1 row is stored for this page
| Field | Field type | Value |
|---|
| skill_id | String | combat |
| name | String | Combat |
| max_level | Integer | |
| description | Text | Combat covers equipment, mobs, drops, formulas, weaknesses, requirements, and strategy notes. |
| source | String | |
| verification_status | String | Needs gameplay verification |
9 rows are stored for this page
| Field | Field type | Value |
|---|
| mechanic_id | String | combat-progression-four-skills |
| name | String | Combat progression spans four skills |
| parameters | Text | |
| description | Text | Combat progression is tracked by four separate skills — Attack, Strength, Defense, and Stamina — rather than by a single "Combat" skill. |
| Field | Field type | Value |
|---|
| mechanic_id | String | combat-xp-total-per-hit |
| name | String | Total combat XP per hit is damage × 4 |
| parameters | Text | |
| description | Text | Every landed combat hit awards total combat-skill XP equal to the damage dealt × 4. Which skill(s) receive that total depends on the combat style used; Stamina XP is awarded separately, on top of this total. |
| Field | Field type | Value |
|---|
| mechanic_id | String | combat-xp-melee-style-split |
| name | String | Melee XP splits by combat style |
| parameters | Text | |
| description | Text | Melee has four abstract XP-allocation styles: an Attack-only style (all 4× damage to Attack), a Strength-only style (all 4× damage to Strength), a Defense-only style (all 4× damage to Defense), and a combined style that splits its XP 2× damage to Attack and 2× damage to Strength (never Defense). |
| Field | Field type | Value |
|---|
| mechanic_id | String | combat-xp-ranged-style-split |
| name | String | Ranged (Archery) XP splits by combat style |
| parameters | Text | |
| description | Text | Ranged/Archery has three combat styles — Accurate, Rapid, and Longrange. Longrange is confirmed to split its XP 2× damage to Archery and 2× damage to Defense. Accurate and Rapid are inferred, by pattern with melee's pure styles, to award pure Archery XP; this has not been directly confirmed. |
| Field | Field type | Value |
|---|
| mechanic_id | String | combat-xp-magic-style |
| name | String | Magic combat XP follows the same formula, plus a splash exception |
| parameters | Text | |
| description | Text | Magic combat awards XP using the same single-skill damage × 4 (to Magic) and damage × 1 (to Stamina) rule as melee's pure styles, with one addition: a splash (a 0-damage miss) still grants a flat 2 Magic XP. |
| Field | Field type | Value |
|---|
| mechanic_id | String | combat-xp-stamina-always |
| name | String | Stamina gains XP on every combat hit |
| parameters | Text | |
| description | Text | Stamina gains XP equal to damage dealt × 1 on every combat hit, regardless of combat style, in addition to (not instead of) the Attack/Strength/Defense/Archery XP above. |
| Field | Field type | Value |
|---|
| mechanic_id | String | melee-armour-magic-attack-penalty |
| name | String | Melee armour Magic attack penalty |
| parameters | Text | |
| description | Text | Melee armour applies a negative Magic attack bonus while worn. |
| Field | Field type | Value |
|---|
| mechanic_id | String | bow-accepts-any-arrow-tier |
| name | String | Bows accept any arrow tier |
| parameters | Text | |
| description | Text | Bows currently accept any arrow tier, and Archery XP is awarded normally regardless of the arrow tier used. |
| Field | Field type | Value |
|---|
| mechanic_id | String | multi-combat-zones |
| name | String | Multi-combat zones |
| parameters | Text | |
| description | Text | At least one multi-combat zone exists, east of the Giant Spider area in the eastern part of the main landmass; it contains coal rocks and Scorpions. |
14 rows are stored for this page
| Field | Field type | Value |
|---|
| evidence_id | String | combat-arkride-community-theory-2026-07-08 |
| target_page | String | Combat |
| target_template | String | |
| target_field | String | weapon-style-to-XP-category mapping (community theory) |
| evidence_type | String | community claim (third-party, unconfirmed) |
| source_url | String | |
| captured_at | Date | 2026-07-08 |
| reviewer | String | |
| status | String | needs-review |
| notes | Text | Reported via a public chat message from a community member ("ArkRide"), 2026-07-08, proposing SankoQuest reuses OSRS's per-style level-boost pattern. Self-hedged by the source for two of the four styles. Not gameplay-verified, not datamine-confirmed, not independently tested. |
