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View table: SourceEvidence

Table structure:

  1. evidence_id - String (mandatory; unique)
  2. target_page - String
  3. target_template - String
  4. target_field - String
  5. evidence_type - String
  6. source_url - String
  7. captured_at - Date
  8. reviewer - String
  9. status - String
  10. notes - Text

This table has 337 rows altogether.

This table is defined by the template SourceEvidence.

Recreate data.

Page evidence id target page target template target field evidence type source url captured at reviewer status notes
2026-07-07 Patch (edit) patch-2026-07-07-notes-screenshot 2026-07-07 Patch Update full patch notes in-game screenshot 2026-07-07 official Photographed directly from the in-game patch notes panel; category headers as shown in-game.
2026-07-17 Patch (edit) patch-2026-07-17-notes-screenshot 2026-07-17 Patch Update full patch notes in-game screenshot 2026-07-17 official Photographed directly from the in-game patch notes panel, dated 07/17/26.
Adobe Town (edit) adobe-town-world-position-client-data-2026-07-08 Adobe Town Location World position (client data) client data (datamine) 2026-07-08 datamine-candidate Client data (game scene registry), 2026-07-08: Adobe Town's region node's own top-level transform gives world position (197.5, 6.112, 72.502) — high confidence, since it is the region's own direct source transform. 13 immediate children under the region node, per the same scene-graph extraction. Datamine-candidate; distinct from, and does not overwrite, the bot-owned game_position field above (currently a 0, 0, 0 placeholder).
Afroman (edit) afroman-colt-45-player-2026-07-05 Afroman NPC quests (Colt 45) in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: asking Afroman about his hair starts the Colt 45 quest; he asks for a Tin of Beer and Energy Weed and forgives the player on return. Name spelling confirmed by the in-game context menu (File:Afroman house.png); house southwest of the Greentown bank; rewards not recorded.
Air Blast (edit) air-blast-cast-cost-2026-07-05 Air Blast Recipe cast cost (shard inputs) in-game observation 2026-07-05 superseded Superseded 2026-07-05: the 1 Air Shard + 1 Spirit Shard cost recorded here was Air Missile's cast cost, misattributed to Air Blast. Resolved by air-blast-spellbook-2026-07-05; see Air Missile.
Air Blast (edit) air-blast-spellbook-2026-07-05 Air Blast Recipe level_req, cast cost (shard inputs), base_max_hit in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05 (full spellbook check): Air Blast is Magic 17, costs 2 Air Shards + 1 Void Shard per cast, and has a max hit of 9. Matches the datamined recipe row exactly.
Air Missile (edit) air-missile-cast-cost-2026-07-05 Air Missile Recipe cast cost (shard inputs) in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: one cast consumes 1 Air Shard + 1 Spirit Shard. Matches the datamined recipe row. Also resolves the reconciliation note formerly on Air Blast: that earlier 1 Air + 1 Spirit report was Air Missile's cost.
Air Missile (edit) air-missile-first-spell-2026-07-05 Air Missile Recipe unlock (first spell) in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: Air Missile is the first spell in the spellbook, unlocked at Magic level 1, matching the datamined level requirement.
Air Missile (edit) air-missile-max-hit-2026-07-05 Air Missile Recipe base_max_hit in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: Air Missile's max hit is 2. Matches the datamined base_max_hit.
Air Shard (edit) air-shard-mixnometry-recipe-final-2026-07-08 Air Shard Item acquisition source (Mixnometry recipe — level requirement and altar name) in-game observation 2026-07-08 needs-review Verified in-game, 2026-07-08: Mixnometry level 1 confirmed for the Air Shard recipe (previously unconfirmed); "grass-zone altar" confirmed as the official Elemental Altar, the same altar used for the Water, Earth, and Fire Shard recipes. Source: In-game, 2026-07-08.
Air Shard (edit) air-shard-mixnometry-source-2026-07-05 Air Shard Item acquisition source (Mixnometry recipe) in-game observation 2026-07-05 needs-review Verified in-game, 2026-07-05: 2 Feathers crafted into Air Shards at the grass-zone altar. Skill name confirmed (capitalization unverified); altar area on world map screenshot "World map overview.png" (upload pending).
