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Drilldown: SourceEvidence

SourceEvidence > target template : Item or Mechanic or Service

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evidence id:
target template: (Click arrow to add another value)
target field:
Accurate/Rapid XP allocation (1) · acquisition source (altar naming, presumed identity) (1) · acquisition source (Mixnometry recipe — input quantity and altar name) (3) · acquisition source (Mixnometry recipe — level requirement and altar name) (1) · acquisition source (Mixnometry recipe) (5) · Archery combat styles and XP allocation (1) · Archery combat styles and XP allocation (Magic scope note) (1) · bank locations (desert bank; Greentown bank) (1) · bank, barkeeper beer sales, and guard Energy Weed sales (1) · Bows accept any arrow tier (1) · combat formulas, style bonuses, and attack/defence style mappings (client data) (1) · Combat progression spans four skills (1) · Combat XP formula (melee, Archery, and Magic) (1) · full shop stock and prices (1) · item existence and catalog id (2) · Longrange XP split (1) · Magic combat XP and splashing (1) · Magic combat XP follows the same formula, plus a splash exception (1) · Magic combat XP formula, plus splash exception (1) · Melee armour Magic attack penalty (1) · Melee XP splits by combat style (1) · Multi-combat zones (1) · prices confirmed in-game (Fishing Rod, Lighter) (1) · Ranged (Archery) XP splits by combat style (1) · Ranged (Archery) XP splits by combat style (style names) (1) · shop stock (Fishing Rod, Crafting Knife) (1) · source (Mixnometry 30 combine) and absence of observed uses (1) · source (Mixnometry combine) and uses (Blast-tier spells) (1) · Stamina gains XP on every combat hit (1) · Stamina XP on every hit (1) · tick-manipulation-melee (1) · Total combat XP per hit is damage × 4 (1)
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