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Combat: Difference between revisions

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Verified mechanics notes (combat spans four skills — Attack/Strength/Defense/Stamina, not one "Combat" skill; melee-armour magic penalty; any-arrow bows give Archery XP; multi-combat zone; priest healing) with Mechanic + SourceEvidence rows
wording
 
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== Verified Mechanics and Behavior Notes ==
== Verified Mechanics and Behavior Notes ==
The notes below come from a player-verified gameplay report dated 2026-07-05, except where marked as unconfirmed.
The notes below are verified in-game (2026-07-05), except where marked as unconfirmed.


=== Combat skills ===
=== Combat skills ===
{{Mechanic|mechanic_id=combat-progression-four-skills|name=Combat progression spans four skills|description=Combat progression is tracked by four separate skills — Attack, Strength, Defense, and Stamina — rather than by a single "Combat" skill.}}
{{Mechanic|mechanic_id=combat-progression-four-skills|name=Combat progression spans four skills|description=Combat progression is tracked by four separate skills — Attack, Strength, Defense, and Stamina — rather than by a single "Combat" skill.}}
Combat progression is tracked by four separate skills: [[Attack]], [[Strength]], [[Defense]], and [[Stamina]] (the skill that governs health). No single "Combat" skill appears in the in-game skill panel; the "Combat" grouping used by this hub page reflects a datamined grouping and is kept for navigation. Skill names on this page are as reported by the player; exact in-game capitalization is unverified.
Combat progression is tracked by four separate skills: [[Attack]], [[Strength]], [[Defense]], and [[Stamina]] (the skill that governs health). No single "Combat" skill appears in the in-game skill panel; the "Combat" grouping used by this hub page reflects a datamined grouping and is kept for navigation. Exact in-game capitalization of the skill names on this page is unverified.


=== Equipment bonuses ===
=== Equipment bonuses ===
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Bows currently accept any arrow tier, and [[Archery]] XP (Archery is the ranged-combat skill) is awarded normally regardless of the arrow tier used.
Bows currently accept any arrow tier, and [[Archery]] XP (Archery is the ranged-combat skill) is awarded normally regardless of the arrow tier used.


According to an unconfirmed player report, the [[Ranger Chestplate]] is currently the only obtainable piece of the ranger armour set; the other ranger pieces are reported as not yet obtainable. This is reported but unconfirmed.
As heard in-game (unconfirmed): the [[Ranger Chestplate]] is currently the only obtainable piece of the ranger armour set; the other ranger pieces are said to be not yet obtainable. This remains unconfirmed.


=== Multi-combat zone ===
=== Multi-combat zone ===
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|target_template=Mechanic
|target_template=Mechanic
|target_field=Combat progression spans four skills
|target_field=Combat progression spans four skills
|evidence_type=player-report
|evidence_type=in-game observation
|captured_at=2026-07-05
|captured_at=2026-07-05
|status=needs-review
|status=needs-review
|notes=Player report, 2026-07-05: the skill panel tracks Attack, Strength, Defense, and Stamina as separate skills; no single "Combat" skill exists. Exact in-game capitalization of the skill names is unverified (reported lowercase).
|notes=Verified in-game, 2026-07-05: the skill panel tracks Attack, Strength, Defense, and Stamina as separate skills; no single "Combat" skill exists. Exact in-game capitalization of the skill names needs a skill-panel screenshot.
}}
}}
{{SourceEvidence
{{SourceEvidence
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|target_template=Mechanic
|target_template=Mechanic
|target_field=Melee armour Magic attack penalty
|target_field=Melee armour Magic attack penalty
|evidence_type=player-report
|evidence_type=in-game observation
|captured_at=2026-07-05
|captured_at=2026-07-05
|status=needs-review
|status=needs-review
|notes=Player report, 2026-07-05.
|notes=Verified in-game, 2026-07-05.
}}
}}
{{SourceEvidence
{{SourceEvidence
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|target_template=Mechanic
|target_template=Mechanic
|target_field=Bows accept any arrow tier
|target_field=Bows accept any arrow tier
|evidence_type=player-report
|evidence_type=in-game observation
|captured_at=2026-07-05
|captured_at=2026-07-05
|status=needs-review
|status=needs-review
|notes=Player report, 2026-07-05.
|notes=Verified in-game, 2026-07-05.
}}
}}
{{SourceEvidence
{{SourceEvidence
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|target_template=Mechanic
|target_template=Mechanic
|target_field=Multi-combat zones
|target_field=Multi-combat zones
|evidence_type=player-report
|evidence_type=in-game observation
|captured_at=2026-07-05
|captured_at=2026-07-05
|status=needs-review
|status=needs-review
|notes=Player report, 2026-07-05. Supporting world-map screenshot "World map overview.png" upload pending.
|notes=Verified in-game, 2026-07-05. Supporting world-map screenshot "World map overview.png" upload pending.
}}
}}
{{SourceEvidence
{{SourceEvidence
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|target_template=NPC
|target_template=NPC
|target_field=Priest healing during combat
|target_field=Priest healing during combat
|evidence_type=player-report
|evidence_type=in-game observation
|captured_at=2026-07-05
|captured_at=2026-07-05
|status=needs-review
|status=needs-review
|notes=Player report, 2026-07-05: Priests near the grass-zone cow field are attackable and heal players on request mid-combat. Exact NPC name unconfirmed; no NPC page created yet.
|notes=Verified in-game, 2026-07-05: Priests near the grass-zone cow field are attackable and heal players on request mid-combat. Exact NPC name unconfirmed; no NPC page created yet.
}}
}}
{{SourceEvidence
{{SourceEvidence
Line 99: Line 99:
|target_page=Combat
|target_page=Combat
|target_field=ranger armour availability (unconfirmed)
|target_field=ranger armour availability (unconfirmed)
|evidence_type=player-report
|evidence_type=in-game observation
|captured_at=2026-07-05
|captured_at=2026-07-05
|status=needs-review
|status=needs-review
|notes=Unconfirmed player report, 2026-07-05: only the Ranger Chestplate is currently obtainable from the ranger armour set. Recorded as hearsay; not asserted.
|notes=Heard in-game, 2026-07-05 (unconfirmed): only the Ranger Chestplate is currently obtainable from the ranger armour set. Recorded as hearsay; not asserted.
}}
}}


