View table: SourceEvidence
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Table structure:
- evidence_id - String (mandatory; unique)
- target_page - String
- target_template - String
- target_field - String
- evidence_type - String
- source_url - String
- captured_at - Date
- reviewer - String
- status - String
- notes - Text
This table has 337 rows altogether.
This table is defined by the template SourceEvidence.
| Page | evidence id | target page | target template | target field | evidence type | source url | captured at | reviewer | status | notes |
|---|---|---|---|---|---|---|---|---|---|---|
| 2026-07-07 Patch (edit) | patch-2026-07-07-notes-screenshot | 2026-07-07 Patch | Update | full patch notes | in-game screenshot | 2026-07-07 | official | Photographed directly from the in-game patch notes panel; category headers as shown in-game. | ||
| 2026-07-17 Patch (edit) | patch-2026-07-17-notes-screenshot | 2026-07-17 Patch | Update | full patch notes | in-game screenshot | 2026-07-17 | official | Photographed directly from the in-game patch notes panel, dated 07/17/26. | ||
| Adobe Town (edit) | adobe-town-world-position-client-data-2026-07-08 | Adobe Town | Location | World position (client data) | client data (datamine) | 2026-07-08 | datamine-candidate | Client data (game scene registry), 2026-07-08: Adobe Town's region node's own top-level transform gives world position (197.5, 6.112, 72.502) — high confidence, since it is the region's own direct source transform. 13 immediate children under the region node, per the same scene-graph extraction. Datamine-candidate; distinct from, and does not overwrite, the bot-owned game_position field above (currently a 0, 0, 0 placeholder). | ||
| Afroman (edit) | afroman-colt-45-player-2026-07-05 | Afroman | NPC | quests (Colt 45) | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: asking Afroman about his hair starts the Colt 45 quest; he asks for a Tin of Beer and Energy Weed and forgives the player on return. Name spelling confirmed by the in-game context menu (File:Afroman house.png); house southwest of the Greentown bank; rewards not recorded. | ||
| Air Blast (edit) | air-blast-cast-cost-2026-07-05 | Air Blast | Recipe | cast cost (shard inputs) | in-game observation | 2026-07-05 | superseded | Superseded 2026-07-05: the 1 Air Shard + 1 Spirit Shard cost recorded here was Air Missile's cast cost, misattributed to Air Blast. Resolved by air-blast-spellbook-2026-07-05; see Air Missile. | ||
| Air Blast (edit) | air-blast-spellbook-2026-07-05 | Air Blast | Recipe | level_req, cast cost (shard inputs), base_max_hit | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05 (full spellbook check): Air Blast is Magic 17, costs 2 Air Shards + 1 Void Shard per cast, and has a max hit of 9. Matches the datamined recipe row exactly. | ||
| Air Missile (edit) | air-missile-cast-cost-2026-07-05 | Air Missile | Recipe | cast cost (shard inputs) | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: one cast consumes 1 Air Shard + 1 Spirit Shard. Matches the datamined recipe row. Also resolves the reconciliation note formerly on Air Blast: that earlier 1 Air + 1 Spirit report was Air Missile's cost. | ||
| Air Missile (edit) | air-missile-first-spell-2026-07-05 | Air Missile | Recipe | unlock (first spell) | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: Air Missile is the first spell in the spellbook, unlocked at Magic level 1, matching the datamined level requirement. | ||
| Air Missile (edit) | air-missile-max-hit-2026-07-05 | Air Missile | Recipe | base_max_hit | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: Air Missile's max hit is 2. Matches the datamined base_max_hit. | ||
| Air Shard (edit) | air-shard-mixnometry-recipe-final-2026-07-08 | Air Shard | Item | acquisition source (Mixnometry recipe — level requirement and altar name) | in-game observation | 2026-07-08 | needs-review | Verified in-game, 2026-07-08: Mixnometry level 1 confirmed for the Air Shard recipe (previously unconfirmed); "grass-zone altar" confirmed as the official Elemental Altar, the same altar used for the Water, Earth, and Fire Shard recipes. Source: In-game, 2026-07-08. | ||
| Air Shard (edit) | air-shard-mixnometry-source-2026-07-05 | Air Shard | Item | acquisition source (Mixnometry recipe) | in-game observation | 2026-07-05 | needs-review | Verified in-game, 2026-07-05: 2 Feathers crafted into Air Shards at the grass-zone altar. Skill name confirmed (capitalization unverified); altar area on world map screenshot "World map overview.png" (upload pending). | ||
