"Mobs" values
1 row is stored for this page
| Field | Field type | Value |
|---|
| mob_id | String | bandit |
| name | String | Bandit |
| icon | String | |
| render_image | String | |
| variant | String | |
| race | String | |
| hp | Integer | |
| combat_level | Integer | 18 |
| attack | Integer | |
| strength | Integer | |
| defence | Integer | |
| magic | Integer | |
| ranged | Integer | |
| attack_style | String | |
| weakness | String | |
| aggression | String | |
| immunities | Text | |
| location | String | |
| model_path | String | |
| built_in_animation | Boolean | |
| source | String | In-game, 2026-07-05; re-checked 2026-07-07, unchanged (see Level History) |
| verification_status | String | gameplay-verified |
1 row is stored for this page
| Field | Field type | Value |
|---|
| drop_id | String | bandit-bones |
| mob_id | String | bandit |
| item_id | Integer | 27 |
| item_name | String | Bones |
| item_icon | String | |
| category | String | |
| table_section | String | |
| quantity | String | Unknown |
| drop_rate | String | |
| rarity | String | Unknown — only Bones observed so far |
| conditions | Text | |
| sample_size | Integer | |
| evidence | Text | Verified in-game, 2026-07-05. Bandits seem to only drop Bones: across the kills recorded so far no other item has appeared, but the sample is small and the full drop table is unconfirmed. The drop reads "bones"; matched to Bones (item 27) by name — the Small Bones variant was not explicitly ruled out. |
| source | String | In-game, 2026-07-05 |
| verification_status | String | gameplay-verified |
1 row is stored for this page
| Field | Field type | Value |
|---|
| spawn_id | String | bandit-camp-north-of-greentown |
| entity_type | String | mob |
| entity_id | String | bandit |
| entity_name | String | Bandit |
| location | String | |
| loc_id | String | |
| coordinates | String | Bandit camp north of Greentown, grass zone, main landmass |
| quantity | String | |
| respawn | String | |
| conditions | Text | |
| source | String | In-game, 2026-07-05 |
| verification_status | String | gameplay-verified |
| notes | Text | Verified in-game, 2026-07-05. A camp of combat-level-18 Bandits north of Greentown; head count not recorded. Re-checked in-game, 2026-07-07, following the 2026-07-07 Patch's monster rebalance: still combat level 18, unchanged. |
3 rows are stored for this page
| Field | Field type | Value |
|---|
| evidence_id | String | bandit-camp-sighting-2026-07-05 |
| target_page | String | Bandit |
| target_template | String | Mob |
| target_field | String | name, combat level, spawn location, and observed drops |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-05 |
| reviewer | String | |
| status | String | needs-review |
| notes | Text | Verified in-game, 2026-07-05: a bandit camp north of Greentown with combat-level-18 Bandits. They seem to only drop Bones — only Bones observed so far, from a small number of kills. Name as recorded in firsthand play; exact spelling and capitalization unconfirmed. No datamine catalog entry exists for this mob yet. |
| Field | Field type | Value |
|---|
| evidence_id | String | bandit-level-recheck-2026-07-07 |
| target_page | String | Bandit |
| target_template | String | Mob |
| target_field | String | combat level |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-07 |
| reviewer | String | |
| status | String | needs-review |
| notes | Text | Re-checked in-game, 2026-07-07, following the [[2026-07-07 Patch]]'s "High level monster rebalance" note. Bandit remains combat level 18 — unchanged. Contrasts with Skeleton, Plasma Spider, Lil Dragon, and Dragon, all of which changed combat level in the same patch; suggests (but does not confirm) that the rebalance was scoped to higher-level mobs. |
| Field | Field type | Value |
|---|
| evidence_id | String | bandit-camp-datamine-coords-2026-07-08 |
| target_page | String | Bandit |
| target_template | String | Spawn |
| target_field | String | spawn coordinates (approximate camp position, cross-reference only) |
| evidence_type | String | client datamine |
| source_url | String | |
| captured_at | Date | 2026-07-08 |
| reviewer | String | |
| status | String | datamine-candidate |
| notes | Text | Datamined 2026-07-08 from the client-side game scene registry: a region node named "bandit camp" (direct name match), centroid-estimated at world position (84.438, 6.683, 60.448) from 11 tightly-clustered immediate children (tent, rock, and camp-rock objects), since the region node itself carries no direct transform — medium confidence. Position is consistent with, but not independent confirmation of, the existing "north of Greentown" report: Greentown's own region node sits at approximately (374, 6.773, 289.5) in the same data, and the camp's much lower value on that axis matches a smaller-is-north reading already implied by that report. Not gameplay-verified — datamine-candidate only. Source: Client data (game scene registry), 2026-07-08. |