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Add teased upcoming eastern snow-zone expansion (unreleased, companyphone Telegram tease + dev-editor screenshot)
Note the Dracaena trees south of Apache (double log yield)
 
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* '''Spawn area (south)''' — [[Fox]]es and [[Camel]]s roam here; both drop only [[Bones]]. Crawdad fishing spots surround the spawn, south of the desert lake.
* '''Spawn area (south)''' — [[Fox]]es and [[Camel]]s roam here; both drop only [[Bones]]. Crawdad fishing spots surround the spawn, south of the desert lake.
* '''Desert lake''' — north of the crawdad spots; three trout fishing spots.
* '''Desert lake''' — north of the crawdad spots; three trout fishing spots. A pipe on the north side of the lake, right below [[Apache]], is the start of the [[Desert Adventure]] quest (verified in-game, 2026-08-26).
* '''Desert bank (north of the lake)''' — a bank with a furnace and an anvil ([[Bank Node]], [[Furnace Node]], [[Anvil Node]]; see [[Banking]]). [[Buns Remilio]]'s shop here sells the [[Fishing Rod]] and the [[Crafting Knife]].
* '''Desert bank (north of the lake)''' — a bank with a furnace and an anvil ([[Bank Node]], [[Furnace Node]], [[Anvil Node]]; see [[Banking]]). [[Buns Remilio]]'s shop here sells the [[Fishing Rod]] and the [[Crafting Knife]].
* '''Copper and tin rocks (west of the bank)''' — [[Copper Node|copper]] and [[Tin Node|tin]] ore nodes; aggressive level-14 [[Scorpion]]s roam this area.
* '''Copper and tin rocks (west of the bank)''' — [[Copper Node|copper]] and [[Tin Node|tin]] ore nodes; aggressive level-14 [[Scorpion]]s roam this area.
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* '''Flax (east of the lake)''' — a [[Flax Node|flax]] spawn.
* '''Flax (east of the lake)''' — a [[Flax Node|flax]] spawn.
* '''Payasan area (east side)''' — a snow-covered area east of the desert lake, where [[Payasan]] NPCs and the spirit-shard altar are found, just before the bridge to the grass zone.
* '''Payasan area (east side)''' — a snow-covered area east of the desert lake, where [[Payasan]] NPCs and the spirit-shard altar are found, just before the bridge to the grass zone.
* '''Hidden oasis (location unknown)''' — the stated objective of the [[Desert Adventure]] quest, whose journal entry reads verbatim: "Find the hidden oasis in the desert." ([[:File:Desert Adventure journal entry.png]]; verified in-game, July 2026). The objective text places it in the desert, but its location remains unknown and no public solution is known.
* '''Apache''' — a desert town just south of/below the desert lake's north-side pipe (verified in-game, 2026-08-26). Contains at least one South-Eastern building where [[Mara]] stands; that building holds a hatch (opened with a key from Mara) leading down through a fake wall into a cavern. Following the cavern's lower floor along the right-hand wall leads to Jesse's Factory, run by an NPC named Jesse. See [[Desert Adventure]] for the full walkthrough. '''[[Dracaena Node|Dracaena]] trees grow south of the town''' and give two [[Log]]s per chop, double the ordinary tree (verified in-game, 2026-08-28) — the best known source of plain Logs. '''Position (client data, 2026-08-27): x 201, z 69''' — the destination of [[Apache Teleport]]. On this evidence Apache now looks like the settlement this wiki already documents as '''[[Adobe Town]]''', rather than the datamined "payatown" region suggested on 2026-08-26 — see [[#Apache and Adobe Town|Apache and Adobe Town]] below.
* '''Jesse's Factory''' — reached from Apache via the hatch/fake wall/cavern route above. Contains a Beer Furnace, a Feed Assembly, and a Reagent furnace, all used during [[Desert Adventure]]. Vines lead up out of the factory to an area with [[Mutant Slimer]]s (level 82).
* '''Hidden oasis''' — the stated objective of the [[Desert Adventure]] quest, whose journal entry reads verbatim: "Find the hidden oasis in the desert." ([[:File:Desert Adventure journal entry.png]]; verified in-game, July 2026). '''Resolved 2026-08-26''': the oasis is unlocked by completing Desert Adventure, and is home to level-42 [[Alligator]]s — see [[Alligator]] and [[Desert Adventure]]. Its position relative to Jesse's Factory and the vine climb above is not yet pinned down beyond "accessible after the quest." The 2026-08-27 datamine did '''not''' resolve this: a full scan of the world scene for "oasis", "apache", "jesse", and "factory" returned no matches, so none of these areas appear in the main scene data at all (see [[SankoQuest:Datamine 2026-08-27]]). On 2026-08-27 the administrator Prnth dropped a [[Beret]] in the oasis, which was picked up there — the first event recorded in the area beyond its [[Alligator]] spawns.


{{MissingData|field=the desert zone's proper in-game name|page=Locations|evidence=map or location-title screenshot|template=Location}}
{{SourceEvidence|evidence_id=locations-dracaena-south-of-apache-2026-08-28|target_page=Locations|target_template=ResourceNode|target_field=Dracaena trees south of Apache|evidence_type=in-game observation|captured_at=2026-08-28|status=gameplay-verified|notes=Verified in-game, 2026-08-28: Dracaena trees grow south of Apache in the desert and give two Logs per chop, against one from the ordinary green level-1 tree by the cow field in the grass zone.}}
{{BountyPrompt|family=World|title=Find the hidden oasis|field=The hidden oasis is the stated objective of the Desert Adventure quest — its journal entry reads verbatim "Find the hidden oasis in the desert." (verified in-game, July 2026) — but its location is unknown and no public solution is known|page=Locations|evidence=map or location screenshot showing the oasis|difficulty=fieldwork}}
{{SourceEvidence|evidence_id=locations-apache-jesses-factory-2026-08-26|target_page=Locations|target_template=LocationObject|target_field=Apache, Jesse's Factory, and the Hidden Oasis|evidence_type=in-game observation|captured_at=2026-08-26|status=gameplay-verified|notes=Verified in-game, 2026-08-26, while completing Desert Adventure via a walkthrough credited to @semkr (community Telegram). Resolves the long-standing "find the hidden oasis" bounty on this page and on Desert Adventure.}}
 
{{MissingData|field=the desert zone's proper in-game name; exact position of the Hidden Oasis relative to the rest of the map|page=Locations|evidence=map or location-title screenshot}}


