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Equipment: Difference between revisions

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equipment: full client-data stat table (59 items)
Cross-reference the manifest against the live item catalog: Mithril+Adamantite shipped, all 13 Runite pieces and all 3 amulets are staged but not released
 
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Equipment pages use the item catalog as the canonical item list. Combat stats, requirements, repair or upgrade paths, and exact bonuses need gameplay or official data before they become canonical.
Equipment pages use the item catalog as the canonical item list. Combat stats, requirements, repair or upgrade paths, and exact bonuses need gameplay or official data before they become canonical.
== Equipment Slots ==
The client's equipment system defines 11 slots (datamine-candidate, client data): head, neck, back, projectile (ammo), mainhand, offhand, chest, legs, hands, feet, and ring. Of these, two currently have no matching item anywhere in the game's catalog: '''back''' (cape) and '''ring'''. The '''neck''' slot was empty until 2026-08-27, when three amulets appeared in the client's equipment manifest — [[Magician's Amulet]], [[Warrior's Amulet]], and [[Power Amulet]] — delivering on the [[2026-07-07 Patch]]'s "coming soon" teaser for Combat amulets. Cape and ring items still have no equivalent announcement.
{{SourceEvidence|evidence_id=equipment-slots-2026-07-08|target_page=Equipment|target_field=equipment slot list|evidence_type=client data|captured_at=2026-07-08|status=datamine-candidate|notes=Client data, 2026-07-08: 11 equipment slots defined (head/neck/back/projectile/mainhand/offhand/chest/legs/hands/feet/ring); neck, back, and ring have no catalog items yet. Neck slot is consistent with the 2026-07-07 patch's announced upcoming Combat amulets.}}


== Equipment Items ==
== Equipment Items ==
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== Archery Equipment Notes ==
== Archery Equipment Notes ==
* A bow grants Archery XP with any arrow tier (verified in-game, 2026-07-05; observed on the basic [[Bow]], where the evidence is recorded — cross-tier behavior for higher bow tiers is unverified).
* A bow grants Archery XP with any arrow tier (verified in-game, 2026-07-05; observed on the basic [[Bow]], where the evidence is recorded — cross-tier behavior for higher bow tiers is unverified). '''This may no longer hold.''' Client data from 2026-08-27 adds an arrow-tier cap to every bow (see below); if that cap is enforced, a bow can no longer be fired with arrows above its tier at all, which would make the cross-tier XP question moot for those combinations. Whether the 2026-07-05 observation still reproduces has not been re-checked in-game.
* '''Arrow tier gating (client data, 2026-08-27, datamine-candidate).''' Each bow now carries an <code>ammoRequirement</code> naming the highest arrow tier it accepts, and each arrow carries its own <code>ammo</code> tier. The tier order is bronze 1, iron 2, steel 3, mithril 4, adamant 5, runite 6. Neither field existed in the 2026-07-05 manifest — arrows were ranged-strength-only then. A matching <code>isCompatibleAmmo()</code> check also appeared in the client's combat class, so this looks client-enforced rather than cosmetic.
 