Anvil Node (edit) anvil-node-adobe-town-name-2026-07-08 Anvil Node Gameplay Notes (Adobe Town name) in-game observation 2026-07-08 gameplay-verified Verified in-game, July 2026: the desert-bank cluster (bank, furnace, anvil, Buns Remilio's shop) is known as Adobe Town. Scope note: this names the settlement at the bank, not the wider desert zone.
Anvil Node (edit) anvil-node-desert-bank-2026-07-05 Anvil Node Spawn spawn_id=anvil-desert-bank in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05. Supporting screenshot: World map overview.png (upload pending).
Archery (edit) archery-accurate-rapid-inference-2026-07-08 Archery Mechanic Accurate/Rapid XP allocation in-game observation 2026-07-08 needs-review NOT explicitly confirmed, 2026-07-08: Accurate and Rapid are presumed (by pattern with melee's pure-category styles) to award pure Archery XP at 4× damage. This is an inference, not a directly observed result — flagged pending a dedicated test. Accurate's accuracy bonus and Rapid's attack-speed increase are separately unquantified and unrelated to this XP question.
Archery (edit) archery-any-arrow-tier-2026-07-05 Archery arrow tier compatibility in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: a bow grants Archery XP with any arrow tier.
Archery (edit) archery-combat-xp-base-2026-07-08 Archery Mechanic Archery combat styles and XP allocation in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4 (two examples given: 1 damage → 4 XP total; 3 damage on a melee style → 12 XP, see Combat). Ranged/Archery has three styles — Accurate, Rapid, Longrange — matching the client's own ranged combat-mode enum (already datamined, cross-validated as of 2026-07-08).
Archery (edit) archery-glacial-bow-gate-2026-07-05 Archery Glacial Bow use requirement (25 Archery) in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: equipping/using the Glacial Bow requires Archery 25.
Archery (edit) archery-longrange-split-2026-07-08 Archery Mechanic Longrange XP split in-game observation 2026-07-08 gameplay-verified Confirmed in-game, 2026-07-08: Longrange splits XP 50/50 between Archery and Defense. Example given: 1 damage → 2 Archery XP + 2 Defense XP.
Archery (edit) archery-magic-xp-scope-2026-07-08 Archery Mechanic Archery combat styles and XP allocation (Magic scope note) in-game observation 2026-07-08 needs-review Magic combat separately confirmed (2026-07-08) to follow the same damage×4/damage×1 pattern for its own skill (Magic + Stamina), not Archery. Magic hits do not grant Archery XP.
Archery (edit) archery-skill-census-2026-07-05 Archery Skill skill existence in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: Archery is one of the game's 15 skills and is its ranged-combat skill. Exact in-game capitalization needs a skill-panel screenshot.
Archery (edit) archery-stamina-xp-2026-07-08 Archery Mechanic Stamina XP on every hit in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: every combat hit, regardless of style, additionally grants Stamina XP equal to damage dealt × 1, on top of the combat-skill XP. Stated as a general combat rule (examples given for melee on the Combat page), not observed separately for Archery specifically, but reported in-game as applying "regardless of style."
Arrow Shaft (edit) arrow-shaft-fletch-2026-07-05 Arrow Shaft Recipe fletch-log-arrow-shaft / fletch-bronze-arrow-15 in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: arrow shafts are cut from logs with a Crafting Knife; the current arrow recipe combines shafts with arrowheads for 15 arrows.
Attack (edit) attack-combat-xp-formula-2026-07-08 Attack Skill XP Formula section (combat-hit XP allocation) in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4, confirmed by two examples (1 damage → 4 XP total; 3 damage under Strength's pure style → 12 Strength XP). Attack gains XP under an Attack-only style (damage × 4) and a shared style split 50/50 with Strength (damage × 2 each). Stamina separately gains damage × 1 XP on every hit regardless of style. Mapping from named per-weapon melee styles (Stab/Lunge/Slash/Block etc.) to the four abstract XP categories is unconfirmed. Magic combat separately confirmed (2026-07-08) to grant Magic XP (damage × 4) and Stamina XP (damage × 1), plus 2 Magic XP on a splash — it does not grant Attack XP.
Attack (edit) attack-skill-census-2026-07-05 Attack Skill name, verification_status in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: Attack appears in the 15-skill census (see [[Skills]]). Exact in-game capitalization needs a skill-panel screenshot.