=== The Grass Zone ===
=== The Grass Zone ===
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* '''Cow field''' — a second [[Flax Node|flax]] spawn lies east of it, and priests can be found nearby.
* '''Cow field''' — a second [[Flax Node|flax]] spawn lies east of it, and priests can be found nearby.
* '''Cherry trees and the bubba bass fishing spot''' — [[Cherry Log|Cherry trees]] stand by the bubba bass fishing spot (see [[Raw Bubba Bass]]), which sits slightly north of the Elemental Altar (verified in-game, July 2026).
* '''Cherry trees and the bubba bass fishing spot''' — [[Cherry Log|Cherry trees]] stand by the bubba bass fishing spot (see [[Raw Bubba Bass]]), which sits slightly north of the Elemental Altar (verified in-game, July 2026).
* '''[[Greentown]]''' — has a bank (see [[Banking]]).
* '''[[Greentown]]''' — has a bank (see [[Banking]]). Walt, an NPC involved in [[Desert Adventure]], is found in a pub south-west of the bank (verified in-game, 2026-08-26).
* '''Bandit camp (north of Greentown)''' — a camp of level-18 [[Bandit]]s; only [[Bones]] observed as drops so far. A level 999 [[Combat Dummy]] was seen in the same context — hits on it sometimes land for 1 damage and grant XP — though whether it stands at the camp itself has not been separately confirmed.
* '''Bandit camp (north of Greentown)''' — a camp of level-18 [[Bandit]]s; only [[Bones]] observed as drops so far. A level 999 [[Combat Dummy]] was seen in the same context — hits on it sometimes land for 1 damage and grant XP — though whether it stands at the camp itself has not been separately confirmed.
* '''Lighthouse (north of Greentown)''' — a lighthouse landmark on the grass zone's northern edge, verified in-game 2026-07-07. Level-38 [[Shape Wizard]]s hold ground west of it. East of the lighthouse is the already-documented [[#East of the Grass Zone (Higher-Level Progression)|east progression]] (coal and scorpions, then plasma spiders and skeletons, then the Lil Dragons, then the Dragon at the summit) — see that section rather than repeating it here.
* '''Lighthouse (north of Greentown)''' — a lighthouse landmark on the grass zone's northern edge, verified in-game 2026-07-07. Level-38 [[Shape Wizard]]s hold ground west of it. East of the lighthouse is the already-documented [[#East of the Grass Zone (Higher-Level Progression)|east progression]] (coal and scorpions, then plasma spiders and skeletons, then the Lil Dragons, then the Dragon at the summit) — see that section rather than repeating it here.
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{{LocationObject|object_id=lighthouse-north-of-greentown|name=Lighthouse|object_type=landmark|coordinates=North of Greentown, grass zone; the Shape Wizard camp lies west of it, and the already-documented east progression (coal/scorpions, skeletons, plasma spiders, Lil Dragons, Dragon) lies east of it|source=In-game, 2026-07-07|verification_status=gameplay-verified|notes=Verified in-game, 2026-07-07: a lighthouse landmark north of Greentown. Level-38 Shape Wizards hold ground west of it; the east side reinforces the previously documented east progression rather than adding new zone content. Exact coordinates and the lighthouse's purpose (enterable, interactable, or purely a visual landmark) are unconfirmed.}}
{{LocationObject|object_id=lighthouse-north-of-greentown|name=Lighthouse|object_type=landmark|coordinates=North of Greentown, grass zone; the Shape Wizard camp lies west of it, and the already-documented east progression (coal/scorpions, skeletons, plasma spiders, Lil Dragons, Dragon) lies east of it|source=In-game, 2026-07-07|verification_status=gameplay-verified|notes=Verified in-game, 2026-07-07: a lighthouse landmark north of Greentown. Level-38 Shape Wizards hold ground west of it; the east side reinforces the previously documented east progression rather than adding new zone content. Exact coordinates and the lighthouse's purpose (enterable, interactable, or purely a visual landmark) are unconfirmed.}}


{{MissingData|field=exact position and purpose of the lighthouse north of Greentown|page=Locations|evidence=map screenshot or interaction/dialogue capture|template=LocationObject}}
{{MissingData|field=exact position and purpose of the lighthouse north of Greentown|page=Locations|evidence=map screenshot or interaction/dialogue capture}}


=== East of the Grass Zone (Higher-Level Progression) ===
=== East of the Grass Zone (Higher-Level Progression) ===
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{{LocationObject|object_id=podium-east-island-bridge-end|name=Podium with a book|object_type=podium|coordinates=End of the wooden bridge, on the small island-mountain east of the main landmass|source=In-game, 2026-07-05|verification_status=gameplay-verified|notes=Verified in-game, 2026-07-05: a podium with a book on it stands at the end of the wooden bridge onto the island-mountain. What it does is unknown.}}
{{LocationObject|object_id=podium-east-island-bridge-end|name=Podium with a book|object_type=podium|coordinates=End of the wooden bridge, on the small island-mountain east of the main landmass|source=In-game, 2026-07-05|verification_status=gameplay-verified|notes=Verified in-game, 2026-07-05: a podium with a book on it stands at the end of the wooden bridge onto the island-mountain. What it does is unknown.}}


{{MissingData|field=what the podium and book at the end of the wooden bridge do|page=Locations|evidence=interaction screenshot or dialogue capture|template=LocationObject}}
{{MissingData|field=what the podium and book at the end of the wooden bridge do|page=Locations|evidence=interaction screenshot or dialogue capture}}
{{MissingData|field=whether anything lies beyond the island-mountain across the wooden bridge|page=Locations|evidence=exploration screenshot or map capture}}
{{MissingData|field=whether anything lies beyond the island-mountain across the wooden bridge|page=Locations|evidence=exploration screenshot or map capture}}
{{MissingData|field=world-map marker legend (what the map's colored dots mean)|page=Locations|evidence=confirmed in-game legend or repeated gameplay checks}}
{{MissingData|field=world-map marker legend (what the map's colored dots mean)|page=Locations|evidence=confirmed in-game legend or repeated gameplay checks}}
=== Wilderness ===
A zone referred to as the "Wilderness" lies west of the [[#The Grass Zone|Church]] (grass zone) — the same church landmark documented above, near which the attackable Priests mentioned on [[Combat]] are also found (by the cow field, east of the church). The Wilderness contains level-24 [[Jungle Spider]]s (verified in-game, 2026-07-14). Weak corroborating note: client data ships a default background-music track internally labeled "Wilderness Theme" (used as the fallback BGM when no region-specific track is defined) — this only shows the client has a "Wilderness"-labeled asset somewhere, and is not confirmation of this zone's layout or full contents.
{{MissingData|field=the Wilderness zone's full extent/boundaries, and any other NPCs, resources, or mobs it contains beyond Jungle Spiders|page=Locations|evidence=map screenshot or route note}}