This is not only a datamine inference: the [[2026-07-07 Patch]] notes state "Archery - rigid arrow requirements for bows" outright. The official note dates the change and the manifest supplies the per-bow limits.
{| class="sanko-table"
! Bow !! Highest arrow tier accepted
|-
| [[Bow]] || Iron
|-
| [[Oak Bow]] || Steel
|-
| [[Cherry Bow]] || Mithril
|-
| [[Glacial Bow]] || Adamant
|}
* The bow tiers sit at levels 5 ([[Bow]]), 15 ([[Oak Bow]]), 20 or 25 ([[Cherry Bow]]), and 25 Archery to use for the [[Glacial Bow]] (verified in-game, July 2026). The other tiers' values are unconfirmed, including whether each is an Archery or Crafting level — see [[Fletching]].
* The bow tiers sit at levels 5 ([[Bow]]), 15 ([[Oak Bow]]), 20 or 25 ([[Cherry Bow]]), and 25 Archery to use for the [[Glacial Bow]] (verified in-game, July 2026). The other tiers' values are unconfirmed, including whether each is an Archery or Crafting level — see [[Fletching]].
* As heard in-game (2026-07-05, unconfirmed): the [[Ranger Chestplate]] is currently the only obtainable piece of the ranger armor set.
* As heard in-game (2026-07-05, unconfirmed): the [[Ranger Chestplate]] is currently the only obtainable piece of the ranger armor set.
== 2026-08-27 Client Data: New Tiers, Amulets, and a Broad Rebalance ==
A fresh read of the live client bundle on 2026-08-27 found the equipment manifest had grown from '''59 entries to 102'''. Nothing was removed. All rows below are {{StatusBadge|datamine-candidate}} — they come from the client's code and have not been verified in-game. Full capture notes: [[SankoQuest:Datamine 2026-08-27]].
=== Three new tiers above Steel ===
Every melee weapon and armour line that previously stopped at Steel now continues through '''Mithril → Adamantite → Runite'''. That accounts for 39 of the 43 new entries, and independently confirms the two Adamantite/Mithril pieces already documented from gameplay ([[Adamantite Helmet]], [[Mithril Leggings]]) as parts of complete tiers rather than one-offs.
The remaining four new entries are [[Winged Boots]] and the three amulets — the first neck-slot items in the game.
==== Which of them are actually released ====
Having stats in the manifest is not the same as existing as an item. Checking the 43 new entries against the game's '''public item catalog''' on 2026-08-28 separates them cleanly:
* '''Mithril — all 13 pieces are live''' in the catalog.
* '''Adamantite — all 13 pieces are live.'''
* '''Runite — none of the 13 are live.''' Every Runite piece has a full stat block in the client but no catalog entry at all.
* '''The three amulets are not live either''' — no catalog entry, and the catalog has no neck-slot category.
* [[Winged Boots]] is live (id 87), as expected given it is already obtainable.
This lines up exactly with the [[2026-07-07 Patch]], which announced "Coming soon as rare drops: New Armor/Weapon Metal Tiers, Combat amulets". That promise has been '''half delivered''': Mithril and Adamantite shipped, Runite and the amulets are built and waiting.
So the practical reading is that '''Runite is the next equipment tier''', its stats are already settled, and it is not yet obtainable by any means. Treat every Runite page and the three amulet pages as documenting unreleased content until one is seen in-game.
That also explains why no acquisition source is known for the amulets: there isn't one yet.
{| class="sanko-table sortable"
! Item !! Stab atk !! Slash atk !! Crush atk !! Rng atk !! Mag atk !! Melee str !! Rng str !! Stab def !! Slash def !! Crush def !! Light def !! Std def !! Heavy def !! Mag def !! Spd !! Rng
|-
| [[Adamantite 2hd Sword]] || -4 || 43 || 30 ||  || -4 || 44 ||  ||  ||  ||  || -1 || -1 || -1 ||  || 5 || 1
|-
| [[Adamantite Arrow]] ||  ||  ||  ||  ||  ||  || 31 ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
| [[Adamantite Axe]] || -2 || 17 || 15 ||  ||  || 19 ||  ||  || 1 ||  ||  ||  ||  ||  || 5 || 1
|-
| [[Adamantite Boots]] ||  ||  ||  || -1 || -3 || 1 ||  || 10 || 11 || 12 ||  ||  ||  ||  ||  ||