Bandit (edit) bandit-camp-datamine-coords-2026-07-08 Bandit Spawn spawn coordinates (approximate camp position, cross-reference only) client datamine 2026-07-08 datamine-candidate Datamined 2026-07-08 from the client-side game scene registry: a region node named "bandit camp" (direct name match), centroid-estimated at world position (84.438, 6.683, 60.448) from 11 tightly-clustered immediate children (tent, rock, and camp-rock objects), since the region node itself carries no direct transform — medium confidence. Position is consistent with, but not independent confirmation of, the existing "north of Greentown" report: Greentown's own region node sits at approximately (374, 6.773, 289.5) in the same data, and the camp's much lower value on that axis matches a smaller-is-north reading already implied by that report. Not gameplay-verified — datamine-candidate only. Source: Client data (game scene registry), 2026-07-08.
Bandit (edit) bandit-camp-sighting-2026-07-05 Bandit Mob name, combat level, spawn location, and observed drops in-game observation 2026-07-05 needs-review Verified in-game, 2026-07-05: a bandit camp north of Greentown with combat-level-18 Bandits. They seem to only drop Bones — only Bones observed so far, from a small number of kills. Name as recorded in firsthand play; exact spelling and capitalization unconfirmed. No datamine catalog entry exists for this mob yet.
Bandit (edit) bandit-level-recheck-2026-07-07 Bandit Mob combat level in-game observation 2026-07-07 needs-review Re-checked in-game, 2026-07-07, following the [[2026-07-07 Patch]]'s "High level monster rebalance" note. Bandit remains combat level 18 — unchanged. Contrasts with Skeleton, Plasma Spider, Lil Dragon, and Dragon, all of which changed combat level in the same patch; suggests (but does not confirm) that the rebalance was scoped to higher-level mobs.
Bank Node (edit) bank-node-adobe-town-name-2026-07-08 Bank Node Gameplay Notes (Adobe Town name) in-game observation 2026-07-08 gameplay-verified Verified in-game, July 2026: the desert-bank cluster (bank, furnace, anvil, Buns Remilio's shop) is known as Adobe Town. Scope note: this names the settlement at the bank, not the wider desert zone.
Bank Node (edit) bank-node-desert-bank-2026-07-05 Bank Node Spawn spawn_id=bank-desert-bank in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05. Supporting screenshot: World map overview.png (upload pending).
Banking (edit) banking-adobe-town-name-2026-07-08 Banking Bank Locations (Adobe Town name) in-game observation 2026-07-08 gameplay-verified Verified in-game, July 2026: the desert-bank cluster (bank, furnace, anvil, Buns Remilio's shop) is known as Adobe Town. Scope note: this names the settlement at the bank, not the wider desert zone.
Banking (edit) banking-locations-player-report-2026-07-05 Banking Service bank locations (desert bank; Greentown bank) in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05. Supported by an in-game world-map screenshot, pending upload as World map overview.png.
Barkeep Shop (edit) barkeep-shop-tin-of-beer-player-2026-07-05 Barkeep Shop ShopStock Tin of Beer stock and Greentown location in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: a Tin of Beer bought from the barkeeper in Greentown during the Colt 45 quest. Matched to this shop record by its Tin of Beer stock and Greentown keeper id. The 5 Coins price is from game data and has not been confirmed in-game.
Bartender Shop (edit) bartender-shop-remilio-identity-2026-07-08 Bartender Shop Shop shopkeeper identity (shop_id apache_general_store / npc_apache_5) in-game observation 2026-07-08 gameplay-verified Confirmed in-game, 2026-07-08: this shop's full six-item stock is Buns Remilio's shop, directly across from the furnace in Adobe Town. Formerly a suspected-but-unconfirmed datamine match; now directly confirmed. See Buns Remilio for the gameplay-verified prices.
Bestiary (edit) bestiary-mob-areas-2026-07-05 Bestiary Spawn documented mob areas in-game observation 2026-07-05 needs-review Verified in-game, 2026-07-05. Structured Spawn and Drop rows live on the individual mob pages. Supporting world-map screenshot: File:World map overview.png.
Bones (edit) bones-bury-action-datamine-2026-07-08 Bones Bury context-menu action (existence) client data (datamine) 2026-07-08 datamine-candidate Client code confirms Bones has a distinct "Bury" context-menu action, using the same server-call mechanism as Eat/Drink. Bones is the only item observed with this action. Datamine-candidate — confirms the action exists but not what skill or XP it grants.
