Jump to content

Page values for "Goblin"

"Mobs" values

1 row is stored for this page
FieldField typeValue
mob_idStringgoblin
nameStringGoblin
iconString
render_imageStringsanko/renders/mob/mob-goblin.png
variantString
raceString
hpInteger
combat_levelInteger
attackInteger
strengthInteger
defenceInteger
magicInteger
rangedInteger
attack_styleStringMelee
weaknessString
aggressionStringYes
immunitiesText
locationString
model_pathStringgoblin.glb
built_in_animationBooleanYes
sourceStringSankoQuest game data; combat stats in-game, 2026-07-22
verification_statusStringgameplay-verified

"Spawns" values

2 rows are stored for this page
FieldField typeValue
spawn_idStringgoblin-lvl2-desert-camp
entity_typeStringmob
entity_idStringgoblin
entity_nameStringGoblin
locationString
loc_idString
coordinatesStringDesert map edge, north of the duel arena / west of the tin and copper ore nodes
quantityString6 — level 2 variant (desert)
respawnString~36 s (2 timings of 36 s, from the moment the previous goblin's drops became collectable)
conditionsText
sourceStringgameplay
verification_statusStringgameplay-verified
notesTextVerified in-game, 2026-07-22. Level 2 variant; aggressive; melee. Quantity corrected from the earlier 2026-07-05 report of four goblins. The desert zone's proper in-game name is unconfirmed.
FieldField typeValue
spawn_idStringgoblin-lvl13-grass-church
entity_typeStringmob
entity_idStringgoblin
entity_nameStringGoblin
locationString
loc_idString
coordinatesStringGrass zone, north of the church, near the Elemental Altar, on the main landmass
quantityString6 — level 13 variant (grass zone)
respawnString~36–37 s (5 timings: 37/37/36/36/36 s, from the moment the previous goblin's drops became collectable)
conditionsText
sourceStringgameplay
verification_statusStringgameplay-verified
notesTextVerified in-game, 2026-07-22. Level 13 variant; aggressive; melee. Combat level corrected from the earlier 2026-07-05 report of level 12.

"Drops" values

5 rows are stored for this page
FieldField typeValue
drop_idStringgoblin-lvl2-bones
mob_idStringgoblin
item_idInteger27
item_nameStringBones
item_iconString
categoryStringbones
table_sectionStringalways
quantityString1
drop_rateString100% observed (101/101 kills) — level 2 (desert)
rarityStringAlways
conditionsTextLevel 2 variant (desert)
sample_sizeInteger101
evidenceText101-kill tally, 2026-07-22: 1 dropped on every kill. Drops as "bones"; matched to Bones (item 27) by name — the Small Bones variant was not explicitly ruled out.
sourceStringgameplay
verification_statusStringgameplay-verified
FieldField typeValue
drop_idStringgoblin-lvl2-coins
mob_idStringgoblin
item_idInteger999
item_nameStringCoins
item_iconString
categoryStringcurrency
table_sectionStringcommon
quantityString2–10
drop_rateString~51% observed (52/101 kills) — level 2 (desert)
rarityStringCommon
conditionsTextLevel 2 variant (desert)
sample_sizeInteger101
evidenceText101-kill tally, 2026-07-22: dropped on 52 of 101 kills, 2–10 coins per drop. Drops as "gold"; matched to Coins (item 999).
sourceStringgameplay
verification_statusStringgameplay-verified
FieldField typeValue
drop_idStringgoblin-lvl13-bones
mob_idStringgoblin
item_idInteger27
item_nameStringBones
item_iconString
categoryStringbones
table_sectionStringalways
quantityString1
drop_rateString100% observed (101/101 kills) — level 13 (grass zone)
rarityStringAlways
conditionsTextLevel 13 variant (grass zone)
sample_sizeInteger101
evidenceText101-kill tally, 2026-07-22: 1 dropped on every kill. Drops as "bones"; matched to Bones (item 27) by name — the Small Bones variant was not explicitly ruled out.
sourceStringgameplay
verification_statusStringgameplay-verified
FieldField typeValue
drop_idStringgoblin-lvl13-coins
mob_idStringgoblin
item_idInteger999
item_nameStringCoins
item_iconString
categoryStringcurrency
table_sectionStringcommon
quantityString1–6
drop_rateString~30% observed (30/101 kills) — level 13 (grass zone)
rarityStringCommon
conditionsTextLevel 13 variant (grass zone)
sample_sizeInteger101
evidenceText101-kill tally, 2026-07-22: dropped on 30 of 101 kills, 1–6 coins per drop. Drops as "gold"; matched to Coins (item 999).
sourceStringgameplay
verification_statusStringgameplay-verified
FieldField typeValue
drop_idStringgoblin-lvl13-crafting-knife
mob_idStringgoblin
item_idInteger305
item_nameStringCrafting Knife
item_iconString
categoryStringtool
table_sectionStringuncommon
quantityString1
drop_rateString~6% observed (6/101 kills) — level 13 (grass zone)
rarityStringUncommon
conditionsTextLevel 13 variant (grass zone)
sample_sizeInteger101
evidenceText101-kill tally, 2026-07-22: dropped on 6 of 101 kills, always 1.
sourceStringgameplay
verification_statusStringgameplay-verified