|-
| [[Adamantite Chestplate]] ||  ||  ||  || -15 || -30 ||  ||  || 65 || 63 || 55 || 63 || 63 || 63 || -6 ||  ||
|-
| [[Adamantite Gauntlets]] || 7 || 7 || 7 || 7 || 4 || 7 ||  || 7 || 7 || 7 || 7 || 7 || 7 || 4 ||  ||
|-
| [[Adamantite Helmet]] ||  ||  ||  || -3 || -6 ||  ||  || 19 || 21 || 16 || 19 || 19 || 19 || -1 ||  ||
|-
| [[Adamantite Katana]] || 6 || 29 || -2 ||  ||  || 28 ||  ||  || 1 ||  ||  ||  ||  ||  || 4 || 1
|-
| [[Adamantite Kiteshield]] ||  ||  ||  || -3 || -8 ||  ||  || 27 || 31 || 29 || 29 || 29 || 29 || -1 ||  ||
|-
| [[Adamantite Leggings]] ||  ||  ||  || -11 || -21 ||  ||  || 33 || 31 || 29 || 31 || 31 || 31 || -4 ||  ||
|-
| [[Adamantite Pickaxe]] || 17 || -2 || 15 ||  ||  || 19 ||  ||  || 1 ||  ||  ||  ||  ||  || 5 || 1
|-
| [[Adamantite Shield]] ||  ||  ||  ||  || -6 ||  ||  || 24 || 26 || 22 || 24 || 24 || 24 ||  ||  ||
|-
| [[Adamantite Short Sword]] || 23 || 18 || -2 ||  ||  || 24 ||  ||  || 2 || 1 ||  ||  ||  ||  || 4 || 1
|-
| [[Magician's Amulet]] ||  ||  ||  ||  || 10 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
| [[Mithril 2hd Sword]] || -4 || 30 || 24 ||  || -4 || 31 ||  ||  ||  ||  || -1 || -1 || -1 ||  || 5 || 1
|-
| [[Mithril Arrow]] ||  ||  ||  ||  ||  ||  || 22 ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
| [[Mithril Axe]] || -2 || 12 || 10 ||  ||  || 13 ||  ||  || 1 ||  ||  ||  ||  ||  || 5 || 1
|-
| [[Mithril Boots]] ||  ||  ||  || -1 || -3 ||  ||  || 8 || 9 || 10 ||  ||  ||  ||  ||  ||
|-
| [[Mithril Chestplate]] ||  ||  ||  || -15 || -30 ||  ||  || 46 || 44 || 38 || 44 || 44 || 44 || -6 ||  ||
|-
| [[Mithril Gauntlets]] || 6 || 6 || 6 || 6 || 3 || 6 ||  || 6 || 6 || 6 || 6 || 6 || 6 || 3 ||  ||
|-
| [[Mithril Helmet]] ||  ||  ||  || -3 || -6 ||  ||  || 13 || 14 || 11 || 13 || 13 || 13 || -1 ||  ||
|-
| [[Mithril Katana]] || 5 || 21 || -2 ||  ||  || 20 ||  ||  || 1 ||  ||  ||  ||  ||  || 4 || 1
|-
| [[Mithril Kiteshield]] ||  ||  ||  || -3 || -8 ||  ||  || 18 || 22 || 20 || 20 || 20 || 20 || -1 ||  ||
|-
| [[Mithril Leggings]] ||  ||  ||  || -11 || -21 ||  ||  || 24 || 22 || 20 || 22 || 22 || 22 || -4 ||  ||
|-
| [[Mithril Pickaxe]] || 12 || -2 || 10 ||  ||  || 13 ||  ||  || 1 ||  ||  ||  ||  ||  || 5 || 1
|-
| [[Mithril Shield]] ||  ||  ||  ||  || -6 ||  ||  || 17 || 19 || 15 || 17 || 17 || 17 ||  ||  ||
|-
| [[Mithril Short Sword]] || 16 || 11 || -2 ||  ||  || 17 ||  ||  || 2 || 1 ||  ||  ||  ||  || 4 || 1
|-
| [[Power Amulet]] || 6 || 6 || 6 || 6 || 6 || 6 ||  || 6 || 6 || 6 || 6 || 6 || 6 || 6 ||  ||
|-
| [[Runite 2hd Sword]] || -4 || 69 || 50 ||  || -4 || 70 ||  ||  ||  ||  || -1 || -1 || -1 ||  || 5 || 1
|-
| [[Runite Arrow]] ||  ||  ||  ||  ||  ||  || 49 ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
| [[Runite Axe]] || -2 || 26 || 24 ||  ||  || 29 ||  ||  || 1 ||  ||  ||  ||  ||  || 5 || 1
|-
| [[Runite Boots]] ||  ||  ||  || -1 || -3 || 2 ||  || 12 || 13 || 14 ||  ||  ||  ||  ||  ||
|-
| [[Runite Chestplate]] ||  ||  ||  || -15 || -30 ||  ||  || 82 || 80 || 72 || 80 || 80 || 80 || -6 ||  ||
|-
| [[Runite Gauntlets]] || 8 || 8 || 8 || 8 || 4 || 8 ||  || 8 || 8 || 8 || 8 || 8 || 8 || 4 ||  ||
|-
| [[Runite Helmet]] ||  ||  ||  || -3 || -6 ||  ||  || 30 || 32 || 27 || 30 || 30 || 30 || -1 ||  ||
|-
| [[Runite Katana]] || 7 || 45 || -2 ||  ||  || 44 ||  ||  || 1 ||  ||  ||  ||  ||  || 4 || 1
|-
| [[Runite Kiteshield]] ||  ||  ||  || -3 || -8 ||  ||  || 44 || 48 || 46 || 46 || 46 || 46 || -1 ||  ||
|-
| [[Runite Leggings]] ||  ||  ||  || -11 || -21 ||  ||  || 51 || 49 || 47 || 49 || 49 || 49 || -4 ||  ||
|-
| [[Runite Pickaxe]] || 26 || -2 || 24 ||  ||  || 29 ||  ||  || 1 ||  ||  ||  ||  ||  || 5 || 1
|-
| [[Runite Shield]] ||  ||  ||  ||  || -6 ||  ||  || 38 || 40 || 36 || 38 || 38 || 38 ||  ||  ||
|-
| [[Runite Short Sword]] || 38 || 26 || -2 ||  ||  || 39 ||  ||  || 2 || 1 ||  ||  ||  ||  || 4 || 1
|-
| [[Warrior's Amulet]] ||  ||  ||  ||  ||  || 10 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
