Combat: Difference between revisions
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{{Skill|skill_id=combat|name=Combat|description=Combat covers equipment, mobs, drops, formulas, weaknesses, requirements, and strategy notes.|verification_status=Needs gameplay verification}} | {{Skill|skill_id=combat|name=Combat|description=Combat covers equipment, mobs, drops, formulas, weaknesses, requirements, and strategy notes.|verification_status=Needs gameplay verification}} | ||
''The "Combat" grouping above comes from the datamine and is kept as a navigation hub; combat is not a single in-game skill. See [[#Combat skills|Combat skills]] below.'' | |||
<div class="sanko-hub-grid"> | <div class="sanko-hub-grid"> | ||
| Line 13: | Line 15: | ||
[[Bones|<span class="sanko-card">{{ItemSprite|Bones|size=34}} <span><strong>Bones</strong><small>Item page</small></span></span>]] | [[Bones|<span class="sanko-card">{{ItemSprite|Bones|size=34}} <span><strong>Bones</strong><small>Item page</small></span></span>]] | ||
</div> | </div> | ||
== Verified Mechanics and Behavior Notes == | |||
The notes below are verified in-game (2026-07-05), except where marked as unconfirmed. | |||
=== Combat skills === | |||
{{Mechanic|mechanic_id=combat-progression-four-skills|name=Combat progression spans four skills|description=Combat progression is tracked by four separate skills — Attack, Strength, Defense, and Stamina — rather than by a single "Combat" skill.}} | |||
Combat progression is tracked by four separate skills: [[Attack]], [[Strength]], [[Defense]], and [[Stamina]] (the skill that governs health). No single "Combat" skill appears in the in-game skill panel; the "Combat" grouping used by this hub page reflects a datamined grouping and is kept for navigation. Exact in-game capitalization of the skill names on this page is unverified. | |||
=== Equipment bonuses === | |||
{{Mechanic|mechanic_id=melee-armour-magic-attack-penalty|name=Melee armour Magic attack penalty|description=Melee armour applies a negative Magic attack bonus while worn.}} | |||
Melee armour applies a negative Magic attack bonus while worn. Exact per-piece bonus values have not been documented. | |||
=== Archery ammunition === | |||
{{Mechanic|mechanic_id=bow-accepts-any-arrow-tier|name=Bows accept any arrow tier|description=Bows currently accept any arrow tier, and Archery XP is awarded normally regardless of the arrow tier used.}} | |||
Bows currently accept any arrow tier, and [[Archery]] XP (Archery is the ranged-combat skill) is awarded normally regardless of the arrow tier used. | |||
As heard in-game (unconfirmed): the [[Ranger Chestplate]] is currently the only obtainable piece of the ranger armour set; the other ranger pieces are said to be not yet obtainable. This remains unconfirmed. | |||
=== Multi-combat zone === | |||
{{Mechanic|mechanic_id=multi-combat-zones|name=Multi-combat zones|description=At least one multi-combat zone exists, east of the Giant Spider area in the eastern part of the main landmass; it contains coal rocks and Scorpions.}} | |||
A multi-combat zone lies east of the [[Giant Spider]] area, in the eastern part of the main landmass. It contains coal rocks and [[Scorpion]]s. Its exact boundaries, how multi-combat status is indicated in-game, and whether other multi-combat areas exist are not yet documented. | |||
{{MissingData|field=multi-combat zone boundaries, in-game indicator, and any other multi-combat areas|page=Combat|evidence=gameplay or map screenshot|template=Mechanic}} | |||
=== NPC healing during combat === | |||
Priests near the cow field in the grass zone are attackable. A player who is in combat can still talk to a Priest and ask to be healed, and the heal is applied mid-fight. The Priest NPC does not yet have a wiki page; one should be created once the exact in-game name is confirmed. | |||
{{MissingData|field=exact in-game name and page for the Priest NPC (attackable; heals players on request during combat; found near the grass-zone cow field)|page=NPCs|evidence=dialogue screenshot and NPC name capture|template=NPC}} | |||
=== Evidence === | |||
{{SourceEvidence | |||
|evidence_id=combat-four-skills-2026-07-05 | |||
|target_page=Combat | |||
|target_template=Mechanic | |||
|target_field=Combat progression spans four skills | |||
|evidence_type=in-game observation | |||
|captured_at=2026-07-05 | |||
|status=needs-review | |||
|notes=Verified in-game, 2026-07-05: the skill panel tracks Attack, Strength, Defense, and Stamina as separate skills; no single "Combat" skill exists. Exact in-game capitalization of the skill names needs a skill-panel screenshot. | |||
}} | |||
{{SourceEvidence | |||
|evidence_id=combat-melee-magic-penalty-2026-07-05 | |||
|target_page=Combat | |||
|target_template=Mechanic | |||
|target_field=Melee armour Magic attack penalty | |||
|evidence_type=in-game observation | |||
|captured_at=2026-07-05 | |||
|status=needs-review | |||
|notes=Verified in-game, 2026-07-05. | |||
}} | |||
{{SourceEvidence | |||
|evidence_id=combat-bow-any-arrow-2026-07-05 | |||
|target_page=Combat | |||
|target_template=Mechanic | |||
|target_field=Bows accept any arrow tier | |||
|evidence_type=in-game observation | |||
|captured_at=2026-07-05 | |||
|status=needs-review | |||
|notes=Verified in-game, 2026-07-05. | |||
}} | |||
{{SourceEvidence | |||
|evidence_id=combat-multi-combat-zone-2026-07-05 | |||
