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Page values for "Combat"

"Skills" values

1 row is stored for this page
FieldField typeValue
skill_idStringcombat
nameStringCombat
max_levelInteger
descriptionTextCombat covers equipment, mobs, drops, formulas, weaknesses, requirements, and strategy notes.
sourceString
verification_statusStringNeeds gameplay verification

"Mechanics" values

9 rows are stored for this page
FieldField typeValue
mechanic_idStringcombat-progression-four-skills
nameStringCombat progression spans four skills
parametersText
descriptionTextCombat progression is tracked by four separate skills — Attack, Strength, Defense, and Stamina — rather than by a single "Combat" skill.
FieldField typeValue
mechanic_idStringcombat-xp-total-per-hit
nameStringTotal combat XP per hit is damage × 4
parametersText
descriptionTextEvery landed combat hit awards total combat-skill XP equal to the damage dealt × 4. Which skill(s) receive that total depends on the combat style used; Stamina XP is awarded separately, on top of this total.
FieldField typeValue
mechanic_idStringcombat-xp-melee-style-split
nameStringMelee XP splits by combat style
parametersText
descriptionTextMelee has four abstract XP-allocation styles: an Attack-only style (all 4× damage to Attack), a Strength-only style (all 4× damage to Strength), a Defense-only style (all 4× damage to Defense), and a combined style that splits its XP 2× damage to Attack and 2× damage to Strength (never Defense).
FieldField typeValue
mechanic_idStringcombat-xp-ranged-style-split
nameStringRanged (Archery) XP splits by combat style
parametersText
descriptionTextRanged/Archery has three combat styles — Accurate, Rapid, and Longrange. Longrange is confirmed to split its XP 2× damage to Archery and 2× damage to Defense. Accurate and Rapid are inferred, by pattern with melee's pure styles, to award pure Archery XP; this has not been directly confirmed.
FieldField typeValue
mechanic_idStringcombat-xp-magic-style
nameStringMagic combat XP follows the same formula, plus a splash exception
parametersText
descriptionTextMagic combat awards XP using the same single-skill damage × 4 (to Magic) and damage × 1 (to Stamina) rule as melee's pure styles, with one addition: a splash (a 0-damage miss) still grants a flat 2 Magic XP.
FieldField typeValue
mechanic_idStringcombat-xp-stamina-always
nameStringStamina gains XP on every combat hit
parametersText
descriptionTextStamina gains XP equal to damage dealt × 1 on every combat hit, regardless of combat style, in addition to (not instead of) the Attack/Strength/Defense/Archery XP above.
FieldField typeValue
mechanic_idStringmelee-armour-magic-attack-penalty
nameStringMelee armour Magic attack penalty
parametersText
descriptionTextMelee armour applies a negative Magic attack bonus while worn.
FieldField typeValue
mechanic_idStringbow-accepts-any-arrow-tier
nameStringBows accept any arrow tier
parametersText
descriptionTextBows currently accept any arrow tier, and Archery XP is awarded normally regardless of the arrow tier used.
FieldField typeValue
mechanic_idStringmulti-combat-zones
nameStringMulti-combat zones
parametersText
descriptionTextAt least one multi-combat zone exists, east of the Giant Spider area in the eastern part of the main landmass; it contains coal rocks and Scorpions.