| Anvil Node (edit) | anvil-node-adobe-town-name-2026-07-08 | Anvil Node | Gameplay Notes (Adobe Town name) | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, July 2026: the desert-bank cluster (bank, furnace, anvil, Buns Remilio's shop) is known as Adobe Town. Scope note: this names the settlement at the bank, not the wider desert zone. | |||
| Anvil Node (edit) | anvil-node-desert-bank-2026-07-05 | Anvil Node | Spawn | spawn_id=anvil-desert-bank | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05. Supporting screenshot: World map overview.png (upload pending). | ||
| Archery (edit) | archery-accurate-rapid-inference-2026-07-08 | Archery | Mechanic | Accurate/Rapid XP allocation | in-game observation | 2026-07-08 | needs-review | NOT explicitly confirmed, 2026-07-08: Accurate and Rapid are presumed (by pattern with melee's pure-category styles) to award pure Archery XP at 4× damage. This is an inference, not a directly observed result — flagged pending a dedicated test. Accurate's accuracy bonus and Rapid's attack-speed increase are separately unquantified and unrelated to this XP question. | ||
| Archery (edit) | archery-any-arrow-tier-2026-07-05 | Archery | arrow tier compatibility | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: a bow grants Archery XP with any arrow tier. | |||
| Archery (edit) | archery-combat-xp-base-2026-07-08 | Archery | Mechanic | Archery combat styles and XP allocation | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4 (two examples given: 1 damage → 4 XP total; 3 damage on a melee style → 12 XP, see Combat). Ranged/Archery has three styles — Accurate, Rapid, Longrange — matching the client's own ranged combat-mode enum (already datamined, cross-validated as of 2026-07-08). | ||
| Archery (edit) | archery-glacial-bow-gate-2026-07-05 | Archery | Glacial Bow use requirement (25 Archery) | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: equipping/using the Glacial Bow requires Archery 25. | |||
| Archery (edit) | archery-longrange-split-2026-07-08 | Archery | Mechanic | Longrange XP split | in-game observation | 2026-07-08 | gameplay-verified | Confirmed in-game, 2026-07-08: Longrange splits XP 50/50 between Archery and Defense. Example given: 1 damage → 2 Archery XP + 2 Defense XP. | ||
| Archery (edit) | archery-magic-xp-scope-2026-07-08 | Archery | Mechanic | Archery combat styles and XP allocation (Magic scope note) | in-game observation | 2026-07-08 | needs-review | Magic combat separately confirmed (2026-07-08) to follow the same damage×4/damage×1 pattern for its own skill (Magic + Stamina), not Archery. Magic hits do not grant Archery XP. | ||
| Archery (edit) | archery-skill-census-2026-07-05 | Archery | Skill | skill existence | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: Archery is one of the game's 15 skills and is its ranged-combat skill. Exact in-game capitalization needs a skill-panel screenshot. | ||
| Archery (edit) | archery-stamina-xp-2026-07-08 | Archery | Mechanic | Stamina XP on every hit | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: every combat hit, regardless of style, additionally grants Stamina XP equal to damage dealt × 1, on top of the combat-skill XP. Stated as a general combat rule (examples given for melee on the Combat page), not observed separately for Archery specifically, but reported in-game as applying "regardless of style." | ||
| Arrow Shaft (edit) | arrow-shaft-fletch-2026-07-05 | Arrow Shaft | Recipe | fletch-log-arrow-shaft / fletch-bronze-arrow-15 | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: arrow shafts are cut from logs with a Crafting Knife; the current arrow recipe combines shafts with arrowheads for 15 arrows. | ||
| Attack (edit) | attack-combat-xp-formula-2026-07-08 | Attack | Skill | XP Formula section (combat-hit XP allocation) | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4, confirmed by two examples (1 damage → 4 XP total; 3 damage under Strength's pure style → 12 Strength XP). Attack gains XP under an Attack-only style (damage × 4) and a shared style split 50/50 with Strength (damage × 2 each). Stamina separately gains damage × 1 XP on every hit regardless of style. Mapping from named per-weapon melee styles (Stab/Lunge/Slash/Block etc.) to the four abstract XP categories is unconfirmed. Magic combat separately confirmed (2026-07-08) to grant Magic XP (damage × 4) and Stamina XP (damage × 1), plus 2 Magic XP on a splash — it does not grant Attack XP. | ||
| Attack (edit) | attack-skill-census-2026-07-05 | Attack | Skill | name, verification_status | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: Attack appears in the 15-skill census (see [[Skills]]). Exact in-game capitalization needs a skill-panel screenshot. | ||
