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Page values for "Stamina"

"Skills" values

1 row is stored for this page
FieldField typeValue
skill_idStringstamina
nameStringStamina
max_levelInteger
descriptionTextOne of the four combat skills, alongside Attack, Strength, and Defense; the game's health analog. How Stamina relates to health is not yet documented.
sourceStringIn-game, 2026-07-05
verification_statusStringgameplay-verified

"SourceEvidence" values

4 rows are stored for this page
FieldField typeValue
evidence_idStringstamina-skill-census-2026-07-05
target_pageStringStamina
target_templateStringSkill
target_fieldStringname, verification_status
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-05
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-05: Stamina appears in the 15-skill census as the game's health analog (see [[Skills]]). Exact in-game capitalization needs a skill-panel screenshot.
FieldField typeValue
evidence_idStringstamina-health-tile-formula-datamine-2026-07-08
target_pageStringStamina
target_templateStringSkill
target_fieldStringskill-panel tile display formula
evidence_typeStringclient data (datamine)
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringdatamine-candidate
notesTextClient's Stamina skill tile computes currentHP/maxHP for display: denominator = entity.maxHealth (fallback max(10, staminaLevel)), numerator = round(healthRatio × denominator). Explains the X/Y numbers seen in the skill-panel screenshot as a health display, not a level/XP figure. Does not resolve the general level-to-max-health mapping.
FieldField typeValue
evidence_idStringstamina-combat-xp-formula-2026-07-08
target_pageStringStamina
target_templateStringSkill
target_fieldStringXP Formula section (damage×1 Stamina XP per combat hit)
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringgameplay-verified
notesTextVerified in-game, 2026-07-08: Stamina gains damage × 1 XP on every combat hit (melee or Archery), in addition to the damage × 4 total combat-skill XP allocated by style under the base formula (see Combat#Combat XP Formula). Confirmed by two examples: 1 damage → 1 Stamina XP (alongside 4 Strength XP under Strength's pure style); 2 damage → 2 Stamina XP (alongside 8 Strength XP).
FieldField typeValue
evidence_idStringstamina-magic-combat-xp-2026-07-08
target_pageStringStamina
target_templateStringSkill
target_fieldStringXP Formula section (Magic combat added)
evidence_typeStringin-game observation
source_urlString
captured_atDate2026-07-08
reviewerString
statusStringgameplay-verified
notesTextUPDATE, 2026-07-08 (later the same day as the entry above): Magic combat hits confirmed to follow the same damage × 1 Stamina XP rule as melee/Archery — 1 damage → 1 Stamina XP (alongside 4 Magic XP); 2 damage → 2 Stamina XP (alongside 8 Magic XP). Resolves the earlier caveat that Magic combat had not been covered by this report. Magic's splash case (a 0-damage miss, which still grants 2 Magic XP) was not stated to grant any Stamina XP; treat 0 Stamina XP on splash as inferred from the formula, not directly confirmed.

"Bounties" values

1 row is stored for this page
FieldField typeValue
pageStringStamina
familyStringgeneral
titleStringNeeds a verified source
fieldTexta skill-panel screenshot confirming the exact "Stamina" name, plus level, health, and XP curve data, and confirmation of whether a Magic splash grants any Stamina XP
evidenceText
difficultyString
templateString