|target_page=Combat | |||
|target_template=Mechanic | |||
|target_field=Multi-combat zones | |||
|evidence_type=in-game observation | |||
|captured_at=2026-07-05 | |||
|status=needs-review | |||
|notes=Verified in-game, 2026-07-05. Supporting world-map screenshot "World map overview.png" upload pending. | |||
}} | |||
{{SourceEvidence | |||
|evidence_id=combat-priest-heal-2026-07-05 | |||
|target_page=Combat | |||
|target_template=NPC | |||
|target_field=Priest healing during combat | |||
|evidence_type=in-game observation | |||
|captured_at=2026-07-05 | |||
|status=needs-review | |||
|notes=Verified in-game, 2026-07-05: Priests near the grass-zone cow field are attackable and heal players on request mid-combat. Exact NPC name unconfirmed; no NPC page created yet. | |||
}} | |||
{{SourceEvidence | |||
|evidence_id=combat-ranger-set-availability-2026-07-05 | |||
|target_page=Combat | |||
|target_field=ranger armour availability (unconfirmed) | |||
|evidence_type=in-game observation | |||
|captured_at=2026-07-05 | |||
|status=needs-review | |||
|notes=Heard in-game, 2026-07-05 (unconfirmed): only the Ranger Chestplate is currently obtainable from the ranger armour set. Recorded as hearsay; not asserted. | |||
}} | |||
{{BountyPrompt|field=mob stats, combat formulas, equipment bonuses, and drop tables|page=Combat}} | {{BountyPrompt|field=mob stats, combat formulas, equipment bonuses, and drop tables|page=Combat}} | ||
</div> | </div> | ||
Latest revision as of 15:57, 5 July 2026
Combat
Combat pages should connect equipment, mobs, drops, requirements, and strategy notes without burying the facts.
Unverified
Related pages Main Page · Items · SankoQuest:How to help
Help verify tools, nodes, recipes, training methods, boosts, calculators, and quest unlocks
Accepted evidence: skill screen, recipe screen, or verified training data.
Add it with {{TrainingMethod}}.
Tools
Help verify verified tools for this skill
Accepted evidence: tool use screenshot, equipment screen, or reviewed gameplay note.
Add it with {{ToolStats}}.
Resource Nodes and Facilities
Help verify resource nodes, facilities, or actions tied to this skill
Accepted evidence: node interaction screenshot or reviewed scene data.
Add it with {{ResourceNode}}.
Recipes and Actions
Help verify verified recipes and actions for this skill
Accepted evidence: recipe screen, station screenshot, or official data.
Add it with {{Recipe}}.
Training Methods
Help verify training methods, XP, routes, assumptions, and evidence for this skill
Accepted evidence: repeatable gameplay method with screenshots and freshness date.
Add it with {{TrainingMethod}}.
The "Combat" grouping above comes from the datamine and is kept as a navigation hub; combat is not a single in-game skill. See Combat skills below.
Verified Mechanics and Behavior Notes
The notes below are verified in-game (2026-07-05), except where marked as unconfirmed.
Combat skills
Mechanic Combat progression is tracked by four separate skills: Attack, Strength, Defense, and Stamina (the skill that governs health). No single "Combat" skill appears in the in-game skill panel; the "Combat" grouping used by this hub page reflects a datamined grouping and is kept for navigation. Exact in-game capitalization of the skill names on this page is unverified.
Equipment bonuses
Mechanic Melee armour applies a negative Magic attack bonus while worn. Exact per-piece bonus values have not been documented.
Archery ammunition
Mechanic Bows currently accept any arrow tier, and Archery XP (Archery is the ranged-combat skill) is awarded normally regardless of the arrow tier used.
As heard in-game (unconfirmed): the Ranger Chestplate is currently the only obtainable piece of the ranger armour set; the other ranger pieces are said to be not yet obtainable. This remains unconfirmed.
Multi-combat zone
Mechanic A multi-combat zone lies east of the Giant Spider area, in the eastern part of the main landmass. It contains coal rocks and Scorpions. Its exact boundaries, how multi-combat status is indicated in-game, and whether other multi-combat areas exist are not yet documented.
Help verify multi-combat zone boundaries, in-game indicator, and any other multi-combat areas
Accepted evidence: gameplay or map screenshot.
Add it with {{Mechanic}}.
NPC healing during combat
Priests near the cow field in the grass zone are attackable. A player who is in combat can still talk to a Priest and ask to be healed, and the heal is applied mid-fight. The Priest NPC does not yet have a wiki page; one should be created once the exact in-game name is confirmed.
Help verify exact in-game name and page for the Priest NPC (attackable; heals players on request during combat; found near the grass-zone cow field)
Accepted evidence: dialogue screenshot and NPC name capture.
Add it with {{NPC}}.
Evidence
Combat progression spans four skills in-game observation Unverified
Melee armour Magic attack penalty in-game observation Unverified
Bows accept any arrow tier in-game observation Unverified
Multi-combat zones in-game observation Unverified
Priest healing during combat in-game observation Unverified
ranger armour availability (unconfirmed) in-game observation Unverified
Wiki task
Needs a verified source mob stats, combat formulas, equipment bonuses, and drop tables Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.
Target page: Combat. Listed on SankoQuest:Open bounties.