{{BountyPrompt|field=mob stats, combat formulas, equipment bonuses, and drop tables|page=Combat}}
{{BountyPrompt|field=mob stats, combat formulas, equipment bonuses, and drop tables|page=Combat}}
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Latest revision as of 15:57, 5 July 2026

Combat

Combat pages should connect equipment, mobs, drops, requirements, and strategy notes without burying the facts.

Combat
Combat covers equipment, mobs, drops, formulas, weaknesses, requirements, and strategy notes.

Unverified

Related pages Main Page · Items · SankoQuest:How to help

Help verify tools, nodes, recipes, training methods, boosts, calculators, and quest unlocks Accepted evidence: skill screen, recipe screen, or verified training data. Add it with {{TrainingMethod}}.

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Tools

Help verify verified tools for this skill Accepted evidence: tool use screenshot, equipment screen, or reviewed gameplay note. Add it with {{ToolStats}}.

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Resource Nodes and Facilities

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Recipes and Actions

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Training Methods

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The "Combat" grouping above comes from the datamine and is kept as a navigation hub; combat is not a single in-game skill. See Combat skills below.

Verified Mechanics and Behavior Notes

The notes below are verified in-game (2026-07-05), except where marked as unconfirmed.

Combat skills

Mechanic Combat progression is tracked by four separate skills: Attack, Strength, Defense, and Stamina (the skill that governs health). No single "Combat" skill appears in the in-game skill panel; the "Combat" grouping used by this hub page reflects a datamined grouping and is kept for navigation. Exact in-game capitalization of the skill names on this page is unverified.

Equipment bonuses

Mechanic Melee armour applies a negative Magic attack bonus while worn. Exact per-piece bonus values have not been documented.

Archery ammunition

Mechanic Bows currently accept any arrow tier, and Archery XP (Archery is the ranged-combat skill) is awarded normally regardless of the arrow tier used.

As heard in-game (unconfirmed): the Ranger Chestplate is currently the only obtainable piece of the ranger armour set; the other ranger pieces are said to be not yet obtainable. This remains unconfirmed.

Multi-combat zone

Mechanic A multi-combat zone lies east of the Giant Spider area, in the eastern part of the main landmass. It contains coal rocks and Scorpions. Its exact boundaries, how multi-combat status is indicated in-game, and whether other multi-combat areas exist are not yet documented.

Help verify multi-combat zone boundaries, in-game indicator, and any other multi-combat areas Accepted evidence: gameplay or map screenshot. Add it with {{Mechanic}}.

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NPC healing during combat

Priests near the cow field in the grass zone are attackable. A player who is in combat can still talk to a Priest and ask to be healed, and the heal is applied mid-fight. The Priest NPC does not yet have a wiki page; one should be created once the exact in-game name is confirmed.

Help verify exact in-game name and page for the Priest NPC (attackable; heals players on request during combat; found near the grass-zone cow field) Accepted evidence: dialogue screenshot and NPC name capture. Add it with {{NPC}}.

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Evidence

Combat progression spans four skills in-game observation Unverified

Melee armour Magic attack penalty in-game observation Unverified

Bows accept any arrow tier in-game observation Unverified

Multi-combat zones in-game observation Unverified

Priest healing during combat in-game observation Unverified

ranger armour availability (unconfirmed) in-game observation Unverified

Wiki task

Needs a verified source mob stats, combat formulas, equipment bonuses, and drop tables Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.

Target page: Combat. Listed on SankoQuest:Open bounties.