"SourceEvidence" values

5 rows are stored for this page
FieldField typeValue
evidence_idStringgoblin-spawns-player-report-2026-07-05
target_pageStringGoblin
target_templateStringSpawn
target_fieldStringvariant combat levels and spawn locations
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringneeds-review
notesTextVerified in-game, 2026-07-05: combat level 2 (desert camp of four, aggressive) and combat level 12 (grass zone near the church) both confirmed in play. Supporting world-map screenshot "World map overview.png" upload pending. Superseded in part by the 2026-07-22 session below (grass-zone level corrected to 13; desert camp corrected to six goblins).
FieldField typeValue
evidence_idStringgoblin-drops-player-report-2026-07-05
target_pageStringGoblin
target_templateStringDrop
target_fieldStringdrop rows for both variants
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringneeds-review
notesTextVerified in-game, 2026-07-05: level 2 goblins drop coins and bones; level 12 goblins drop coins, bones, and the Crafting Knife. The gold drop is matched to Coins (item 999); bone drops are matched to Bones (item 27) by name, and the Small Bones variant was not explicitly distinguished. Quantities and rates not yet recorded. Superseded in part by the 2026-07-22 session below (grass-zone level corrected to 13; quantities and observed rates now recorded).
FieldField typeValue
evidence_idStringgoblin-stats-player-report-2026-07-22
target_pageStringGoblin
target_templateStringSpawn
target_fieldStringvariant combat levels, hitpoints, spawn quantities, aggression, and respawn timing
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-22
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-22. Desert variant: combat level 2, 10 hp, melee, aggressive, camp of six, respawn 36 s (2 timings). Grass-zone variant (north of the church, near the Elemental Altar): combat level 13, 12 hp, melee, aggressive, six spawns, respawn 37/37/36/36/36 s (5 timings). Hitpoints measured by summing the damage numbers displayed on the target across a full kill, checked on three goblins per variant; respawn timed from the moment the previous goblin's drops became collectable. Corrects the 2026-07-05 report: grass-zone level 12 → 13, desert camp of four → six. Attack/defence stats and weaknesses not collected.
FieldField typeValue
evidence_idStringgoblin-drops-lvl2-player-report-2026-07-22
target_pageStringGoblin
target_templateStringDrop
target_fieldStringlevel 2 (desert) drop rows: quantities, observed rates, sample size
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-22
reviewerString
statusStringgameplay-verified
notesTextPer-kill drop tally over 101 kills of the level 2 desert variant, 2026-07-22: Bones 101/101 (always 1); Coins 52/101 (2–10 per drop). No other drops observed.
FieldField typeValue
evidence_idStringgoblin-drops-lvl13-player-report-2026-07-22
target_pageStringGoblin
target_templateStringDrop
target_fieldStringlevel 13 (grass zone) drop rows: quantities, observed rates, sample size
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-22
reviewerString
statusStringgameplay-verified
notesTextPer-kill drop tally over 101 kills of the level 13 grass-zone variant, 2026-07-22: Bones 101/101 (always 1); Coins 30/101 (1–6 per drop); Crafting Knife 6/101 (always 1). No other drops observed.