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Drilldown: SourceEvidence

SourceEvidence > target template : Drop or Mechanic or Mob

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Accurate/Rapid XP allocation (1) · aggression and attack style (1) · Archery combat styles and XP allocation (1) · Archery combat styles and XP allocation (Magic scope note) (1) · Bows accept any arrow tier (1) · combat formulas, style bonuses, and attack/defence style mappings (client data) (1) · combat level (4) · combat level, hit-for-1 damage with XP, and location context (1) · Combat progression spans four skills (1) · Combat XP formula (melee, Archery, and Magic) (1) · cow drop + Cooking 5 requirement (1) · drop rows for both variants (1) · drop table (2) · drop table, quantities, and observed rates (1) · exact in-game capitalization of the name (1) · Feather drop (1) · hitpoints (1) · level 13 (grass zone) drop rows: quantities, observed rates, sample size (1) · level 2 (desert) drop rows: quantities, observed rates, sample size (1) · Longrange XP split (1) · Magic combat XP and splashing (1) · Magic combat XP follows the same formula, plus a splash exception (1) · Magic combat XP formula, plus splash exception (1) · Melee armour Magic attack penalty (1) · Melee XP splits by combat style (1) · Multi-combat zones (1) · name, combat level, and drop table (1) · name, combat level, and spawn location (1) · name, combat level, spawn location, and disambiguation from Star Wizard and Shape Wizard Hat (1) · name, combat level, spawn location, and observed drops (1) · Plasma Spider drop source (1) · plasma-spider-bones (1) · Ranged (Archery) XP splits by combat style (1) · Ranged (Archery) XP splits by combat style (style names) (1) · Ranger Chestplate drop (unconfirmed) (1) · Stamina gains XP on every combat hit (1) · Stamina XP on every hit (1) · tick-manipulation-melee (1) · Total combat XP per hit is damage × 4 (1)
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