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Page values for "Archery"

"Mechanics" values

1 row is stored for this page
FieldField typeValue
mechanic_idStringarchery-combat-styles-xp
nameStringArchery combat styles and XP allocation
parametersText
descriptionTextArchery has three combat styles — Accurate, Rapid, and Longrange. Longrange is confirmed to split XP evenly between Archery and Defense; Accurate and Rapid are inferred, not directly confirmed, to award pure Archery XP.

"Skills" values

1 row is stored for this page
FieldField typeValue
skill_idStringarchery
nameStringArchery
max_levelInteger
descriptionTextArchery is the game's ranged-combat skill (verified in-game, July 2026), trained with bows and arrows. Combat-hit XP formula documented (Accurate/Rapid/Longrange styles); level unlocks beyond the Glacial Bow gate are unverified.
sourceStringIn-game, 2026-07-08
verification_statusStringgameplay-verified

"SourceEvidence" values

8 rows are stored for this page
FieldField typeValue
evidence_idStringarchery-skill-census-2026-07-05
target_pageStringArchery
target_templateStringSkill
target_fieldStringskill existence
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-05: Archery is one of the game's 15 skills and is its ranged-combat skill. Exact in-game capitalization needs a skill-panel screenshot.
FieldField typeValue
evidence_idStringarchery-any-arrow-tier-2026-07-05
target_pageStringArchery
target_templateString
target_fieldStringarrow tier compatibility
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-05: a bow grants Archery XP with any arrow tier.
FieldField typeValue
evidence_idStringarchery-glacial-bow-gate-2026-07-05
target_pageStringArchery
target_templateString
target_fieldStringGlacial Bow use requirement (25 Archery)
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-05: equipping/using the Glacial Bow requires Archery 25.
FieldField typeValue
evidence_idStringarchery-combat-xp-base-2026-07-08
target_pageStringArchery
target_templateStringMechanic
target_fieldStringArchery combat styles and XP allocation
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4 (two examples given: 1 damage → 4 XP total; 3 damage on a melee style → 12 XP, see Combat). Ranged/Archery has three styles — Accurate, Rapid, Longrange — matching the client's own ranged combat-mode enum (already datamined, cross-validated as of 2026-07-08).
FieldField typeValue
evidence_idStringarchery-longrange-split-2026-07-08
target_pageStringArchery
target_templateStringMechanic
target_fieldStringLongrange XP split
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringgameplay-verified
notesTextConfirmed in-game, 2026-07-08: Longrange splits XP 50/50 between Archery and Defense. Example given: 1 damage → 2 Archery XP + 2 Defense XP.
FieldField typeValue
evidence_idStringarchery-accurate-rapid-inference-2026-07-08
target_pageStringArchery
target_templateStringMechanic
target_fieldStringAccurate/Rapid XP allocation
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringneeds-review
notesTextNOT explicitly confirmed, 2026-07-08: Accurate and Rapid are presumed (by pattern with melee's pure-category styles) to award pure Archery XP at 4× damage. This is an inference, not a directly observed result — flagged pending a dedicated test. Accurate's accuracy bonus and Rapid's attack-speed increase are separately unquantified and unrelated to this XP question.
FieldField typeValue
evidence_idStringarchery-stamina-xp-2026-07-08
target_pageStringArchery
target_templateStringMechanic
target_fieldStringStamina XP on every hit
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-08: every combat hit, regardless of style, additionally grants Stamina XP equal to damage dealt × 1, on top of the combat-skill XP. Stated as a general combat rule (examples given for melee on the Combat page), not observed separately for Archery specifically, but reported in-game as applying "regardless of style."
FieldField typeValue
evidence_idStringarchery-magic-xp-scope-2026-07-08
target_pageStringArchery
target_templateStringMechanic
target_fieldStringArchery combat styles and XP allocation (Magic scope note)
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringneeds-review
notesTextMagic combat separately confirmed (2026-07-08) to follow the same damage×4/damage×1 pattern for its own skill (Magic + Stamina), not Archery. Magic hits do not grant Archery XP.

"Bounties" values

1 row is stored for this page
FieldField typeValue
pageStringArchery
familyStringgeneral
titleStringNeeds a verified source
fieldTextArchery levels, XP, unlocks, Accurate/Rapid's exact non-XP effects, and direct confirmation of Accurate/Rapid's XP allocation
evidenceText
difficultyString
templateString