| Field | Field type | Value |
|---|
| evidence_id | String | combat-four-skills-2026-07-05 |
| target_page | String | Combat |
| target_template | String | Mechanic |
| target_field | String | Combat progression spans four skills |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-05 |
| reviewer | String | |
| status | String | needs-review |
| notes | Text | Verified in-game, 2026-07-05: the skill panel tracks Attack, Strength, Defense, and Stamina as separate skills; no single "Combat" skill exists. Exact in-game capitalization of the skill names needs a skill-panel screenshot. |
| Field | Field type | Value |
|---|
| evidence_id | String | combat-xp-total-per-hit-2026-07-08 |
| target_page | String | Combat |
| target_template | String | Mechanic |
| target_field | String | Total combat XP per hit is damage × 4 |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-08 |
| reviewer | String | |
| status | String | gameplay-verified |
| notes | Text | Verified in-game, 2026-07-08: total combat-skill XP per hit = damage dealt × 4. Confirmed by two examples: 1 damage → 4 XP total; 3 damage under a melee Strength-only style → 12 XP to Strength (3×4=12). |
| Field | Field type | Value |
|---|
| evidence_id | String | combat-xp-melee-style-split-2026-07-08 |
| target_page | String | Combat |
| target_template | String | Mechanic |
| target_field | String | Melee XP splits by combat style |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-08 |
| reviewer | String | |
| status | String | gameplay-verified |
| notes | Text | Verified in-game, 2026-07-08: melee has four abstract XP styles — Attack-only, Strength-only, Defense-only, and a combined style splitting 2× damage to Attack and 2× damage to Strength. These are abstract categories; mapping to the named weapon attack styles (Stab/Lunge/Slash/Block etc.) is unconfirmed — see the open question in the Combat XP Formula section. |
| Field | Field type | Value |
|---|
| evidence_id | String | combat-xp-ranged-style-split-2026-07-08 |
| target_page | String | Combat |
| target_template | String | Mechanic |
| target_field | String | Ranged (Archery) XP splits by combat style |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-08 |
| reviewer | String | |
| status | String | gameplay-verified |
| notes | Text | Verified in-game, 2026-07-08: Archery's Longrange style splits XP 2× damage to Archery and 2× damage to Defense (example: 1 damage → 2 Archery + 2 Defense). Accurate and Rapid are reported as likely pure-Archery-XP styles by pattern with melee, but this is an inference, not directly confirmed. |
| Field | Field type | Value |
|---|
| evidence_id | String | combat-xp-ranged-style-names-datamine-2026-07-08 |
| target_page | String | Combat |
| target_template | String | Mechanic |
| target_field | String | Ranged (Archery) XP splits by combat style (style names) |
| evidence_type | String | client data (datamine) |
| source_url | String | |
| captured_at | Date | 2026-07-08 |
| reviewer | String | |
| status | String | datamine-candidate |
| notes | Text | The client's combat-mode enum (see Combat style bonuses / Weapon attack styles above; chunk e5c8f07ca20c8363.js / c12a64812e41c536.js, captured 2026-07-05) lists ranged modes as accurate/rapid/longrange — an exact match to the three ranged combat style names reported in-game 2026-07-08. Adds a second, independent source for the style names only; does not confirm the XP split for Accurate/Rapid. |
| Field | Field type | Value |
|---|
| evidence_id | String | combat-xp-magic-style-2026-07-08 |
| target_page | String | Combat |
| target_template | String | Mechanic |
| target_field | String | Magic combat XP follows the same formula, plus a splash exception |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-08 |
| reviewer | String | |
| status | String | gameplay-verified |
| notes | Text | Verified in-game, 2026-07-08: Magic combat XP follows the same damage × 4 (to Magic) / damage × 1 (to Stamina) pattern as melee's pure styles. Confirmed by two examples: 1 damage → 4 Magic XP + 1 Stamina XP; 2 damage → 8 Magic XP + 2 Stamina XP. Also confirmed: splashing (a 0-damage miss) still grants a flat 2 Magic XP. Whether a splash grants Stamina XP is not stated — treated as a presumed 0, not confirmed. Resolves the earlier open question on Magic combat XP scope. |
| Field | Field type | Value |
|---|
| evidence_id | String | combat-xp-stamina-always-2026-07-08 |
| target_page | String | Combat |
