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Verified mechanics notes (combat spans four skills — Attack/Strength/Defense/Stamina, not one "Combat" skill; melee-armour magic penalty; any-arrow bows give Archery XP; multi-combat zone; priest healing) with Mechanic + SourceEvidence rows
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{{Skill|skill_id=combat|name=Combat|description=Combat covers equipment, mobs, drops, formulas, weaknesses, requirements, and strategy notes.|verification_status=Needs gameplay verification}}
{{Skill|skill_id=combat|name=Combat|description=Combat covers equipment, mobs, drops, formulas, weaknesses, requirements, and strategy notes.|verification_status=Needs gameplay verification}}
''The "Combat" grouping above comes from the datamine and is kept as a navigation hub; combat is not a single in-game skill. See [[#Combat skills|Combat skills]] below.''


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[[Bones|<span class="sanko-card">{{ItemSprite|Bones|size=34}} <span><strong>Bones</strong><small>Item page</small></span></span>]]
[[Bones|<span class="sanko-card">{{ItemSprite|Bones|size=34}} <span><strong>Bones</strong><small>Item page</small></span></span>]]
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== Verified Mechanics and Behavior Notes ==
The notes below come from a player-verified gameplay report dated 2026-07-05, except where marked as unconfirmed.
=== Combat skills ===
{{Mechanic|mechanic_id=combat-progression-four-skills|name=Combat progression spans four skills|description=Combat progression is tracked by four separate skills — Attack, Strength, Defense, and Stamina — rather than by a single "Combat" skill.}}
Combat progression is tracked by four separate skills: [[Attack]], [[Strength]], [[Defense]], and [[Stamina]] (the skill that governs health). No single "Combat" skill appears in the in-game skill panel; the "Combat" grouping used by this hub page reflects a datamined grouping and is kept for navigation. Skill names on this page are as reported by the player; exact in-game capitalization is unverified.
=== Equipment bonuses ===
{{Mechanic|mechanic_id=melee-armour-magic-attack-penalty|name=Melee armour Magic attack penalty|description=Melee armour applies a negative Magic attack bonus while worn.}}
Melee armour applies a negative Magic attack bonus while worn. Exact per-piece bonus values have not been documented.
=== Archery ammunition ===
{{Mechanic|mechanic_id=bow-accepts-any-arrow-tier|name=Bows accept any arrow tier|description=Bows currently accept any arrow tier, and Archery XP is awarded normally regardless of the arrow tier used.}}
Bows currently accept any arrow tier, and [[Archery]] XP (Archery is the ranged-combat skill) is awarded normally regardless of the arrow tier used.
According to an unconfirmed player report, the [[Ranger Chestplate]] is currently the only obtainable piece of the ranger armour set; the other ranger pieces are reported as not yet obtainable. This is reported but unconfirmed.
=== Multi-combat zone ===
{{Mechanic|mechanic_id=multi-combat-zones|name=Multi-combat zones|description=At least one multi-combat zone exists, east of the Giant Spider area in the eastern part of the main landmass; it contains coal rocks and Scorpions.}}
A multi-combat zone lies east of the [[Giant Spider]] area, in the eastern part of the main landmass. It contains coal rocks and [[Scorpion]]s. Its exact boundaries, how multi-combat status is indicated in-game, and whether other multi-combat areas exist are not yet documented.
{{MissingData|field=multi-combat zone boundaries, in-game indicator, and any other multi-combat areas|page=Combat|evidence=gameplay or map screenshot|template=Mechanic}}
=== NPC healing during combat ===
Priests near the cow field in the grass zone are attackable. A player who is in combat can still talk to a Priest and ask to be healed, and the heal is applied mid-fight. The Priest NPC does not yet have a wiki page; one should be created once the exact in-game name is confirmed.
{{MissingData|field=exact in-game name and page for the Priest NPC (attackable; heals players on request during combat; found near the grass-zone cow field)|page=NPCs|evidence=dialogue screenshot and NPC name capture|template=NPC}}
=== Evidence ===
{{SourceEvidence
|evidence_id=combat-four-skills-2026-07-05
|target_page=Combat
|target_template=Mechanic
|target_field=Combat progression spans four skills
|evidence_type=player-report
|captured_at=2026-07-05
|status=needs-review
|notes=Player report, 2026-07-05: the skill panel tracks Attack, Strength, Defense, and Stamina as separate skills; no single "Combat" skill exists. Exact in-game capitalization of the skill names is unverified (reported lowercase).
}}
{{SourceEvidence
|evidence_id=combat-melee-magic-penalty-2026-07-05
|target_page=Combat
|target_template=Mechanic
|target_field=Melee armour Magic attack penalty
|evidence_type=player-report
|captured_at=2026-07-05
|status=needs-review
|notes=Player report, 2026-07-05.
}}
{{SourceEvidence
|evidence_id=combat-bow-any-arrow-2026-07-05
|target_page=Combat
|target_template=Mechanic
|target_field=Bows accept any arrow tier
|evidence_type=player-report
|captured_at=2026-07-05
|status=needs-review
|notes=Player report, 2026-07-05.
}}
{{SourceEvidence
|evidence_id=combat-multi-combat-zone-2026-07-05
|target_page=Combat
|target_template=Mechanic
|target_field=Multi-combat zones
|evidence_type=player-report
|captured_at=2026-07-05
|status=needs-review
|notes=Player report, 2026-07-05. Supporting world-map screenshot "World map overview.png" upload pending.
}}
{{SourceEvidence
|evidence_id=combat-priest-heal-2026-07-05
|target_page=Combat
|target_template=NPC
|target_field=Priest healing during combat
|evidence_type=player-report
|captured_at=2026-07-05
|status=needs-review
|notes=Player report, 2026-07-05: Priests near the grass-zone cow field are attackable and heal players on request mid-combat. Exact NPC name unconfirmed; no NPC page created yet.
}}
{{SourceEvidence
|evidence_id=combat-ranger-set-availability-2026-07-05
|target_page=Combat
|target_field=ranger armour availability (unconfirmed)
|evidence_type=player-report
|captured_at=2026-07-05
|status=needs-review
|notes=Unconfirmed player report, 2026-07-05: only the Ranger Chestplate is currently obtainable from the ranger armour set. Recorded as hearsay; not asserted.
}}