=== Evidence ===
=== Evidence ===
{{SourceEvidence|evidence_id=locations-world-survey-2026-07-05|target_page=Locations|target_field=world layout survey (desert zone, grass zone, east progression)|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05. Supported by an in-game world-map screenshot, pending upload as World map overview.png.}}
{{SourceEvidence|evidence_id=locations-world-survey-2026-07-05|target_page=Locations|target_field=world layout survey (desert zone, grass zone, east progression)|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05. Supported by an in-game world-map screenshot, pending upload as World map overview.png.}}
{{SourceEvidence|evidence_id=locations-east-island-survey-2026-07-05|target_page=Locations|target_field=east progression past the plasma spiders: Lil Dragons, wooden bridge, island-mountain, podium, island skeletons, Dragon at the summit|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05, on a later exploration run the same day: two level-35 Lil Dragons before the wooden bridge; the bridge leads onto a small island-mountain with a podium and book at the bridge's end, two level-21 Skeletons on the island, and one level-52 Dragon at the top among pillars. Supersedes the earlier unconfirmed "dragons around level 52 / unexplored bridge" reading.}}
{{SourceEvidence|evidence_id=locations-east-island-survey-2026-07-05|target_page=Locations|target_field=east progression past the plasma spiders: Lil Dragons, wooden bridge, island-mountain, podium, island skeletons, Dragon at the summit|evidence_type=in-game observation|captured_at=2026-07-05|status=gameplay-verified|notes=Verified in-game, 2026-07-05, on a later exploration run the same day: two level-35 Lil Dragons before the wooden bridge; the bridge leads onto a small island-mountain with a podium and book at the bridge's end, two level-21 Skeletons on the island, and one level-52 Dragon at the top among pillars. Supersedes the earlier unconfirmed "dragons around level 52 / unexplored bridge" reading.}}
{{SourceEvidence|evidence_id=locations-hidden-oasis-objective-2026-07-05|target_page=Locations|target_field=hidden oasis — stated objective of Desert Adventure; location unknown|evidence_type=screenshot|captured_at=2026-07-05|status=gameplay-verified|notes=The Desert Adventure quest journal entry states the objective verbatim: "Find the hidden oasis in the desert." ([[:File:Desert Adventure journal entry.png]], captured 2026-07-05). The oasis's location remains unknown.}}
{{SourceEvidence|evidence_id=locations-hidden-oasis-objective-2026-07-05|target_page=Locations|target_field=hidden oasis — stated objective of Desert Adventure; resolved 2026-08-26|evidence_type=screenshot|captured_at=2026-07-05|status=gameplay-verified|notes=The Desert Adventure quest journal entry states the objective verbatim: "Find the hidden oasis in the desert." ([[:File:Desert Adventure journal entry.png]], captured 2026-07-05). Resolved 2026-08-26 — see the Apache/Jesse's Factory/Hidden Oasis evidence row above.}}
{{SourceEvidence|evidence_id=locations-lighthouse-shape-wizards-2026-07-07|target_page=Locations|target_field=lighthouse landmark north of Greentown and the Shape Wizard camp west of it|evidence_type=in-game observation|captured_at=2026-07-07|status=gameplay-verified|notes=Verified in-game, 2026-07-07: a lighthouse north of Greentown, with level-38 Shape Wizards camped west of it. East of the lighthouse is the previously documented east progression (see the "East of the Grass Zone" section above) — a directional recap relative to the new landmark, not new zone content.}}
{{SourceEvidence|evidence_id=locations-lighthouse-shape-wizards-2026-07-07|target_page=Locations|target_field=lighthouse landmark north of Greentown and the Shape Wizard camp west of it|evidence_type=in-game observation|captured_at=2026-07-07|status=gameplay-verified|notes=Verified in-game, 2026-07-07: a lighthouse north of Greentown, with level-38 Shape Wizards camped west of it. East of the lighthouse is the previously documented east progression (see the "East of the Grass Zone" section above) — a directional recap relative to the new landmark, not new zone content.}}
{{SourceEvidence|evidence_id=locations-wilderness-jungle-spider-2026-07-14|target_page=Locations|target_field=Wilderness zone and its level-24 Jungle Spiders|evidence_type=in-game observation|captured_at=2026-07-14|status=gameplay-verified|notes=Verified in-game, 2026-07-14: a zone called the "Wilderness" contains level-24 Jungle Spiders. Follow-up the same day placed it west of the Church (grass zone), near which the Combat page's attackable Priests are also found. Full extent/boundaries and other contents remain unconfirmed.}}


{{BountyPrompt|field=map screenshots, Adobe Town and Duel Town layouts, the eastern mountain zone, the southwest island, and remaining route links|page=Locations}}
{{BountyPrompt|field=map screenshots, Adobe Town and Duel Town layouts, the eastern mountain zone, the southwest island, and remaining route links|page=Locations}}
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| shape temple || 303.739, 3.321, 148.205 || high || Region's own transform; its X (303.7) is nearly identical to lighthouse's X (306.0). Its only non-architectural asset is a rigged character model (<code>shapey_rigged.glb</code>). Consistent with the already-documented level-38 [[Shape Wizard]] camp near the lighthouse (position- and asset-based match, not confirmed).
| shape temple || 303.739, 3.321, 148.205 || high || Region's own transform; its X (303.7) is nearly identical to lighthouse's X (306.0). Its only non-architectural asset is a rigged character model (<code>shapey_rigged.glb</code>). Consistent with the already-documented level-38 [[Shape Wizard]] camp near the lighthouse (position- and asset-based match, not confirmed).
|-
|-
| payatown || 237, 9.926, 66.5 || high || Region's own transform; sits east and north of the desert lake, consistent with [[Payasan]]'s documented position east of the desert lake. However, every payatown asset is desert/adobe-themed (cactus, adobe hut, tower) with no snow or frost assets, which does not match Payasan's documented snow-patch look — noted as a mismatch, not resolved as the same zone or a different one.
| payatown || 237, 9.926, 66.5 || high || Region's own transform; sits east and north of the desert lake, consistent with [[Payasan]]'s documented position east of the desert lake. Every payatown asset is desert/adobe-themed (cactus, adobe hut, tower) with no snow or frost assets, which previously read as a mismatch against Payasan's documented snow-patch look. '''Updated 2026-08-26''': that same desert/adobe theming read as a candidate match for [[Apache]]. '''Superseded 2026-08-27''': [[Apache Teleport]]'s destination (x 201, z 69) sits 36 units from payatown but only '''5 units''' from [[Adobe Town]], so Adobe Town is now the far better candidate for Apache and payatown is unidentified again — see [[#Apache and Adobe Town|Apache and Adobe Town]]. Payatown's original mismatch against [[Payasan]] therefore stands unresolved.
|}
|}