"SourceEvidence" values

14 rows are stored for this page
FieldField typeValue
evidence_idStringcombat-arkride-community-theory-2026-07-08
target_pageStringCombat
target_templateString
target_fieldStringweapon-style-to-XP-category mapping (community theory)
evidence_typeStringcommunity claim (third-party, unconfirmed)
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringneeds-review
notesTextReported via a public chat message from a community member ("ArkRide"), 2026-07-08, proposing SankoQuest reuses OSRS's per-style level-boost pattern. Self-hedged by the source for two of the four styles. Not gameplay-verified, not datamine-confirmed, not independently tested.
FieldField typeValue
evidence_idStringcombat-four-skills-2026-07-05
target_pageStringCombat
target_templateStringMechanic
target_fieldStringCombat progression spans four skills
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringneeds-review
notesTextVerified in-game, 2026-07-05: the skill panel tracks Attack, Strength, Defense, and Stamina as separate skills; no single "Combat" skill exists. Exact in-game capitalization of the skill names needs a skill-panel screenshot.
FieldField typeValue
evidence_idStringcombat-xp-total-per-hit-2026-07-08
target_pageStringCombat
target_templateStringMechanic
target_fieldStringTotal combat XP per hit is damage × 4
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4. Confirmed by two examples: 1 damage → 4 XP total; 3 damage under a melee Strength-only style → 12 XP to Strength (3×4=12).
FieldField typeValue
evidence_idStringcombat-xp-melee-style-split-2026-07-08
target_pageStringCombat
target_templateStringMechanic
target_fieldStringMelee XP splits by combat style
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-08: melee has four abstract XP styles — Attack-only, Strength-only, Defense-only, and a combined style splitting 2× damage to Attack and 2× damage to Strength. These are abstract categories; mapping to the named weapon attack styles (Stab/Lunge/Slash/Block etc.) is unconfirmed — see the open question in the Combat XP Formula section.
FieldField typeValue
evidence_idStringcombat-xp-ranged-style-split-2026-07-08
target_pageStringCombat
target_templateStringMechanic
target_fieldStringRanged (Archery) XP splits by combat style
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-08: Archery's Longrange style splits XP 2× damage to Archery and 2× damage to Defense (example: 1 damage → 2 Archery + 2 Defense). Accurate and Rapid are reported as likely pure-Archery-XP styles by pattern with melee, but this is an inference, not directly confirmed.
FieldField typeValue
evidence_idStringcombat-xp-ranged-style-names-datamine-2026-07-08
target_pageStringCombat
target_templateStringMechanic
target_fieldStringRanged (Archery) XP splits by combat style (style names)
evidence_typeStringclient data (datamine)
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringdatamine-candidate
notesTextThe client's combat-mode enum (see Combat style bonuses / Weapon attack styles above; chunk e5c8f07ca20c8363.js / c12a64812e41c536.js, captured 2026-07-05) lists ranged modes as accurate/rapid/longrange — an exact match to the three ranged combat style names reported in-game 2026-07-08. Adds a second, independent source for the style names only; does not confirm the XP split for Accurate/Rapid.
FieldField typeValue
evidence_idStringcombat-xp-magic-style-2026-07-08
target_pageStringCombat
target_templateStringMechanic
target_fieldStringMagic combat XP follows the same formula, plus a splash exception
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-08: Magic combat XP follows the same damage × 4 (to Magic) / damage × 1 (to Stamina) pattern as melee's pure styles. Confirmed by two examples: 1 damage → 4 Magic XP + 1 Stamina XP; 2 damage → 8 Magic XP + 2 Stamina XP. Also confirmed: splashing (a 0-damage miss) still grants a flat 2 Magic XP. Whether a splash grants Stamina XP is not stated — treated as a presumed 0, not confirmed. Resolves the earlier open question on Magic combat XP scope.
FieldField typeValue
evidence_idStringcombat-xp-stamina-always-2026-07-08
target_pageStringCombat
target_templateStringMechanic
target_fieldStringStamina gains XP on every combat hit
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-08: Stamina gains damage × 1 XP on every combat hit regardless of style, in addition to the damage × 4 combat-skill XP. Confirmed by two examples: 1 damage → 1 Stamina XP (alongside 4 Strength XP); 2 damage → 2 Stamina XP (alongside 8 Strength XP).
FieldField typeValue
evidence_idStringcombat-melee-magic-penalty-2026-07-05
target_pageStringCombat
target_templateStringMechanic
target_fieldStringMelee armour Magic attack penalty
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringneeds-review
notesTextVerified in-game, 2026-07-05.
FieldField typeValue
evidence_idStringcombat-bow-any-arrow-2026-07-05
target_pageStringCombat
target_templateStringMechanic
target_fieldStringBows accept any arrow tier
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringneeds-review
notesTextVerified in-game, 2026-07-05.
FieldField typeValue
evidence_idStringcombat-multi-combat-zone-2026-07-05
target_pageStringCombat
target_templateStringMechanic
target_fieldStringMulti-combat zones
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringneeds-review
notesTextVerified in-game, 2026-07-05. Supporting world-map screenshot "World map overview.png" upload pending.
FieldField typeValue
evidence_idStringcombat-priest-heal-2026-07-05
target_pageStringCombat
target_templateStringNPC
target_fieldStringPriest healing during combat
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringneeds-review
notesTextVerified in-game, 2026-07-05: Priests near the grass-zone cow field are attackable and heal players on request mid-combat. Exact NPC name unconfirmed; no NPC page created yet.
FieldField typeValue
evidence_idStringcombat-ranger-set-availability-2026-07-05
target_pageStringCombat
target_templateString
target_fieldStringranger armour availability (unconfirmed)
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringneeds-review
notesTextHeard in-game, 2026-07-05 (unconfirmed): only the Ranger Chestplate is currently obtainable from the ranger armour set. Recorded as hearsay; not asserted.
FieldField typeValue
evidence_idStringcombat-client-data-2026-07-05
target_pageStringCombat
target_templateStringMechanic
target_fieldStringcombat formulas, style bonuses, and attack/defence style mappings (client data)
evidence_typeStringclient data
source_urlStringsigma.sankoquest.com bundle
captured_atDate2026-07-05
reviewerString
statusStringneeds-review
notesTextClient data (sigma.sankoquest.com bundle, 2026-07-05). Formulas from chunk e5c8f07ca20c8363.js (combat class, beautified lines ~11704–11864); weapon style table and substyle/mode helpers from chunk c12a64812e41c536.js (lines 366–425). Datamine-candidate: combat is server-authoritative and these client-side formulas are unverified against live behavior.

"Bounties" values

2 rows are stored for this page
FieldField typeValue
pageStringCombat
familyStringgeneral
titleStringNeeds a verified source
fieldTextmob stats, combat formulas, equipment bonuses, and drop tables
evidenceText
difficultyString
templateString
FieldField typeValue
pageStringCombat
familyStringgeneral
titleStringNeeds a verified source
fieldTextwhich abstract melee XP category (Attack-only/Strength-only/Defense-only/combined) each named weapon attack style (Stab, Lunge, Slash, Block, Chop, Hack, Smash, Spike, Impale, Bash, Pound, Focus, Punch, Kick) actually grants
evidenceTextin-game XP-drop capture per named weapon style
difficultyString
templateStringMechanic