Bones (edit) bones-bury-xp-2026-07-08 Bones XP granted by burying in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: burying a Bones grants 5 XP. The skill credited was not shown/recorded on-screen; Psalms is the leading hypothesis (see Psalms page), not yet confirmed.
Bow (edit) bow-any-arrow-tier-2026-07-05 Bow arrow tier compatibility in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: a bow grants Archery XP with any arrow tier (the in-game skill list, verified 2026-07-05, names the ranged skill Archery).
Bow (edit) bow-client-data-2026-07-05 Bow EquipmentStats combat stats and combat modes client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05; combat modes from the weapon style table in the same chunk (lines 366-415). Datamined evidence — not yet gameplay-verified.
Bow (edit) bow-stringing-crafting-xp-2026-07-08 Bow Crafting XP for stringing in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: stringing a Bow gives 5 Crafting XP.
Bow (edit) bow-tutorial-reward-2026-07-05 Bow tutorial acquisition in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: the final tutorial NPC gives a bow and a set of arrows; the arrow tier was not recorded.
Bronze 2hd Sword (edit) bronze-2hd-sword-client-data-2026-07-05 Bronze 2hd Sword EquipmentStats combat stats and attack styles client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05; attack styles from the weapon style table in the same chunk (lines 366-415). Datamined evidence — not yet gameplay-verified.
Bronze Arrow (edit) bronze-arrow-recipe-2026-07-05 Bronze Arrow Recipe fletch-bronze-arrow-15 in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: arrow shafts plus arrowheads instantly yield 15 arrows (arrowhead tier not noted; bronze inferred); former two-step recipe replaced early in Sigma.
Bronze Arrowhead (edit) bronze-arrowhead-recipe-2026-07-05 Bronze Arrowhead Recipe fletch-bronze-arrow-15 in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: arrow shafts combined with arrowheads instantly yield 15 arrows; the arrowhead tier was not recorded (bronze inferred), and per-craft quantities are unconfirmed.
Bronze Axe (edit) bronze-axe-client-data-2026-07-05 Bronze Axe EquipmentStats combat stats and attack styles client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05; attack styles from the weapon style table in the same chunk (lines 366-415). Datamined evidence — not yet gameplay-verified.
Bronze Bar (edit) bronze-bar-obtain-2026-07-05 Bronze Bar How to Obtain in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: copper and tin smelt into a Bronze Bar; performed during the tutorial before smithing a sword.
Bronze Boots (edit) bronze-boots-client-data-2026-07-05 Bronze Boots EquipmentStats combat stat bonuses client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified.
Bronze Chestplate (edit) bronze-chestplate-client-data-2026-07-05 Bronze Chestplate EquipmentStats combat stat bonuses client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified.
Bronze Gauntlets (edit) bronze-gauntlets-client-data-2026-07-05 Bronze Gauntlets EquipmentStats combat stat bonuses client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified.
Bronze Helmet (edit) bronze-helmet-client-data-2026-07-05 Bronze Helmet EquipmentStats combat stat bonuses client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified.
Bronze Katana (edit) bronze-katana-client-data-2026-07-05 Bronze Katana EquipmentStats combat stats and attack styles client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05; attack styles from the weapon style table in the same chunk (lines 366-415). Datamined evidence — not yet gameplay-verified.
Bronze Kiteshield (edit) bronze-kiteshield-client-data-2026-07-05 Bronze Kiteshield EquipmentStats combat stat bonuses client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified.
Bronze Leggings (edit) bronze-leggings-client-data-2026-07-05 Bronze Leggings EquipmentStats combat stat bonuses client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified.
Bronze Pickaxe (edit) bronze-pickaxe-client-data-2026-07-05 Bronze Pickaxe EquipmentStats combat stats, attack styles, and shop price client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955); attack styles from the weapon style table in the same chunk (lines 366-415); shop price from the static shop table in chunk e5c8f07ca20c8363.js (lines 3537-3632). All from the sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified.
Bronze Shield (edit) bronze-shield-client-data-2026-07-05 Bronze Shield EquipmentStats combat stat bonuses client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified.
