View table: GuideMethods
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Table structure:
- method_id - String (mandatory; unique)
- guide - String
- method - String
- skill - String
- level_range - String
- requirements - Text
- steps - Text
- expected_output - Text
- source - String
- updated_at - Date
- confidence - String
- verification_status - String
- evidence - Text
This table has 7 rows altogether.
This table is defined by the template GuideMethod.
| Page | method id | guide | method | skill | level range | requirements | steps | expected output | source | updated at | confidence | verification status | evidence |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Calculators (edit) | combat-xp-archery-formula | Combat XP Calculator | Archery's three styles: Longrange confirmed, Accurate/Rapid inferred | Archery | All levels | A known damage roll and the Archery style used (Accurate, Rapid, or Longrange) | Longrange (confirmed): 2× damage to Archery + 2× damage to Defense. Accurate and Rapid (inferred, not directly confirmed): presumed 4× damage, all to Archery, by parallel with melee's pure-category styles. All three styles also grant Stamina XP = damage × 1 on every hit, per the general rule. | Archery and/or Defense XP (per style) plus Stamina XP, per hit | In-game, 2026-07-08 | 2026-07-08 | observed for Longrange; inferred for Accurate/Rapid | needs-review | Longrange confirmed in-game, 2026-07-08 (example: 1 damage → 2 Archery + 2 Defense). Accurate/Rapid's XP allocation is NOT explicitly confirmed — inference only, pending direct testing. |
| Calculators (edit) | combat-xp-base-formula | Combat XP Calculator | Total combat XP per hit, melee's four styles, and the always-on Stamina XP | Combat | All levels | A known damage roll and the combat style used (see Combat for the damage-roll formula itself) | Total combat-skill XP per hit = damage × 4. Melee's four abstract styles allocate that total as: Attack-only → 4× Attack; Strength-only → 4× Strength; Defense-only → 4× Defense; Attack+Strength (split) → 2× Attack + 2× Strength. Every hit, regardless of style, also grants Stamina XP = damage × 1, in addition to the above. | Attack/Strength/Defense XP (per style) plus Stamina XP, per hit | In-game, 2026-07-08 | 2026-07-08 | observed | gameplay-verified | Verified in-game, 2026-07-08. The per-weapon style-name-to-category mapping (CXP7) is NOT yet resolved — see the open mapping caveat above; this entry documents only the four abstract categories, not the named styles. |
| Calculators (edit) | combat-xp-magic-guide | Combat XP Calculator | Magic combat XP: single-skill formula plus the splash exception | Magic | All levels | A known damage roll (or a splash/miss) from a Magic attack | Magic is a single, un-split style: a landed hit awards 4 × damage to Magic (100% to Magic) plus the general Stamina rule (damage × 1). A splash (0-damage miss) is an exception to the pure damage × 4 calculation: it still grants a flat 2 Magic XP rather than 0. Whether a splash grants Stamina XP is not stated; treat as a presumed 0, not confirmed. | Magic XP (4 × damage per hit, or flat 2 on a splash) plus Stamina XP (damage × 1 per hit; unconfirmed on a splash) | In-game, 2026-07-08 | 2026-07-08 | observed for hits and the splash flat rate; inferred (not confirmed) for splash Stamina XP | gameplay-verified | Verified in-game, 2026-07-08. Confirmed by two hit examples (1 damage → 4 Magic + 1 Stamina; 2 damage → 8 Magic + 2 Stamina) and the splash case (0 damage → 2 Magic). Splash Stamina XP not directly confirmed. |
| Cooking (edit) | cooking-trout-over-crawdads-15 | Cooking | From Cooking 15, cook brown trout and bank raw crawdads | Cooking | 15+ | Cooking level 15; a supply of [[Raw Brown Trout]] (see [[Fishing]]) | Cook brown trout for Cooking training from level 15 onward. Keep [[Raw Crawdad]]s banked instead of cooking them; they are consumed by the shard-crafting skill Mixnometry (name verified in-game; capitalization unverified) to craft [[Water Shard]]s. | [[Cooked Brown Trout]], plus a banked reserve of raw crawdads for shard crafting | In-game, 2026-07-05 | 2026-07-05 | gameplay-verified | ||
| New Player Guide (edit) | npg-early-fishing-route | New Player Guide | Early Fishing route (crawdads, trout, bubba bass) | Fishing | 1-35+ | [[Fishing Net]] (given during the tutorial; whether it is kept afterward is unverified); [[Fishing Rod]] sold by [[Buns Remilio]] at the desert bank | Fish crawdads at the spots south of the desert lake until Fishing 15. Move to the desert lake, which has three trout spots, from 15 to 25. From 25 to 35, fish bubba bass in the grass zone near the cow field. After 35, move on to catfish. | [[Raw Crawdad]], [[Raw Brown Trout]], [[Raw Bubba Bass]] | In-game, 2026-07-05 | 2026-07-05 | observed | gameplay-verified | Verified in-game, 2026-07-05 |
| New Player Guide (edit) | npg-goblin-camp-farm | New Player Guide | Level-2 goblin camp (early combat, gold, and bones) | Combat | early levels | No requirements observed | From the desert bank, head west past the copper and tin rocks (avoiding the aggressive level-14 scorpions) to a camp of four aggressive level-2 goblins. They drop gold and bones. Bank the loot at the desert bank. | Gold and [[Bones]] | In-game, 2026-07-05 | 2026-07-05 | observed | gameplay-verified | Verified in-game, 2026-07-05 |
| SankoQuest:Schema seed (edit) | __schema_guide_method | Schema seed | schema-placeholder | Schema placeholder row; do not treat as game data. |