Updates
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Updates
Update pages track official or curated changes and the item, quest, skill, NPC, shop, location, and guide pages affected by each change.
Update Index
| Page | Version | Date | Title | Status |
|---|---|---|---|---|
| 2026-07-17 Patch | 2026-07-17-patch | 2026-07-17 | 2026-07-17 Patch | official |
| 2026-07-07 Patch | 2026-07-07-patch | 2026-07-07 | 2026-07-07 Patch | official |
Affected Pages
| Update | Page | Type | Change | Summary | Status |
|---|---|---|---|---|---|
| 2026-07-17-patch | Tick Manipulation | combat | rebalance | Combat and 2h sword rebalancing. No specific numbers given in the patch notes. Possibly connected to the melee Tick Manipulation technique, which was independently observed in-game to have stopped working on 2026-07-12 — five days before this note. Not confirmed as the same fix; recorded as a plausible but unconfirmed link, not asserted as fact. | official |
| 2026-07-17-patch | mechanic | bugfix | Fixed players being un-attackable in PvP zones while performing certain goals and actions. Which zones or which specific goals/actions is not detailed in the patch notes. | official | |
| 2026-07-17-patch | mechanic | bugfix | Improvements and fixes to combat handling while a player is performing a goal or action. No further specifics given in the patch notes. | official | |
| 2026-07-17-patch | technical | change | Player nameplates are sharper and stay readable at any distance and render scale. | official | |
| 2026-07-17-patch | technical | change | Chat UX improvements. No specifics given in the patch notes. | official | |
| 2026-07-17-patch | visual | new content | Added a female character body shape option. No further specifics (character creation flow, existing-character migration) given in the patch notes. | official | |
| 2026-07-07-patch | Bestiary | combat | rebalance | High-level monster rebalance. Confirmed in-game the same day: [[Skeleton]] combat level 21 → 26, [[Plasma Spider]] combat level 19 → 28, [[Lil Dragon]] combat level 35 → 45, and [[Dragon]] combat level 52 → 81 (the largest jump, +29). Bandit (level 18) has not yet been re-verified post-patch and may also be affected by this rebalance. | official |
| 2026-07-07-patch | item | announcement | Announced as upcoming rare drops: new Armor/Weapon Metal Tiers and Combat amulets. Not yet in the game — no item pages should be created until these are released and observed. | official | |
| 2026-07-07-patch | Equipment | item | rebalance | General equipment rebalance, unspecified in the patch notes. The client-data equipment stats extracted 2026-07-05 may be out of date as of this patch; treat pre-patch datamine-candidate stat rows as unverified against the current build until re-checked. | official |
| 2026-07-07-patch | Hamburger Hat | item | new content | Two new rare cosmetic drops added: [[Hamburger Hat]] and [[Straw Hat]] (identified 2026-07-08 via the public item API — catalog grew from 129 to 131 items). Which mobs or sources drop them is not specified in the patch notes. | official |
| 2026-07-07-patch | Duels | mechanic | change | Trading and new challenges are blocked while in a duel. | official |
| 2026-07-07-patch | Duels | mechanic | bugfix | Trade and duel windows no longer get stuck open when the other player leaves or the offer expires, and Escape now closes a duel wager window. | official |
| 2026-07-07-patch | Duels | mechanic | bugfix | Fixed a bug where a stuck duel wager could permanently block trades and duels. | official |
| 2026-07-07-patch | Duels | mechanic | bugfix | Stalemated duels now end with both stakes returned immediately. | official |
| 2026-07-07-patch | Duels | mechanic | bugfix | Fixed duels sometimes failing to start after both players accepted. | official |
| 2026-07-07-patch | NPCs | mechanic | change | Shopkeepers, bankers, and quest NPCs can no longer be attacked. | official |
| 2026-07-07-patch | Archery | skill | rework | Rigid arrow requirements for bows under Archery. Officially confirms bow level requirements are governed by the Archery skill (resolving the prior Archery-vs-Crafting ambiguity for all bow tiers). Also implies arrow-tier matching is now enforced, which may retire the previously documented "any arrow tier grants Archery XP" behavior — that behavior should be treated as pre-patch until re-confirmed. | official |
| 2026-07-07-patch | technical | bugfix | Improved hitboxes on world objects. | official | |
| 2026-07-07-patch | technical | bugfix | PvP and PvE loot timers now behave as they should (exact prior behavior not detailed). | official | |
| Arrow Shaft | item | recipe rework | Arrow crafting changed from a two-step, one-arrow-at-a-time recipe (Arrow Shaft + Feather → Headless Arrow; Headless Arrow + arrow tip → 1 arrow) to instantly making 15 arrows from an arrow shaft plus arrow tips. "Arrow tip" is the term as encountered in-game; the catalog's Arrowhead items are the presumed match. The governing skill is unconfirmed. Exact date unknown; between the 2026-06-22 Sigma launch and 2026-07-04. | gameplay-verified | |
| Headless Arrow | item | recipe rework | No longer produced in the reworked standard arrow recipe, which makes 15 arrows directly from an arrow shaft plus arrow tips; whether Headless Arrows remain craftable or used is unconfirmed. Exact date unknown; between 2026-06-22 and 2026-07-04. | gameplay-verified |
Wiki task
Needs a verified source update dates, source links, affected pages, exact changes, and review status Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.
Target page: Updates. Listed on SankoQuest:Open bounties.