Bronze Short Sword (edit) bronze-short-sword-client-data-2026-07-05 Bronze Short Sword EquipmentStats combat stats and attack styles client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05; attack styles from the weapon style table in the same chunk (lines 366-415). Datamined evidence — not yet gameplay-verified.
Buns Detec (edit) buns-detec-adobe-town-name-2026-07-08 Buns Detec Spawn Verified Location (Adobe Town) in-game observation 2026-07-08 gameplay-verified Verified in-game, July 2026: Buns Detec is found in Adobe Town, the settlement at the desert bank. Exact spot within the settlement not recorded — this narrows, but does not fully resolve, the earlier "nearby the desert bank" report.
Buns Detec (edit) buns-detec-desert-adventure-step-2026-07-06 Buns Detec Desert Adventure involvement (crushed weed request) in-game observation 2026-07-06 gameplay-verified Verified in-game, 2026-07-06: Detec asks for crushed weed as part of Desert Adventure.
Buns Detec (edit) buns-detec-dialogue-player-2026-07-05 Buns Detec Dialogue dialogue line near the desert bank in-game observation 2026-07-05 gameplay-verified Line transcribed verbatim from an in-game conversation, 2026-07-05. Location reported only as "nearby" the desert bank; the detective appearance is an observed visual description, not an in-game label. The hint reading toward Desert Adventure is a player interpretation, not in-game text.
Buns Kev (edit) buns-kev-adobe-town-name-2026-07-08 Buns Kev Spawn Verified Location (Adobe Town name) in-game observation 2026-07-08 gameplay-verified Verified in-game, July 2026: the desert-bank cluster (bank, furnace, anvil, Buns Remilio's shop, and NPCs Buns Kev/Buns Detec/Buns Orange) is known as Adobe Town. Scope note: this names the settlement at the bank itself, not the wider desert zone, whose proper name remains unconfirmed.
Buns Kev (edit) buns-kev-dialogue-player-2026-07-05 Buns Kev Dialogue dialogue line at the desert bank in-game observation 2026-07-05 gameplay-verified Line transcribed verbatim from an in-game conversation, 2026-07-05. The hint reading toward Desert Adventure is a player interpretation, not in-game text.
Buns Kev (edit) buns-kev-spawn-player-2026-07-05 Buns Kev Spawn Buns Kev at the desert bank in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: Buns Kev stands at the desert bank (furnace and anvil, north of the desert lake).
Buns Orange (edit) buns-orange-adobe-town-name-2026-07-08 Buns Orange Spawn Verified Location (Adobe Town) in-game observation 2026-07-08 gameplay-verified Verified in-game, July 2026: Buns Orange is found in Adobe Town, the settlement at the desert bank. Whether this is the specific "village" referenced in his dialogue line is a likely but unconfirmed reading, not stated in-game. Exact spot within the settlement not recorded.
Buns Orange (edit) buns-orange-dialogue-player-2026-07-05 Buns Orange Dialogue dialogue line ("this village") in-game observation 2026-07-05 gameplay-verified Line transcribed verbatim from an in-game conversation, 2026-07-05. Location of the conversation not recorded. The hint reading toward Desert Adventure is a player interpretation, not in-game text.
Buns Remilio (edit) buns-remilio-adobe-town-name-2026-07-08 Buns Remilio Spawn Location Notes (Adobe Town name) in-game observation 2026-07-08 gameplay-verified Verified in-game, July 2026: the desert-bank cluster (bank, furnace, anvil, Buns Remilio's shop, and NPCs Buns Kev/Buns Detec/Buns Orange) is known as Adobe Town. Scope note: this names the settlement at the bank itself, not the wider desert zone, whose proper name remains unconfirmed.
Buns Remilio (edit) buns-remilio-datamine-shop-identity-2026-07-08 Buns Remilio Full stock (datamine cross-reference) client data (datamine) 2026-07-08 datamine-candidate Client shop table for shop_id apache_general_store (the Bartender Shop page) lists Bundle of Sticks 2 Coins, Lighter 5 Coins, Fishing Net 5 Coins, Fishing Rod 5 Coins, Bronze Pickaxe 6 Coins, Crafting Knife 5 Coins. Matches Buns Remilio's two directly-observed prices (Fishing Rod, Lighter) and his separately-confirmed Crafting Knife stock, with zero mismatches — a strong but unconfirmed identification of Buns Remilio as the shopkeeper behind this shop_id/npc_apache_5. Not asserted as fact; the direct NPC-to-shopkeeper link has not been observed in-game.