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| volcano || 471.431, 0, 313.572 || high || Region's own transform.
| volcano || 471.431, 0, 313.572 || high || Region's own transform.
|}
|}
=== Apache and Adobe Town ===
Client data from 2026-08-27 gives the first hard coordinates for [[Apache]], via the destination of the new [[Apache Teleport]] spell: '''x 201, y 0, z 69'''.
Measured against the 31 named regions in the world scene, that point is:
{| class="sanko-table"
! Region !! Position (x, z) !! Distance from the Apache teleport point
|-
| [[Adobe Town]] || 197.5, 72.5 || '''5.0'''
|-
| payatown || 237.0, 66.5 || 36.1
|-
| woodenhut.glb || 172.6, 14.5 || 61.5
|-
| desert decor || 140.3, 47.6 || 64.4
|}
Five units is a very close match. For scale, the same method applied to [[Greentown Teleport]] — where the destination and the region are known to be the same place — lands '''21.5''' units from the greentown region's centroid. Apache's teleport sits four times closer to Adobe Town than that known-good control does to its own region.
Two other things point the same way:
* The client's shop id for [[Buns Remilio]]'s shop is <code>apache_general_store</code>, and it was renamed to "Remilio's General Store" in this build (see [[Bartender Shop]]). Buns Remilio was confirmed in-game on 2026-07-08 to keep his shop in Adobe Town, across from the furnace. An "apache" shop id attached to an NPC standing in Adobe Town is hard to explain unless the two names describe one settlement.
* Both are desert-themed settlements with a bank, a furnace, and an anvil, and no snow.
The likely reading is that '''"Adobe Town" is the scene/region name and "Apache" is the player-facing name for the same desert town''' — which would also mean Apache is not new in the [[2026-08-26 Patch]] — only the quest content inside it is.
This is not asserted as settled. It rests on coordinates and an id string, not on standing in the town and reading its name off the screen. The check that would settle it is simple: teleport to Apache, or walk into Adobe Town, and see whether the bank, furnace, and Buns Remilio are in the same place as [[Mara]]'s south-eastern building and the hatch.
{{MissingData|field=in-game confirmation of whether Apache and Adobe Town are one settlement or two|page=Locations|evidence=a location-title screenshot taken in Apache, or confirmation that the desert bank and Buns Remilio are reachable from Mara's building}}
The other two teleport destinations are less informative: [[Greentown Teleport]] lands at x 373, z 268 (21.5 units from the greentown region, as above), and [[Home Teleport]] lands at x 133, z 184, which is not close to any named region — nearest is obelisk.glb at 59 units — so the home point appears to sit in open desert rather than inside a documented settlement.
=== The world tile system ===
The client splits the world into '''64 × 64 unit tiles''' (a 50 × 50 footprint scaled by 1.28), keyed <code>floor(x / 64) - floor(z / 64)</code>, and streams them by proximity with a 160-tile cache. Content packs are registered against tile keys, so a tile key states coarsely but exactly where something is.
Checked against places already documented, the [[Apache Teleport]] destination and [[Adobe Town]] fall in the '''same tile, 3-1''', as do the [[Greentown Teleport]] destination and the greentown region (tile 5-4). The Greentown pair is a control — those are known to be the same place — so the arithmetic holds. Payasan's datamined "payatown" region also sits in tile 3-1, so this test does not separate the two Apache candidates on its own; the 5-unit versus 36-unit distance above still does that.
=== Where the Desert Adventure content sits ===
The client registers one content pack, <code>desert-adventure</code>, against tile keys <code>0-10</code> and <code>1-10</code> — that is '''world x 0–128, z 640–704'''. Its scene module's 119 placed objects span '''x 7.8–97.7, z 646.0–696.2''', heights −3.8 to 13.6, and deriving tile keys back from those positions returns exactly the two the manifest declares.
This is well outside everything else documented on this page: the 31 named regions all sit within roughly z 14–338, and this content is at z 646–696. The quest's areas are therefore not tucked between existing regions — they occupy their own block of world space, which is consistent with them being unreachable except through the quest.
Note this does '''not''' contradict [[Apache]] being [[Adobe Town]] at tile 3-1. The pack contains the quest's underground and enclosed areas; the town the quest starts from is part of the base world.
The scene splits into a walled, lit, conveyor-machinery cluster in the west (x 9–28) and an open, planted cluster with three standing water surfaces in the east (x 32–98) — shapes that fit [[Jesse's Factory]] and something oasis-like respectively, though the data names neither. See [[SankoQuest:Datamine 2026-08-27#The Desert Adventure scene|the capture page]] for the full inventory.
{{MissingData|field=whether the Hidden Oasis is the watered eastern end of the Desert Adventure scene, and how its coordinates relate to Apache above ground|page=Locations|evidence=in-game observation, ideally with a position readout}}
{{SourceEvidence|evidence_id=locations-tile-system-2026-08-28|target_page=Locations|target_field=world tile system and Desert Adventure content coordinates|evidence_type=client data|captured_at=2026-08-28|status=datamine-candidate|notes=Client data (sigma.sankoquest.com bundle, re-read 2026-08-28; the relevant chunks are byte-identical to the 2026-08-27 capture). TILE_SIZE 64, SCALE_FACTOR 1.28, tile footprint 50x50 -> 64 world units per tile; key = floor(x/64)-floor(z/64); WORLD_TILE_CACHE_LIMIT 160. Quest-set manifest: id "desert-adventure", tileKeys ["0-10","1-10"]. Scene module: 119 placed objects, world x 7.8-97.7, y -3.8-13.6, z 646.0-696.2; tile keys re-derived from object positions match the manifest. Cluster split and water-surface positions measured from the same object list.}}
{{SourceEvidence|evidence_id=locations-apache-coordinates-2026-08-27|target_page=Locations|target_field=Apache position and its correspondence to Adobe Town|evidence_type=client data|captured_at=2026-08-27|status=datamine-candidate|notes=Client data (sigma.sankoquest.com bundle, 2026-08-27), spell registry: apache_teleport destination {x:201,y:0,z:69}, greentown_teleport {x:373,y:0,z:268}, home_teleport {x:133,y:0,z:184}. Distances computed against the 31 region positions in world_regions_coords.json from the 2026-07-05 capture, whose region set and coordinates are byte-identical in this build. Apache point to Adobe Town centroid = 5.0 units; to payatown = 36.1. Greentown point to greentown centroid = 21.5, used as a control. Inference from coordinates and the apache_general_store shop id, not an in-game sighting.}}


