Combat: Difference between revisions
Verified mechanics notes (combat spans four skills — Attack/Strength/Defense/Stamina, not one "Combat" skill; melee-armour magic penalty; any-arrow bows give Archery XP; multi-combat zone; priest healing) with Mechanic + SourceEvidence rows |
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== Verified Mechanics and Behavior Notes == | == Verified Mechanics and Behavior Notes == | ||
The notes below | The notes below are verified in-game (2026-07-05), except where marked as unconfirmed. | ||
=== Combat skills === | === Combat skills === | ||
{{Mechanic|mechanic_id=combat-progression-four-skills|name=Combat progression spans four skills|description=Combat progression is tracked by four separate skills — Attack, Strength, Defense, and Stamina — rather than by a single "Combat" skill.}} | {{Mechanic|mechanic_id=combat-progression-four-skills|name=Combat progression spans four skills|description=Combat progression is tracked by four separate skills — Attack, Strength, Defense, and Stamina — rather than by a single "Combat" skill.}} | ||
Combat progression is tracked by four separate skills: [[Attack]], [[Strength]], [[Defense]], and [[Stamina]] (the skill that governs health). No single "Combat" skill appears in the in-game skill panel; the "Combat" grouping used by this hub page reflects a datamined grouping and is kept for navigation. | Combat progression is tracked by four separate skills: [[Attack]], [[Strength]], [[Defense]], and [[Stamina]] (the skill that governs health). No single "Combat" skill appears in the in-game skill panel; the "Combat" grouping used by this hub page reflects a datamined grouping and is kept for navigation. Exact in-game capitalization of the skill names on this page is unverified. | ||
=== Equipment bonuses === | === Equipment bonuses === | ||
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Bows currently accept any arrow tier, and [[Archery]] XP (Archery is the ranged-combat skill) is awarded normally regardless of the arrow tier used. | Bows currently accept any arrow tier, and [[Archery]] XP (Archery is the ranged-combat skill) is awarded normally regardless of the arrow tier used. | ||
As heard in-game (unconfirmed): the [[Ranger Chestplate]] is currently the only obtainable piece of the ranger armour set; the other ranger pieces are said to be not yet obtainable. This remains unconfirmed. | |||
=== Multi-combat zone === | === Multi-combat zone === | ||
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|target_template=Mechanic | |target_template=Mechanic | ||
|target_field=Combat progression spans four skills | |target_field=Combat progression spans four skills | ||
|evidence_type= | |evidence_type=in-game observation | ||
|captured_at=2026-07-05 | |captured_at=2026-07-05 | ||
|status=needs-review | |status=needs-review | ||
|notes= | |notes=Verified in-game, 2026-07-05: the skill panel tracks Attack, Strength, Defense, and Stamina as separate skills; no single "Combat" skill exists. Exact in-game capitalization of the skill names needs a skill-panel screenshot. | ||
}} | }} | ||
{{SourceEvidence | {{SourceEvidence | ||
| Line 60: | Line 60: | ||
|target_template=Mechanic | |target_template=Mechanic | ||
|target_field=Melee armour Magic attack penalty | |target_field=Melee armour Magic attack penalty | ||
|evidence_type= | |evidence_type=in-game observation | ||
|captured_at=2026-07-05 | |captured_at=2026-07-05 | ||
|status=needs-review | |status=needs-review | ||
|notes= | |notes=Verified in-game, 2026-07-05. | ||
}} | }} | ||
{{SourceEvidence | {{SourceEvidence | ||
| Line 70: | Line 70: | ||
|target_template=Mechanic | |target_template=Mechanic | ||
|target_field=Bows accept any arrow tier | |target_field=Bows accept any arrow tier | ||
|evidence_type= | |evidence_type=in-game observation | ||
|captured_at=2026-07-05 | |captured_at=2026-07-05 | ||
|status=needs-review | |status=needs-review | ||
|notes= | |notes=Verified in-game, 2026-07-05. | ||
}} | }} | ||
{{SourceEvidence | {{SourceEvidence | ||
| Line 80: | Line 80: | ||
|target_template=Mechanic | |target_template=Mechanic | ||
|target_field=Multi-combat zones | |target_field=Multi-combat zones | ||
|evidence_type= | |evidence_type=in-game observation | ||
|captured_at=2026-07-05 | |captured_at=2026-07-05 | ||
|status=needs-review | |status=needs-review | ||
|notes= | |notes=Verified in-game, 2026-07-05. Supporting world-map screenshot "World map overview.png" upload pending. | ||
}} | }} | ||
{{SourceEvidence | {{SourceEvidence | ||
| Line 90: | Line 90: | ||