Buns Remilio (edit) buns-remilio-full-stock-confirmed-2026-07-08 Buns Remilio Service full shop stock and prices in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: Buns Remilio's full stock is Fishing Rod 5gp, Lighter 5gp, Fishing Net 5gp, Bronze Pickaxe 5gp, Bundle of Sticks 2gp, Crafting Knife 5gp — directly across from the furnace in Adobe Town. This confirms the earlier datamine-based shop-identity cross-reference (Buns Remilio = the apache_general_store shop, formerly presented as a separate "Bartender Shop"). Bronze Pickaxe's price (5gp) disagrees with the datamined 6gp; the firsthand value is used as primary.
Buns Remilio (edit) buns-remilio-location-player-2026-07-05 Buns Remilio Spawn location (desert bank) in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: found at the desert bank in the desert zone; the zone's in-game name is unconfirmed. The world-map screenshot [[:File:World map overview.png|World map overview.png]] supports the zone-level geography only.
Buns Remilio (edit) buns-remilio-prices-2026-07-08 Buns Remilio Service prices confirmed in-game (Fishing Rod, Lighter) in-game observation 2026-07-08 gameplay-verified Verified in-game, July 2026: Fishing Rod costs 5 Coins and Lighter costs 5 Coins. Crafting Knife was not restated in this report; its price is not directly observed.
Buns Remilio (edit) buns-remilio-shop-player-2026-07-05 Buns Remilio Service shop stock (Fishing Rod, Crafting Knife) in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: Buns Remilio sells a Fishing Rod and a Crafting Knife at the desert bank. Prices not recorded.
Calculators (edit) calc-combat-xp-base-2026-07-08 Calculators Mechanic Combat XP formula (melee, Archery, and Magic) in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: total combat-skill XP per hit = damage × 4, confirmed by two examples (1 damage → 4 XP total; 3 damage on melee Strength-only → 12 XP). Stamina always gains damage × 1 XP in addition, confirmed by two further examples. This entry documents the base melee/Archery observations; Magic's own confirmation (base formula plus the splash exception) is recorded separately below in calc-combat-xp-magic-2026-07-08. 100% gameplay-observed; the client has no XP-per-hit data.
Calculators (edit) calc-combat-xp-cxp7-2026-07-08 Calculators GuideMethod melee style-name-to-category mapping in-game observation 2026-07-08 needs-review OPEN as of 2026-07-08: the already-datamined per-weapon style names (Stab/Lunge/Slash/Block, Chop/Hack/Smash/Block, etc. — see Combat's weapon-style table) are not yet mapped to the four abstract melee XP categories. Flagged as an open bounty; do not guess an OSRS-style mapping.
Calculators (edit) calc-combat-xp-magic-2026-07-08 Calculators Mechanic Magic combat XP formula, plus splash exception in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: Magic combat XP = damage × 4 to Magic (100% single-skill, no split) plus damage × 1 to Stamina, matching the pattern already confirmed for melee/Archery. Splashing (0-damage miss) confirmed to still grant a flat 2 Magic XP. Whether a splash grants Stamina XP is not stated — treated as presumed 0, not confirmed. Resolves the earlier open question on Magic combat XP scope.
Camel (edit) camel-drops-player-report-2026-07-05 Camel Drop drop table in-game observation 2026-07-05 needs-review Verified in-game, 2026-07-05: bones are the camel's only drop. Item matched to Bones (item 27) by name; the Small Bones variant was not explicitly distinguished. Quantity per kill not recorded.
Camel (edit) camel-spawn-player-report-2026-07-05 Camel Spawn spawn location and combat level in-game observation 2026-07-05 needs-review Verified in-game, 2026-07-05: camels spawn around the post-tutorial arrival area in the southern desert zone; combat level 3, matching the level already posted in the 2026-07-05 Camel page edit. Supporting world-map screenshot "World map overview.png" upload pending.
Cherry Bow (edit) cherry-bow-client-data-2026-07-05 Cherry Bow EquipmentStats combat stats and combat modes client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05; combat modes from the weapon style table in the same chunk (lines 366-415). Datamined evidence — not yet gameplay-verified.