| Bandit (edit) | bandit-camp-datamine-coords-2026-07-08 | Bandit | Spawn | spawn coordinates (approximate camp position, cross-reference only) | client datamine | 2026-07-08 | datamine-candidate | Datamined 2026-07-08 from the client-side game scene registry: a region node named "bandit camp" (direct name match), centroid-estimated at world position (84.438, 6.683, 60.448) from 11 tightly-clustered immediate children (tent, rock, and camp-rock objects), since the region node itself carries no direct transform — medium confidence. Position is consistent with, but not independent confirmation of, the existing "north of Greentown" report: Greentown's own region node sits at approximately (374, 6.773, 289.5) in the same data, and the camp's much lower value on that axis matches a smaller-is-north reading already implied by that report. Not gameplay-verified — datamine-candidate only. Source: Client data (game scene registry), 2026-07-08. | ||
| Bandit (edit) | bandit-camp-sighting-2026-07-05 | Bandit | Mob | name, combat level, spawn location, and observed drops | in-game observation | 2026-07-05 | needs-review | Verified in-game, 2026-07-05: a bandit camp north of Greentown with combat-level-18 Bandits. They seem to only drop Bones — only Bones observed so far, from a small number of kills. Name as recorded in firsthand play; exact spelling and capitalization unconfirmed. No datamine catalog entry exists for this mob yet. | ||
| Bandit (edit) | bandit-level-recheck-2026-07-07 | Bandit | Mob | combat level | in-game observation | 2026-07-07 | needs-review | Re-checked in-game, 2026-07-07, following the [[2026-07-07 Patch]]'s "High level monster rebalance" note. Bandit remains combat level 18 — unchanged. Contrasts with Skeleton, Plasma Spider, Lil Dragon, and Dragon, all of which changed combat level in the same patch; suggests (but does not confirm) that the rebalance was scoped to higher-level mobs. | ||
| Bank Node (edit) | bank-node-adobe-town-name-2026-07-08 | Bank Node | Gameplay Notes (Adobe Town name) | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, July 2026: the desert-bank cluster (bank, furnace, anvil, Buns Remilio's shop) is known as Adobe Town. Scope note: this names the settlement at the bank, not the wider desert zone. | |||
| Bank Node (edit) | bank-node-desert-bank-2026-07-05 | Bank Node | Spawn | spawn_id=bank-desert-bank | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05. Supporting screenshot: World map overview.png (upload pending). | ||
| Banking (edit) | banking-adobe-town-name-2026-07-08 | Banking | Bank Locations (Adobe Town name) | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, July 2026: the desert-bank cluster (bank, furnace, anvil, Buns Remilio's shop) is known as Adobe Town. Scope note: this names the settlement at the bank, not the wider desert zone. | |||
| Banking (edit) | banking-locations-player-report-2026-07-05 | Banking | Service | bank locations (desert bank; Greentown bank) | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05. Supported by an in-game world-map screenshot, pending upload as World map overview.png. | ||
| Barkeep Shop (edit) | barkeep-shop-tin-of-beer-player-2026-07-05 | Barkeep Shop | ShopStock | Tin of Beer stock and Greentown location | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: a Tin of Beer bought from the barkeeper in Greentown during the Colt 45 quest. Matched to this shop record by its Tin of Beer stock and Greentown keeper id. The 5 Coins price is from game data and has not been confirmed in-game. | ||
| Bartender Shop (edit) | bartender-shop-remilio-identity-2026-07-08 | Bartender Shop | Shop | shopkeeper identity (shop_id apache_general_store / npc_apache_5) | in-game observation | 2026-07-08 | gameplay-verified | Confirmed in-game, 2026-07-08: this shop's full six-item stock is Buns Remilio's shop, directly across from the furnace in Adobe Town. Formerly a suspected-but-unconfirmed datamine match; now directly confirmed. See Buns Remilio for the gameplay-verified prices. | ||
| Bestiary (edit) | bestiary-mob-areas-2026-07-05 | Bestiary | Spawn | documented mob areas | in-game observation | 2026-07-05 | needs-review | Verified in-game, 2026-07-05. Structured Spawn and Drop rows live on the individual mob pages. Supporting world-map screenshot: File:World map overview.png. | ||
