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Skills

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Revision as of 12:47, 5 July 2026 by GrizzledAlchemistb40f9cb5 (talk | contribs) (Herblore confirmed not a skill — 15-skill census is complete)

Skills

SankoQuest has 15 skills, confirmed by a first-person player report dated 2026-07-05. Each skill groups the game's tools, resource nodes, recipes, and training into one hub per activity. The reporting player typed the skill names in lowercase, so exact in-game capitalization is unverified until a skill-panel screenshot is captured; the census below uses conventional capitalization. Max levels and XP curves still need gameplay verification across the board.

Confirmed Skills

All 15 rows are player-verified (player report, 2026-07-05). Skills without a hub page yet appear as red links.

Skill Covers Hub page
Attack Combat skill No hub yet — combat content is collected on Combat
Strength Combat skill No hub yet — combat content is collected on Combat
Defense Combat skill No hub yet — combat content is collected on Combat
Stamina Combat skill; described by the player as the game's health analog No hub yet — combat content is collected on Combat
Fishing Fish, rods, nets, and fishing spots Fishing
Cooking Raw food, cooked food, and fires Cooking
Mining Ores, rocks, and pickaxes Mining
Smithing Bars, tools, armor, and furnaces Smithing
Woodcutting Logs, axes, and trees Woodcutting
Firemaking Lighting logs (tutorial-confirmed: lighter on a log) No hub yet
Archery Ranged combat with bows and arrows; described by the player as the game's ranged-combat skill No hub yet
Crafting Covers fletching (arrow shafts and bows cut with the Crafting Knife) per the player report. Whether any skill tracks flax processing at the Textile Workbench is unknown (see Weaving) No hub yet — datamined fletching content currently sits on Fletching
Psalms Described by the player as the game's prayer analog; in-game mechanics are entirely unverified No hub yet
Magic Spellbook and shard costs Magic
Mixnometry Crafting elemental Shards from feathers, raw crawdads, copper ore, oak logs, and bones at altars No hub yet

Combat is a content hub, not a skill: the census confirms four separate combat skills (Attack, Strength, Defense, and Stamina), and the Combat page collects the weapons, armor, mobs, and drops shared across them.

Confirmed Skills census (15 skills) player-report Verified

Skill Hubs

Skill Register

Every skill hub stores a row with {{Skill}}. This register lists them all.

Page Skill Covers Status
Archery Archery Archery is the game's ranged-combat skill (verified in-game, July 2026), trained with bows and arrows. Levels, XP, and unlocks are unverified. gameplay-verified
Attack Attack One of the four combat skills, alongside Strength, Defense, and Stamina. What the Attack stat itself governs is not yet documented. gameplay-verified
Combat Combat Combat covers equipment, mobs, drops, formulas, weaknesses, requirements, and strategy notes. Needs gameplay verification
Cooking Cooking Cooking covers raw and cooked food, stations, levels, XP, effects, and burn behavior once verified. Needs gameplay verification
Crafting Crafting Crafting covers fletching (arrow shafts and bows cut from logs with a Crafting Knife) — verified in-game, July 2026. Its full scope, levels, and XP are unverified. gameplay-verified
Defense Defense One of the four combat skills, alongside Attack, Strength, and Stamina. What the Defense stat itself governs is not yet documented. gameplay-verified
Firemaking Firemaking Firemaking covers lighting logs (tutorial-confirmed: a Lighter used on a Log). Levels, XP, and any further mechanics are unverified. gameplay-verified
Fishing Fishing Fishing covers tools, fishing spots, catches, levels, XP, routes, and cooking links. Needs gameplay verification
Fletching Fletching Fletching covers logs, flax, feathers, arrowheads, bows, ammunition, recipes, levels, and XP. Needs gameplay verification
Herblore Herblore Herblore covers herbs, vials, processing tools, potion recipes, effects, levels, and XP. Needs gameplay verification
Magic Magic Magic covers the 8-spell combat spellbook: unlock levels, per-cast shard costs, elements, and max hits. gameplay-verified
Mining Mining Mining covers ore nodes, pickaxes, level requirements, XP, and route notes. Needs gameplay verification
Mixnometry Mixnometry Mixnometry covers crafting Air, Water, Earth, Fire, and Spirit shards from feathers, raw crawdads, copper ore, oak logs, and bones at altars, plus combining shards into Void and Warp shards. gameplay-verified
Psalms Psalms Psalms is the game's prayer analog (verified in-game, July 2026); its in-game mechanics are entirely unverified. gameplay-verified
Smithing Smithing Smithing covers smelting, forging, bars, tools, weapons, armor, stations, XP, and requirements. Needs gameplay verification
Stamina Stamina One of the four combat skills, alongside Attack, Strength, and Defense; the game's health analog. How Stamina relates to health is not yet documented. gameplay-verified
Strength Strength One of the four combat skills, alongside Attack, Defense, and Stamina. What the Strength stat itself governs is not yet documented. gameplay-verified
Woodcutting Woodcutting Woodcutting covers axes, trees, logs, level requirements, XP, and route notes. Needs gameplay verification

Help verify max level per skill and the XP curve Accepted evidence: skill interface screenshot or level-up capture. Add it with {{Skill}}.

Add this How to verify

Datamine Labels That Are Not Skills

The skill field of datamined resource-node rows names several labels that are absent from the player-listed skill census (2026-07-05). A label is not a skill until it is seen in the skill panel; these are node labels only.

Label Referenced by Action verb What it is
Weaving Textile Workbench Node weave Station interaction that processes Flax; whether any skill or XP tracks it is unknown — see Weaving
Banking Bank Node bank Bank access, not a trainable activity — see Banking
Foraging Flax Node pick Node action label
Smelting Furnace Node smelt Furnace action label; player-verified furnace recipes are recorded on Smelting
Interact Door Node open Generic interaction label

Fletching is likewise a datamine label rather than a skill: the player report places fletching under the Crafting skill. The Fletching hub keeps its datamined bow and arrow content under that label until a Crafting hub exists.

Note: the Smithing hub describes smelting as part of Smithing, while Furnace Node game data labels the furnace action Smelting. Which skill actually governs furnace level requirements and XP still needs gameplay verification.

Help verify which skill (if any) gains XP from the Textile Workbench, Furnace Node, and Flax Node actions Accepted evidence: XP gain or skill-panel capture at each station.


Add this How to verify

Herblore Is Not a Skill

The wiki has an Herblore hub built from datamined item and recipe data, but Herblore is not an in-game skill (player-confirmed, 2026-07-05). The hub keeps its datamined potion and vial content under that label. Which skill, if any, governs potion-making is unverified.

Help verify which skill (if any) governs potion-making Accepted evidence: XP gain or skill-panel capture while making a potion.


Add this How to verify

Contributor Checklist

Fact Where it belongs
Tool type and level requirement {{ToolStats}} on the item page
Node output, level, XP, respawn {{ResourceNode}} on the node page
Recipe inputs, station, level, XP {{Recipe}} on the skill or item page
Training methods and routes {{TrainingMethod}} on the skill page

Follow SankoQuest:How to help and the SankoQuest:Style guide before saving. If a fact needs gameplay proof, add a bounty tag instead of guessing.

Wiki task

Needs a verified source a skill-panel screenshot (exact skill-name capitalization), plus max levels and the XP curve Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.

Target page: Skills. Listed on SankoQuest:Open bounties.