Cherry Log (edit) cherry-log-location-2026-07-08 Cherry Log tree location in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: cherry trees stand by the bubba bass fishing spot, slightly north of the Elemental Altar.
Chicken (edit) chicken-drops-player-report-2026-07-05 Chicken Drop Feather drop in-game observation 2026-07-05 needs-review Verified in-game, 2026-07-05: chickens drop feathers. Quantity per kill and the rest of the drop table unconfirmed. Spawn location not confirmed.
Coal (edit) coal-uses-obtain-2026-07-05 Coal How to Obtain in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: Mining 25 unlocks coal; coal northwest of the cow field near the spiders and in a multi-combat zone east of the spiders; 1 coal + 1 iron smelt a Steel Bar at Smithing 30. Supporting screenshot: World map overview.png (upload pending).
Coal Node (edit) coal-node-gate-2026-07-05 Coal Node ToolRequirement requirement_id=coal-node-mining-25 in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: Mining 25 unlocks coal ore.
Coal Node (edit) coal-node-locations-2026-07-05 Coal Node Spawn spawn_id=coal-node-spider-area, coal-node-multicombat-east in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05. Supporting screenshot: World map overview.png (upload pending).
Colt 45 (edit) colt-45-quest-journal-2026-07-05 Colt 45 Quest quest name, confirmed verbatim from the Quest Journal screenshot 2026-07-05 gameplay-verified The Quest Journal lists the quest as "Colt 45" ([[:File:Quest journal.png]], captured 2026-07-05). Its journal entry renders green, consistent with green marking completed quests.
Colt 45 (edit) colt-45-walkthrough-player-2026-07-05 Colt 45 QuestStep quest walkthrough steps in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: full quest completion. Quest and NPC name spellings since confirmed by screenshots (quest journal; context menu). The quest gives no reward.
Combat (edit) combat-arkride-community-theory-2026-07-08 Combat weapon-style-to-XP-category mapping (community theory) community claim (third-party, unconfirmed) 2026-07-08 needs-review Reported via a public chat message from a community member ("ArkRide"), 2026-07-08, proposing SankoQuest reuses OSRS's per-style level-boost pattern. Self-hedged by the source for two of the four styles. Not gameplay-verified, not datamine-confirmed, not independently tested.
Combat (edit) combat-bow-any-arrow-2026-07-05 Combat Mechanic Bows accept any arrow tier in-game observation 2026-07-05 needs-review Verified in-game, 2026-07-05.
Combat (edit) combat-client-data-2026-07-05 Combat Mechanic combat formulas, style bonuses, and attack/defence style mappings (client data) client data sigma.sankoquest.com bundle 2026-07-05 needs-review Client data (sigma.sankoquest.com bundle, 2026-07-05). Formulas from chunk e5c8f07ca20c8363.js (combat class, beautified lines ~11704–11864); weapon style table and substyle/mode helpers from chunk c12a64812e41c536.js (lines 366–425). Datamine-candidate: combat is server-authoritative and these client-side formulas are unverified against live behavior.
Combat (edit) combat-four-skills-2026-07-05 Combat Mechanic Combat progression spans four skills in-game observation 2026-07-05 needs-review Verified in-game, 2026-07-05: the skill panel tracks Attack, Strength, Defense, and Stamina as separate skills; no single "Combat" skill exists. Exact in-game capitalization of the skill names needs a skill-panel screenshot.
Combat (edit) combat-melee-magic-penalty-2026-07-05 Combat Mechanic Melee armour Magic attack penalty in-game observation 2026-07-05 needs-review Verified in-game, 2026-07-05.
Combat (edit) combat-multi-combat-zone-2026-07-05 Combat Mechanic Multi-combat zones in-game observation 2026-07-05 needs-review Verified in-game, 2026-07-05. Supporting world-map screenshot "World map overview.png" upload pending.
Combat (edit) combat-priest-heal-2026-07-05 Combat NPC Priest healing during combat in-game observation 2026-07-05 needs-review Verified in-game, 2026-07-05: Priests near the grass-zone cow field are attackable and heal players on request mid-combat. Exact NPC name unconfirmed; no NPC page created yet.
Combat (edit) combat-ranger-set-availability-2026-07-05 Combat ranger armour availability (unconfirmed) in-game observation 2026-07-05 needs-review Heard in-game, 2026-07-05 (unconfirmed): only the Ranger Chestplate is currently obtainable from the ranger armour set. Recorded as hearsay; not asserted.