| Bones (edit) | bones-bury-action-datamine-2026-07-08 | Bones | Bury context-menu action (existence) | client data (datamine) | 2026-07-08 | datamine-candidate | Client code confirms Bones has a distinct "Bury" context-menu action, using the same server-call mechanism as Eat/Drink. Bones is the only item observed with this action. Datamine-candidate — confirms the action exists but not what skill or XP it grants. | |||
| Bones (edit) | bones-bury-xp-2026-07-08 | Bones | XP granted by burying | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: burying a Bones grants 5 XP. The skill credited was not shown/recorded on-screen; Psalms is the leading hypothesis (see Psalms page), not yet confirmed. | |||
| Bow (edit) | bow-any-arrow-tier-2026-07-05 | Bow | arrow tier compatibility | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: a bow grants Archery XP with any arrow tier (the in-game skill list, verified 2026-07-05, names the ranged skill Archery). | |||
| Bow (edit) | bow-client-data-2026-07-05 | Bow | EquipmentStats | combat stats and combat modes | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05; combat modes from the weapon style table in the same chunk (lines 366-415). Datamined evidence — not yet gameplay-verified. | ||
| Bow (edit) | bow-stringing-crafting-xp-2026-07-08 | Bow | Crafting XP for stringing | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: stringing a Bow gives 5 Crafting XP. | |||
| Bow (edit) | bow-tutorial-reward-2026-07-05 | Bow | tutorial acquisition | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: the final tutorial NPC gives a bow and a set of arrows; the arrow tier was not recorded. | |||
| Bronze 2hd Sword (edit) | bronze-2hd-sword-client-data-2026-07-05 | Bronze 2hd Sword | EquipmentStats | combat stats and attack styles | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05; attack styles from the weapon style table in the same chunk (lines 366-415). Datamined evidence — not yet gameplay-verified. | ||
| Bronze Arrow (edit) | bronze-arrow-recipe-2026-07-05 | Bronze Arrow | Recipe | fletch-bronze-arrow-15 | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: arrow shafts plus arrowheads instantly yield 15 arrows (arrowhead tier not noted; bronze inferred); former two-step recipe replaced early in Sigma. | ||
| Bronze Arrowhead (edit) | bronze-arrowhead-recipe-2026-07-05 | Bronze Arrowhead | Recipe | fletch-bronze-arrow-15 | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: arrow shafts combined with arrowheads instantly yield 15 arrows; the arrowhead tier was not recorded (bronze inferred), and per-craft quantities are unconfirmed. | ||
| Bronze Axe (edit) | bronze-axe-client-data-2026-07-05 | Bronze Axe | EquipmentStats | combat stats and attack styles | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05; attack styles from the weapon style table in the same chunk (lines 366-415). Datamined evidence — not yet gameplay-verified. | ||
| Bronze Bar (edit) | bronze-bar-obtain-2026-07-05 | Bronze Bar | How to Obtain | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: copper and tin smelt into a Bronze Bar; performed during the tutorial before smithing a sword. | |||
| Bronze Boots (edit) | bronze-boots-client-data-2026-07-05 | Bronze Boots | EquipmentStats | combat stat bonuses | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified. | ||
| Bronze Chestplate (edit) | bronze-chestplate-client-data-2026-07-05 | Bronze Chestplate | EquipmentStats | combat stat bonuses | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified. | ||
| Bronze Gauntlets (edit) | bronze-gauntlets-client-data-2026-07-05 | Bronze Gauntlets | EquipmentStats | combat stat bonuses | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified. | ||
| Bronze Helmet (edit) | bronze-helmet-client-data-2026-07-05 | Bronze Helmet | EquipmentStats | combat stat bonuses | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified. | ||
| Bronze Katana (edit) | bronze-katana-client-data-2026-07-05 | Bronze Katana | EquipmentStats | combat stats and attack styles | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05; attack styles from the weapon style table in the same chunk (lines 366-415). Datamined evidence — not yet gameplay-verified. | ||
| Bronze Kiteshield (edit) | bronze-kiteshield-client-data-2026-07-05 | Bronze Kiteshield | EquipmentStats | combat stat bonuses | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified. | ||
| Bronze Leggings (edit) | bronze-leggings-client-data-2026-07-05 | Bronze Leggings | EquipmentStats | combat stat bonuses | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified. | ||
