kill dropped 1 Bones; 30 of the 101 also dropped Coins (1–6 per drop), and 6 of the 101 dropped a Crafting Knife (always 1). No other drops were observed.
Combat XP
As with every mob, the skill trained is determined by the player's equipment and selected attack style, not by the goblin — see Combat for the full XP formula (4 XP per point of damage to the chosen combat skill, plus 1 Stamina XP per point of damage). A full kill therefore awards 4 × the goblin's hitpoints in the chosen combat skill(s) plus 1 × its hitpoints in Stamina: 40 + 10 XP for the level 2 variant, 48 + 12 XP for the level 13 variant.
Still Unverified
- Supporting screenshots for the 2026-07-22 session (stats, spawns, and drop tallies) have not yet been uploaded.
Help verify exact spawn points within each zone (only zone-level descriptions are recorded)
Accepted evidence: map or minimap screenshot.
Add it with {{Spawn}}.
Help verify attack and defence stats and weakness, for both variants
Accepted evidence: reviewed gameplay test or official data.
Add it with {{Mob}}.
- Drop figures are observed frequencies over 101-kill samples, not confirmed game-data rates; a drop rarer than roughly 1 in 100 could sit below the samples.
- The bone drop is matched to Bones (item 27) by name; the Small Bones variant was not explicitly ruled out.
Spawn Rows
Goblin
, 6 — level 2 variant (desert) Verified
Goblin
, 6 — level 13 variant (grass zone) Verified
Drop Rows
Both variants share the same mob page; the rows below are grouped by variant so the origin of each drop is unambiguous (each row's conditions field also records its variant).
Level 2 goblins (desert)
Bones Qty 1 Always 100% observed (101/101 kills) — level 2 (desert) Verified
Coins Qty 2–10 Common ~51% observed (52/101 kills) — level 2 (desert) Verified
Level 13 goblins (grass zone)
Bones Qty 1 Always 100% observed (101/101 kills) — level 13 (grass zone) Verified
Coins Qty 1–6 Common ~30% observed (30/101 kills) — level 13 (grass zone) Verified
Crafting Knife Qty 1 Uncommon ~6% observed (6/101 kills) — level 13 (grass zone) Verified
Evidence
variant combat levels and spawn locations in-game observation Unverified
drop rows for both variants in-game observation Unverified
variant combat levels, hitpoints, spawn quantities, aggression, and respawn timing in-game observation Verified
level 2 (desert) drop rows: quantities, observed rates, sample size in-game observation Verified
level 13 (grass zone) drop rows: quantities, observed rates, sample size in-game observation Verified