1 row is stored for this page
| Field | Field type | Value |
|---|
| mechanic_id | String | tick-manipulation-melee |
| name | String | Tick manipulation (melee) — PATCHED, no longer works |
| parameters | Text | Weapon: any melee weapon class; click rhythm: ~400ms per click, alternating pickup/attack; full inventory not required |
| description | Text | Clicking to pick up an item after an attack reset a melee weapon's attack animation, allowing a pickup/attack click rhythm (~400ms per click) to land hits near every tick instead of waiting out the weapon's normal attack speed. Worked with all melee weapon classes, not just the 2h sword used in the original discovery, and did not require a full inventory. Officially patched as of 2026-07-12 and no longer functions. |
4 rows are stored for this page
| Field | Field type | Value |
|---|
| evidence_id | String | tick-manipulation-2h-sword-2026-07-10 |
| target_page | String | Tick Manipulation |
| target_template | String | Mechanic |
| target_field | String | tick-manipulation-melee |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-10 |
| reviewer | String | |
| status | String | gameplay-verified |
| notes | Text | Verified in-game, 2026-07-10: with a 2h sword, clicking to pick up an item on the same tick as an attack resets the attack animation; a pickup/attack click rhythm at ~400ms per click lands hits near every tick. Best performed in the Plasma Spider/Skeleton multi-combat zone using their guaranteed 2× Bones drop as the drop-and-repick item. At the time, only confirmed for 2h swords — see the 2026-07-11 update below for the expanded scope. Patched as of 2026-07-12; see the 2026-07-12 evidence row below. |
| Field | Field type | Value |
|---|
| evidence_id | String | tick-manipulation-melee-scope-2026-07-11 |
| target_page | String | Tick Manipulation |
| target_template | String | Mechanic |
| target_field | String | tick-manipulation-melee |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-11 |
| reviewer | String | |
| status | String | gameplay-verified |
| notes | Text | Verified in-game, 2026-07-11: the technique worked with all melee weapons, not just the 2h sword. Also clarified the trigger — a full inventory was not required; simply clicking to pick up an item after an attack, then attacking again, was sufficient. Superseded the earlier full-inventory framing from the original 2026-07-10 report. Patched as of 2026-07-12; see the 2026-07-12 evidence row below. |
| Field | Field type | Value |
|---|
| evidence_id | String | tick-manipulation-melee-patched-2026-07-12 |
| target_page | String | Tick Manipulation |
| target_template | String | Mechanic |
| target_field | String | tick-manipulation-melee |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-12 |
| reviewer | String | |
| status | String | gameplay-verified |
| notes | Text | Verified in-game, 2026-07-12: the melee tick-manipulation technique has been officially patched and no longer works. Attempting the pickup/attack click sequence documented above no longer resets the attack animation. Documentation above is retained as a historical record of a technique that worked from at least 2026-07-10 until this patch. |
| Field | Field type | Value |
|---|
| evidence_id | String | tick-manipulation-magic-variant-h-caine-2026-07-11 |
| target_page | String | Tick Manipulation |
| target_template | String | |
| target_field | String | reported Magic variant (unconfirmed) |
| evidence_type | String | community claim (third-party, unconfirmed) |
| source_url | String | |
| captured_at | Date | 2026-07-11 |
| reviewer | String | |
| status | String | needs-review |
| notes | Text | Reported via a public Telegram message from a community member (Telegram display name "H(Caine)"), 2026-07-11: claims a similar same-tick reset trick works with Magic casting, roughly doubling cast rate ("hit 30s with the highest level spell"); also claims manual casting can be interleaved with staff autocast if timed correctly. Not gameplay-verified, not datamine-confirmed, not independently tested by anyone documented on this wiki. |