|target_template=NPC | |target_template=NPC | ||
|target_field=Priest healing during combat | |target_field=Priest healing during combat | ||
|evidence_type= | |evidence_type=in-game observation | ||
|captured_at=2026-07-05 | |captured_at=2026-07-05 | ||
|status=needs-review | |status=needs-review | ||
|notes= | |notes=Verified in-game, 2026-07-05: Priests near the grass-zone cow field are attackable and heal players on request mid-combat. Exact NPC name unconfirmed; no NPC page created yet. | ||
}} | }} | ||
{{SourceEvidence | {{SourceEvidence | ||
| Line 99: | Line 99: | ||
|target_page=Combat | |target_page=Combat | ||
|target_field=ranger armour availability (unconfirmed) | |target_field=ranger armour availability (unconfirmed) | ||
|evidence_type= | |evidence_type=in-game observation | ||
|captured_at=2026-07-05 | |captured_at=2026-07-05 | ||
|status=needs-review | |status=needs-review | ||
|notes= | |notes=Heard in-game, 2026-07-05 (unconfirmed): only the Ranger Chestplate is currently obtainable from the ranger armour set. Recorded as hearsay; not asserted. | ||
}} | }} | ||
{{BountyPrompt|field=mob stats, combat formulas, equipment bonuses, and drop tables|page=Combat}} | {{BountyPrompt|field=mob stats, combat formulas, equipment bonuses, and drop tables|page=Combat}} | ||
</div> | </div> | ||
Latest revision as of 15:57, 5 July 2026
Combat
Combat pages should connect equipment, mobs, drops, requirements, and strategy notes without burying the facts.
Unverified
Related pages Main Page · Items · SankoQuest:How to help
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Tools
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Resource Nodes and Facilities
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Recipes and Actions
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Training Methods
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The "Combat" grouping above comes from the datamine and is kept as a navigation hub; combat is not a single in-game skill. See Combat skills below.
Verified Mechanics and Behavior Notes
The notes below are verified in-game (2026-07-05), except where marked as unconfirmed.
Combat skills
Mechanic Combat progression is tracked by four separate skills: Attack, Strength, Defense, and Stamina (the skill that governs health). No single "Combat" skill appears in the in-game skill panel; the "Combat" grouping used by this hub page reflects a datamined grouping and is kept for navigation. Exact in-game capitalization of the skill names on this page is unverified.
Equipment bonuses
Mechanic Melee armour applies a negative Magic attack bonus while worn. Exact per-piece bonus values have not been documented.
Archery ammunition
Mechanic Bows currently accept any arrow tier, and Archery XP (Archery is the ranged-combat skill) is awarded normally regardless of the arrow tier used.
As heard in-game (unconfirmed): the Ranger Chestplate is currently the only obtainable piece of the ranger armour set; the other ranger pieces are said to be not yet obtainable. This remains unconfirmed.
Multi-combat zone
Mechanic A multi-combat zone lies east of the Giant Spider area, in the eastern part of the main landmass. It contains coal rocks and Scorpions. Its exact boundaries, how multi-combat status is indicated in-game, and whether other multi-combat areas exist are not yet documented.
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NPC healing during combat
Priests near the cow field in the grass zone are attackable. A player who is in combat can still talk to a Priest and ask to be healed, and the heal is applied mid-fight. The Priest NPC does not yet have a wiki page; one should be created once the exact in-game name is confirmed.
Help verify exact in-game name and page for the Priest NPC (attackable; heals players on request during combat; found near the grass-zone cow field)
Accepted evidence: dialogue screenshot and NPC name capture.
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Evidence
Combat progression spans four skills in-game observation Unverified
Melee armour Magic attack penalty in-game observation Unverified
Bows accept any arrow tier in-game observation Unverified
Multi-combat zones in-game observation Unverified
Priest healing during combat in-game observation Unverified
ranger armour availability (unconfirmed) in-game observation Unverified
Wiki task
Needs a verified source mob stats, combat formulas, equipment bonuses, and drop tables Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.
Target page: Combat. Listed on SankoQuest:Open bounties.