| [[Winged Boots]] ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
|}
=== A broad stat rebalance of existing gear ===
Of the 59 items carried over from the 2026-07-05 manifest, '''48 have changed stat blocks'''. Only 11 are byte-identical: all nine pieces of magic gear (Wizard, Mystic, and Shape hat/robe/skirt), the [[Staff]], and the [[Wooden Shield]].
The changes are not random; several clear patterns run through them:
* '''Armour gained ranged and magic attack penalties it did not have before.''' Helmets, chestplates, leggings, gauntlets, boots, shields, and kiteshields previously had no <code>rangedAttack</code>/<code>magicAttack</code> fields at all; most now carry negative values (for example [[Bronze Chestplate]] gained <code>rangedAttack -15</code> and <code>magicAttack -30</code>). This is a new trade-off for wearing melee armour, not a simple buff.
* '''Melee armour defense went up across the board.''' [[Bronze Chestplate]]'s stab defense went 11→15, [[Iron Chestplate]]'s 15→21, and similar increases run through the Bronze/Iron/Steel lines.
* '''Two-handed swords got faster.''' Bronze, Iron, and Steel 2hd Swords all moved from <code>attackSpeed</code> 7 to 5, while picking up small magic-attack and defense penalties. This is the clearest candidate for the "2h sword rebalancing" named in the [[2026-07-17 Patch]] notes, though the manifest itself carries no dates so the connection is an inference.
* '''Katana stab attack was cut hard.''' Bronze 5→1, Iron 6→2, Steel 7→3. The new Mithril/Adamantite/Runite katanas continue that same low-stab pattern (5/6/7), so the older values look like they were retconned to fit a consistent katana design rather than nerfed in isolation.
* '''The Ranger set was substantially reworked.''' [[Ranger Chestplate]]'s stab defense flipped from -11 to +18, and [[Ranger Gauntlets]] lost its odd <code>rangedStrength: 1</code> field entirely. The old negative values read like a bug that has since been fixed.
The [[#Equipment Stats (client data)|2026-07-05 table above]] has deliberately '''not''' been overwritten — it is kept as the historical record of what the July build shipped, since several pages cite those values. Where the two disagree, the 2026-08-27 figures are current.
{{MissingData|field=in-game confirmation of any 2026-08-27 manifest values, and the acquisition sources for the Mithril/Adamantite/Runite tiers and the three amulets|page=Equipment|evidence=equipment screen screenshots, drops, or shop listings}}
=== Evidence (2026-08-27 client data) ===
{{SourceEvidence|evidence_id=equipment-release-status-2026-08-28|target_page=Equipment|target_template=Item|target_field=which new-tier items are released|evidence_type=client data (public item API)|captured_at=2026-08-28|status=datamine-candidate|notes=Public item API, 2026-08-28, 159 items, cross-referenced against the 43 new EQUIPMENT_MANIFEST entries: Mithril 13/13 present, Adamantite 13/13 present, Runite 0/13 present, Magician's/Warrior's/Power Amulet all absent, Winged Boots present (id 87). The catalog has no neck-slot category. Matches the 2026-07-07 patch note "Coming soon as rare drops: New Armor/Weapon Metal Tiers, Combat amulets".}}
{{SourceEvidence|evidence_id=equipment-manifest-2026-08-27|target_page=Equipment|target_template=Item|target_field=equipment manifest, new tiers, amulets, rebalanced stats, ammo gating|evidence_type=client data|captured_at=2026-08-27|status=datamine-candidate|notes=Client data (sigma.sankoquest.com bundle, 2026-08-27). EQUIPMENT_MANIFEST from chunk f3c8c48488bab41b.js (module 236847, beautified lines 435-1489), keyed by item name; 102 entries, up from 59 on 2026-07-05, with no removals. Extracted by eval'ing the exact line slice and diffing field-by-field against the 2026-07-05 capture, so all values are byte-exact. WEAPON_STYLE_TABLE in the same chunk (lines 375-424) is unchanged. Datamine-candidate: unverified in-game, and the manifest carries no equip level requirements (server-enforced).}}