=== Not found in client data ===
=== Not found in client data ===
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{{BountyPrompt|family=World|title=Explore the datamined-only world regions|field=22 named world regions (castle/castle_upper — two floors of one building, counted as one checklist line — plus swamp, volcano, sphinx, cemetery, chapel, parthenon, goblinwars, outcast camp, hauntedhouse, swamp battle, green goblin village, wizardscircle, farms, lake, bridge, and others — see the "Not yet explored" table above for the full list and datamined coordinates) exist in the game client's scene data but have no confirmed in-game location, appearance, or route yet|page=Locations|evidence=an in-game screenshot or route note confirming any one region's location and appearance|difficulty=fieldwork}}
{{BountyPrompt|family=World|title=Explore the datamined-only world regions|field=22 named world regions (castle/castle_upper — two floors of one building, counted as one checklist line — plus swamp, volcano, sphinx, cemetery, chapel, parthenon, goblinwars, outcast camp, hauntedhouse, swamp battle, green goblin village, wizardscircle, farms, lake, bridge, and others — see the "Not yet explored" table above for the full list and datamined coordinates) exist in the game client's scene data but have no confirmed in-game location, appearance, or route yet|page=Locations|evidence=an in-game screenshot or route note confirming any one region's location and appearance|difficulty=fieldwork}}


=== Evidence ===
{{SourceEvidence|evidence_id=locations-world-regions-client-data-2026-07-08|target_page=Locations|target_field=World Regions (client data) section — all region positions and the Duel Town/Greentown anchor flag|evidence_type=client data (datamine)|captured_at=2026-07-08|status=datamine-candidate|notes=Positions taken from the game client's scene registry (JSON scene graph embedded in web client chunk b36ae965fcf7be40.js, module 635389; scene chunk datamined 2026-07-05, parsed and cross-checked 2026-07-08). Values are in the client's own scene-graph coordinate units, not a confirmed in-game map or compass system. Not gameplay-verified.}}
{{SourceEvidence|evidence_id=locations-world-regions-client-data-2026-07-08|target_page=Locations|target_field=World Regions (client data) section — all region positions and the Duel Town/Greentown anchor flag|evidence_type=client data (datamine)|captured_at=2026-07-08|status=datamine-candidate|notes=Positions taken from the game client's scene registry (JSON scene graph embedded in web client chunk b36ae965fcf7be40.js, module 635389; scene chunk datamined 2026-07-05, parsed and cross-checked 2026-07-08). Values are in the client's own scene-graph coordinate units, not a confirmed in-game map or compass system. Not gameplay-verified.}}
{{LocationObject|object_id=cherry-trees-bubba-bass-spot|name=Cherry trees / bubba bass fishing spot|object_type=resource cluster|coordinates=Slightly north of the Elemental Altar, which is north of the church, which is west of the cow field|source=In-game, 2026-07-08|verification_status=gameplay-verified|notes=Verified in-game, 2026-07-08: Cherry trees are by the bubba bass fishing spot, positioned slightly north of the Elemental Altar.}}
{{LocationObject|object_id=cherry-trees-bubba-bass-spot|name=Cherry trees / bubba bass fishing spot|object_type=resource cluster|coordinates=Slightly north of the Elemental Altar, which is north of the church, which is west of the cow field|source=In-game, 2026-07-08|verification_status=gameplay-verified|notes=Verified in-game, 2026-07-08: Cherry trees are by the bubba bass fishing spot, positioned slightly north of the Elemental Altar.}}

Latest revision as of 01:42, 1 September 2026

Locations

Location pages organize regions, towns, facilities, NPCs, shops, resource nodes, and mob spawns. Map positions are orientation hints until screenshots and route notes are verified.

Location Index

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Services and Facilities

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Bank

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Bank

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shop

Greentown Verified

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Shop (beer)

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Shop (Energy Weed)

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Greentown Verified

Objects and Points of Interest

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altar


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landmark


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podium


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Greentown Verified

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Spawns

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World Survey (Verified In-Game, 2026-07-05)

The layout below was verified in-game on 2026-07-05, supported by an in-game world-map screenshot (pending upload as World map overview.png). Per the map: a desert island sits in the northwest (with a lake and white snow patches), the main grass landmass covers the center and east, a gray mountain zone lies in the east, and a small island sits in the southwest. The meaning of the map's markers has not been confirmed.

The Desert Zone (Name Unconfirmed)

New players arrive in the southern part of a desert zone on the northwest island. Its proper in-game name has not been confirmed — do not assume it corresponds to Adobe Town or any other datamined location name.

  • Spawn area (south)Foxes and Camels roam here; both drop only Bones. Crawdad fishing spots surround the spawn, south of the desert lake.
  • Desert lake — north of the crawdad spots; three trout fishing spots. A pipe on the north side of the lake, right below Apache, is the start of the Desert Adventure quest (verified in-game, 2026-08-26).
  • Desert bank (north of the lake) — a bank with a furnace and an anvil (Bank Node, Furnace Node, Anvil Node; see Banking). Buns Remilio's shop here sells the Fishing Rod and the Crafting Knife.
  • Copper and tin rocks (west of the bank)copper and tin ore nodes; aggressive level-14 Scorpions roam this area.
  • Goblin camp (further west) — a camp of four aggressive level-2 Goblins that drop gold and Bones.
  • Flax (east of the lake) — a flax spawn.
  • Payasan area (east side) — a snow-covered area east of the desert lake, where Payasan NPCs and the spirit-shard altar are found, just before the bridge to the grass zone.
  • Apache — a desert town just south of/below the desert lake's north-side pipe (verified in-game, 2026-08-26). Contains at least one South-Eastern building where Mara stands; that building holds a hatch (opened with a key from Mara) leading down through a fake wall into a cavern. Following the cavern's lower floor along the right-hand wall leads to Jesse's Factory, run by an NPC named Jesse. See Desert Adventure for the full walkthrough. Dracaena trees grow south of the town and give two Logs per chop, double the ordinary tree (verified in-game, 2026-08-28) — the best known source of plain Logs. Position (client data, 2026-08-27): x 201, z 69 — the destination of Apache Teleport. On this evidence Apache now looks like the settlement this wiki already documents as Adobe Town, rather than the datamined "payatown" region suggested on 2026-08-26 — see Apache and Adobe Town below.
  • Jesse's Factory — reached from Apache via the hatch/fake wall/cavern route above. Contains a Beer Furnace, a Feed Assembly, and a Reagent furnace, all used during Desert Adventure. Vines lead up out of the factory to an area with Mutant Slimers (level 82).
  • Hidden oasis — the stated objective of the Desert Adventure quest, whose journal entry reads verbatim: "Find the hidden oasis in the desert." (File:Desert Adventure journal entry.png; verified in-game, July 2026). Resolved 2026-08-26: the oasis is unlocked by completing Desert Adventure, and is home to level-42 Alligators — see Alligator and Desert Adventure. Its position relative to Jesse's Factory and the vine climb above is not yet pinned down beyond "accessible after the quest." The 2026-08-27 datamine did not resolve this: a full scan of the world scene for "oasis", "apache", "jesse", and "factory" returned no matches, so none of these areas appear in the main scene data at all (see SankoQuest:Datamine 2026-08-27). On 2026-08-27 the administrator Prnth dropped a Beret in the oasis, which was picked up there — the first event recorded in the area beyond its Alligator spawns.

