Archery
Archery
Archery is SankoQuest's ranged-combat skill, one of the game's 15 skills (verified in-game, July 2026). The final tutorial NPC gives the player a Bow and a set of arrows, and a bow works with any arrow tier and still grants Archery XP (both verified in-game, July 2026). Bows and arrows are fletched under the Crafting skill — see Fletching for the recipes and Equipment for gear. The Glacial Bow requires 25 Archery to use (verified in-game, July 2026) — the first confirmed Archery level gate. The other bow tiers' level requirements are unconfirmed, and whether each is an Archery or Crafting level is also unconfirmed — see Fletching#Bow Tiers. Archery's combat-hit XP formula is now documented (below); level unlocks beyond the Glacial Bow gate remain otherwise undocumented.
Combat Styles and XP
Mechanic
Ranged combat has three selectable styles: Accurate, Rapid, and Longrange (verified in-game, July 2026). This matches the game's own ranged combat-mode listing already documented on Combat (accurate/rapid/longrange), an independent cross-check on the names.
Every combat hit — melee or Archery alike — awards total combat-skill XP equal to damage dealt × 4 (verified in-game, July 2026; see Combat for melee's four styles). For Archery, how that total splits between skills depends on the style:
| Style | XP allocation (per point of damage) | Confirmation |
|---|---|---|
| Accurate | Presumed 4× damage, all to Archery | Not explicitly confirmed — inferred by parallel with melee's pure-category styles; treat as inference until directly tested |
| Rapid | Presumed 4× damage, all to Archery | Not explicitly confirmed — same inference caveat as Accurate |
| Longrange | 2× damage to Archery and 2× damage to Defense | Confirmed in-game, July 2026. Example given: 1 damage → 2 Archery XP + 2 Defense XP (4 total) |
In addition to the above, every combat hit — regardless of style, and regardless of whether it's melee or Archery — also grants Stamina XP equal to damage dealt × 1, on top of (not instead of) the combat-skill XP above. This is a general combat rule, not specific to Archery; see Combat for the same rule stated for melee.
Magic combat has since been confirmed (2026-07-08) to follow the same core damage × 4 / damage × 1 pattern, but it grants Magic XP and Stamina XP, not Archery XP — Magic hits do not train Archery. See Magic#Combat XP and Combat#Combat XP Formula for the full Magic breakdown, including the splash (0-damage) exception.
Accurate and Rapid: non-XP effects (open questions)
Two effects of these styles are named in-game but not yet quantified — separate from the XP question above:
- Accurate is reported to increase accuracy; the exact bonus is unstated.
- Rapid is reported to attack slightly faster than the other styles; the exact speed increase is unstated.
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skill existence in-game observation Verified
arrow tier compatibility in-game observation Verified
Glacial Bow use requirement (25 Archery) in-game observation Verified
Archery combat styles and XP allocation in-game observation Verified
Longrange XP split in-game observation Verified
Accurate/Rapid XP allocation in-game observation Unverified
Stamina XP on every hit in-game observation Verified
Archery combat styles and XP allocation (Magic scope note) in-game observation Unverified
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Needs a verified source Archery levels, XP, unlocks, Accurate/Rapid's exact non-XP effects, and direct confirmation of Accurate/Rapid's XP allocation Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.
Target page: Archery. Listed on SankoQuest:Open bounties.