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Page values for "Calculators"

"Mechanics" values

2 rows are stored for this page
FieldField typeValue
mechanic_idStringcombat-xp-formula
nameStringCombat XP formula (melee, Archery, and Magic)
parametersText
descriptionTextTotal combat-skill XP per hit equals damage dealt × 4, allocated across skills by the attacker's combat style; every hit additionally grants Stamina XP equal to damage dealt × 1. Magic uses the single-skill (100%-to-Magic) version of the rule, plus a splash exception (a 0-damage miss still grants a flat 2 Magic XP).
FieldField typeValue
mechanic_idStringcombat-xp-magic-formula
nameStringMagic combat XP formula, plus splash exception
parametersText
descriptionTextMagic combat is a single, un-split style: a landed hit awards 4 × damage to Magic (100% to Magic, no Attack/Strength/Defense allocation). A splash (0-damage miss) still grants a flat 2 Magic XP.

"GuideMethods" values

3 rows are stored for this page
FieldField typeValue
method_idStringcombat-xp-base-formula
guideStringCombat XP Calculator
methodStringTotal combat XP per hit, melee's four styles, and the always-on Stamina XP
skillStringCombat
level_rangeStringAll levels
requirementsTextA known damage roll and the combat style used (see Combat for the damage-roll formula itself)
stepsTextTotal combat-skill XP per hit = damage × 4. Melee's four abstract styles allocate that total as: Attack-only → 4× Attack; Strength-only → 4× Strength; Defense-only → 4× Defense; Attack+Strength (split) → 2× Attack + 2× Strength. Every hit, regardless of style, also grants Stamina XP = damage × 1, in addition to the above.
expected_outputTextAttack/Strength/Defense XP (per style) plus Stamina XP, per hit
sourceStringIn-game, 2026-07-08
updated_atDate2026-07-08
confidenceStringobserved
verification_statusStringgameplay-verified
evidenceTextVerified in-game, 2026-07-08. The per-weapon style-name-to-category mapping (CXP7) is NOT yet resolved — see the open mapping caveat above; this entry documents only the four abstract categories, not the named styles.
FieldField typeValue
method_idStringcombat-xp-archery-formula
guideStringCombat XP Calculator
methodStringArchery's three styles: Longrange confirmed, Accurate/Rapid inferred
skillStringArchery
level_rangeStringAll levels
requirementsTextA known damage roll and the Archery style used (Accurate, Rapid, or Longrange)
stepsTextLongrange (confirmed): 2× damage to Archery + 2× damage to Defense. Accurate and Rapid (inferred, not directly confirmed): presumed 4× damage, all to Archery, by parallel with melee's pure-category styles. All three styles also grant Stamina XP = damage × 1 on every hit, per the general rule.
expected_outputTextArchery and/or Defense XP (per style) plus Stamina XP, per hit
sourceStringIn-game, 2026-07-08
updated_atDate2026-07-08
confidenceStringobserved for Longrange; inferred for Accurate/Rapid
verification_statusStringneeds-review
evidenceTextLongrange confirmed in-game, 2026-07-08 (example: 1 damage → 2 Archery + 2 Defense). Accurate/Rapid's XP allocation is NOT explicitly confirmed — inference only, pending direct testing.
FieldField typeValue
method_idStringcombat-xp-magic-guide
guideStringCombat XP Calculator
methodStringMagic combat XP: single-skill formula plus the splash exception
skillStringMagic
level_rangeStringAll levels
requirementsTextA known damage roll (or a splash/miss) from a Magic attack
stepsTextMagic is a single, un-split style: a landed hit awards 4 × damage to Magic (100% to Magic) plus the general Stamina rule (damage × 1). A splash (0-damage miss) is an exception to the pure damage × 4 calculation: it still grants a flat 2 Magic XP rather than 0. Whether a splash grants Stamina XP is not stated; treat as a presumed 0, not confirmed.
expected_outputTextMagic XP (4 × damage per hit, or flat 2 on a splash) plus Stamina XP (damage × 1 per hit; unconfirmed on a splash)
sourceStringIn-game, 2026-07-08
updated_atDate2026-07-08
confidenceStringobserved for hits and the splash flat rate; inferred (not confirmed) for splash Stamina XP
verification_statusStringgameplay-verified
evidenceTextVerified in-game, 2026-07-08. Confirmed by two hit examples (1 damage → 4 Magic + 1 Stamina; 2 damage → 8 Magic + 2 Stamina) and the splash case (0 damage → 2 Magic). Splash Stamina XP not directly confirmed.

"SourceEvidence" values

3 rows are stored for this page
FieldField typeValue
evidence_idStringcalc-combat-xp-base-2026-07-08
target_pageStringCalculators
target_templateStringMechanic
target_fieldStringCombat XP formula (melee, Archery, and Magic)
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-08: total combat-skill XP per hit = damage × 4, confirmed by two examples (1 damage → 4 XP total; 3 damage on melee Strength-only → 12 XP). Stamina always gains damage × 1 XP in addition, confirmed by two further examples. This entry documents the base melee/Archery observations; Magic's own confirmation (base formula plus the splash exception) is recorded separately below in calc-combat-xp-magic-2026-07-08. 100% gameplay-observed; the client has no XP-per-hit data.
FieldField typeValue
evidence_idStringcalc-combat-xp-cxp7-2026-07-08
target_pageStringCalculators
target_templateStringGuideMethod
target_fieldStringmelee style-name-to-category mapping
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringneeds-review
notesTextOPEN as of 2026-07-08: the already-datamined per-weapon style names (Stab/Lunge/Slash/Block, Chop/Hack/Smash/Block, etc. — see Combat's weapon-style table) are not yet mapped to the four abstract melee XP categories. Flagged as an open bounty; do not guess an OSRS-style mapping.
FieldField typeValue
evidence_idStringcalc-combat-xp-magic-2026-07-08
target_pageStringCalculators
target_templateStringMechanic
target_fieldStringMagic combat XP formula, plus splash exception
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-08: Magic combat XP = damage × 4 to Magic (100% single-skill, no split) plus damage × 1 to Stamina, matching the pattern already confirmed for melee/Archery. Splashing (0-damage miss) confirmed to still grant a flat 2 Magic XP. Whether a splash grants Stamina XP is not stated — treated as presumed 0, not confirmed. Resolves the earlier open question on Magic combat XP scope.

"Bounties" values

1 row is stored for this page
FieldField typeValue
pageStringCalculators
familyStringgeneral
titleStringNeeds a verified source
fieldTextcalculator requirements, verified formula data, assumptions, and test cases (including direct confirmation of Archery's Accurate/Rapid XP allocation and the melee style-name-to-category mapping, CXP7)
evidenceText
difficultyString
templateString