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View table: Dialogue

Table structure:

  1. dialogue_id - String (mandatory; unique)
  2. npc_id - String
  3. npc_name - String
  4. quest_id - String
  5. speaker - String
  6. line - Text
  7. context - Text
  8. source - String
  9. verification_status - String

This table has 10 rows altogether.

This table is defined by the template Dialogue.

Recreate data.

Page dialogue id npc id npc name quest id speaker line context source verification status
Afroman (edit) afroman-colt45-postquest We're square. Don't mention the hair again. After completing Colt 45 In-game, 2026-07-05 gameplay-verified
Buns Detec (edit) buns-detec-near-desert-bank-2026-07-05 buns_detec Buns Detec Buns Detec If I knew, the case would know that I knew. Then where would we be? Surrounded by evidence with motive. Spoken near the desert bank (reported as "nearby"; exact spot not recorded). Read by players as a hint for the Desert Adventure quest; that connection is a player reading, not stated in-game. In-game, 2026-07-05 gameplay-verified
Buns Kev (edit) buns-kev-desert-bank-clue-2026-07-05 buns_kev Buns Kev Buns Kev A clue is just an object that has started believing in itself. Spoken at the desert bank. Read by players as a hint for the Desert Adventure quest; that connection is a player reading, not stated in-game. In-game, 2026-07-05 gameplay-verified
Buns Orange (edit) buns-orange-village-line-2026-07-05 buns_orange Buns Orange Buns Orange Walk carefully. This village has the expression of a witness. Exact spot not recorded. Read by players as a hint for the Desert Adventure quest; that connection is a player reading, not stated in-game. In-game, 2026-07-05 gameplay-verified
Desert Adventure (edit) buns-detec-dialogue-2026-07-05 buns_detec Buns Detec Detec If I knew, the case would know that I knew. Then where would we be? Surrounded by evidence with motive. Spoken near the desert bank; the NPC resembles a detective. Read by players as a hint for the Desert Adventure quest — a connection the game does not state, so no quest_id is recorded. In-game, 2026-07-05 gameplay-verified
Desert Adventure (edit) buns-kev-dialogue-2026-07-05 buns_kev Buns Kev Kev A clue is just an object that has started believing in itself. Spoken at the desert bank. Read by players as a hint for the Desert Adventure quest — a connection the game does not state, so no quest_id is recorded. In-game, 2026-07-05 gameplay-verified
Desert Adventure (edit) buns-orange-dialogue-2026-07-05 buns_orange Buns Orange Orange Walk carefully. This village has the expression of a witness. Location not recorded. Read by players as a hint for the Desert Adventure quest — a connection the game does not state, so no quest_id is recorded. In-game, 2026-07-05 gameplay-verified
Desert Adventure (edit) payasan-dialogue-2026-07-05 payasan Payasan Payasan Payasan is the waiting. Paya pulls rain from no-rain, damp from no-damp. Endless. Not for your hands. Spoken by Payasan NPCs, found in the snow area east of the desert lake. Read by players as a hint for the Desert Adventure quest — a connection the game does not state, so no quest_id is recorded. In-game, 2026-07-05 gameplay-verified
Payasan (edit) payasan-waiting-line-2026-07-05 payasan Payasan Payasan Payasan is the waiting. Paya pulls rain from no-rain, damp from no-damp. Endless. Not for your hands. Attributed to Payasan NPCs (snow area east of the desert lake). Read by players as a hint for the Desert Adventure quest; that connection is a player reading, not stated in-game. In-game, 2026-07-05 gameplay-verified
SankoQuest:Schema seed (edit) __schema_dialogue schema-placeholder