Dracaena trees south of Apache in-game observation Verified

Apache, Jesse's Factory, and the Hidden Oasis in-game observation Verified

Help verify the desert zone's proper in-game name; exact position of the Hidden Oasis relative to the rest of the map Accepted evidence: map or location-title screenshot.


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The Grass Zone

A bridge connects the east side of the desert zone to the grass zone (also called the green zone) on the main landmass.

  • Church — level-12 Goblins are nearby; the Elemental Altar (see Shards) stands by the church and the goblins, north of the church itself. The church is west of the cow field.
  • Cow field — a second flax spawn lies east of it, and priests can be found nearby.
  • Cherry trees and the bubba bass fishing spotCherry trees stand by the bubba bass fishing spot (see Raw Bubba Bass), which sits slightly north of the Elemental Altar (verified in-game, July 2026).
  • Greentown — has a bank (see Banking). Walt, an NPC involved in Desert Adventure, is found in a pub south-west of the bank (verified in-game, 2026-08-26).
  • Bandit camp (north of Greentown) — a camp of level-18 Bandits; only Bones observed as drops so far. A level 999 Combat Dummy was seen in the same context — hits on it sometimes land for 1 damage and grant XP — though whether it stands at the camp itself has not been separately confirmed.
  • Lighthouse (north of Greentown) — a lighthouse landmark on the grass zone's northern edge, verified in-game 2026-07-07. Level-38 Shape Wizards hold ground west of it. East of the lighthouse is the already-documented east progression (coal and scorpions, then plasma spiders and skeletons, then the Lil Dragons, then the Dragon at the summit) — see that section rather than repeating it here.

Bandit camp camp

Verified

Lighthouse landmark

Verified

Help verify exact position and purpose of the lighthouse north of Greentown Accepted evidence: map screenshot or interaction/dialogue capture.


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East of the Grass Zone (Higher-Level Progression)

  • Coal and spiderscoal rocks northwest of the cow field and west of the Greentown bank, around the Giant Spiders, which are south of the hill giant zone.
  • Hill giant zone — home to level-60 Giants (verified in-game, July 2026), reachable from the grass zone by heading south from the church past the Lesser Giants (level 35, verified in-game), which sit south of the church and north of the regular Giants.
  • Multi-combat zone (east of the spiders) — contains coal rocks and Scorpions.
  • Deeper inPlasma Spiders and level-21 Skeletons. Plasma spiders appear to drop the Ranger Chestplate, but this is not yet confirmed.
  • Lil Dragons — past the plasma spiders and skeletons, two level-35 Lil Dragons stand before a wooden bridge (name as read in-game; exact capitalization unconfirmed).
  • Wooden bridge and island-mountain — the wooden bridge leads to a small island-mountain. At the end of the bridge stands a podium with a book on it; what it does is unknown. Two level-21 Skeletons spawn on the island.
  • Island summit — at the top of the island-mountain, among pillars, stands one big Dragon, combat level 52.

Podium with a book podium

Verified

Help verify what the podium and book at the end of the wooden bridge do Accepted evidence: interaction screenshot or dialogue capture.


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Help verify whether anything lies beyond the island-mountain across the wooden bridge Accepted evidence: exploration screenshot or map capture.


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Help verify world-map marker legend (what the map's colored dots mean) Accepted evidence: confirmed in-game legend or repeated gameplay checks.


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Wilderness

A zone referred to as the "Wilderness" lies west of the Church (grass zone) — the same church landmark documented above, near which the attackable Priests mentioned on Combat are also found (by the cow field, east of the church). The Wilderness contains level-24 Jungle Spiders (verified in-game, 2026-07-14). Weak corroborating note: client data ships a default background-music track internally labeled "Wilderness Theme" (used as the fallback BGM when no region-specific track is defined) — this only shows the client has a "Wilderness"-labeled asset somewhere, and is not confirmation of this zone's layout or full contents.

Help verify the Wilderness zone's full extent/boundaries, and any other NPCs, resources, or mobs it contains beyond Jungle Spiders Accepted evidence: map screenshot or route note.


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Evidence

world layout survey (desert zone, grass zone, east progression) in-game observation Verified

east progression past the plasma spiders: Lil Dragons, wooden bridge, island-mountain, podium, island skeletons, Dragon at the summit in-game observation Verified

hidden oasis — stated objective of Desert Adventure; resolved 2026-08-26 screenshot Verified

lighthouse landmark north of Greentown and the Shape Wizard camp west of it in-game observation Verified

Wilderness zone and its level-24 Jungle Spiders in-game observation Verified

Wiki task

Needs a verified source map screenshots, Adobe Town and Duel Town layouts, the eastern mountain zone, the southwest island, and remaining route links Accepted evidence: gameplay screenshot, official data, reader capture, or curator-reviewed notes.

Target page: Locations. Listed on SankoQuest:Open bounties.

World Regions (client data)

A 2026-07-08 datamine of the game client's scene registry recovered named-region positions in the client's own scene-graph coordinate system — not a confirmed in-game map or compass system. This is client data, not gameplay-verified; every position below is a fieldwork lead, not a confirmed fact. Source: Client data (game scene registry), 2026-07-08.