| Bronze Pickaxe (edit) | bronze-pickaxe-client-data-2026-07-05 | Bronze Pickaxe | EquipmentStats | combat stats, attack styles, and shop price | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955); attack styles from the weapon style table in the same chunk (lines 366-415); shop price from the static shop table in chunk e5c8f07ca20c8363.js (lines 3537-3632). All from the sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified. | ||
| Bronze Shield (edit) | bronze-shield-client-data-2026-07-05 | Bronze Shield | EquipmentStats | combat stat bonuses | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified. | ||
| Bronze Short Sword (edit) | bronze-short-sword-client-data-2026-07-05 | Bronze Short Sword | EquipmentStats | combat stats and attack styles | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05; attack styles from the weapon style table in the same chunk (lines 366-415). Datamined evidence — not yet gameplay-verified. | ||
| Buns Detec (edit) | buns-detec-adobe-town-name-2026-07-08 | Buns Detec | Spawn | Verified Location (Adobe Town) | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, July 2026: Buns Detec is found in Adobe Town, the settlement at the desert bank. Exact spot within the settlement not recorded — this narrows, but does not fully resolve, the earlier "nearby the desert bank" report. | ||
| Buns Detec (edit) | buns-detec-desert-adventure-step-2026-07-06 | Buns Detec | Desert Adventure involvement (crushed weed request) | in-game observation | 2026-07-06 | gameplay-verified | Verified in-game, 2026-07-06: Detec asks for crushed weed as part of Desert Adventure. | |||
| Buns Detec (edit) | buns-detec-dialogue-player-2026-07-05 | Buns Detec | Dialogue | dialogue line near the desert bank | in-game observation | 2026-07-05 | gameplay-verified | Line transcribed verbatim from an in-game conversation, 2026-07-05. Location reported only as "nearby" the desert bank; the detective appearance is an observed visual description, not an in-game label. The hint reading toward Desert Adventure is a player interpretation, not in-game text. | ||
| Buns Kev (edit) | buns-kev-adobe-town-name-2026-07-08 | Buns Kev | Spawn | Verified Location (Adobe Town name) | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, July 2026: the desert-bank cluster (bank, furnace, anvil, Buns Remilio's shop, and NPCs Buns Kev/Buns Detec/Buns Orange) is known as Adobe Town. Scope note: this names the settlement at the bank itself, not the wider desert zone, whose proper name remains unconfirmed. | ||
| Buns Kev (edit) | buns-kev-dialogue-player-2026-07-05 | Buns Kev | Dialogue | dialogue line at the desert bank | in-game observation | 2026-07-05 | gameplay-verified | Line transcribed verbatim from an in-game conversation, 2026-07-05. The hint reading toward Desert Adventure is a player interpretation, not in-game text. | ||
| Buns Kev (edit) | buns-kev-spawn-player-2026-07-05 | Buns Kev | Spawn | Buns Kev at the desert bank | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: Buns Kev stands at the desert bank (furnace and anvil, north of the desert lake). | ||
| Buns Orange (edit) | buns-orange-adobe-town-name-2026-07-08 | Buns Orange | Spawn | Verified Location (Adobe Town) | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, July 2026: Buns Orange is found in Adobe Town, the settlement at the desert bank. Whether this is the specific "village" referenced in his dialogue line is a likely but unconfirmed reading, not stated in-game. Exact spot within the settlement not recorded. | ||
| Buns Orange (edit) | buns-orange-dialogue-player-2026-07-05 | Buns Orange | Dialogue | dialogue line ("this village") | in-game observation | 2026-07-05 | gameplay-verified | Line transcribed verbatim from an in-game conversation, 2026-07-05. Location of the conversation not recorded. The hint reading toward Desert Adventure is a player interpretation, not in-game text. | ||
| Buns Remilio (edit) | buns-remilio-adobe-town-name-2026-07-08 | Buns Remilio | Spawn | Location Notes (Adobe Town name) | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, July 2026: the desert-bank cluster (bank, furnace, anvil, Buns Remilio's shop, and NPCs Buns Kev/Buns Detec/Buns Orange) is known as Adobe Town. Scope note: this names the settlement at the bank itself, not the wider desert zone, whose proper name remains unconfirmed. | ||
| Buns Remilio (edit) | buns-remilio-datamine-shop-identity-2026-07-08 | Buns Remilio | Full stock (datamine cross-reference) | client data (datamine) | 2026-07-08 | datamine-candidate | Client shop table for shop_id apache_general_store (the Bartender Shop page) lists Bundle of Sticks 2 Coins, Lighter 5 Coins, Fishing Net 5 Coins, Fishing Rod 5 Coins, Bronze Pickaxe 6 Coins, Crafting Knife 5 Coins. Matches Buns Remilio's two directly-observed prices (Fishing Rod, Lighter) and his separately-confirmed Crafting Knife stock, with zero mismatches — a strong but unconfirmed identification of Buns Remilio as the shopkeeper behind this shop_id/npc_apache_5. Not asserted as fact; the direct NPC-to-shopkeeper link has not been observed in-game. | |||