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{{BountyPrompt|field=equipment stats, tool requirements, crafting path, shop/drop sources, and screenshots|page=Equipment}}
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Latest revision as of 23:37, 31 August 2026

Equipment

Equipment pages use the item catalog as the canonical item list. Combat stats, requirements, repair or upgrade paths, and exact bonuses need gameplay or official data before they become canonical.

Equipment Slots

The client's equipment system defines 11 slots (datamine-candidate, client data): head, neck, back, projectile (ammo), mainhand, offhand, chest, legs, hands, feet, and ring. Of these, two currently have no matching item anywhere in the game's catalog: back (cape) and ring. The neck slot was empty until 2026-08-27, when three amulets appeared in the client's equipment manifest — Magician's Amulet, Warrior's Amulet, and Power Amulet — delivering on the 2026-07-07 Patch's "coming soon" teaser for Combat amulets. Cape and ring items still have no equivalent announcement.

equipment slot list client data Unverified

Equipment Items

equipment-chest chest

Unverified

equipment-chest chest

Unverified

equipment-chest chest

Unverified

equipment-chest chest

Unverified

equipment-chest chest

Unverified

equipment-chest chest

Unverified

equipment-chest chest

Unverified

equipment-feet feet

Unverified

equipment-feet feet

Unverified

equipment-feet feet

Unverified

equipment-feet feet

Unverified

equipment-feet feet

Unverified

equipment-feet feet

Unverified

equipment-feet feet

Unverified

equipment-feet feet

Unverified

equipment-hands hands

Unverified

equipment-hands hands

Unverified

equipment-hands hands

Unverified

equipment-hands hands

Unverified

equipment-head head

Unverified

equipment-head head

Unverified

equipment-head head

Unverified

equipment-head head

Unverified

equipment-head head

Unverified

equipment-head head

Unverified

equipment-head head

Unverified

equipment-head head

Unverified

equipment-head head

Unverified

equipment-head head

Unverified

equipment-head head

Unverified

equipment-head head

Unverified

equipment-head head

Unverified

equipment-head head

Unverified

equipment-legs legs

Unverified

equipment-legs legs

Unverified

equipment-legs legs

Unverified

equipment-legs legs

Unverified

equipment-legs legs

Unverified

equipment-legs legs

Unverified

equipment-legs legs

Unverified

equipment-mainhand mainhand

Unverified

equipment-mainhand mainhand

Unverified

equipment-mainhand mainhand

Unverified

equipment-mainhand mainhand

Unverified

equipment-mainhand mainhand

Unverified

equipment-mainhand mainhand

Unverified

equipment-mainhand mainhand

Unverified

equipment-mainhand mainhand

Unverified

equipment-mainhand mainhand

Unverified

equipment-mainhand mainhand

Unverified

equipment-mainhand mainhand

Unverified

equipment-mainhand mainhand

Unverified

equipment-offhand offhand

Unverified

equipment-offhand offhand

Unverified

equipment-offhand offhand

Unverified

equipment-offhand offhand

Unverified

equipment-offhand offhand

Unverified

equipment-offhand offhand

Unverified

equipment-offhand offhand

Unverified

equipment-projectile projectile

Unverified

equipment-projectile projectile

Unverified

equipment-projectile projectile

Unverified

equipment-twohand twohand

Unverified

equipment-twohand twohand

Unverified

equipment-twohand twohand

Unverified

equipment-twohand twohand

Unverified

equipment-twohand twohand

Unverified

equipment-twohand twohand

Unverified

equipment-twohand twohand

Unverified

equipment-twohand twohand

Unverified

Tools

equipment-mainhand tool

Unverified

equipment-mainhand tool

Unverified

tool tool

Unverified

tool tool

Unverified

tool tool

Unverified

equipment-mainhand tool

Unverified

equipment-mainhand tool

Unverified

tool tool

Unverified

tool tool

Unverified

equipment-mainhand tool

Unverified

equipment-mainhand tool

Unverified

Verified Equipment Stats

Item Slot Style Attack Strength Defence Speed Status
Bronze Chestplate chest datamine-candidate
Iron Chestplate chest datamine-candidate
Ranger Chestplate chest Ranged datamine-candidate
Shape Robe chest Magic datamine-candidate
Steel Chestplate chest datamine-candidate
Wizard Robe chest Magic datamine-candidate
Bronze Boots feet datamine-candidate
Iron Boots feet datamine-candidate
Ranger Boots feet Ranged datamine-candidate
Steel Boots feet datamine-candidate
Bronze Gauntlets hands datamine-candidate
Iron Gauntlets hands datamine-candidate
Ranger Gauntlets hands Ranged datamine-candidate
Steel Gauntlets hands datamine-candidate
Bronze Helmet head datamine-candidate
Iron Helmet head datamine-candidate
Mystic Hat head Magic datamine-candidate
Ranger Helmet head Ranged datamine-candidate
Shape Wizard Hat head Magic datamine-candidate
Steel Helmet head datamine-candidate
Wizard Hat head Magic datamine-candidate
Bronze Leggings legs datamine-candidate
Iron Leggings legs datamine-candidate
Ranger Leggings legs Ranged datamine-candidate
Shape Skirt legs Magic datamine-candidate
Steel Leggings legs datamine-candidate
Wizard Skirt legs Magic datamine-candidate
Bronze Axe mainhand melee 5.0 datamine-candidate
Bronze Katana mainhand melee 4.0 datamine-candidate
Bronze Pickaxe mainhand melee 5.0 datamine-candidate
Bronze Short Sword mainhand melee 4.0 datamine-candidate
Iron Axe mainhand melee 5.0 datamine-candidate
Iron Katana mainhand melee 4.0 datamine-candidate
Iron Pickaxe mainhand melee 5.0 datamine-candidate
Iron Short Sword mainhand melee 4.0 datamine-candidate
Steel Axe mainhand melee 5.0 datamine-candidate
Steel Katana mainhand melee 4.0 datamine-candidate
Steel Pickaxe mainhand melee 5.0 datamine-candidate
Steel Short Sword mainhand melee 4.0 datamine-candidate
Bronze Kiteshield offhand datamine-candidate
Bronze Shield offhand datamine-candidate
Iron Kiteshield offhand datamine-candidate
Iron Shield offhand datamine-candidate
Steel Kiteshield offhand datamine-candidate
Steel Shield offhand datamine-candidate
Wooden Shield offhand datamine-candidate
Bow twohand ranged 4.0 datamine-candidate
Bronze 2hd Sword twohand melee 7.0 datamine-candidate
Cherry Bow twohand ranged 4.0 datamine-candidate
Glacial Bow twohand ranged 4.0 datamine-candidate
Iron 2hd Sword twohand melee 7.0 datamine-candidate
Oak Bow twohand ranged 4.0 datamine-candidate
Staff twohand magic 5.0 datamine-candidate
Steel 2hd Sword twohand melee 7.0 datamine-candidate

Verified Tool Stats

Tool Type Skill Action Level Speed Status
Crafting Knife Knife Crafting Fletch logs into arrow shafts or unstrung bows gameplay-verified

Equipment Stats (client data)

According to client data (July 2026): the sigma.sankoquest.com bundle (captured 2026-07-05) contains a full equipment stat manifest. The table below lists every item in that manifest — 36 armour pieces, 20 weapons, and 3 ammunition types. All rows are Unverified: these values come from the game client's code (chunk c12a64812e41c536.js, module 236847, beautified lines 426–955) and have not been verified in-game. They are distinct from the verified stats above, which come from gameplay.

