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Page values for "Magic"

"Skills" values

1 row is stored for this page
FieldField typeValue
skill_idStringmagic
nameStringMagic
max_levelInteger
descriptionTextMagic covers the 8-spell combat spellbook: unlock levels, per-cast shard costs, elements, and max hits, plus the combat-hit XP formula and splash mechanic.
sourceStringIn-game, 2026-07-05
verification_statusStringgameplay-verified

"Mechanics" values

1 row is stored for this page
FieldField typeValue
mechanic_idStringmagic-combat-xp
nameStringMagic combat XP and splashing
parametersText
descriptionTextMagic combat hits award XP under the same damage × 4-to-skill, damage × 1-to-Stamina rule as melee and Archery's pure combat styles; a 0-damage miss ("splash") still grants a flat 2 Magic XP.

"SourceEvidence" values

3 rows are stored for this page
FieldField typeValue
evidence_idStringmagic-spellbook-full-2026-07-05
target_pageStringMagic
target_templateStringRecipe
target_fieldStringfull combat spellbook (8 spells: unlock levels, per-cast shard costs, max hits)
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-05: the combat spellbook holds exactly 8 spells as of July 2026. Air Missile unlocks at Magic level 1; Fire Blast's max hit is 12. Levels and costs are consistent with the datamined spell rows where they overlap, and resolve the earlier Air Blast cost discrepancy (that observation was Air Missile's cost).
FieldField typeValue
evidence_idStringmagic-spell-levels-datamine-2026-07-08
target_pageStringMagic
target_templateStringRecipe
target_fieldStringspell unlock levels (all 8 spells)
evidence_typeStringclient data (datamine)
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringdatamine-candidate
notesTextClient's level_requirements.magic_spells table, each row tagged skill="magic", lists Air Missile 1, Water Missile 5, Earth Missile 9, Fire Missile 13, Air Blast 17, Water Blast 23, Earth Blast 29, Fire Blast 35 — an exact match to the levels already gameplay-verified 2026-07-05. Adds a second, independent source; does not change any number.
FieldField typeValue
evidence_idStringmagic-combat-xp-formula-2026-07-08
target_pageStringMagic
target_templateStringMechanic
target_fieldStringMagic combat XP and splashing
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringgameplay-verified
notesTextConfirmed in-game, 2026-07-08 (later the same day as the melee/Archery combat XP formula posted earlier 2026-07-08): Magic combat hits award damage × 4 Magic XP plus damage × 1 Stamina XP, matching the general formula on Combat#Combat XP Formula. Examples: 1 damage → 4 Magic XP + 1 Stamina XP; 2 damage → 8 Magic XP + 2 Stamina XP. Splashing (a 0-damage miss) additionally grants a flat 2 Magic XP; whether it grants any Stamina XP was not stated and is treated as presumed-zero, not confirmed. Resolves the earlier "Magic not covered" caveat on the Combat/Stamina/Calculators pages; the same caveat on Attack/Strength/Defense/Archery is not part of this edit and remains open pending a separate update.

"Bounties" values

1 row is stored for this page
FieldField typeValue
pageStringMagic
familyStringgeneral
titleStringNeeds a verified source
fieldTextFire Blast's max hit, Air Missile's exact unlock level, spell cast timing, accuracy, damage formula, combat use, and confirmation of whether splashing grants any Stamina XP (currently presumed zero, not directly confirmed)
evidenceText
difficultyString
templateString