| target_template | String | Mechanic |
| target_field | String | Stamina gains XP on every combat hit |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-08 |
| reviewer | String | |
| status | String | gameplay-verified |
| notes | Text | Verified in-game, 2026-07-08: Stamina gains damage × 1 XP on every combat hit regardless of style, in addition to the damage × 4 combat-skill XP. Confirmed by two examples: 1 damage → 1 Stamina XP (alongside 4 Strength XP); 2 damage → 2 Stamina XP (alongside 8 Strength XP). |
| Field | Field type | Value |
|---|
| evidence_id | String | combat-melee-magic-penalty-2026-07-05 |
| target_page | String | Combat |
| target_template | String | Mechanic |
| target_field | String | Melee armour Magic attack penalty |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-05 |
| reviewer | String | |
| status | String | needs-review |
| notes | Text | Verified in-game, 2026-07-05. |
| Field | Field type | Value |
|---|
| evidence_id | String | combat-bow-any-arrow-2026-07-05 |
| target_page | String | Combat |
| target_template | String | Mechanic |
| target_field | String | Bows accept any arrow tier |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-05 |
| reviewer | String | |
| status | String | needs-review |
| notes | Text | Verified in-game, 2026-07-05. |
| Field | Field type | Value |
|---|
| evidence_id | String | combat-multi-combat-zone-2026-07-05 |
| target_page | String | Combat |
| target_template | String | Mechanic |
| target_field | String | Multi-combat zones |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-05 |
| reviewer | String | |
| status | String | needs-review |
| notes | Text | Verified in-game, 2026-07-05. Supporting world-map screenshot "World map overview.png" upload pending. |
| Field | Field type | Value |
|---|
| evidence_id | String | combat-priest-heal-2026-07-05 |
| target_page | String | Combat |
| target_template | String | NPC |
| target_field | String | Priest healing during combat |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-05 |
| reviewer | String | |
| status | String | needs-review |
| notes | Text | Verified in-game, 2026-07-05: Priests near the grass-zone cow field are attackable and heal players on request mid-combat. Exact NPC name unconfirmed; no NPC page created yet. |
| Field | Field type | Value |
|---|
| evidence_id | String | combat-ranger-set-availability-2026-07-05 |
| target_page | String | Combat |
| target_template | String | |
| target_field | String | ranger armour availability (unconfirmed) |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-05 |
| reviewer | String | |
| status | String | needs-review |
| notes | Text | Heard in-game, 2026-07-05 (unconfirmed): only the Ranger Chestplate is currently obtainable from the ranger armour set. Recorded as hearsay; not asserted. |
| Field | Field type | Value |
|---|
| evidence_id | String | combat-client-data-2026-07-05 |
| target_page | String | Combat |
| target_template | String | Mechanic |
| target_field | String | combat formulas, style bonuses, and attack/defence style mappings (client data) |
| evidence_type | String | client data |
| source_url | String | sigma.sankoquest.com bundle |
| captured_at | Date | 2026-07-05 |
| reviewer | String | |
| status | String | needs-review |
| notes | Text | Client data (sigma.sankoquest.com bundle, 2026-07-05). Formulas from chunk e5c8f07ca20c8363.js (combat class, beautified lines ~11704–11864); weapon style table and substyle/mode helpers from chunk c12a64812e41c536.js (lines 366–425). Datamine-candidate: combat is server-authoritative and these client-side formulas are unverified against live behavior. |
2 rows are stored for this page
| Field | Field type | Value |
|---|
| page | String | Combat |
| family | String | general |
| title | String | Needs a verified source |
| field | Text | mob stats, combat formulas, equipment bonuses, and drop tables |
| evidence | Text | |
| difficulty | String | |
| template | String | |
| Field | Field type | Value |
|---|
| page | String | Combat |
| family | String | general |
| title | String | Needs a verified source |
| field | Text | which abstract melee XP category (Attack-only/Strength-only/Defense-only/combined) each named weapon attack style (Stab, Lunge, Slash, Block, Chop, Hack, Smash, Spike, Impale, Bash, Pound, Focus, Punch, Kick) actually grants |
| evidence | Text | in-game XP-drop capture per named weapon style |
| difficulty | String | |
| template | String | Mechanic |