1 row is stored for this page
| Field | Field type | Value |
|---|
| skill_id | String | magic |
| name | String | Magic |
| max_level | Integer | |
| description | Text | Magic covers the 8-spell combat spellbook: unlock levels, per-cast shard costs, elements, and max hits, plus the combat-hit XP formula and splash mechanic. |
| source | String | In-game, 2026-07-05 |
| verification_status | String | gameplay-verified |
1 row is stored for this page
| Field | Field type | Value |
|---|
| mechanic_id | String | magic-combat-xp |
| name | String | Magic combat XP and splashing |
| parameters | Text | |
| description | Text | Magic combat hits award XP under the same damage × 4-to-skill, damage × 1-to-Stamina rule as melee and Archery's pure combat styles; a 0-damage miss ("splash") still grants a flat 2 Magic XP. |
3 rows are stored for this page
| Field | Field type | Value |
|---|
| evidence_id | String | magic-spellbook-full-2026-07-05 |
| target_page | String | Magic |
| target_template | String | Recipe |
| target_field | String | full combat spellbook (8 spells: unlock levels, per-cast shard costs, max hits) |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-05 |
| reviewer | String | |
| status | String | gameplay-verified |
| notes | Text | Verified in-game, 2026-07-05: the combat spellbook holds exactly 8 spells as of July 2026. Air Missile unlocks at Magic level 1; Fire Blast's max hit is 12. Levels and costs are consistent with the datamined spell rows where they overlap, and resolve the earlier Air Blast cost discrepancy (that observation was Air Missile's cost). |
| Field | Field type | Value |
|---|
| evidence_id | String | magic-spell-levels-datamine-2026-07-08 |
| target_page | String | Magic |
| target_template | String | Recipe |
| target_field | String | spell unlock levels (all 8 spells) |
| evidence_type | String | client data (datamine) |
| source_url | String | |
| captured_at | Date | 2026-07-08 |
| reviewer | String | |
| status | String | datamine-candidate |
| notes | Text | Client's level_requirements.magic_spells table, each row tagged skill="magic", lists Air Missile 1, Water Missile 5, Earth Missile 9, Fire Missile 13, Air Blast 17, Water Blast 23, Earth Blast 29, Fire Blast 35 — an exact match to the levels already gameplay-verified 2026-07-05. Adds a second, independent source; does not change any number. |
| Field | Field type | Value |
|---|
| evidence_id | String | magic-combat-xp-formula-2026-07-08 |
| target_page | String | Magic |
| target_template | String | Mechanic |
| target_field | String | Magic combat XP and splashing |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-08 |
| reviewer | String | |
| status | String | gameplay-verified |
| notes | Text | Confirmed in-game, 2026-07-08 (later the same day as the melee/Archery combat XP formula posted earlier 2026-07-08): Magic combat hits award damage × 4 Magic XP plus damage × 1 Stamina XP, matching the general formula on Combat#Combat XP Formula. Examples: 1 damage → 4 Magic XP + 1 Stamina XP; 2 damage → 8 Magic XP + 2 Stamina XP. Splashing (a 0-damage miss) additionally grants a flat 2 Magic XP; whether it grants any Stamina XP was not stated and is treated as presumed-zero, not confirmed. Resolves the earlier "Magic not covered" caveat on the Combat/Stamina/Calculators pages; the same caveat on Attack/Strength/Defense/Archery is not part of this edit and remains open pending a separate update. |
1 row is stored for this page
| Field | Field type | Value |
|---|
| page | String | Magic |
| family | String | general |
| title | String | Needs a verified source |
| field | Text | Fire Blast's max hit, Air Missile's exact unlock level, spell cast timing, accuracy, damage formula, combat use, and confirmation of whether splashing grants any Stamina XP (currently presumed zero, not directly confirmed) |
| evidence | Text | |
| difficulty | String | |
| template | String | |