Equipment stats from client data (2026-07-05) — all rows datamine-candidate
Item Type Stab atk Slash atk Crush atk Ranged atk Magic atk Melee str Ranged str Magic str Stab def Slash def Crush def Ranged def Magic def Speed Range Status
Wooden Shield Armour 3 4 2 3 1 Unverified
Bronze Kiteshield Armour 4 5 4 4 -1 Unverified
Iron Kiteshield Armour 6 7 6 6 -1 Unverified
Steel Kiteshield Armour 9 11 10 10 -1 Unverified
Bronze Shield Armour 2 3 2 2 -1 Unverified
Iron Shield Armour 3 4 4 4 -1 Unverified
Steel Shield Armour 4 6 5 5 -1 Unverified
Bronze Helmet Armour 3 4 2 3 -1 Unverified
Iron Helmet Armour 4 5 4 4 -1 Unverified
Steel Helmet Armour 6 7 5 6 -1 Unverified
Bronze Chestplate Armour 11 10 6 10 -4 Unverified
Iron Chestplate Armour 15 14 9 14 -4 Unverified
Steel Chestplate Armour 23 22 17 22 -4 Unverified
Bronze Leggings Armour 6 5 4 5 -3 Unverified
Iron Leggings Armour 8 7 7 7 -3 Unverified
Steel Leggings Armour 12 12 11 12 -3 Unverified
Bronze Gauntlets Armour 2 2 2 2 1 1 1 1 1 Unverified
Iron Gauntlets Armour 3 3 3 3 2 2 2 2 1 Unverified
Steel Gauntlets Armour 4 4 4 4 3 3 3 3 1 Unverified
Bronze Boots Armour 1 1 2 0 0 Unverified
Iron Boots Armour 1 2 3 0 0 Unverified
Steel Boots Armour 4 4 5 0 0 Unverified
Wizard Hat Armour 1 1 Unverified
Shape Wizard Hat Armour 4 2 3 Unverified
Mystic Hat Armour 2 1 2 Unverified
Wizard Robe Armour 3 1 -2 -2 -2 -1 4 Unverified
Wizard Skirt Armour 2 1 -2 -2 -2 -1 4 Unverified
Mystic Robe Armour 5 2 -7 -7 -7 -5 11 Unverified
Mystic Skirt Armour 3 1 -5 -5 -5 -4 8 Unverified
Shape Robe Armour 10 5 -3 -3 -3 -6 14 Unverified
Shape Skirt Armour 6 3 -2 -2 -2 -4 11 Unverified
Ranger Helmet Armour 2 0 0 0 4 0 Unverified
Ranger Chestplate Armour 6 -11 13 10 18 -7 Unverified
Ranger Leggings Armour 2 -7 4 4 6 -6 Unverified
Ranger Gauntlets Armour 3 1 -6 -6 -6 0 0 Unverified
Ranger Boots Armour 1 0 0 0 1 1 Unverified
Bronze Axe Weapon (axe) -2 4 2 5 5 1 Unverified
Iron Axe Weapon (axe) -2 5 3 7 5 1 Unverified
Steel Axe Weapon (axe) -2 8 6 9 5 1 Unverified
Bronze Short Sword Weapon (sword) 4 3 -2 5 4 1 Unverified
Iron Short Sword Weapon (sword) 6 5 -2 7 4 1 Unverified
Steel Short Sword Weapon (sword) 8 7 -2 9 4 1 Unverified
Bronze Pickaxe Weapon (pickaxe) 4 -2 2 5 5 1 Unverified
Iron Pickaxe Weapon (pickaxe) 5 -2 3 7 5 1 Unverified
Steel Pickaxe Weapon (pickaxe) 8 -2 6 9 5 1 Unverified
Bronze Katana Weapon (katana) 5 7 -2 6 4 1 Unverified
Iron Katana Weapon (katana) 6 10 -2 9 4 1 Unverified
Steel Katana Weapon (katana) 7 15 -2 14 4 1 Unverified
Bronze 2hd Sword Weapon (2h_sword) -4 9 8 10 7 1 Unverified
Iron 2hd Sword Weapon (2h_sword) -4 13 10 14 7 1 Unverified
Steel 2hd Sword Weapon (2h_sword) -4 21 16 22 7 1 Unverified
Bow Weapon (bow) 8 4 7 Unverified
Oak Bow Weapon (bow) 14 4 7 Unverified
Cherry Bow Weapon (bow) 20 4 7 Unverified
Glacial Bow Weapon (bow) 29 4 7 Unverified
Staff Weapon (staff) 0 -1 7 2 3 2 1 2 1 3 5 7 Unverified
Bronze Arrow Ammunition 7 Unverified
Iron Arrow Ammunition 10 Unverified
Steel Arrow Ammunition 16 Unverified

