1 row is stored for this page
| Field | Field type | Value |
|---|
| skill_id | String | stamina |
| name | String | Stamina |
| max_level | Integer | |
| description | Text | One of the four combat skills, alongside Attack, Strength, and Defense; the game's health analog. How Stamina relates to health is not yet documented. |
| source | String | In-game, 2026-07-05 |
| verification_status | String | gameplay-verified |
4 rows are stored for this page
| Field | Field type | Value |
|---|
| evidence_id | String | stamina-skill-census-2026-07-05 |
| target_page | String | Stamina |
| target_template | String | Skill |
| target_field | String | name, verification_status |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-05 |
| reviewer | String | |
| status | String | gameplay-verified |
| notes | Text | Verified in-game, 2026-07-05: Stamina appears in the 15-skill census as the game's health analog (see [[Skills]]). Exact in-game capitalization needs a skill-panel screenshot. |
| Field | Field type | Value |
|---|
| evidence_id | String | stamina-health-tile-formula-datamine-2026-07-08 |
| target_page | String | Stamina |
| target_template | String | Skill |
| target_field | String | skill-panel tile display formula |
| evidence_type | String | client data (datamine) |
| source_url | String | |
| captured_at | Date | 2026-07-08 |
| reviewer | String | |
| status | String | datamine-candidate |
| notes | Text | Client's Stamina skill tile computes currentHP/maxHP for display: denominator = entity.maxHealth (fallback max(10, staminaLevel)), numerator = round(healthRatio × denominator). Explains the X/Y numbers seen in the skill-panel screenshot as a health display, not a level/XP figure. Does not resolve the general level-to-max-health mapping. |
| Field | Field type | Value |
|---|
| evidence_id | String | stamina-combat-xp-formula-2026-07-08 |
| target_page | String | Stamina |
| target_template | String | Skill |
| target_field | String | XP Formula section (damage×1 Stamina XP per combat hit) |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-08 |
| reviewer | String | |
| status | String | gameplay-verified |
| notes | Text | Verified in-game, 2026-07-08: Stamina gains damage × 1 XP on every combat hit (melee or Archery), in addition to the damage × 4 total combat-skill XP allocated by style under the base formula (see Combat#Combat XP Formula). Confirmed by two examples: 1 damage → 1 Stamina XP (alongside 4 Strength XP under Strength's pure style); 2 damage → 2 Stamina XP (alongside 8 Strength XP). |
| Field | Field type | Value |
|---|
| evidence_id | String | stamina-magic-combat-xp-2026-07-08 |
| target_page | String | Stamina |
| target_template | String | Skill |
| target_field | String | XP Formula section (Magic combat added) |
| evidence_type | String | in-game observation |
| source_url | String | |
| captured_at | Date | 2026-07-08 |
| reviewer | String | |
| status | String | gameplay-verified |
| notes | Text | UPDATE, 2026-07-08 (later the same day as the entry above): Magic combat hits confirmed to follow the same damage × 1 Stamina XP rule as melee/Archery — 1 damage → 1 Stamina XP (alongside 4 Magic XP); 2 damage → 2 Stamina XP (alongside 8 Magic XP). Resolves the earlier caveat that Magic combat had not been covered by this report. Magic's splash case (a 0-damage miss, which still grants 2 Magic XP) was not stated to grant any Stamina XP; treat 0 Stamina XP on splash as inferred from the formula, not directly confirmed. |
1 row is stored for this page
| Field | Field type | Value |
|---|
| page | String | Stamina |
| family | String | general |
| title | String | Needs a verified source |
| field | Text | a skill-panel screenshot confirming the exact "Stamina" name, plus level, health, and XP curve data, and confirmation of whether a Magic splash grants any Stamina XP |
| evidence | Text | |
| difficulty | String | |
| template | String | |