Combat (edit) combat-xp-magic-style-2026-07-08 Combat Mechanic Magic combat XP follows the same formula, plus a splash exception in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: Magic combat XP follows the same damage × 4 (to Magic) / damage × 1 (to Stamina) pattern as melee's pure styles. Confirmed by two examples: 1 damage → 4 Magic XP + 1 Stamina XP; 2 damage → 8 Magic XP + 2 Stamina XP. Also confirmed: splashing (a 0-damage miss) still grants a flat 2 Magic XP. Whether a splash grants Stamina XP is not stated — treated as a presumed 0, not confirmed. Resolves the earlier open question on Magic combat XP scope.
Combat (edit) combat-xp-melee-style-split-2026-07-08 Combat Mechanic Melee XP splits by combat style in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: melee has four abstract XP styles — Attack-only, Strength-only, Defense-only, and a combined style splitting 2× damage to Attack and 2× damage to Strength. These are abstract categories; mapping to the named weapon attack styles (Stab/Lunge/Slash/Block etc.) is unconfirmed — see the open question in the Combat XP Formula section.
Combat (edit) combat-xp-ranged-style-names-datamine-2026-07-08 Combat Mechanic Ranged (Archery) XP splits by combat style (style names) client data (datamine) 2026-07-08 datamine-candidate The client's combat-mode enum (see Combat style bonuses / Weapon attack styles above; chunk e5c8f07ca20c8363.js / c12a64812e41c536.js, captured 2026-07-05) lists ranged modes as accurate/rapid/longrange — an exact match to the three ranged combat style names reported in-game 2026-07-08. Adds a second, independent source for the style names only; does not confirm the XP split for Accurate/Rapid.
Combat (edit) combat-xp-ranged-style-split-2026-07-08 Combat Mechanic Ranged (Archery) XP splits by combat style in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: Archery's Longrange style splits XP 2× damage to Archery and 2× damage to Defense (example: 1 damage → 2 Archery + 2 Defense). Accurate and Rapid are reported as likely pure-Archery-XP styles by pattern with melee, but this is an inference, not directly confirmed.
Combat (edit) combat-xp-stamina-always-2026-07-08 Combat Mechanic Stamina gains XP on every combat hit in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: Stamina gains damage × 1 XP on every combat hit regardless of style, in addition to the damage × 4 combat-skill XP. Confirmed by two examples: 1 damage → 1 Stamina XP (alongside 4 Strength XP); 2 damage → 2 Stamina XP (alongside 8 Strength XP).
Combat (edit) combat-xp-total-per-hit-2026-07-08 Combat Mechanic Total combat XP per hit is damage × 4 in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4. Confirmed by two examples: 1 damage → 4 XP total; 3 damage under a melee Strength-only style → 12 XP to Strength (3×4=12).
Combat Dummy (edit) combat-dummy-observations-2026-07-05 Combat Dummy Mob combat level, hit-for-1 damage with XP, and location context in-game observation 2026-07-05 needs-review Verified in-game, 2026-07-05: the Combat Dummy is combat level 999, and hits on it sometimes land for 1 damage and grant XP (which skill's XP was not recorded). Noted while documenting the bandit camp north of Greentown; the at-the-camp placement is contextual rather than separately confirmed. XP rate and intended purpose unknown.
Cooked Brown Trout (edit) cooked-brown-trout-client-data-2026-07-05 Cooked Brown Trout shop stock and price client data (datamine) 2026-07-05 datamine-candidate According to client data (July 2026): buy prices taken verbatim from the static shop table in web client chunk e5c8f07ca20c8363.js (const tF, beautified lines 3537-3632), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified.
Cooked Brown Trout (edit) cooked-brown-trout-heal-2026-07-08 Cooked Brown Trout healing value in-game observation 2026-07-08 gameplay-verified Verified in-game, 2026-07-08: eating a Cooked Brown Trout heals 10 HP.
Cooked Brown Trout (edit) cooked-brown-trout-source-2026-07-05 Cooked Brown Trout How to Obtain in-game observation 2026-07-05 gameplay-verified Verified in-game, 2026-07-05: brown trout are cooked for Cooking training from level 15 onward.

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