| Buns Remilio (edit) | buns-remilio-full-stock-confirmed-2026-07-08 | Buns Remilio | Service | full shop stock and prices | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: Buns Remilio's full stock is Fishing Rod 5gp, Lighter 5gp, Fishing Net 5gp, Bronze Pickaxe 5gp, Bundle of Sticks 2gp, Crafting Knife 5gp — directly across from the furnace in Adobe Town. This confirms the earlier datamine-based shop-identity cross-reference (Buns Remilio = the apache_general_store shop, formerly presented as a separate "Bartender Shop"). Bronze Pickaxe's price (5gp) disagrees with the datamined 6gp; the firsthand value is used as primary. | ||
| Buns Remilio (edit) | buns-remilio-location-player-2026-07-05 | Buns Remilio | Spawn | location (desert bank) | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: found at the desert bank in the desert zone; the zone's in-game name is unconfirmed. The world-map screenshot [[:File:World map overview.png|World map overview.png]] supports the zone-level geography only. | ||
| Buns Remilio (edit) | buns-remilio-prices-2026-07-08 | Buns Remilio | Service | prices confirmed in-game (Fishing Rod, Lighter) | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, July 2026: Fishing Rod costs 5 Coins and Lighter costs 5 Coins. Crafting Knife was not restated in this report; its price is not directly observed. | ||
| Buns Remilio (edit) | buns-remilio-shop-player-2026-07-05 | Buns Remilio | Service | shop stock (Fishing Rod, Crafting Knife) | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: Buns Remilio sells a Fishing Rod and a Crafting Knife at the desert bank. Prices not recorded. | ||
| Calculators (edit) | calc-combat-xp-base-2026-07-08 | Calculators | Mechanic | Combat XP formula (melee, Archery, and Magic) | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: total combat-skill XP per hit = damage × 4, confirmed by two examples (1 damage → 4 XP total; 3 damage on melee Strength-only → 12 XP). Stamina always gains damage × 1 XP in addition, confirmed by two further examples. This entry documents the base melee/Archery observations; Magic's own confirmation (base formula plus the splash exception) is recorded separately below in calc-combat-xp-magic-2026-07-08. 100% gameplay-observed; the client has no XP-per-hit data. | ||
| Calculators (edit) | calc-combat-xp-cxp7-2026-07-08 | Calculators | GuideMethod | melee style-name-to-category mapping | in-game observation | 2026-07-08 | needs-review | OPEN as of 2026-07-08: the already-datamined per-weapon style names (Stab/Lunge/Slash/Block, Chop/Hack/Smash/Block, etc. — see Combat's weapon-style table) are not yet mapped to the four abstract melee XP categories. Flagged as an open bounty; do not guess an OSRS-style mapping. | ||
| Calculators (edit) | calc-combat-xp-magic-2026-07-08 | Calculators | Mechanic | Magic combat XP formula, plus splash exception | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: Magic combat XP = damage × 4 to Magic (100% single-skill, no split) plus damage × 1 to Stamina, matching the pattern already confirmed for melee/Archery. Splashing (0-damage miss) confirmed to still grant a flat 2 Magic XP. Whether a splash grants Stamina XP is not stated — treated as presumed 0, not confirmed. Resolves the earlier open question on Magic combat XP scope. | ||
| Camel (edit) | camel-drops-player-report-2026-07-05 | Camel | Drop | drop table | in-game observation | 2026-07-05 | needs-review | Verified in-game, 2026-07-05: bones are the camel's only drop. Item matched to Bones (item 27) by name; the Small Bones variant was not explicitly distinguished. Quantity per kill not recorded. | ||
| Camel (edit) | camel-spawn-player-report-2026-07-05 | Camel | Spawn | spawn location and combat level | in-game observation | 2026-07-05 | needs-review | Verified in-game, 2026-07-05: camels spawn around the post-tutorial arrival area in the southern desert zone; combat level 3, matching the level already posted in the 2026-07-05 Camel page edit. Supporting world-map screenshot "World map overview.png" upload pending. | ||
| Cherry Bow (edit) | cherry-bow-client-data-2026-07-05 | Cherry Bow | EquipmentStats | combat stats and combat modes | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05; combat modes from the weapon style table in the same chunk (lines 366-415). Datamined evidence — not yet gameplay-verified. | ||