Flag on the two already-published anchors: Duel Town and Greentown each already carry a bot-set game_position field (8.469, 0.023, -1.563 and -1.692, 0.77, -6). Neither matches this datamine's region-level positions below, and that is not a discrepancy in the new data: both published numbers are reproduced bit-for-bit by an extraction bug — they are the raw, uncomposed local-space position of a single interior prop (a pillar inside Duel Town's "Combat Platform"; a table inside Greentown's bank), not the region's world placement. Per the rule against overwriting bot-owned template fields, this is flagged here rather than edited into those two pages directly. The region-level positions below (Duel Town: centroid of its own children, medium confidence; Greentown: the region's own transform, high confidence) are offered as the more defensible values; see Duel Town's own "World Position (client data)" section for the same breakdown in place on that page (Greentown's page has not yet been updated with an equivalent section).

Regions with an existing wiki page

Region Position (x, y, z) Confidence Notes
Adobe Town 197.5, 6.112, 72.502 high Region's own transform. The page currently carries a placeholder game_position=0, 0, 0 (never populated) — not yet reconciled with this value.
Duel Town 93.211, 9.978, 125.513 medium No transform on the region node itself; value is the centroid of 7 tightly-clustered immediate children (4 Combat Platforms, arenawall, 2 slot machines). See the flag above — differs from the page's published game_position by over 150 units.
Greentown 374, 6.773, 289.5 high Region's own top-level transform. See the flag above — differs from the page's published game_position by over 300 units in X and about 295 in Z.

Regions matching an already-reported in-game landmark (position-based, hedged)

These four connect a datamined position to something Alex has already reported in-game. None of the matches below are confirmed identities — they are position (and, where noted, asset) based inferences only, not verified facts.

Region Position (x, y, z) Confidence Likely in-game connection (hedged, not confirmed)
bandit camp 84.438, 6.683, 60.448 medium Centroid of 11 tightly-clustered immediate children (tent, rock, camp-rock props); the region node itself has no transform. Consistent with the already-documented Bandit camp north of Greentown — its Z (60.4) is about 229 units less than Greentown's Z (289.5), matching "north" under a decreasing-Z-is-north reading. That reading was inferred from this same pair, so treat this as confirmatory rather than independent proof.
lighthouse 306.019, 3.67, 64.548 high Region's own transform. Likely the lighthouse landmark verified in-game 2026-07-07 north of Greentown (position match, not confirmed) — sits on almost the same Z-band as bandit camp (delta 4.1), reading as "the same northern coastline as bandit camp, well east of it" rather than a literal midpoint between bandit camp and Greentown.
shape temple 303.739, 3.321, 148.205 high Region's own transform; its X (303.7) is nearly identical to lighthouse's X (306.0). Its only non-architectural asset is a rigged character model (shapey_rigged.glb). Consistent with the already-documented level-38 Shape Wizard camp near the lighthouse (position- and asset-based match, not confirmed).
payatown 237, 9.926, 66.5 high Region's own transform; sits east and north of the desert lake, consistent with Payasan's documented position east of the desert lake. Every payatown asset is desert/adobe-themed (cactus, adobe hut, tower) with no snow or frost assets, which previously read as a mismatch against Payasan's documented snow-patch look. Updated 2026-08-26: that same desert/adobe theming read as a candidate match for Apache. Superseded 2026-08-27: Apache Teleport's destination (x 201, z 69) sits 36 units from payatown but only 5 units from Adobe Town, so Adobe Town is now the far better candidate for Apache and payatown is unidentified again — see Apache and Adobe Town. Payatown's original mismatch against Payasan therefore stands unresolved.

Not yet explored (coordinates only, no other documentation)

The regions below have no wiki documentation beyond the coordinate the client data provides. Ordered by increasing X in the client's own coordinate system — a rough west-to-east read, not a confirmed compass direction.

Region Position (x, y, z) Confidence Notes
starterIslandHouseInterior.glb 61, 6.751, 252 high Region node is the model itself (a house interior).
obelisk.glb 86.204, 8.83, 148.21 high Region node is the model itself.
sphinx 99.253, 1.759, 25.94 high Region's own transform.
hauntedhouse 104.016, 2, 535.112 high Region's own transform; far outside the rest of the cluster (next-highest Z is parthenon at 449.5).
desert decor 140.251, 5.843, 47.62 high Region's own transform.
woodenhut.glb 172.593, 0.896, 14.489 high Region node is the model itself.
swamp battle 185, 2, 323 high Region's own transform.
lake 192.63, 0.852, 137.161 high Region's own transform. The extraction's own analysis labels this "the desert lake" internally; not confirmed as the same desert lake documented in the World Survey above.
swamp 226.5, 2, 242 high Region's own transform.
cemetery 240, 4.113, 256.5 high Region's own transform.
bridge 245.852, 5.286, 167.004 high Region's own transform.
Arch.glb 247.672, 2.512, 324.842 high Region node is the model itself.
green goblin village 267.704, 5.969, 219.357 high Region's own transform.
chapel 278, 4, 237.5 high Region's own transform.
farms 318.178, 3.315, 265.969 high Region's own transform.
goblinwars 346.5, 5, 102 high Region's own transform.
parthenon 360.616, 12.708, 449.485 high Region's own transform.
castle 367.5, 8.898, 338 high Region's own transform; shares X/Z with castle_upper below, differing only in Y — the two are the same building's floors.
castle_upper 367.5, 10.865, 338 high Region's own transform; the upper floor of the castle above.
outcast camp 370, 2, 85.5 high Region's own transform.
wizardscircle 471.266, 9.5, 321 high Region's own transform.
volcano 471.431, 0, 313.572 high Region's own transform.

Apache and Adobe Town

Client data from 2026-08-27 gives the first hard coordinates for Apache, via the destination of the new Apache Teleport spell: x 201, y 0, z 69.

Measured against the 31 named regions in the world scene, that point is:

Region Position (x, z) Distance from the Apache teleport point
Adobe Town 197.5, 72.5 5.0
payatown 237.0, 66.5 36.1
woodenhut.glb 172.6, 14.5 61.5
desert decor 140.3, 47.6 64.4

Five units is a very close match. For scale, the same method applied to Greentown Teleport — where the destination and the region are known to be the same place — lands 21.5 units from the greentown region's centroid. Apache's teleport sits four times closer to Adobe Town than that known-good control does to its own region.