Notes on the table:

  • "—" means the stat is not present in the client manifest for that item; the client treats missing stats as 0.
  • Ranged def collapses the client's three separate light/standard/heavy defence stats into one column, because every item in the extracted manifest carries identical values for all three. Per the client's bonus mapping, light/standard/heavy appears to be the defence axis used against ranged attacks — see Combat formulas (client data).
  • Speed and Range are the raw attackSpeed and range values stored on weapons; unarmed combat defaults to speed 4, range 1 in client data.
  • The client manifest contains no equip level requirements — equip gates are enforced server-side — so the bow-tier and armour requirements discussed under Archery Equipment Notes below cannot be confirmed or refuted from client data.
  • Negative values are penalties (for example, melee armour's negative magic defence and wizard robes' negative melee defence).

Evidence (client data)

full equipment stat manifest (59 items: armour, weapons, ammunition) client data Unverified

Archery Equipment Notes

  • A bow grants Archery XP with any arrow tier (verified in-game, 2026-07-05; observed on the basic Bow, where the evidence is recorded — cross-tier behavior for higher bow tiers is unverified). This may no longer hold. Client data from 2026-08-27 adds an arrow-tier cap to every bow (see below); if that cap is enforced, a bow can no longer be fired with arrows above its tier at all, which would make the cross-tier XP question moot for those combinations. Whether the 2026-07-05 observation still reproduces has not been re-checked in-game.
  • Arrow tier gating (client data, 2026-08-27, datamine-candidate). Each bow now carries an ammoRequirement naming the highest arrow tier it accepts, and each arrow carries its own ammo tier. The tier order is bronze 1, iron 2, steel 3, mithril 4, adamant 5, runite 6. Neither field existed in the 2026-07-05 manifest — arrows were ranged-strength-only then. A matching isCompatibleAmmo() check also appeared in the client's combat class, so this looks client-enforced rather than cosmetic.

This is not only a datamine inference: the 2026-07-07 Patch notes state "Archery - rigid arrow requirements for bows" outright. The official note dates the change and the manifest supplies the per-bow limits.

Bow Highest arrow tier accepted
Bow Iron
Oak Bow Steel
Cherry Bow Mithril
Glacial Bow Adamant
  • The bow tiers sit at levels 5 (Bow), 15 (Oak Bow), 20 or 25 (Cherry Bow), and 25 Archery to use for the Glacial Bow (verified in-game, July 2026). The other tiers' values are unconfirmed, including whether each is an Archery or Crafting level — see Fletching.
  • As heard in-game (2026-07-05, unconfirmed): the Ranger Chestplate is currently the only obtainable piece of the ranger armor set.

2026-08-27 Client Data: New Tiers, Amulets, and a Broad Rebalance

A fresh read of the live client bundle on 2026-08-27 found the equipment manifest had grown from 59 entries to 102. Nothing was removed. All rows below are Unverified — they come from the client's code and have not been verified in-game. Full capture notes: SankoQuest:Datamine 2026-08-27.

Three new tiers above Steel

Every melee weapon and armour line that previously stopped at Steel now continues through Mithril → Adamantite → Runite. That accounts for 39 of the 43 new entries, and independently confirms the two Adamantite/Mithril pieces already documented from gameplay (Adamantite Helmet, Mithril Leggings) as parts of complete tiers rather than one-offs.

The remaining four new entries are Winged Boots and the three amulets — the first neck-slot items in the game.

Which of them are actually released

Having stats in the manifest is not the same as existing as an item. Checking the 43 new entries against the game's public item catalog on 2026-08-28 separates them cleanly:

  • Mithril — all 13 pieces are live in the catalog.
  • Adamantite — all 13 pieces are live.
  • Runite — none of the 13 are live. Every Runite piece has a full stat block in the client but no catalog entry at all.
  • The three amulets are not live either — no catalog entry, and the catalog has no neck-slot category.
  • Winged Boots is live (id 87), as expected given it is already obtainable.

This lines up exactly with the 2026-07-07 Patch, which announced "Coming soon as rare drops: New Armor/Weapon Metal Tiers, Combat amulets". That promise has been half delivered: Mithril and Adamantite shipped, Runite and the amulets are built and waiting.

So the practical reading is that Runite is the next equipment tier, its stats are already settled, and it is not yet obtainable by any means. Treat every Runite page and the three amulet pages as documenting unreleased content until one is seen in-game.

That also explains why no acquisition source is known for the amulets: there isn't one yet.