{{BountyPrompt|field=mob stats, combat formulas, equipment bonuses, and drop tables|page=Combat}}
{{BountyPrompt|field=mob stats, combat formulas, equipment bonuses, and drop tables|page=Combat}}
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Revision as of 09:14, 5 July 2026

Combat

Combat pages should connect equipment, mobs, drops, requirements, and strategy notes without burying the facts.

Combat
Combat covers equipment, mobs, drops, formulas, weaknesses, requirements, and strategy notes.

Unverified

Related pages Main Page · Items · SankoQuest:How to help

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Tools

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Resource Nodes and Facilities

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Recipes and Actions

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Training Methods

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The "Combat" grouping above comes from the datamine and is kept as a navigation hub; combat is not a single in-game skill. See Combat skills below.

Verified Mechanics and Behavior Notes

The notes below come from a player-verified gameplay report dated 2026-07-05, except where marked as unconfirmed.

Combat skills

Mechanic Combat progression is tracked by four separate skills: Attack, Strength, Defense, and Stamina (the skill that governs health). No single "Combat" skill appears in the in-game skill panel; the "Combat" grouping used by this hub page reflects a datamined grouping and is kept for navigation. Skill names on this page are as reported by the player; exact in-game capitalization is unverified.

Equipment bonuses

Mechanic Melee armour applies a negative Magic attack bonus while worn. Exact per-piece bonus values have not been documented.

Archery ammunition

Mechanic Bows currently accept any arrow tier, and Archery XP (Archery is the ranged-combat skill) is awarded normally regardless of the arrow tier used.

According to an unconfirmed player report, the Ranger Chestplate is currently the only obtainable piece of the ranger armour set; the other ranger pieces are reported as not yet obtainable. This is reported but unconfirmed.

Multi-combat zone

Mechanic A multi-combat zone lies east of the Giant Spider area, in the eastern part of the main landmass. It contains coal rocks and Scorpions. Its exact boundaries, how multi-combat status is indicated in-game, and whether other multi-combat areas exist are not yet documented.

Help verify multi-combat zone boundaries, in-game indicator, and any other multi-combat areas Accepted evidence: gameplay or map screenshot. Add it with {{Mechanic}}.

Add this How to verify

NPC healing during combat

Priests near the cow field in the grass zone are attackable. A player who is in combat can still talk to a Priest and ask to be healed, and the heal is applied mid-fight. The Priest NPC does not yet have a wiki page; one should be created once the exact in-game name is confirmed.

Help verify exact in-game name and page for the Priest NPC (attackable; heals players on request during combat; found near the grass-zone cow field) Accepted evidence: dialogue screenshot and NPC name capture. Add it with {{NPC}}.

Add this How to verify

Evidence

Combat progression spans four skills player-report Unverified

Melee armour Magic attack penalty player-report Unverified

Bows accept any arrow tier player-report Unverified

Multi-combat zones player-report Unverified

Priest healing during combat player-report Unverified

ranger armour availability (unconfirmed) player-report Unverified

Wiki task

Needs a verified source mob stats, combat formulas, equipment bonuses, and drop tables Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.

Target page: Combat. Listed on SankoQuest:Open bounties.