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Page values for "Iron Kiteshield"

"Items" values

1 row is stored for this page
FieldField typeValue
item_idInteger31
nameStringIron Kiteshield
iconStringIron Kiteshield
examineTextAn iron kiteshield
categoryStringequipment-offhand
subtypeStringequipment
familyStringOffhand equipment
slotStringoffhand
stackableBooleanNo
tradeableBoolean
equipableBooleanYes
rarityString
valueInteger
weightFloat
level_reqInteger
token_idString
contractString
sourceStringSankoQuest public item API
verification_statusStringunverified

"EquipmentStats" values

1 row is stored for this page
FieldField typeValue
item_idInteger31
item_nameStringIron Kiteshield
slotStringoffhand
combat_styleString
attackInteger
strengthInteger
defenceInteger
rangedInteger
magicInteger
stab_attackInteger
slash_attackInteger
crush_attackInteger
magic_attackInteger
ranged_attackInteger
stab_defenceInteger6
slash_defenceInteger7
crush_defenceInteger6
magic_defenceInteger-1
ranged_defenceInteger6
strength_bonusInteger
ranged_strengthInteger
magic_damageString
attack_speedFloat
attack_rangeString
requirementsText
bonusesTextClient data lists ranged defence in three substyles — light 6, standard 6, heavy 6; the values are identical and are recorded here as a single ranged defence figure.
sourceStringClient data (sigma.sankoquest.com bundle, 2026-07-05)
verification_statusStringdatamine-candidate
evidenceTextiron-kiteshield-client-data-2026-07-05

"SourceEvidence" values

1 row is stored for this page
FieldField typeValue
evidence_idStringiron-kiteshield-client-data-2026-07-05
target_pageStringIron Kiteshield
target_templateStringEquipmentStats
target_fieldStringcombat stat bonuses
evidence_typeStringclient data (datamine)
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringdatamine-candidate
notesTextAccording to client data (July 2026): stat values taken verbatim from the EQUIPMENT_MANIFEST table in web client chunk c12a64812e41c536.js (module 236847, beautified lines 426-955), sigma.sankoquest.com bundle datamined 2026-07-05. Datamined evidence — not yet gameplay-verified.