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View table: GuideMethods

Table structure:

  1. method_id - String (mandatory; unique)
  2. guide - String
  3. method - String
  4. skill - String
  5. level_range - String
  6. requirements - Text
  7. steps - Text
  8. expected_output - Text
  9. source - String
  10. updated_at - Date
  11. confidence - String
  12. verification_status - String
  13. evidence - Text

This table has 7 rows altogether.

This table is defined by the template GuideMethod.

Recreate data.

Page method id guide method skill level range requirements steps expected output source updated at confidence verification status evidence
Calculators (edit) combat-xp-archery-formula Combat XP Calculator Archery's three styles: Longrange confirmed, Accurate/Rapid inferred Archery All levels A known damage roll and the Archery style used (Accurate, Rapid, or Longrange) Longrange (confirmed): 2× damage to Archery + 2× damage to Defense. Accurate and Rapid (inferred, not directly confirmed): presumed 4× damage, all to Archery, by parallel with melee's pure-category styles. All three styles also grant Stamina XP = damage × 1 on every hit, per the general rule. Archery and/or Defense XP (per style) plus Stamina XP, per hit In-game, 2026-07-08 2026-07-08 observed for Longrange; inferred for Accurate/Rapid needs-review Longrange confirmed in-game, 2026-07-08 (example: 1 damage → 2 Archery + 2 Defense). Accurate/Rapid's XP allocation is NOT explicitly confirmed — inference only, pending direct testing.
Calculators (edit) combat-xp-base-formula Combat XP Calculator Total combat XP per hit, melee's four styles, and the always-on Stamina XP Combat All levels A known damage roll and the combat style used (see Combat for the damage-roll formula itself) Total combat-skill XP per hit = damage × 4. Melee's four abstract styles allocate that total as: Attack-only → 4× Attack; Strength-only → 4× Strength; Defense-only → 4× Defense; Attack+Strength (split) → 2× Attack + 2× Strength. Every hit, regardless of style, also grants Stamina XP = damage × 1, in addition to the above. Attack/Strength/Defense XP (per style) plus Stamina XP, per hit In-game, 2026-07-08 2026-07-08 observed gameplay-verified Verified in-game, 2026-07-08. The per-weapon style-name-to-category mapping (CXP7) is NOT yet resolved — see the open mapping caveat above; this entry documents only the four abstract categories, not the named styles.
Calculators (edit) combat-xp-magic-guide Combat XP Calculator Magic combat XP: single-skill formula plus the splash exception Magic All levels A known damage roll (or a splash/miss) from a Magic attack Magic is a single, un-split style: a landed hit awards 4 × damage to Magic (100% to Magic) plus the general Stamina rule (damage × 1). A splash (0-damage miss) is an exception to the pure damage × 4 calculation: it still grants a flat 2 Magic XP rather than 0. Whether a splash grants Stamina XP is not stated; treat as a presumed 0, not confirmed. Magic XP (4 × damage per hit, or flat 2 on a splash) plus Stamina XP (damage × 1 per hit; unconfirmed on a splash) In-game, 2026-07-08 2026-07-08 observed for hits and the splash flat rate; inferred (not confirmed) for splash Stamina XP gameplay-verified Verified in-game, 2026-07-08. Confirmed by two hit examples (1 damage → 4 Magic + 1 Stamina; 2 damage → 8 Magic + 2 Stamina) and the splash case (0 damage → 2 Magic). Splash Stamina XP not directly confirmed.
Cooking (edit) cooking-trout-over-crawdads-15 Cooking From Cooking 15, cook brown trout and bank raw crawdads Cooking 15+ Cooking level 15; a supply of [[Raw Brown Trout]] (see [[Fishing]]) Cook brown trout for Cooking training from level 15 onward. Keep [[Raw Crawdad]]s banked instead of cooking them; they are consumed by the shard-crafting skill Mixnometry (name verified in-game; capitalization unverified) to craft [[Water Shard]]s. [[Cooked Brown Trout]], plus a banked reserve of raw crawdads for shard crafting In-game, 2026-07-05 2026-07-05 gameplay-verified
New Player Guide (edit) npg-early-fishing-route New Player Guide Early Fishing route (crawdads, trout, bubba bass) Fishing 1-35+ [[Fishing Net]] (given during the tutorial; whether it is kept afterward is unverified); [[Fishing Rod]] sold by [[Buns Remilio]] at the desert bank Fish crawdads at the spots south of the desert lake until Fishing 15. Move to the desert lake, which has three trout spots, from 15 to 25. From 25 to 35, fish bubba bass in the grass zone near the cow field. After 35, move on to catfish. [[Raw Crawdad]], [[Raw Brown Trout]], [[Raw Bubba Bass]] In-game, 2026-07-05 2026-07-05 observed gameplay-verified Verified in-game, 2026-07-05
New Player Guide (edit) npg-goblin-camp-farm New Player Guide Level-2 goblin camp (early combat, gold, and bones) Combat early levels No requirements observed From the desert bank, head west past the copper and tin rocks (avoiding the aggressive level-14 scorpions) to a camp of four aggressive level-2 goblins. They drop gold and bones. Bank the loot at the desert bank. Gold and [[Bones]] In-game, 2026-07-05 2026-07-05 observed gameplay-verified Verified in-game, 2026-07-05
SankoQuest:Schema seed (edit) __schema_guide_method Schema seed schema-placeholder Schema placeholder row; do not treat as game data.