| Cherry Log (edit) | cherry-log-location-2026-07-08 | Cherry Log | tree location | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: cherry trees stand by the bubba bass fishing spot, slightly north of the Elemental Altar. | |||
| Chicken (edit) | chicken-drops-player-report-2026-07-05 | Chicken | Drop | Feather drop | in-game observation | 2026-07-05 | needs-review | Verified in-game, 2026-07-05: chickens drop feathers. Quantity per kill and the rest of the drop table unconfirmed. Spawn location not confirmed. | ||
| Coal (edit) | coal-uses-obtain-2026-07-05 | Coal | How to Obtain | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: Mining 25 unlocks coal; coal northwest of the cow field near the spiders and in a multi-combat zone east of the spiders; 1 coal + 1 iron smelt a Steel Bar at Smithing 30. Supporting screenshot: World map overview.png (upload pending). | |||
| Coal Node (edit) | coal-node-gate-2026-07-05 | Coal Node | ToolRequirement | requirement_id=coal-node-mining-25 | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: Mining 25 unlocks coal ore. | ||
| Coal Node (edit) | coal-node-locations-2026-07-05 | Coal Node | Spawn | spawn_id=coal-node-spider-area, coal-node-multicombat-east | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05. Supporting screenshot: World map overview.png (upload pending). | ||
| Colt 45 (edit) | colt-45-quest-journal-2026-07-05 | Colt 45 | Quest | quest name, confirmed verbatim from the Quest Journal | screenshot | 2026-07-05 | gameplay-verified | The Quest Journal lists the quest as "Colt 45" ([[:File:Quest journal.png]], captured 2026-07-05). Its journal entry renders green, consistent with green marking completed quests. | ||
| Colt 45 (edit) | colt-45-walkthrough-player-2026-07-05 | Colt 45 | QuestStep | quest walkthrough steps | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: full quest completion. Quest and NPC name spellings since confirmed by screenshots (quest journal; context menu). The quest gives no reward. | ||
| Combat (edit) | combat-arkride-community-theory-2026-07-08 | Combat | weapon-style-to-XP-category mapping (community theory) | community claim (third-party, unconfirmed) | 2026-07-08 | needs-review | Reported via a public chat message from a community member ("ArkRide"), 2026-07-08, proposing SankoQuest reuses OSRS's per-style level-boost pattern. Self-hedged by the source for two of the four styles. Not gameplay-verified, not datamine-confirmed, not independently tested. | |||
| Combat (edit) | combat-bow-any-arrow-2026-07-05 | Combat | Mechanic | Bows accept any arrow tier | in-game observation | 2026-07-05 | needs-review | Verified in-game, 2026-07-05. | ||
| Combat (edit) | combat-client-data-2026-07-05 | Combat | Mechanic | combat formulas, style bonuses, and attack/defence style mappings (client data) | client data | sigma.sankoquest.com bundle | 2026-07-05 | needs-review | Client data (sigma.sankoquest.com bundle, 2026-07-05). Formulas from chunk e5c8f07ca20c8363.js (combat class, beautified lines ~11704–11864); weapon style table and substyle/mode helpers from chunk c12a64812e41c536.js (lines 366–425). Datamine-candidate: combat is server-authoritative and these client-side formulas are unverified against live behavior. | |
| Combat (edit) | combat-four-skills-2026-07-05 | Combat | Mechanic | Combat progression spans four skills | in-game observation | 2026-07-05 | needs-review | Verified in-game, 2026-07-05: the skill panel tracks Attack, Strength, Defense, and Stamina as separate skills; no single "Combat" skill exists. Exact in-game capitalization of the skill names needs a skill-panel screenshot. | ||
| Combat (edit) | combat-melee-magic-penalty-2026-07-05 | Combat | Mechanic | Melee armour Magic attack penalty | in-game observation | 2026-07-05 | needs-review | Verified in-game, 2026-07-05. | ||
| Combat (edit) | combat-multi-combat-zone-2026-07-05 | Combat | Mechanic | Multi-combat zones | in-game observation | 2026-07-05 | needs-review | Verified in-game, 2026-07-05. Supporting world-map screenshot "World map overview.png" upload pending. | ||
| Combat (edit) | combat-priest-heal-2026-07-05 | Combat | NPC | Priest healing during combat | in-game observation | 2026-07-05 | needs-review | Verified in-game, 2026-07-05: Priests near the grass-zone cow field are attackable and heal players on request mid-combat. Exact NPC name unconfirmed; no NPC page created yet. | ||