Item Stab atk Slash atk Crush atk Rng atk Mag atk Melee str Rng str Stab def Slash def Crush def Light def Std def Heavy def Mag def Spd Rng
Adamantite 2hd Sword -4 43 30 -4 44 -1 -1 -1 5 1
Adamantite Arrow 31
Adamantite Axe -2 17 15 19 1 5 1
Adamantite Boots -1 -3 1 10 11 12
Adamantite Chestplate -15 -30 65 63 55 63 63 63 -6
Adamantite Gauntlets 7 7 7 7 4 7 7 7 7 7 7 7 4
Adamantite Helmet -3 -6 19 21 16 19 19 19 -1
Adamantite Katana 6 29 -2 28 1 4 1
Adamantite Kiteshield -3 -8 27 31 29 29 29 29 -1
Adamantite Leggings -11 -21 33 31 29 31 31 31 -4
Adamantite Pickaxe 17 -2 15 19 1 5 1
Adamantite Shield -6 24 26 22 24 24 24
Adamantite Short Sword 23 18 -2 24 2 1 4 1
Magician's Amulet 10
Mithril 2hd Sword -4 30 24 -4 31 -1 -1 -1 5 1
Mithril Arrow 22
Mithril Axe -2 12 10 13 1 5 1
Mithril Boots -1 -3 8 9 10
Mithril Chestplate -15 -30 46 44 38 44 44 44 -6
Mithril Gauntlets 6 6 6 6 3 6 6 6 6 6 6 6 3
Mithril Helmet -3 -6 13 14 11 13 13 13 -1
Mithril Katana 5 21 -2 20 1 4 1
Mithril Kiteshield -3 -8 18 22 20 20 20 20 -1
Mithril Leggings -11 -21 24 22 20 22 22 22 -4
Mithril Pickaxe 12 -2 10 13 1 5 1
Mithril Shield -6 17 19 15 17 17 17
Mithril Short Sword 16 11 -2 17 2 1 4 1
Power Amulet 6 6 6 6 6 6 6 6 6 6 6 6 6
Runite 2hd Sword -4 69 50 -4 70 -1 -1 -1 5 1
Runite Arrow 49
Runite Axe -2 26 24 29 1 5 1
Runite Boots -1 -3 2 12 13 14
Runite Chestplate -15 -30 82 80 72 80 80 80 -6
Runite Gauntlets 8 8 8 8 4 8 8 8 8 8 8 8 4
Runite Helmet -3 -6 30 32 27 30 30 30 -1
Runite Katana 7 45 -2 44 1 4 1
Runite Kiteshield -3 -8 44 48 46 46 46 46 -1
Runite Leggings -11 -21 51 49 47 49 49 49 -4
Runite Pickaxe 26 -2 24 29 1 5 1
Runite Shield -6 38 40 36 38 38 38
Runite Short Sword 38 26 -2 39 2 1 4 1
Warrior's Amulet 10
Winged Boots

A broad stat rebalance of existing gear

Of the 59 items carried over from the 2026-07-05 manifest, 48 have changed stat blocks. Only 11 are byte-identical: all nine pieces of magic gear (Wizard, Mystic, and Shape hat/robe/skirt), the Staff, and the Wooden Shield.

The changes are not random; several clear patterns run through them:

  • Armour gained ranged and magic attack penalties it did not have before. Helmets, chestplates, leggings, gauntlets, boots, shields, and kiteshields previously had no rangedAttack/magicAttack fields at all; most now carry negative values (for example Bronze Chestplate gained rangedAttack -15 and magicAttack -30). This is a new trade-off for wearing melee armour, not a simple buff.
  • Melee armour defense went up across the board. Bronze Chestplate's stab defense went 11→15, Iron Chestplate's 15→21, and similar increases run through the Bronze/Iron/Steel lines.
  • Two-handed swords got faster. Bronze, Iron, and Steel 2hd Swords all moved from attackSpeed 7 to 5, while picking up small magic-attack and defense penalties. This is the clearest candidate for the "2h sword rebalancing" named in the 2026-07-17 Patch notes, though the manifest itself carries no dates so the connection is an inference.
  • Katana stab attack was cut hard. Bronze 5→1, Iron 6→2, Steel 7→3. The new Mithril/Adamantite/Runite katanas continue that same low-stab pattern (5/6/7), so the older values look like they were retconned to fit a consistent katana design rather than nerfed in isolation.
  • The Ranger set was substantially reworked. Ranger Chestplate's stab defense flipped from -11 to +18, and Ranger Gauntlets lost its odd rangedStrength: 1 field entirely. The old negative values read like a bug that has since been fixed.

The 2026-07-05 table above has deliberately not been overwritten — it is kept as the historical record of what the July build shipped, since several pages cite those values. Where the two disagree, the 2026-08-27 figures are current.

Help verify in-game confirmation of any 2026-08-27 manifest values, and the acquisition sources for the Mithril/Adamantite/Runite tiers and the three amulets Accepted evidence: equipment screen screenshots, drops, or shop listings.


Add this How to verify

Evidence (2026-08-27 client data)

which new-tier items are released client data (public item API) Unverified

equipment manifest, new tiers, amulets, rebalanced stats, ammo gating client data Unverified

Wiki task

Needs a verified source equipment stats, tool requirements, crafting path, shop/drop sources, and screenshots Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.

Target page: Equipment. Listed on SankoQuest:Open bounties.