Two other things point the same way:

  • The client's shop id for Buns Remilio's shop is apache_general_store, and it was renamed to "Remilio's General Store" in this build (see Bartender Shop). Buns Remilio was confirmed in-game on 2026-07-08 to keep his shop in Adobe Town, across from the furnace. An "apache" shop id attached to an NPC standing in Adobe Town is hard to explain unless the two names describe one settlement.
  • Both are desert-themed settlements with a bank, a furnace, and an anvil, and no snow.

The likely reading is that "Adobe Town" is the scene/region name and "Apache" is the player-facing name for the same desert town — which would also mean Apache is not new in the 2026-08-26 Patch — only the quest content inside it is.

This is not asserted as settled. It rests on coordinates and an id string, not on standing in the town and reading its name off the screen. The check that would settle it is simple: teleport to Apache, or walk into Adobe Town, and see whether the bank, furnace, and Buns Remilio are in the same place as Mara's south-eastern building and the hatch.

Help verify in-game confirmation of whether Apache and Adobe Town are one settlement or two Accepted evidence: a location-title screenshot taken in Apache, or confirmation that the desert bank and Buns Remilio are reachable from Mara's building.


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The other two teleport destinations are less informative: Greentown Teleport lands at x 373, z 268 (21.5 units from the greentown region, as above), and Home Teleport lands at x 133, z 184, which is not close to any named region — nearest is obelisk.glb at 59 units — so the home point appears to sit in open desert rather than inside a documented settlement.

The world tile system

The client splits the world into 64 × 64 unit tiles (a 50 × 50 footprint scaled by 1.28), keyed floor(x / 64) - floor(z / 64), and streams them by proximity with a 160-tile cache. Content packs are registered against tile keys, so a tile key states coarsely but exactly where something is.

Checked against places already documented, the Apache Teleport destination and Adobe Town fall in the same tile, 3-1, as do the Greentown Teleport destination and the greentown region (tile 5-4). The Greentown pair is a control — those are known to be the same place — so the arithmetic holds. Payasan's datamined "payatown" region also sits in tile 3-1, so this test does not separate the two Apache candidates on its own; the 5-unit versus 36-unit distance above still does that.

Where the Desert Adventure content sits

The client registers one content pack, desert-adventure, against tile keys 0-10 and 1-10 — that is world x 0–128, z 640–704. Its scene module's 119 placed objects span x 7.8–97.7, z 646.0–696.2, heights −3.8 to 13.6, and deriving tile keys back from those positions returns exactly the two the manifest declares.

This is well outside everything else documented on this page: the 31 named regions all sit within roughly z 14–338, and this content is at z 646–696. The quest's areas are therefore not tucked between existing regions — they occupy their own block of world space, which is consistent with them being unreachable except through the quest.

Note this does not contradict Apache being Adobe Town at tile 3-1. The pack contains the quest's underground and enclosed areas; the town the quest starts from is part of the base world.

The scene splits into a walled, lit, conveyor-machinery cluster in the west (x 9–28) and an open, planted cluster with three standing water surfaces in the east (x 32–98) — shapes that fit Jesse's Factory and something oasis-like respectively, though the data names neither. See the capture page for the full inventory.

Help verify whether the Hidden Oasis is the watered eastern end of the Desert Adventure scene, and how its coordinates relate to Apache above ground Accepted evidence: in-game observation, ideally with a position readout.


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world tile system and Desert Adventure content coordinates client data Unverified

Apache position and its correspondence to Adobe Town client data Unverified

Not found in client data

Region Position Notes
Water not found in client data 17 separate water-plane tiles scattered across the whole map (X roughly 2 to 501, Z roughly -21 to 471), with no region-level transform. Diffuse, not a single point location.
Roads not found in client data No region-level transform; only a lone path segment near local origin plus a scattered "fences" subgroup 60 to 150 units away. Not a coherent point location.

Field Exploration Checklist

The 22 "not yet explored" regions in the table above are named in the client but have no confirmed in-game presence, appearance, or route yet. Rather than a stub page per name, this is a standing checklist for fieldwork — an entry graduates to its own page once its in-game location and appearance are confirmed by a screenshot or route note (castle and castle_upper are merged into one checklist line below, since they read as two floors of a single building):

  • starterIslandHouseInterior — house interior on or near the starter island
  • obelisk — standalone obelisk landmark
  • sphinx
  • hauntedhouse — notably far south of every other named region
  • desert decor
  • woodenhut
  • swamp battle
  • lake — possibly the desert lake already documented in the World Survey above; unconfirmed
  • swamp
  • cemetery
  • bridge
  • Arch
  • green goblin village
  • chapel
  • farms
  • goblinwars
  • parthenon
  • castle / castle_upper (a two-floor building)
  • outcast camp
  • wizardscircle
  • volcano

World fieldwork

Explore the datamined-only world regions 22 named world regions (castle/castle_upper — two floors of one building, counted as one checklist line — plus swamp, volcano, sphinx, cemetery, chapel, parthenon, goblinwars, outcast camp, hauntedhouse, swamp battle, green goblin village, wizardscircle, farms, lake, bridge, and others — see the "Not yet explored" table above for the full list and datamined coordinates) exist in the game client's scene data but have no confirmed in-game location, appearance, or route yet Accepted evidence: an in-game screenshot or route note confirming any one region's location and appearance.

Target page: Locations. Listed on SankoQuest:Open bounties.

World Regions (client data) section — all region positions and the Duel Town/Greentown anchor flag client data (datamine) Unverified

Cherry trees / bubba bass fishing spot resource cluster

Verified

Teased Upcoming Expansion (Unreleased)

This section documents an unreleased, teased feature — nothing below is currently playable, and details may change before (or if) it ships.

The official company Telegram account ("companyphone") teased an upcoming map expansion on 2026-07-14, sharing a screenshot from the development team's internal level/map editor (not an in-game or promotional screenshot) showing a new snow/ice zone to the east of the current map.

As visible in that editor view: the new zone is a large, mountainous, snow/ice-covered landmass sitting directly east of the existing far-east snow area (Payasan, itself east of the desert lake/mining zone), connected by a path across the mountain/rock zone between them. It includes at least one small building cluster/settlement near its eastern edge and what appears to be an internal path network. No mob spawns, items, or other gameplay content are visible or confirmed from the editor view.

Error creating thumbnail: File missing
Development editor screenshot of the teased eastern snow-zone expansion, shared by companyphone in Telegram, 2026-07-14.

teased upcoming map expansion official developer tease (Telegram screenshot of internal level editor; unreleased) Unverified

Help verify release date, in-game name, and gameplay content (mobs, resources, NPCs) of the teased eastern snow-zone expansion Accepted evidence: official release/patch notes once the zone ships.


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