| Combat (edit) | combat-ranger-set-availability-2026-07-05 | Combat | ranger armour availability (unconfirmed) | in-game observation | 2026-07-05 | needs-review | Heard in-game, 2026-07-05 (unconfirmed): only the Ranger Chestplate is currently obtainable from the ranger armour set. Recorded as hearsay; not asserted. | |||
| Combat (edit) | combat-xp-magic-style-2026-07-08 | Combat | Mechanic | Magic combat XP follows the same formula, plus a splash exception | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: Magic combat XP follows the same damage × 4 (to Magic) / damage × 1 (to Stamina) pattern as melee's pure styles. Confirmed by two examples: 1 damage → 4 Magic XP + 1 Stamina XP; 2 damage → 8 Magic XP + 2 Stamina XP. Also confirmed: splashing (a 0-damage miss) still grants a flat 2 Magic XP. Whether a splash grants Stamina XP is not stated — treated as a presumed 0, not confirmed. Resolves the earlier open question on Magic combat XP scope. | ||
| Combat (edit) | combat-xp-melee-style-split-2026-07-08 | Combat | Mechanic | Melee XP splits by combat style | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: melee has four abstract XP styles — Attack-only, Strength-only, Defense-only, and a combined style splitting 2× damage to Attack and 2× damage to Strength. These are abstract categories; mapping to the named weapon attack styles (Stab/Lunge/Slash/Block etc.) is unconfirmed — see the open question in the Combat XP Formula section. | ||
| Combat (edit) | combat-xp-ranged-style-names-datamine-2026-07-08 | Combat | Mechanic | Ranged (Archery) XP splits by combat style (style names) | client data (datamine) | 2026-07-08 | datamine-candidate | The client's combat-mode enum (see Combat style bonuses / Weapon attack styles above; chunk e5c8f07ca20c8363.js / c12a64812e41c536.js, captured 2026-07-05) lists ranged modes as accurate/rapid/longrange — an exact match to the three ranged combat style names reported in-game 2026-07-08. Adds a second, independent source for the style names only; does not confirm the XP split for Accurate/Rapid. | ||
| Combat (edit) | combat-xp-ranged-style-split-2026-07-08 | Combat | Mechanic | Ranged (Archery) XP splits by combat style | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: Archery's Longrange style splits XP 2× damage to Archery and 2× damage to Defense (example: 1 damage → 2 Archery + 2 Defense). Accurate and Rapid are reported as likely pure-Archery-XP styles by pattern with melee, but this is an inference, not directly confirmed. | ||
| Combat (edit) | combat-xp-stamina-always-2026-07-08 | Combat | Mechanic | Stamina gains XP on every combat hit | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: Stamina gains damage × 1 XP on every combat hit regardless of style, in addition to the damage × 4 combat-skill XP. Confirmed by two examples: 1 damage → 1 Stamina XP (alongside 4 Strength XP); 2 damage → 2 Stamina XP (alongside 8 Strength XP). | ||
| Combat (edit) | combat-xp-total-per-hit-2026-07-08 | Combat | Mechanic | Total combat XP per hit is damage × 4 | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4. Confirmed by two examples: 1 damage → 4 XP total; 3 damage under a melee Strength-only style → 12 XP to Strength (3×4=12). | ||
| Combat Dummy (edit) | combat-dummy-observations-2026-07-05 | Combat Dummy | Mob | combat level, hit-for-1 damage with XP, and location context | in-game observation | 2026-07-05 | needs-review | Verified in-game, 2026-07-05: the Combat Dummy is combat level 999, and hits on it sometimes land for 1 damage and grant XP (which skill's XP was not recorded). Noted while documenting the bandit camp north of Greentown; the at-the-camp placement is contextual rather than separately confirmed. XP rate and intended purpose unknown. | ||
| Cooked Brown Trout (edit) | cooked-brown-trout-client-data-2026-07-05 | Cooked Brown Trout | shop stock and price | client data (datamine) | 2026-07-05 | datamine-candidate | According to client data (July 2026): buy prices taken verbatim from the static shop table in web client chunk e5c8f07ca20c8363.js (const tF, beautified lines 3537-3632), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified. | |||
| Cooked Brown Trout (edit) | cooked-brown-trout-heal-2026-07-08 | Cooked Brown Trout | healing value | in-game observation | 2026-07-08 | gameplay-verified | Verified in-game, 2026-07-08: eating a Cooked Brown Trout heals 10 HP. | |||
| Cooked Brown Trout (edit) | cooked-brown-trout-source-2026-07-05 | Cooked Brown Trout | How to Obtain | in-game observation | 2026-07-05 | gameplay-verified | Verified in-game, 2026-07-05: brown trout are cooked for Cooking training from level 15 onward. |