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Page values for "Bronze Gauntlets"

"Items" values

1 row is stored for this page
FieldField typeValue
item_idInteger65
nameStringBronze Gauntlets
iconStringBronze Gauntlets
examineTextBronze Gauntlets
categoryStringequipment-hands
subtypeStringequipment
familyStringHands equipment
slotStringhands
stackableBooleanNo
tradeableBoolean
equipableBooleanYes
rarityString
valueInteger
weightFloat
level_reqInteger
token_idString
contractString
sourceStringSankoQuest public item API
verification_statusStringunverified

"EquipmentStats" values

1 row is stored for this page
FieldField typeValue
item_idInteger65
item_nameStringBronze Gauntlets
slotStringhands
combat_styleString
attackInteger
strengthInteger
defenceInteger
rangedInteger
magicInteger
stab_attackInteger2
slash_attackInteger2
crush_attackInteger2
magic_attackInteger
ranged_attackInteger
stab_defenceInteger1
slash_defenceInteger1
crush_defenceInteger1
magic_defenceInteger1
ranged_defenceInteger1
strength_bonusInteger2
ranged_strengthInteger
magic_damageString
attack_speedFloat
attack_rangeString
requirementsText
bonusesTextClient data lists ranged defence in three substyles — light 1, standard 1, heavy 1; the values are identical and are recorded here as a single ranged defence figure.
sourceStringClient data (sigma.sankoquest.com bundle, 2026-07-05)
verification_statusStringdatamine-candidate
evidenceTextbronze-gauntlets-client-data-2026-07-05

"SourceEvidence" values

1 row is stored for this page
FieldField typeValue
evidence_idStringbronze-gauntlets-client-data-2026-07-05
target_pageStringBronze Gauntlets
target_templateStringEquipmentStats
target_fieldStringcombat stat bonuses
evidence_typeStringclient data (datamine)
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringdatamine-candidate
notesTextAccording to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified.